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353 lines
8.1 KiB
353 lines
8.1 KiB
#include "cbase.h"
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#include <vgui/IVGui.h>
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#include <vgui/ISurface.h>
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#include "subtitlepanel.h"
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#include "filesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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#define MAX_CHEAP_LINES 10
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ConVar cheap_captions_test( "cheap_captions_test", "0", 0 );
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ConVar cheap_captions_fadetime( "cheap_captions_fadetime", "0.5", 0 );
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//-----------------------------------------------------------------------------
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// Purpose: Determines if we should be playing with captions
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//-----------------------------------------------------------------------------
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bool ShouldUseCaptioning()
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{
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if ( cheap_captions_test.GetBool() )
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{
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return true;
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}
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extern ConVar closecaption;
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return closecaption.GetBool();
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}
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CCaptionSequencer::CCaptionSequencer() :
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m_bCaptions( false )
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{
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Reset();
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}
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void CCaptionSequencer::Reset()
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{
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// captioning start when rendering stable, not simply at movie start
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m_CaptionStartTime = 0;
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m_flPauseTime = 0;
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m_flTotalPauseTime = 0;
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m_bPaused = false;
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// initial priming state to fetch a caption
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m_bShowingCaption = false;
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m_bCaptionStale = true;
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m_CurCaptionString[0] = '\0';
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m_CurCaptionStartTime = 0.0f;
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m_CurCaptionEndTime = 0.0f;
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m_CurCaptionColor = 0xFFFFFFFF;
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if ( m_CaptionBuf.TellPut() )
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{
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// reset to start
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m_CaptionBuf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
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}
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else
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{
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m_CaptionBuf.Purge();
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}
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}
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bool CCaptionSequencer::Init( const char *pFilename )
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{
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Reset();
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m_bCaptions = false;
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if ( g_pFullFileSystem->ReadFile( pFilename, "GAME", m_CaptionBuf ) )
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{
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m_bCaptions = true;
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}
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return m_bCaptions;
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}
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void CCaptionSequencer::SetStartTime( float flStarTtime )
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{
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// Start our captions now
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m_CaptionStartTime = flStarTtime;
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}
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void CCaptionSequencer::Pause( bool bPause )
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{
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if ( m_bPaused == bPause )
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return;
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m_bPaused = bPause;
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if ( !m_bPaused )
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{
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// determine elapsed time paused
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m_flTotalPauseTime += Plat_FloatTime() - m_flPauseTime;
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}
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else
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{
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// stop the clock
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m_flPauseTime = Plat_FloatTime();
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}
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}
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float CCaptionSequencer::GetElapsedTime()
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{
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float flElapsed;
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if ( !m_bPaused )
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{
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flElapsed = Plat_FloatTime() - m_flTotalPauseTime - m_CaptionStartTime;
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}
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else
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{
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// hold the clock
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flElapsed = m_flPauseTime - m_flTotalPauseTime - m_CaptionStartTime;
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}
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return flElapsed;
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}
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bool CCaptionSequencer::GetCaptionToken( char *token, int tokenLen )
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{
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if ( !token || !tokenLen )
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return false;
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if ( !m_CaptionBuf.IsValid() )
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{
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// end of data
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return false;
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}
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m_CaptionBuf.GetLine( token, tokenLen );
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char *pCRLF = V_stristr( token, "\r" );
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if ( pCRLF )
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{
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*pCRLF = '\0';
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}
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m_CaptionBuf.SeekGet( CUtlBuffer::SEEK_CURRENT, 1 );
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return true;
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}
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bool CCaptionSequencer::GetNextCaption( void )
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{
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char buff[MAX_CAPTION_LENGTH];
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if ( !GetCaptionToken( m_CurCaptionString, sizeof( m_CurCaptionString ) ) )
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{
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// end of captions
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m_CurCaptionString[0] = '\0';
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return false;
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}
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// hex color
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GetCaptionToken( buff, sizeof( buff ) );
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sscanf( buff, "%x", &m_CurCaptionColor );
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// float start time
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GetCaptionToken( buff, sizeof( buff ) );
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m_CurCaptionStartTime = atof( buff );
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// float end time
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GetCaptionToken( buff, sizeof( buff ) );
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m_CurCaptionEndTime = atof( buff );
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// have valid caption
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m_bCaptionStale = false;
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return true;
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}
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const char *CCaptionSequencer::GetCurrentCaption( int *pColorOut )
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{
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if ( !m_bCaptions )
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{
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return NULL;
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}
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if ( m_CaptionStartTime )
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{
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// get a timeline
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float elapsed = GetElapsedTime();
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// Get a new caption because we've just finished one
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if ( !m_bShowingCaption && m_bCaptionStale )
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{
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GetNextCaption();
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}
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if ( m_bShowingCaption )
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{
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if ( elapsed > m_CurCaptionEndTime ) // Caption just turned off
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{
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m_bShowingCaption = false; // Don't draw caption
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m_bCaptionStale = true; // Trigger getting a new one on the next frame
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}
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}
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else
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{
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if ( elapsed > m_CurCaptionStartTime ) // Turn Caption on
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{
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m_bShowingCaption = true;
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}
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}
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if ( m_bShowingCaption && m_CurCaptionString[0] )
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{
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if ( pColorOut )
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{
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*pColorOut = m_CurCaptionColor;
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}
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return m_CurCaptionString;
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}
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}
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return NULL;
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}
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float CCaptionSequencer::GetAlpha()
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{
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if ( !m_bShowingCaption || m_bPaused )
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return 0;
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float flElapsed = GetElapsedTime();
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float flAlpha = RemapValClamped( flElapsed, m_CurCaptionStartTime, m_CurCaptionStartTime + cheap_captions_fadetime.GetFloat(), 0.0f, 255.0f );
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flAlpha = RemapValClamped( flElapsed, m_CurCaptionEndTime - cheap_captions_fadetime.GetFloat(), m_CurCaptionEndTime, flAlpha, 0.0f );
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return flAlpha;
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}
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CSubtitlePanel::CSubtitlePanel( vgui::Panel *pParent, const char *pCaptionFile, int nPlaybackHeight ) :
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vgui::Panel( pParent, "SubtitlePanel" )
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{
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SetScheme( "basemodui_scheme" );
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SetProportional( true );
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int nParentWide = pParent->GetWide();
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int nParentTall = pParent->GetTall();
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SetBounds( 0, 0, nParentWide, nParentTall );
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SetPaintBackgroundEnabled( true );
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m_hFont = vgui::INVALID_FONT;
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vgui::HScheme hScheme = vgui::scheme()->GetScheme( "basemodui_scheme" );
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vgui::IScheme *pNewScheme = vgui::scheme()->GetIScheme( hScheme );
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if ( pNewScheme )
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{
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m_hFont = pNewScheme->GetFont( IsGameConsole() ? "CloseCaption_Console" : "CloseCaption_Normal", true );
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}
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m_nFontTall = vgui::surface()->GetFontTall( m_hFont );
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m_pSubtitleLabel = new vgui::Label( this, "SubtitleLabel", L"" );
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m_pSubtitleLabel->SetFont( m_hFont );
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int nWidth = nParentWide * 0.60f;
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int xPos = ( nParentWide - nWidth ) / 2;
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// assume video is centered
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// must be scaled according to playback height, due to letterboxing
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// don't want to cut into or overlap border, need to be within video, and title safe
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// so pushes up according to font height
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int yOffset = ( nPlaybackHeight - nParentTall )/2;
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int yPos = ( 0.85f * nPlaybackHeight ) - yOffset;
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// captions are anchored to a baseline and grow upward
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// any resolution changes then are title safe
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// tall enough for 10 lines
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m_pSubtitleLabel->SetPos( xPos, yPos - m_nFontTall * MAX_CHEAP_LINES );
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m_pSubtitleLabel->SetTall( m_nFontTall * MAX_CHEAP_LINES );
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m_pSubtitleLabel->SetWide( nWidth );
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m_pSubtitleLabel->SetContentAlignment( vgui::Label::a_south );
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m_pSubtitleLabel->SetWrap( true );
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const char *pFixedCaptionFile = pCaptionFile;
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char captionFilename[MAX_PATH];
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if ( !V_stristr( pCaptionFile, ".txt" ) )
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{
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// Strip any possible extension, add on the '_captions.txt' ending
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V_StripExtension( pCaptionFile, captionFilename, MAX_PATH );
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V_strncat( captionFilename, "_captions.txt", MAX_PATH );
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pFixedCaptionFile = captionFilename;
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}
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// Setup our captions
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m_bHasCaptions = m_Captions.Init( pFixedCaptionFile );
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// prevent any thinking or drawing when captions absent
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SetVisible( m_bHasCaptions );
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}
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bool CSubtitlePanel::StartCaptions()
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{
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if ( !m_bHasCaptions )
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return false;
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m_Captions.SetStartTime( Plat_FloatTime() );
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return true;
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}
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void CSubtitlePanel::Pause( bool bPause )
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{
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m_Captions.Pause( bPause );
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}
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bool CSubtitlePanel::HasCaptions()
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{
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return m_bHasCaptions;
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}
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void CSubtitlePanel::OnThink()
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{
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int nColor = 0xFFFFFFFF;
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const char *pCaptionText = m_Captions.GetCurrentCaption( &nColor );
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m_pSubtitleLabel->SetText( pCaptionText );
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SetAlpha( ShouldUseCaptioning() ? m_Captions.GetAlpha() : 0 );
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if ( pCaptionText )
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{
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int r = ( nColor >> 24 ) & 0xFF;
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int g = ( nColor >> 16 ) & 0xFF;
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int b = ( nColor >> 8 ) & 0xFF;
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int a = ( nColor >> 0 ) & 0xFF;
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m_pSubtitleLabel->SetFgColor( Color( r, g, b, a ) );
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}
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}
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void CSubtitlePanel::PaintBackground()
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{
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int nMsgWide, nMsgTall;
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m_pSubtitleLabel->GetContentSize( nMsgWide, nMsgTall );
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if ( !nMsgWide || !nMsgTall )
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{
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return;
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}
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int nLabelX, nLabelY, nLabelWide, nLabelTall;
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m_pSubtitleLabel->GetBounds( nLabelX, nLabelY, nLabelWide, nLabelTall );
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// widen box to seat label better
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int nBoxWide = nLabelWide + GetWide() * 0.05f;
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int nBoxTall = nMsgTall + m_nFontTall;
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// center horizontally
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int nBoxX = ( GetWide() - nBoxWide )/2;
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// determine the top line of the south anchored text and center
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int nBoxY = ( nLabelY + nLabelTall ) - nMsgTall/2 - nBoxTall/2;
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DrawBox( nBoxX, nBoxY, nBoxWide, nBoxTall, Color( 0, 0, 0, 150 ), 1.0f );
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}
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