You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
384 lines
12 KiB
384 lines
12 KiB
//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "VGuiSystemModuleLoader.h"
|
|
#include "Sys_Utils.h"
|
|
#include "IVGuiModule.h"
|
|
#include "ServerBrowser/IServerBrowser.h"
|
|
|
|
#include <vgui/IPanel.h>
|
|
#include <vgui/ISystem.h>
|
|
#include <vgui/IVGui.h>
|
|
#include <vgui/ILocalize.h>
|
|
#include <KeyValues.h>
|
|
|
|
#include <vgui_controls/Controls.h>
|
|
#include <vgui_controls/Panel.h>
|
|
|
|
#include "FileSystem.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
// instance of class
|
|
CVGuiSystemModuleLoader g_VModuleLoader;
|
|
|
|
#ifdef GAMEUI_EXPORTS
|
|
extern vgui::VPANEL GetGameUIBasePanel();
|
|
#else
|
|
#include "../SteamUI/PlatformMainPanel.h"
|
|
extern CPlatformMainPanel *g_pMainPanel;
|
|
#endif
|
|
|
|
bool bSteamCommunityFriendsVersion = false;
|
|
|
|
#include <tier0/dbg.h>
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CVGuiSystemModuleLoader, IVGuiModuleLoader, VGUIMODULELOADER_INTERFACE_VERSION, g_VModuleLoader);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CVGuiSystemModuleLoader::CVGuiSystemModuleLoader()
|
|
{
|
|
m_bModulesInitialized = false;
|
|
m_bPlatformShouldRestartAfterExit = false;
|
|
m_pPlatformModuleData = NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CVGuiSystemModuleLoader::~CVGuiSystemModuleLoader()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if the module loader has acquired the platform mutex and loaded the modules
|
|
//-----------------------------------------------------------------------------
|
|
bool CVGuiSystemModuleLoader::IsPlatformReady()
|
|
{
|
|
return m_bModulesInitialized;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets up all the modules for use
|
|
//-----------------------------------------------------------------------------
|
|
bool CVGuiSystemModuleLoader::InitializeAllModules(CreateInterfaceFn *factorylist, int factorycount)
|
|
{
|
|
if ( IsGameConsole() )
|
|
{
|
|
// not valid for 360
|
|
return false;
|
|
}
|
|
|
|
bool bSuccess = true;
|
|
|
|
// Init vgui in the modules
|
|
int i;
|
|
for ( i = 0; i < m_Modules.Count(); i++ )
|
|
{
|
|
if (!m_Modules[i].moduleInterface->Initialize(factorylist, factorycount))
|
|
{
|
|
bSuccess = false;
|
|
Error("Platform Error: module failed to initialize\n");
|
|
}
|
|
}
|
|
|
|
// create a table of all the loaded modules
|
|
CreateInterfaceFn *moduleFactories = (CreateInterfaceFn *)_alloca(sizeof(CreateInterfaceFn) * m_Modules.Count());
|
|
for ( i = 0; i < m_Modules.Count(); i++ )
|
|
{
|
|
moduleFactories[i] = Sys_GetFactory(m_Modules[i].module);
|
|
}
|
|
|
|
// give the modules a chance to link themselves together
|
|
for (i = 0; i < m_Modules.Count(); i++)
|
|
{
|
|
if (!m_Modules[i].moduleInterface->PostInitialize(moduleFactories, m_Modules.Count()))
|
|
{
|
|
bSuccess = false;
|
|
Error("Platform Error: module failed to initialize\n");
|
|
}
|
|
|
|
#ifdef GAMEUI_EXPORTS
|
|
m_Modules[i].moduleInterface->SetParent(GetGameUIBasePanel());
|
|
#else
|
|
m_Modules[i].moduleInterface->SetParent(g_pMainPanel->GetVPanel());
|
|
#endif
|
|
}
|
|
|
|
m_bModulesInitialized = true;
|
|
return bSuccess;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Loads and initializes all the modules specified in the platform file
|
|
//-----------------------------------------------------------------------------
|
|
bool CVGuiSystemModuleLoader::LoadPlatformModules(CreateInterfaceFn *factorylist, int factorycount, bool useSteamModules)
|
|
{
|
|
if ( IsGameConsole() )
|
|
{
|
|
// not valid for 360
|
|
return false;
|
|
}
|
|
|
|
bool bSuccess = true;
|
|
|
|
// load platform menu
|
|
KeyValues *kv = new KeyValues("Platform");
|
|
if (!kv->LoadFromFile(g_pFullFileSystem, "steam/games/PlatformMenu.vdf", "PLATFORM"))
|
|
{
|
|
kv->deleteThis();
|
|
return false;
|
|
}
|
|
|
|
// walk the platform menu loading all the interfaces
|
|
KeyValues *menuKeys = kv->FindKey("Menu", true);
|
|
for (KeyValues *it = menuKeys->GetFirstSubKey(); it != NULL; it = it->GetNextKey())
|
|
{
|
|
// see if we should skip steam modules
|
|
if (!useSteamModules && it->GetInt("SteamApp"))
|
|
continue;
|
|
|
|
const char *pchInterface = it->GetString("interface");
|
|
|
|
// don't load friends if we are using Steam Community
|
|
if ( !Q_stricmp( pchInterface, "VGuiModuleTracker001" ) && bSteamCommunityFriendsVersion )
|
|
continue;
|
|
|
|
// get copy out of steam cache
|
|
const char *dllPath = NULL;
|
|
if ( IsOSX() )
|
|
{
|
|
dllPath = it->GetString("dll_osx");
|
|
}
|
|
else if ( IsLinux() )
|
|
{
|
|
dllPath = it->GetString("dll_linux");
|
|
}
|
|
else
|
|
{
|
|
dllPath = it->GetString("dll");
|
|
}
|
|
|
|
|
|
// load the module (LoadModule calls GetLocalCopy() under steam)
|
|
CSysModule *mod = g_pFullFileSystem->LoadModule(dllPath, "EXECUTABLE_PATH");
|
|
if (!mod)
|
|
{
|
|
Error("Platform Error: bad module '%s', not loading\n", it->GetString("dll"));
|
|
bSuccess = false;
|
|
continue;
|
|
}
|
|
|
|
// make sure we get the right version
|
|
IVGuiModule *moduleInterface = (IVGuiModule *)Sys_GetFactory(mod)(pchInterface, NULL);
|
|
if (!moduleInterface)
|
|
{
|
|
Warning("Platform Error: module version ('%s, %s) invalid, not loading\n", it->GetString("dll"), it->GetString("interface"));
|
|
bSuccess = false;
|
|
continue;
|
|
}
|
|
|
|
// store off the module
|
|
int newIndex = m_Modules.AddToTail();
|
|
m_Modules[newIndex].module = mod;
|
|
m_Modules[newIndex].moduleInterface = moduleInterface;
|
|
m_Modules[newIndex].data = it;
|
|
}
|
|
|
|
m_pPlatformModuleData = kv;
|
|
return InitializeAllModules(factorylist, factorycount) && bSuccess;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: gives all platform modules a chance to Shutdown gracefully
|
|
//-----------------------------------------------------------------------------
|
|
void CVGuiSystemModuleLoader::ShutdownPlatformModules()
|
|
{
|
|
if ( IsGameConsole() )
|
|
{
|
|
// not valid for 360
|
|
return;
|
|
}
|
|
|
|
// static include guard to prevent recursive calls
|
|
static bool runningFunction = false;
|
|
if (runningFunction)
|
|
return;
|
|
|
|
runningFunction = true;
|
|
|
|
// deactivate all the modules first
|
|
DeactivatePlatformModules();
|
|
|
|
// give all the modules notice of quit
|
|
int i;
|
|
for ( i = 0; i < m_Modules.Count(); i++ )
|
|
{
|
|
vgui::ivgui()->PostMessage(m_Modules[i].moduleInterface->GetPanel(), new KeyValues("Command", "command", "Quit"), NULL);
|
|
}
|
|
|
|
for ( i = 0; i < m_Modules.Count(); i++ )
|
|
{
|
|
m_Modules[i].moduleInterface->Shutdown();
|
|
}
|
|
|
|
runningFunction = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Deactivates all the modules (puts them into in inactive but recoverable state)
|
|
//-----------------------------------------------------------------------------
|
|
void CVGuiSystemModuleLoader::DeactivatePlatformModules()
|
|
{
|
|
for (int i = 0; i < m_Modules.Count(); i++)
|
|
{
|
|
m_Modules[i].moduleInterface->Deactivate();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Reenables all the deactivated platform modules
|
|
//-----------------------------------------------------------------------------
|
|
void CVGuiSystemModuleLoader::ReactivatePlatformModules()
|
|
{
|
|
for (int i = 0; i < m_Modules.Count(); i++)
|
|
{
|
|
m_Modules[i].moduleInterface->Reactivate();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Disables and unloads platform
|
|
//-----------------------------------------------------------------------------
|
|
void CVGuiSystemModuleLoader::UnloadPlatformModules()
|
|
{
|
|
for (int i = 0; i < m_Modules.Count(); i++)
|
|
{
|
|
g_pFullFileSystem->UnloadModule(m_Modules[i].module);
|
|
}
|
|
|
|
m_Modules.RemoveAll();
|
|
|
|
if (m_pPlatformModuleData)
|
|
{
|
|
m_pPlatformModuleData->deleteThis();
|
|
m_pPlatformModuleData = NULL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called every frame
|
|
//-----------------------------------------------------------------------------
|
|
void CVGuiSystemModuleLoader::RunFrame()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns number of modules loaded
|
|
//-----------------------------------------------------------------------------
|
|
int CVGuiSystemModuleLoader::GetModuleCount()
|
|
{
|
|
return m_Modules.Count();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns the string menu name (unlocalized) of a module
|
|
// moduleIndex is of the range [0, GetModuleCount())
|
|
//-----------------------------------------------------------------------------
|
|
const char *CVGuiSystemModuleLoader::GetModuleLabel(int moduleIndex)
|
|
{
|
|
return m_Modules[moduleIndex].data->GetString("MenuName", "< unknown >");
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CVGuiSystemModuleLoader::IsModuleVisible(int moduleIndex)
|
|
{
|
|
return vgui::ipanel()->IsVisible( m_Modules[moduleIndex].moduleInterface->GetPanel() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: brings the specified module to the foreground
|
|
//-----------------------------------------------------------------------------
|
|
bool CVGuiSystemModuleLoader::IsModuleHidden(int moduleIndex)
|
|
{
|
|
return m_Modules[moduleIndex].data->GetBool("Hidden", false);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: brings the specified module to the foreground
|
|
//-----------------------------------------------------------------------------
|
|
bool CVGuiSystemModuleLoader::ActivateModule(int moduleIndex)
|
|
{
|
|
if (!m_Modules.IsValidIndex(moduleIndex))
|
|
return false;
|
|
|
|
m_Modules[moduleIndex].moduleInterface->Activate();
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: activates a module by name
|
|
//-----------------------------------------------------------------------------
|
|
bool CVGuiSystemModuleLoader::ActivateModule(const char *moduleName)
|
|
{
|
|
for (int i = 0; i < GetModuleCount(); i++)
|
|
{
|
|
if (!stricmp(GetModuleLabel(i), moduleName) || !stricmp(m_Modules[i].data->GetName(), moduleName))
|
|
{
|
|
ActivateModule(i);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns a modules interface factory
|
|
//-----------------------------------------------------------------------------
|
|
CreateInterfaceFn CVGuiSystemModuleLoader::GetModuleFactory(int moduleIndex)
|
|
{
|
|
return Sys_GetFactory(m_Modules[moduleIndex].module);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CVGuiSystemModuleLoader::PostMessageToAllModules(KeyValues *message)
|
|
{
|
|
for (int i = 0; i < m_Modules.Count(); i++)
|
|
{
|
|
vgui::ivgui()->PostMessage(m_Modules[i].moduleInterface->GetPanel(), message->MakeCopy(), NULL);
|
|
}
|
|
message->deleteThis();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets the the platform should update and restart when it quits
|
|
//-----------------------------------------------------------------------------
|
|
void CVGuiSystemModuleLoader::SetPlatformToRestart()
|
|
{
|
|
m_bPlatformShouldRestartAfterExit = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: data accessor
|
|
//-----------------------------------------------------------------------------
|
|
bool CVGuiSystemModuleLoader::ShouldPlatformRestart()
|
|
{
|
|
return m_bPlatformShouldRestartAfterExit;
|
|
}
|