Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======
//
// Purpose: VGUI panel which can play back video, in-engine
//
//=============================================================================
#include "cbase.h"
#include <vgui/IVGui.h>
#include "vgui/IInput.h"
#include <vgui/ISurface.h>
#include "ienginevgui.h"
#include "iclientmode.h"
#include "vgui_video.h"
#include "engine/IEngineSound.h"
#include "vgui/ILocalize.h"
#if defined(PORTAL2)
#include "portal2/basemodui.h"
#endif
#include "subtitlepanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
#ifdef PORTAL2
using namespace BaseModUI;
#endif
ConVar bink_preload_videopanel_movies( "bink_preload_videopanel_movies", "1", 0, "Preload Bink movies used by VideoPanel." );
static CUtlVector< VideoPanel * > g_vecVideoPanels;
enum VideoAllowInterrupt_t
{
VIDEO_NO_INTERRUPT = 0,
VIDEO_ALLOW_INTERRUPT = 1,
VIDEO_ALLOW_INTERRUPT_DEV_ONLY,
};
// This is a hack due to the fact that the user can type quit with the video panel up, but it's parented to the GameUI dll root panel, which is already gone so
// we would crash in the destructor.
void VGui_ClearVideoPanels()
{
for ( int i = g_vecVideoPanels.Count() - 1; i >= 0; --i )
{
if ( g_vecVideoPanels[ i ] )
{
delete g_vecVideoPanels[ i ];
}
}
g_vecVideoPanels.RemoveAll();
}
void VGui_ClearTransitionVideoPanels()
{
for ( int i = g_vecVideoPanels.Count() - 1; i >= 0; --i )
{
if ( g_vecVideoPanels[ i ] && g_vecVideoPanels[ i ]->IsTransitionVideo() )
{
g_vecVideoPanels[ i ]->StopPlayback();
}
}
}
void VGui_StopAllVideoPanels()
{
for ( int i = g_vecVideoPanels.Count() - 1; i >= 0; --i )
{
if ( g_vecVideoPanels[ i ] )
{
// instant termination required
// no exit commands are allowed to run
// no deferring shutdown or fade out possible
g_vecVideoPanels[ i ]->StopPlayback( true );
}
}
}
bool VGui_IsPlayingFullScreenVideo()
{
if ( !enginevgui )
{
// not sure this interface is available when we get called
return false;
}
#ifdef PORTAL2
vgui::VPANEL pParent = enginevgui->GetPanel( PANEL_GAMEDLL );
#else
vgui::VPANEL pParent = enginevgui->GetPanel( PANEL_GAMEUIDLL );
#endif
for ( int i = g_vecVideoPanels.Count() - 1; i >= 0; --i )
{
VideoPanel *pVideoPanel = g_vecVideoPanels[i];
if ( !pVideoPanel )
continue;
if ( pVideoPanel->GetVParent() != pParent )
continue;
if ( pVideoPanel->IsVisible() && pVideoPanel->IsEnabled() && pVideoPanel->IsPlaying() )
{
int wide;
int tall;
pVideoPanel->GetSize( wide, tall );
int screenWide;
int screenTall;
vgui::surface()->GetScreenSize( screenWide, screenTall );
if ( wide == screenWide && tall == screenTall )
{
return true;
}
}
}
return false;
}
VideoPanel::VideoPanel( unsigned int nXPos, unsigned int nYPos, unsigned int nHeight, unsigned int nWidth ) :
BaseClass( NULL, "VideoPanel" ),
m_BIKHandle( BIKHANDLE_INVALID ),
m_nPlaybackWidth( 0 ),
m_nPlaybackHeight( 0 ),
m_nShutdownCount( 0 ),
m_bLooping( false ),
m_bStopAllSounds( true ),
m_nAllowInterruption( VIDEO_NO_INTERRUPT ),
m_bStarted( false ),
m_bIsTransitionVideo( false ),
m_bShouldPreload( false ),
m_bEnablePartnerUI( false )
{
m_flStartPlayTime = 0;
m_flFadeInTime = 0;
m_flFadeInEndTime = 0;
m_flFadeOutTime = 0;
m_flFadeOutEndTime = 0;
m_flCurrentVolume = 0;
m_bBlackBackground = true;
m_pWaitingForPlayers = NULL;
m_pPnlGamerPic = NULL;
m_pLblGamerTag = NULL;
m_pLblGamerTagStatus = NULL;
m_pSubtitlePanel = NULL;
#ifdef PORTAL2
vgui::VPANEL pParent = enginevgui->GetPanel( PANEL_GAMEDLL );
#else
vgui::VPANEL pParent = enginevgui->GetPanel( PANEL_GAMEUIDLL );
#endif // PORTAL2
SetParent( pParent );
SetVisible( false );
SetKeyBoardInputEnabled( true );
SetMouseInputEnabled( true );
SetVisible( true );
SetPaintBackgroundEnabled( false );
SetPaintBorderEnabled( false );
SetPostChildPaintEnabled( true );
// Set us up
SetTall( nHeight );
SetWide( nWidth );
SetPos( nXPos, nYPos );
SetScheme( "basemodui_scheme" );
SetProportional( true );
// Let us update
vgui::ivgui()->AddTickSignal( GetVPanel() );
g_vecVideoPanels.AddToTail( this );
}
//-----------------------------------------------------------------------------
// Properly shutdown out materials
//-----------------------------------------------------------------------------
VideoPanel::~VideoPanel( void )
{
delete m_pSubtitlePanel;
g_vecVideoPanels.FindAndRemove( this );
#if !defined( _GAMECONSOLE ) || defined( BINK_ENABLED_FOR_CONSOLE )
// Shut down this video
if ( m_BIKHandle != BIKHANDLE_INVALID )
{
bik->DestroyMaterial( m_BIKHandle );
m_BIKHandle = BIKHANDLE_INVALID;
m_pMaterial = NULL;
}
#endif
}
void VideoPanel::LoadLayout()
{
LoadControlSettings( "resource/UI/VideoPanel.res" );
MakeReadyForUse();
}
void VideoPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadLayout();
// partner overlay ui presentation
m_pWaitingForPlayers = dynamic_cast< vgui::Label* >( FindChildByName( "WaitingForPlayers" ) );
m_pPnlGamerPic = dynamic_cast< vgui::ImagePanel* >( FindChildByName( "PnlGamerPic" ) );
m_pLblGamerTag = dynamic_cast< vgui::Label* >( FindChildByName( "LblGamerTag" ) );
m_pLblGamerTagStatus = dynamic_cast< vgui::Label* >( FindChildByName( "LblGamerTagStatus" ) );
#ifdef PORTAL2
SetupPartnerInScience( m_bEnablePartnerUI );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Keeps a tab on when the movie is ending and allows a frame to pass to prevent threading issues
//-----------------------------------------------------------------------------
void VideoPanel::OnTick( void )
{
if ( m_nShutdownCount > 0 )
{
m_nShutdownCount++;
if ( m_nShutdownCount > 10 )
{
OnClose();
m_nShutdownCount = 0;
}
}
else
{
ConVarRef volumeConVar( "volume" );
float flMasterVolume = volumeConVar.IsValid() ? volumeConVar.GetFloat() : 0;
if ( m_flCurrentVolume != flMasterVolume )
{
// for safety, only update on real change
m_flCurrentVolume = flMasterVolume;
bik->UpdateVolume( m_BIKHandle );
}
}
bool bPartnerUIVisible = m_bEnablePartnerUI;
if ( engine->IsPaused() || enginevgui->IsGameUIVisible() )
{
bPartnerUIVisible = false;
}
#ifdef PORTAL2
if ( m_pWaitingForPlayers && m_pWaitingForPlayers->IsVisible() != bPartnerUIVisible )
{
SetupPartnerInScience( bPartnerUIVisible );
}
#endif
BaseClass::OnTick();
}
void VideoPanel::OnVideoOver()
{
StopPlayback();
}
//-----------------------------------------------------------------------------
// Purpose: Begins playback of a movie
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool VideoPanel::BeginPlayback( const char *pFilename )
{
if ( !pFilename || pFilename[ 0 ] == '\0' )
return false;
#if !defined( _GAMECONSOLE ) || defined( BINK_ENABLED_FOR_CONSOLE )
// Destroy any previously allocated video
if ( m_BIKHandle != BIKHANDLE_INVALID )
{
bik->DestroyMaterial( m_BIKHandle );
m_BIKHandle = BIKHANDLE_INVALID;
m_pMaterial = NULL;
}
// Load and create our BINK video
int nFlags = ( m_bLooping ? BIK_LOOP : 0 );
// only preload the transition videos
// in-game videos are precached with aan alternate system
if ( ( bink_preload_videopanel_movies.GetBool() && m_bIsTransitionVideo ) || m_bShouldPreload )
{
nFlags |= BIK_PRELOAD;
}
char szMaterialName[ FILENAME_MAX ];
Q_snprintf( szMaterialName, sizeof( szMaterialName ), "VideoBIKMaterial%i", g_pBIK->GetGlobalMaterialAllocationNumber() );
m_BIKHandle = bik->CreateMaterial( szMaterialName, pFilename, "GAME", nFlags );
if ( m_BIKHandle == BIKHANDLE_INVALID )
{
return false;
}
m_bStarted = true;
m_flCurrentVolume = 0;
// We want to be the sole audio source
if ( m_bStopAllSounds )
{
enginesound->NotifyBeginMoviePlayback();
}
int nWidth, nHeight;
bik->GetFrameSize( m_BIKHandle, &nWidth, &nHeight );
bik->GetTexCoordRange( m_BIKHandle, &m_flU, &m_flV );
m_pMaterial = bik->GetMaterial( m_BIKHandle );
DevMsg( "Bink video \"%s\" size: %d %d\n", pFilename, nWidth, nHeight );
const AspectRatioInfo_t &aspectRatioInfo = materials->GetAspectRatioInfo();
float flPhysicalFrameRatio = aspectRatioInfo.m_flFrameBuffertoPhysicalScalar * ( ( float )GetWide() / ( float )GetTall() );
float flVideoRatio = ( ( float )nWidth / ( float )nHeight );
// m_nPlaybackWidth and m_nPlaybackHeight are the dimensions of a panel that contains the entire bink movie in device pixels.
// This code-path assumes that we want to letterbox.
if ( flVideoRatio > flPhysicalFrameRatio )
{
m_nPlaybackWidth = GetWide();
// Have to account for the difference between physical and pixel aspect ratios.
m_nPlaybackHeight = ( ( float )GetWide() / aspectRatioInfo.m_flPhysicalToFrameBufferScalar ) / flVideoRatio;
}
else if ( flVideoRatio < flPhysicalFrameRatio )
{
// Have to account for the difference between physical and pixel aspect ratios.
m_nPlaybackWidth = ( float )GetTall() * flVideoRatio * aspectRatioInfo.m_flPhysicalToFrameBufferScalar;
m_nPlaybackHeight = GetTall();
}
else
{
m_nPlaybackWidth = GetWide();
m_nPlaybackHeight = GetTall();
}
SetupCaptioning( pFilename, m_nPlaybackHeight );
m_flStartPlayTime = gpGlobals->realtime;
return true;
#else
return false;
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VideoPanel::Activate( void )
{
SetVisible( true );
SetEnabled( true );
vgui::surface()->SetMinimized( GetVPanel(), false );
// Set the correct order
vgui::VPANEL vpanelGameUI = enginevgui->GetPanel( PANEL_GAMEUIBACKGROUND );
vgui::VPANEL vpanelThis = GetVPanel();
vgui::ipanel()->SetZPos( vpanelThis, vgui::ipanel()->GetZPos( vpanelGameUI ) - 1 ); // place it just under gameui
static ConVarRef cv_vguipanel_active( "vgui_panel_active" );
cv_vguipanel_active.SetValue( cv_vguipanel_active.GetInt() + 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VideoPanel::DoModal( void )
{
Activate();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VideoPanel::OnKeyCodeTyped( vgui::KeyCode code )
{
static ConVarRef con_enable("con_enable");
bool bConsoleEnabled = (con_enable.IsValid() && con_enable.GetBool()) ? true : false;
bool bAllowDevInterrupt = (bConsoleEnabled && m_nAllowInterruption == VIDEO_ALLOW_INTERRUPT_DEV_ONLY);
bool bInterruptKeyPressed = ( code == KEY_ESCAPE );
if ( (m_nAllowInterruption == VIDEO_ALLOW_INTERRUPT || bAllowDevInterrupt) && bInterruptKeyPressed )
{
StopPlayback();
}
else
{
BaseClass::OnKeyCodeTyped( code );
}
}
//-----------------------------------------------------------------------------
// Purpose: Handle keys that should cause us to close
//-----------------------------------------------------------------------------
void VideoPanel::OnKeyCodePressed( vgui::KeyCode keycode )
{
vgui::KeyCode code = GetBaseButtonCode( keycode );
bool bDevInteruptKeyPressed = ( code == KEY_ESCAPE || code == KEY_BACKQUOTE );
// All these keys will interrupt playback
bool bInterruptKeyPressed = ( bDevInteruptKeyPressed ||
code == KEY_SPACE ||
code == KEY_ENTER ||
code == KEY_XBUTTON_A ||
code == KEY_XBUTTON_B ||
code == KEY_XBUTTON_X ||
code == KEY_XBUTTON_Y ||
code == KEY_XBUTTON_START ||
code == KEY_XBUTTON_BACK );
static ConVarRef con_enable("con_enable");
bool bConsoleEnabled = (con_enable.IsValid() && con_enable.GetBool()) ? true : false;
bool bAllowDevInterrupt = (bConsoleEnabled && m_nAllowInterruption == VIDEO_ALLOW_INTERRUPT_DEV_ONLY);
// These keys cause the panel to shutdown
if ( ( m_nAllowInterruption == VIDEO_ALLOW_INTERRUPT && bInterruptKeyPressed ) || ( bAllowDevInterrupt && bDevInteruptKeyPressed ) )
{
StopPlayback();
}
else
{
BaseClass::OnKeyCodePressed( keycode );
}
}
//-----------------------------------------------------------------------------
// Purpose: Handle mouse input that should cause us to close
//-----------------------------------------------------------------------------
void VideoPanel::OnMousePressed( vgui::MouseCode code )
{
static ConVarRef con_enable("con_enable");
bool bConsoleEnabled = (con_enable.IsValid() && con_enable.GetBool()) ? true : false;
bool bAllowDevInterrupt = (bConsoleEnabled && m_nAllowInterruption == VIDEO_ALLOW_INTERRUPT_DEV_ONLY);
if ( (m_nAllowInterruption == VIDEO_ALLOW_INTERRUPT || bAllowDevInterrupt) )
{
StopPlayback();
}
else
{
BaseClass::OnMousePressed( code );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VideoPanel::StopPlayback( bool bTerminate )
{
SetVisible( false );
if ( !bTerminate )
{
// Start the deferred shutdown process
m_nShutdownCount = 1;
}
else
{
// caller wants instant termination
// prevent any exit command
m_nShutdownCount = 0;
m_ExitCommand.Clear();
OnClose();
// Destroy any previously allocated video
if ( m_BIKHandle != BIKHANDLE_INVALID )
{
bik->DestroyMaterial( m_BIKHandle );
m_BIKHandle = BIKHANDLE_INVALID;
m_pMaterial = NULL;
}
}
}
void VideoPanel::SetFadeInTime( float flTime )
{
m_flFadeInTime = flTime;
m_flFadeInEndTime = gpGlobals->realtime + flTime;
SetAlpha( 0 );
}
void VideoPanel::SetFadeOutTime( float flTime )
{
m_flFadeOutTime = flTime;
m_flFadeOutEndTime = gpGlobals->realtime + flTime;
}
#if defined( PORTAL2 )
void VideoPanel::EnablePartnerUI( bool bEnablePartnerUI )
{
m_bEnablePartnerUI = false;
if ( bEnablePartnerUI )
{
if ( GameRules() && GameRules()->IsMultiplayer() && ( XBX_GetNumGameUsers() == 1 ) )
{
IMatchSession *pSession = g_pMatchFramework->GetMatchSession();
if ( pSession )
{
const char *pNetworkString = pSession->GetSessionSettings()->GetString( "system/network" );
if ( !V_stricmp( pNetworkString, "lan" ) || !V_stricmp( pNetworkString, "live" ) )
{
// only allowing the partner ui for lan/live coop games
m_bEnablePartnerUI = true;
}
}
}
}
}
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VideoPanel::OnClose()
{
DevMsg( "VideoPanel::OnClose() played video for %.2f seconds\n", gpGlobals->realtime - m_flStartPlayTime );
if ( m_bStopAllSounds )
{
enginesound->NotifyEndMoviePlayback();
}
BaseClass::OnClose();
if ( vgui::input()->GetAppModalSurface() == GetVPanel() )
{
vgui::input()->ReleaseAppModalSurface();
}
// Fire an exit command if we're asked to do so
if ( !m_ExitCommand.IsEmpty() )
{
engine->ClientCmd( m_ExitCommand.Get() );
}
MarkForDeletion();
static ConVarRef cv_vguipanel_active( "vgui_panel_active" );
cv_vguipanel_active.SetValue( cv_vguipanel_active.GetInt() - 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VideoPanel::GetPanelPos( int &xpos, int &ypos )
{
xpos = ( (float) ( GetWide() - m_nPlaybackWidth ) / 2 );
ypos = ( (float) ( GetTall() - m_nPlaybackHeight ) / 2 );
}
//-----------------------------------------------------------------------------
// Purpose: Update and draw the frame
//-----------------------------------------------------------------------------
float VideoPanel::DrawMovieFrame( void )
{
// No video to play, so do nothing
if ( m_BIKHandle == BIKHANDLE_INVALID || m_pMaterial == NULL )
return 0;
#if !defined( _GAMECONSOLE ) || defined( BINK_ENABLED_FOR_CONSOLE )
// Update our frame, but only if Bink is ready for us to process another frame.
// We aren't really swapping here, but ReadyForSwap is a good way to throttle.
// We'd rather throttle this way so that we don't limit the overall frame rate of the system.
// TODO: is this valid with threaded bink changes?
// if ( g_pBIK->ReadyForSwap( m_BIKHandle ) )
{
if ( g_pBIK->Update( m_BIKHandle ) == false )
{
// Issue a close command
OnVideoOver();
OnClose();
}
}
#else
return 0;
#endif
// Sit in the "center"
int xpos, ypos;
GetPanelPos( xpos, ypos );
LocalToScreen( xpos, ypos );
float alpha = ((float)GetFgColor()[3]/255.0f);
float frac = 1.0f;
if ( m_flFadeOutTime > 0 )
{
m_flFadeInTime = 0;
frac = ( m_flFadeOutEndTime - gpGlobals->realtime ) / m_flFadeOutTime;
}
else if ( m_flFadeInTime > 0 )
{
m_flFadeOutTime = 0;
frac = 1.0f - (( m_flFadeInEndTime - gpGlobals->realtime ) / m_flFadeInTime);
}
//alpha = frac * 255;
alpha = clamp( frac, 0.0f, 1.0f );
// if this is a level transition movie and something happened in between transition, we don't want users to be stuck here
// so we just kill the movie after 60 seconds to be sure, this may be too short, we'll have to see
bool bForceTimeout = !engine->IsConnected() && IsTransitionVideo();
if ( bForceTimeout || (alpha <= 0 && m_flFadeOutTime > 0) )
{
m_flFadeOutTime = 0;
// Issue a close command
StopPlayback();
return alpha;
}
else if ( m_flFadeInEndTime < gpGlobals->realtime )
{
m_flFadeInTime = 0;
}
// Black out the background (we could omit drawing under the video surface, but this is straight-forward)
if ( m_bBlackBackground )
{
vgui::surface()->DrawSetColor( 0, 0, 0, (alpha*255) );
vgui::surface()->DrawFilledRect( 0, 0, GetWide(), GetTall() );
}
// Draw the polys to draw this out
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->MatrixMode( MATERIAL_VIEW );
pRenderContext->PushMatrix();
pRenderContext->LoadIdentity();
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
pRenderContext->PushMatrix();
pRenderContext->LoadIdentity();
pRenderContext->Bind( m_pMaterial, NULL );
CMeshBuilder meshBuilder;
IMesh* pMesh = pRenderContext->GetDynamicMesh( true );
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
float flLeftX = xpos;
float flRightX = xpos + (m_nPlaybackWidth-1);
float flTopY = ypos;
float flBottomY = ypos + (m_nPlaybackHeight-1);
// Map our UVs to cut out just the portion of the video we're interested in
float flLeftU = 0.0f;
float flTopV = 0.0f;
// We need to subtract off a pixel to make sure we don't bleed
float flRightU = m_flU - ( 1.0f / (float) m_nPlaybackWidth );
float flBottomV = m_flV - ( 1.0f / (float) m_nPlaybackHeight );
// Get the current viewport size
int vx, vy, vw, vh;
pRenderContext->GetViewport( vx, vy, vw, vh );
// map from screen pixel coords to -1..1
flRightX = FLerp( -1, 1, 0, vw, flRightX );
flLeftX = FLerp( -1, 1, 0, vw, flLeftX );
flTopY = FLerp( 1, -1, 0, vh ,flTopY );
flBottomY = FLerp( 1, -1, 0, vh, flBottomY );
for ( int corner=0; corner<4; corner++ )
{
bool bLeft = (corner==0) || (corner==3);
meshBuilder.Position3f( (bLeft) ? flLeftX : flRightX, (corner & 2) ? flBottomY : flTopY, 0.0f );
meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
meshBuilder.TexCoord2f( 0, (bLeft) ? flLeftU : flRightU, (corner & 2) ? flBottomV : flTopV );
meshBuilder.TangentS3f( 0.0f, 1.0f, 0.0f );
meshBuilder.TangentT3f( 1.0f, 0.0f, 0.0f );
meshBuilder.Color4f( 1.0f, 1.0f, 1.0f, alpha );
meshBuilder.AdvanceVertex();
}
meshBuilder.End();
pMesh->Draw();
pRenderContext->MatrixMode( MATERIAL_VIEW );
pRenderContext->PopMatrix();
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
pRenderContext->PopMatrix();
return alpha;
}
void VideoPanel::Paint()
{
BaseClass::Paint();
#ifdef PORTAL2
float flAlpha = DrawMovieFrame();
if ( m_bEnablePartnerUI )
{
SetPartnerInScienceAlpha( flAlpha * 255.0f );
}
#else
DrawMovieFrame();
#endif
}
void VideoPanel::PostChildPaint()
{
if ( engine->IsPaused() || (enginevgui->IsGameUIVisible()
#ifdef PORTAL2
&& !CBaseModPanel::GetSingleton().IsLevelLoading()
#endif
) )
{
vgui::surface()->DrawSetColor( 0, 0, 0, 150 );
vgui::surface()->DrawFilledRect( 0, 0, GetWide(), GetTall() );
}
}
bool VideoPanel::IsPlaying()
{
if ( m_BIKHandle == BIKHANDLE_INVALID || m_pMaterial == NULL )
return false;
return true;
}
#if defined( PORTAL2 )
void VideoPanel::SetupPartnerInScience( bool bEnable )
{
if ( bEnable )
{
CBaseModPanel::GetSingleton().SetupPartnerInScience();
}
if ( m_pWaitingForPlayers )
{
m_pWaitingForPlayers->SetVisible( bEnable );
}
if ( m_pPnlGamerPic )
{
if ( bEnable )
{
vgui::IImage *pAvatarImage = CBaseModPanel::GetSingleton().GetPartnerImage();
if ( pAvatarImage )
{
m_pPnlGamerPic->SetImage( pAvatarImage );
}
else
{
m_pPnlGamerPic->SetImage( "icon_lobby" );
}
}
m_pPnlGamerPic->SetVisible( bEnable );
}
if ( m_pLblGamerTag )
{
if ( bEnable )
{
CUtlString partnerName = CBaseModPanel::GetSingleton().GetPartnerName();
m_pLblGamerTag->SetText( partnerName.Get() );
}
m_pLblGamerTag->SetVisible( bEnable );
}
if ( m_pLblGamerTagStatus )
{
m_pLblGamerTagStatus->SetVisible( bEnable );
m_pLblGamerTagStatus->SetText( CBaseModPanel::GetSingleton().GetPartnerDescKey() );
}
}
void VideoPanel::SetPartnerInScienceAlpha( int alpha )
{
if ( m_pWaitingForPlayers )
{
m_pWaitingForPlayers->SetAlpha( alpha );
}
if ( m_pPnlGamerPic )
{
m_pPnlGamerPic->SetAlpha( alpha );
}
if ( m_pLblGamerTag )
{
m_pLblGamerTag->SetAlpha( alpha );
}
if ( m_pLblGamerTagStatus )
{
m_pLblGamerTagStatus->SetAlpha( alpha );
}
}
#endif
void VideoPanel::SetupCaptioning( const char *pFilename, int nPlaybackHeight )
{
if ( m_bIsTransitionVideo )
return;
bool bUseCaptioning = ShouldUseCaptioning();
if ( !bUseCaptioning )
return;
delete m_pSubtitlePanel;
m_pSubtitlePanel = new CSubtitlePanel( this, pFilename, nPlaybackHeight );
// Start the caption sequence
m_pSubtitlePanel->StartCaptions();
}
//-----------------------------------------------------------------------------
// Purpose: Create and playback a video in a panel
// Input : nWidth - Width of panel (in pixels)
// nHeight - Height of panel
// *pVideoFilename - Name of the file to play
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool VideoPanel_Create( unsigned int nXPos, unsigned int nYPos,
unsigned int nWidth, unsigned int nHeight,
const char *pVideoFilename,
const char *pExitCommand /*= NULL*/,
int nAllowInterruption /*= 0*/,
float flFadeInTime /*= 1*/,
bool bLoop /*= false*/,
bool bIsTransitionVideo,
bool bAddPartnerUI )
{
// Create the base video panel
VideoPanel *pVideoPanel = new VideoPanel( nXPos, nYPos, nHeight, nWidth );
if ( pVideoPanel == NULL )
return false;
// Toggle if we want the panel to allow interruption
pVideoPanel->SetAllowInterrupt( nAllowInterruption );
// let the panel know that it's a level transition video
pVideoPanel->SetIsTransitionVideo( bIsTransitionVideo );
// Set the command we'll call (if any) when the video is interrupted or completes
pVideoPanel->SetExitCommand( pExitCommand );
pVideoPanel->SetLooping( bLoop );
#if defined( PORTAL2 )
pVideoPanel->EnablePartnerUI( bAddPartnerUI );
#endif
// Start it going
if ( pVideoPanel->BeginPlayback( pVideoFilename ) == false )
{
delete pVideoPanel;
return false;
}
pVideoPanel->SetFadeInTime( flFadeInTime );
// Take control
pVideoPanel->DoModal();
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Take a raw filename and ensure it points to the correct directory and file extension
//-----------------------------------------------------------------------------
void ComposeBinkFilename( const char *lpszFilename, char *lpszOut, int nOutSize )
{
Q_strncpy( lpszOut, "media/", nOutSize ); // Assume we must play out of the media directory
char strFilename[MAX_PATH];
Q_StripExtension( lpszFilename, strFilename, MAX_PATH );
Q_strncat( lpszOut, strFilename, nOutSize );
Q_strncat( lpszOut, ".bik", nOutSize ); // Assume we're a .bik extension type
}
//-----------------------------------------------------------------------------
// Purpose: Create a video panel with the supplied commands
//-----------------------------------------------------------------------------
void CreateVideoPanel( const char *lpszFilename, const char *lpszExitCommand, int nWidth, int nHeight, int nAllowInterruption, float flFadeTime = 0, bool bLoop = false, bool bIsTransitionVideo = false, bool bAddPartnerUI = false )
{
char strFullpath[MAX_PATH];
ComposeBinkFilename( lpszFilename, strFullpath, sizeof(strFullpath) );
// Use the full screen size if they haven't specified an override
unsigned int nScreenWidth = ( nWidth != 0 ) ? nWidth : ScreenWidth();
unsigned int nScreenHeight = ( nHeight != 0 ) ? nHeight : ScreenHeight();
// Create the panel and go!
if ( VideoPanel_Create( 0, 0, nScreenWidth, nScreenHeight, strFullpath, lpszExitCommand, nAllowInterruption, flFadeTime, bLoop, bIsTransitionVideo, bAddPartnerUI ) == false )
{
Warning( "Unable to play video: %s\n", strFullpath );
}
}
//-----------------------------------------------------------------------------
// Purpose: Used to launch a video playback
//-----------------------------------------------------------------------------
CON_COMMAND( playvideo, "Plays a video: <filename> [width height]" )
{
if ( args.ArgC() < 2 )
return;
unsigned int nScreenWidth = Q_atoi( args[2] );
unsigned int nScreenHeight = Q_atoi( args[3] );
CreateVideoPanel( args[1], NULL, nScreenWidth, nScreenHeight, VIDEO_ALLOW_INTERRUPT );
}
//-----------------------------------------------------------------------------
// Purpose: Used to launch a video playback
//-----------------------------------------------------------------------------
CON_COMMAND( playvideo_nointerrupt, "Plays a video without ability to skip: <filename> [width height]" )
{
if ( args.ArgC() < 2 )
return;
unsigned int nScreenWidth = Q_atoi( args[2] );
unsigned int nScreenHeight = Q_atoi( args[3] );
CreateVideoPanel( args[1], NULL, nScreenWidth, nScreenHeight, VIDEO_NO_INTERRUPT );
}
//-----------------------------------------------------------------------------
// Purpose: Plays a video fullscreen without ability to skip and fades in
//-----------------------------------------------------------------------------
CON_COMMAND( playvideo_end_level_transition, "Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>" )
{
if ( args.ArgC() < 2 )
return;
float flTime = Q_atoi( args[2] );
if ( flTime <= 0 )
{
Warning( "Fade time needs to be greater than zero! Setting to 0.1f\n" );
flTime = 0.1f;
}
FOR_EACH_VEC( g_vecVideoPanels, itr )
{
if ( g_vecVideoPanels[itr]->IsTransitionVideo() )
{
// We're already playing a transition video... don't start another
return;
}
}
// this con command is only used for the coop transition videos
bool bAddPartnerUI = true;
CreateVideoPanel( args[1], NULL, 0, 0, VIDEO_ALLOW_INTERRUPT_DEV_ONLY, flTime, true, true, bAddPartnerUI );
}
//-----------------------------------------------------------------------------
// Purpose: Used to launch a video playback and fire a command on completion
//-----------------------------------------------------------------------------
CON_COMMAND( playvideo_exitcommand, "Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>" )
{
if ( args.ArgC() < 2 )
return;
// Pull out the exit command we want to use
char *pExitCommand = Q_strstr( args.GetCommandString(), args[2] );
CreateVideoPanel( args[1], pExitCommand, 0, 0, VIDEO_ALLOW_INTERRUPT );
}
//-----------------------------------------------------------------------------
// Purpose: Used to launch a video playback and fire a command on completion
//-----------------------------------------------------------------------------
CON_COMMAND( playvideo_exitcommand_nointerrupt, "Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>" )
{
if ( args.ArgC() < 2 )
return;
// Pull out the exit command we want to use
char *pExitCommand = Q_strstr( args.GetCommandString(), args[2] );
CreateVideoPanel( args[1], pExitCommand, 0, 0, VIDEO_NO_INTERRUPT );
}
//-----------------------------------------------------------------------------
// Purpose: Cause all playback to stop
//-----------------------------------------------------------------------------
CON_COMMAND( stopvideos, "Stops all videos playing to the screen" )
{
FOR_EACH_VEC( g_vecVideoPanels, itr )
{
g_vecVideoPanels[itr]->StopPlayback();
}
}
//-----------------------------------------------------------------------------
// Purpose: Cause all playback to fade out
//-----------------------------------------------------------------------------
CON_COMMAND( stopvideos_fadeout, "Fades out all videos playing to the screen: <time>" )
{
if ( args.ArgC() < 1 )
return;
float flTime = Q_atoi( args[1] );
if ( flTime <= 0 )
{
Warning( "Fade time needs to be greater than zero! Setting to 0.1f\n" );
flTime = 0.1f;
}
FOR_EACH_VEC( g_vecVideoPanels, itr )
{
g_vecVideoPanels[itr]->SetFadeOutTime( flTime );
}
}
//-----------------------------------------------------------------------------
// Purpose: Cause all transition videos to fade out
//-----------------------------------------------------------------------------
CON_COMMAND( stop_transition_videos_fadeout, "Fades out all transition videos playing to the screen: <time>" )
{
if ( args.ArgC() < 1 )
return;
float flTime = Q_atoi( args[1] );
if ( flTime <= 0 )
{
Warning( "Fade time needs to be greater than zero! Setting to 0.1f\n" );
flTime = 0.1f;
}
FOR_EACH_VEC( g_vecVideoPanels, itr )
{
if ( g_vecVideoPanels[itr]->IsTransitionVideo() )
g_vecVideoPanels[itr]->SetFadeOutTime( flTime );
}
}