Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "idebugoverlaypanel.h"
#include "overlaytext.h"
#include <vgui/IVGui.h>
#include "engine/ivdebugoverlay.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include <vgui_controls/Panel.h>
#include <vgui_controls/Controls.h>
#include <vgui/IScheme.h>
#include "ienginevgui.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CDebugOverlay : public vgui::Panel
{
typedef vgui::Panel BaseClass;
public:
explicit CDebugOverlay( vgui::VPANEL parent );
virtual ~CDebugOverlay( void );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void Paint();
virtual void OnTick( void );
virtual bool ShouldDraw( void );
private:
vgui::HFont m_hFont;
int m_LineSpacing;
};
//-----------------------------------------------------------------------------
// Purpose: Instances the overlay object
// Input : *parent -
//-----------------------------------------------------------------------------
CDebugOverlay::CDebugOverlay( vgui::VPANEL parent ) :
BaseClass( NULL, "CDebugOverlay" )
{
int w, h;
vgui::surface()->GetScreenSize( w, h );
SetParent( parent );
SetSize( w, h );
SetPos( 0, 0 );
SetVisible( false );
SetCursor( 0 );
m_hFont = 0;
m_LineSpacing = 13;
SetFgColor( Color( 0, 0, 0, 0 ) );
SetPaintBackgroundEnabled( false );
// set the scheme before any child control is created
SetScheme("ClientScheme");
vgui::ivgui()->AddTickSignal( GetVPanel(), 250 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDebugOverlay::~CDebugOverlay( void )
{
}
void CDebugOverlay::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
// Use a large font
m_hFont = pScheme->GetFont( IsGameConsole() ? "DebugFixed" : "DebugOverlay" );
assert( m_hFont );
if ( m_hFont )
{
m_LineSpacing = vgui::surface()->GetFontTall( m_hFont ) * 0.70f;
m_LineSpacing = MAX( m_LineSpacing, 13 );
}
int w, h;
vgui::surface()->GetScreenSize( w, h );
SetSize( w, h );
SetPos( 0, 0 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDebugOverlay::OnTick( void )
{
bool bVisible = ShouldDraw();
if ( IsVisible() != bVisible )
{
SetVisible( bVisible );
}
}
bool CDebugOverlay::ShouldDraw( void )
{
if ( debugoverlay->GetFirst() )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Paints the 2D overlay items to the screen
//-----------------------------------------------------------------------------
void CDebugOverlay::Paint()
{
OverlayText_t* pCurrText = debugoverlay->GetFirst();
while ( pCurrText )
{
if ( pCurrText->text != NULL )
{
// --------------
// Draw the text
// --------------
int r = pCurrText->r;
int g = pCurrText->g;
int b = pCurrText->b;
int a = pCurrText->a;
Vector screenPos;
if ( pCurrText->bUseOrigin )
{
if ( !debugoverlay->ScreenPosition( pCurrText->origin, screenPos ) )
{
float xPos = screenPos[0];
float yPos = screenPos[1] + ( pCurrText->lineOffset * m_LineSpacing );
g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, "%s", pCurrText->text );
}
}
else
{
if ( !debugoverlay->ScreenPosition( pCurrText->flXPos,pCurrText->flYPos, screenPos ) )
{
float xPos = screenPos[0];
float yPos = screenPos[1] + ( pCurrText->lineOffset * m_LineSpacing );
g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, "%s", pCurrText->text );
}
}
}
pCurrText = debugoverlay->GetNext( pCurrText );
}
debugoverlay->ClearDeadOverlays();
}
class CDebugOverlayPanel : public IDebugOverlayPanel
{
private:
CDebugOverlay *debugOverlayPanel;
public:
CDebugOverlayPanel( void )
{
debugOverlayPanel = NULL;
}
void Create( vgui::VPANEL parent )
{
debugOverlayPanel = new CDebugOverlay( parent );
}
void Destroy( void )
{
if ( debugOverlayPanel )
{
debugOverlayPanel->SetParent( (vgui::Panel *)NULL );
delete debugOverlayPanel;
}
}
};
static CDebugOverlayPanel g_DebugOverlay;
IDebugOverlayPanel *debugoverlaypanel = ( IDebugOverlayPanel * )&g_DebugOverlay;
void DebugDrawLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, int r, int g, int b, bool test, float duration )
{
debugoverlay->AddLineOverlay( vecAbsStart + Vector( 0,0,0.1), vecAbsEnd + Vector( 0,0,0.1), r,g,b, test, duration );
}