Counter Strike : Global Offensive Source Code
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8.1 KiB

#include "cbase.h"
#include <vgui/IVGui.h>
#include <vgui/ISurface.h>
#include "subtitlepanel.h"
#include "filesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
#define MAX_CHEAP_LINES 10
ConVar cheap_captions_test( "cheap_captions_test", "0", 0 );
ConVar cheap_captions_fadetime( "cheap_captions_fadetime", "0.5", 0 );
//-----------------------------------------------------------------------------
// Purpose: Determines if we should be playing with captions
//-----------------------------------------------------------------------------
bool ShouldUseCaptioning()
{
if ( cheap_captions_test.GetBool() )
{
return true;
}
extern ConVar closecaption;
return closecaption.GetBool();
}
CCaptionSequencer::CCaptionSequencer() :
m_bCaptions( false )
{
Reset();
}
void CCaptionSequencer::Reset()
{
// captioning start when rendering stable, not simply at movie start
m_CaptionStartTime = 0;
m_flPauseTime = 0;
m_flTotalPauseTime = 0;
m_bPaused = false;
// initial priming state to fetch a caption
m_bShowingCaption = false;
m_bCaptionStale = true;
m_CurCaptionString[0] = '\0';
m_CurCaptionStartTime = 0.0f;
m_CurCaptionEndTime = 0.0f;
m_CurCaptionColor = 0xFFFFFFFF;
if ( m_CaptionBuf.TellPut() )
{
// reset to start
m_CaptionBuf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
}
else
{
m_CaptionBuf.Purge();
}
}
bool CCaptionSequencer::Init( const char *pFilename )
{
Reset();
m_bCaptions = false;
if ( g_pFullFileSystem->ReadFile( pFilename, "GAME", m_CaptionBuf ) )
{
m_bCaptions = true;
}
return m_bCaptions;
}
void CCaptionSequencer::SetStartTime( float flStarTtime )
{
// Start our captions now
m_CaptionStartTime = flStarTtime;
}
void CCaptionSequencer::Pause( bool bPause )
{
if ( m_bPaused == bPause )
return;
m_bPaused = bPause;
if ( !m_bPaused )
{
// determine elapsed time paused
m_flTotalPauseTime += Plat_FloatTime() - m_flPauseTime;
}
else
{
// stop the clock
m_flPauseTime = Plat_FloatTime();
}
}
float CCaptionSequencer::GetElapsedTime()
{
float flElapsed;
if ( !m_bPaused )
{
flElapsed = Plat_FloatTime() - m_flTotalPauseTime - m_CaptionStartTime;
}
else
{
// hold the clock
flElapsed = m_flPauseTime - m_flTotalPauseTime - m_CaptionStartTime;
}
return flElapsed;
}
bool CCaptionSequencer::GetCaptionToken( char *token, int tokenLen )
{
if ( !token || !tokenLen )
return false;
if ( !m_CaptionBuf.IsValid() )
{
// end of data
return false;
}
m_CaptionBuf.GetLine( token, tokenLen );
char *pCRLF = V_stristr( token, "\r" );
if ( pCRLF )
{
*pCRLF = '\0';
}
m_CaptionBuf.SeekGet( CUtlBuffer::SEEK_CURRENT, 1 );
return true;
}
bool CCaptionSequencer::GetNextCaption( void )
{
char buff[MAX_CAPTION_LENGTH];
if ( !GetCaptionToken( m_CurCaptionString, sizeof( m_CurCaptionString ) ) )
{
// end of captions
m_CurCaptionString[0] = '\0';
return false;
}
// hex color
GetCaptionToken( buff, sizeof( buff ) );
sscanf( buff, "%x", &m_CurCaptionColor );
// float start time
GetCaptionToken( buff, sizeof( buff ) );
m_CurCaptionStartTime = atof( buff );
// float end time
GetCaptionToken( buff, sizeof( buff ) );
m_CurCaptionEndTime = atof( buff );
// have valid caption
m_bCaptionStale = false;
return true;
}
const char *CCaptionSequencer::GetCurrentCaption( int *pColorOut )
{
if ( !m_bCaptions )
{
return NULL;
}
if ( m_CaptionStartTime )
{
// get a timeline
float elapsed = GetElapsedTime();
// Get a new caption because we've just finished one
if ( !m_bShowingCaption && m_bCaptionStale )
{
GetNextCaption();
}
if ( m_bShowingCaption )
{
if ( elapsed > m_CurCaptionEndTime ) // Caption just turned off
{
m_bShowingCaption = false; // Don't draw caption
m_bCaptionStale = true; // Trigger getting a new one on the next frame
}
}
else
{
if ( elapsed > m_CurCaptionStartTime ) // Turn Caption on
{
m_bShowingCaption = true;
}
}
if ( m_bShowingCaption && m_CurCaptionString[0] )
{
if ( pColorOut )
{
*pColorOut = m_CurCaptionColor;
}
return m_CurCaptionString;
}
}
return NULL;
}
float CCaptionSequencer::GetAlpha()
{
if ( !m_bShowingCaption || m_bPaused )
return 0;
float flElapsed = GetElapsedTime();
float flAlpha = RemapValClamped( flElapsed, m_CurCaptionStartTime, m_CurCaptionStartTime + cheap_captions_fadetime.GetFloat(), 0.0f, 255.0f );
flAlpha = RemapValClamped( flElapsed, m_CurCaptionEndTime - cheap_captions_fadetime.GetFloat(), m_CurCaptionEndTime, flAlpha, 0.0f );
return flAlpha;
}
CSubtitlePanel::CSubtitlePanel( vgui::Panel *pParent, const char *pCaptionFile, int nPlaybackHeight ) :
vgui::Panel( pParent, "SubtitlePanel" )
{
SetScheme( "basemodui_scheme" );
SetProportional( true );
int nParentWide = pParent->GetWide();
int nParentTall = pParent->GetTall();
SetBounds( 0, 0, nParentWide, nParentTall );
SetPaintBackgroundEnabled( true );
m_hFont = vgui::INVALID_FONT;
vgui::HScheme hScheme = vgui::scheme()->GetScheme( "basemodui_scheme" );
vgui::IScheme *pNewScheme = vgui::scheme()->GetIScheme( hScheme );
if ( pNewScheme )
{
m_hFont = pNewScheme->GetFont( IsGameConsole() ? "CloseCaption_Console" : "CloseCaption_Normal", true );
}
m_nFontTall = vgui::surface()->GetFontTall( m_hFont );
m_pSubtitleLabel = new vgui::Label( this, "SubtitleLabel", L"" );
m_pSubtitleLabel->SetFont( m_hFont );
int nWidth = nParentWide * 0.60f;
int xPos = ( nParentWide - nWidth ) / 2;
// assume video is centered
// must be scaled according to playback height, due to letterboxing
// don't want to cut into or overlap border, need to be within video, and title safe
// so pushes up according to font height
int yOffset = ( nPlaybackHeight - nParentTall )/2;
int yPos = ( 0.85f * nPlaybackHeight ) - yOffset;
// captions are anchored to a baseline and grow upward
// any resolution changes then are title safe
// tall enough for 10 lines
m_pSubtitleLabel->SetPos( xPos, yPos - m_nFontTall * MAX_CHEAP_LINES );
m_pSubtitleLabel->SetTall( m_nFontTall * MAX_CHEAP_LINES );
m_pSubtitleLabel->SetWide( nWidth );
m_pSubtitleLabel->SetContentAlignment( vgui::Label::a_south );
m_pSubtitleLabel->SetWrap( true );
const char *pFixedCaptionFile = pCaptionFile;
char captionFilename[MAX_PATH];
if ( !V_stristr( pCaptionFile, ".txt" ) )
{
// Strip any possible extension, add on the '_captions.txt' ending
V_StripExtension( pCaptionFile, captionFilename, MAX_PATH );
V_strncat( captionFilename, "_captions.txt", MAX_PATH );
pFixedCaptionFile = captionFilename;
}
// Setup our captions
m_bHasCaptions = m_Captions.Init( pFixedCaptionFile );
// prevent any thinking or drawing when captions absent
SetVisible( m_bHasCaptions );
}
bool CSubtitlePanel::StartCaptions()
{
if ( !m_bHasCaptions )
return false;
m_Captions.SetStartTime( Plat_FloatTime() );
return true;
}
void CSubtitlePanel::Pause( bool bPause )
{
m_Captions.Pause( bPause );
}
bool CSubtitlePanel::HasCaptions()
{
return m_bHasCaptions;
}
void CSubtitlePanel::OnThink()
{
int nColor = 0xFFFFFFFF;
const char *pCaptionText = m_Captions.GetCurrentCaption( &nColor );
m_pSubtitleLabel->SetText( pCaptionText );
SetAlpha( ShouldUseCaptioning() ? m_Captions.GetAlpha() : 0 );
if ( pCaptionText )
{
int r = ( nColor >> 24 ) & 0xFF;
int g = ( nColor >> 16 ) & 0xFF;
int b = ( nColor >> 8 ) & 0xFF;
int a = ( nColor >> 0 ) & 0xFF;
m_pSubtitleLabel->SetFgColor( Color( r, g, b, a ) );
}
}
void CSubtitlePanel::PaintBackground()
{
int nMsgWide, nMsgTall;
m_pSubtitleLabel->GetContentSize( nMsgWide, nMsgTall );
if ( !nMsgWide || !nMsgTall )
{
return;
}
int nLabelX, nLabelY, nLabelWide, nLabelTall;
m_pSubtitleLabel->GetBounds( nLabelX, nLabelY, nLabelWide, nLabelTall );
// widen box to seat label better
int nBoxWide = nLabelWide + GetWide() * 0.05f;
int nBoxTall = nMsgTall + m_nFontTall;
// center horizontally
int nBoxX = ( GetWide() - nBoxWide )/2;
// determine the top line of the south anchored text and center
int nBoxY = ( nLabelY + nLabelTall ) - nMsgTall/2 - nBoxTall/2;
DrawBox( nBoxX, nBoxY, nBoxWide, nBoxTall, Color( 0, 0, 0, 150 ), 1.0f );
}