Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

55 lines
1.2 KiB

// NextBotBodyInterface.cpp
// Control and information about the bot's body state (posture, animation state, etc)
// Author: Michael Booth, April 2006
// Copyright (c) 2006 Turtle Rock Studios, Inc. - All Rights Reserved
#include "cbase.h"
#include "NextBot.h"
#include "NextBotBodyInterface.h"
void IBody::AimHeadTowards( const Vector &lookAtPos, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason )
{
if ( replyWhenAimed )
{
replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED );
}
}
void IBody::AimHeadTowards( CBaseEntity *subject, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason )
{
if ( replyWhenAimed )
{
replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED );
}
}
bool IBody::SetPosition( const Vector &pos )
{
GetBot()->GetEntity()->SetAbsOrigin( pos );
return true;
}
const Vector &IBody::GetEyePosition( void ) const
{
static Vector eye;
eye = GetBot()->GetEntity()->WorldSpaceCenter();
return eye;
}
const Vector &IBody::GetViewVector( void ) const
{
static Vector view;
AngleVectors( GetBot()->GetEntity()->EyeAngles(), &view );
return view;
}
bool IBody::IsHeadAimingOnTarget( void ) const
{
return false;
}