You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
241 lines
6.4 KiB
241 lines
6.4 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: This is a panel which is rendered on top of an entity
|
|
//
|
|
// $Revision: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "vgui_EntityPanel.h"
|
|
#include "ienginevgui.h"
|
|
#include "c_BaseTFPlayer.h"
|
|
#include "clientmode_commander.h"
|
|
#include "hud_commander_statuspanel.h"
|
|
#include <KeyValues.h>
|
|
#include "commanderoverlaypanel.h"
|
|
#include <vgui/IVGui.h>
|
|
#include "cdll_util.h"
|
|
#include "view.h"
|
|
|
|
// NOTE: This has to be the last file included!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// constructor
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CEntityPanel::CEntityPanel( vgui::Panel *pParent, const char *panelName )
|
|
: BaseClass( pParent, panelName )
|
|
{
|
|
SetPaintBackgroundEnabled( false );
|
|
m_pBaseEntity = NULL;
|
|
|
|
// FIXME: ComputeParent is yucky... can we be rid of it?
|
|
if (!pParent)
|
|
{
|
|
ComputeParent();
|
|
}
|
|
|
|
m_szMouseOverText[ 0 ] = 0;
|
|
|
|
// Send mouse inputs (but not cursorenter/exit for now) up to parent
|
|
SetReflectMouse( true );
|
|
|
|
m_bShowInNormal = false;
|
|
|
|
m_flScale = 0;
|
|
m_OffsetX = 0;
|
|
m_OffsetY = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Attach to a new entity
|
|
//-----------------------------------------------------------------------------
|
|
void CEntityPanel::SetEntity( C_BaseEntity* pEntity )
|
|
{
|
|
m_pBaseEntity = pEntity;
|
|
|
|
// Recompute position
|
|
OnTick();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEntityPanel::ComputeParent( void )
|
|
{
|
|
vgui::VPANEL parent = NULL;
|
|
|
|
if ( IsLocalPlayerInTactical() || !m_bShowInNormal )
|
|
{
|
|
CClientModeCommander *commander = ( CClientModeCommander * )ClientModeCommander();
|
|
Assert( commander );
|
|
parent = commander->GetCommanderOverlayPanel()->GetVPanel();
|
|
}
|
|
else
|
|
{
|
|
parent = enginevgui->GetPanel( PANEL_CLIENTDLL );
|
|
}
|
|
if ( !GetParent() || ( GetParent()->GetVPanel() != parent ) )
|
|
{
|
|
SetParent( parent );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Compute the size of the panel based upon the commander's zoom level
|
|
//-----------------------------------------------------------------------------
|
|
void CEntityPanel::ComputeAndSetSize( void )
|
|
{
|
|
m_flScale = 1.0;
|
|
|
|
// Scale the image
|
|
// Use different scales in tactical / normal
|
|
if ( IsLocalPlayerInTactical() )
|
|
{
|
|
CClientModeCommander *commander = ( CClientModeCommander * )ClientModeCommander();
|
|
Assert( commander );
|
|
float flZoom = commander->GetCommanderOverlayPanel()->GetZoom();
|
|
|
|
// Scale our size
|
|
m_flScale = 0.75 + (0.25 * (1.0 - flZoom)); // 1/2 size at max zoomed out, full size by half zoomed in
|
|
}
|
|
else if ( m_pBaseEntity )
|
|
{
|
|
// Get distance to entity
|
|
float flDistance = (m_pBaseEntity->GetRenderOrigin() - MainViewOrigin()).Length();
|
|
flDistance *= 2;
|
|
m_flScale = 0.25 + MAX( 0, 2.0 - (flDistance / 2048) );
|
|
}
|
|
|
|
// Update the size
|
|
int w = m_iOrgWidth * m_flScale;
|
|
int h = m_iOrgHeight * m_flScale;
|
|
SetSize( w,h );
|
|
|
|
// Update the offsets too
|
|
m_OffsetX = m_iOrgOffsetX * m_flScale;
|
|
m_OffsetY = m_iOrgOffsetY * m_flScale;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// initialization
|
|
//-----------------------------------------------------------------------------
|
|
bool CEntityPanel::Init( ::KeyValues* pInitData, C_BaseEntity* pEntity )
|
|
{
|
|
Assert( pInitData && pEntity );
|
|
m_pBaseEntity = pEntity;
|
|
|
|
if ( pInitData->GetInt( "showinnormalmode", 0 ) )
|
|
{
|
|
m_bShowInNormal = true;
|
|
}
|
|
|
|
// get the size...
|
|
int w, h;
|
|
if (!ParseCoord( pInitData, "offset", m_OffsetX, m_OffsetY ))
|
|
return false;
|
|
|
|
if (!ParseCoord( pInitData, "size", w, h ))
|
|
return false;
|
|
|
|
const char *mouseover = pInitData->GetString( "mousehint", "" );
|
|
if ( mouseover && mouseover[ 0 ] )
|
|
{
|
|
Q_strncpy( m_szMouseOverText, mouseover, sizeof( m_szMouseOverText ) );
|
|
}
|
|
|
|
SetSize( w, h );
|
|
|
|
m_iOrgWidth = w;
|
|
m_iOrgHeight = h;
|
|
m_iOrgOffsetX = m_OffsetX;
|
|
m_iOrgOffsetY = m_OffsetY;
|
|
|
|
// we need updating
|
|
vgui::ivgui()->AddTickSignal( GetVPanel() );
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Determine where our entity is in screen space.
|
|
//-----------------------------------------------------------------------------
|
|
void CEntityPanel::GetEntityPosition( int& sx, int& sy )
|
|
{
|
|
if (!m_pBaseEntity)
|
|
{
|
|
sx = sy = -1.0f;
|
|
return;
|
|
}
|
|
|
|
GetTargetInScreenSpace( m_pBaseEntity, sx, sy );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Should we draw?.
|
|
//-----------------------------------------------------------------------------
|
|
bool CEntityPanel::ShouldDraw()
|
|
{
|
|
return ( ( IsLocalPlayerInTactical() && ClientModeCommander()->ShouldDrawEntity( m_pBaseEntity ) ) ||
|
|
( !IsLocalPlayerInTactical() && m_bShowInNormal) );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// called when we're ticked...
|
|
//-----------------------------------------------------------------------------
|
|
void CEntityPanel::OnTick()
|
|
{
|
|
// Determine if panel parent should switch
|
|
ComputeParent();
|
|
|
|
// If we should shouldn't draw, don't bother with any of this
|
|
if ( !ShouldDraw() )
|
|
return;
|
|
|
|
// Update our current position
|
|
int sx, sy;
|
|
GetEntityPosition( sx, sy );
|
|
|
|
// Recalculate our size
|
|
ComputeAndSetSize();
|
|
|
|
// Set the position
|
|
SetPos( (int)(sx + m_OffsetX + 0.5f), (int)(sy + m_OffsetY + 0.5f));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEntityPanel::OnCursorEntered()
|
|
{
|
|
if ( m_szMouseOverText[ 0 ] )
|
|
{
|
|
StatusPrint( TYPE_HINT, "%s", m_szMouseOverText );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEntityPanel::OnCursorExited()
|
|
{
|
|
if ( m_szMouseOverText[ 0 ] )
|
|
{
|
|
StatusClear();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : char const
|
|
//-----------------------------------------------------------------------------
|
|
const char *CEntityPanel::GetMouseOverText( void )
|
|
{
|
|
return m_szMouseOverText;
|
|
}
|