Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "isaverestore.h"
#include "ai_behavior.h"
#include "scripted.h"
#include "env_debughistory.h"
#include "saverestore_utlvector.h"
#include "checksum_crc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
bool g_bBehaviorHost_PreventBaseClassGatherConditions;
//-----------------------------------------------------------------------------
BEGIN_SIMPLE_DATADESC( AIChannelScheduleState_t )
DEFINE_FIELD( bActive, FIELD_BOOLEAN ),
// pSchedule
// idealSchedule
// failSchedule
DEFINE_FIELD( iCurTask, FIELD_INTEGER ),
DEFINE_FIELD( fTaskStatus, FIELD_INTEGER ),
DEFINE_FIELD( timeStarted, FIELD_TIME ),
DEFINE_FIELD( timeCurTaskStarted, FIELD_TIME ),
DEFINE_FIELD( taskFailureCode, FIELD_INTEGER ),
DEFINE_FIELD( bScheduleWasInterrupted, FIELD_BOOLEAN ),
END_DATADESC()
//-----------------------------------------------------------------------------
// CAI_BehaviorBase
//-----------------------------------------------------------------------------
BEGIN_DATADESC_NO_BASE( CAI_BehaviorBase )
DEFINE_UTLVECTOR( m_ScheduleChannels, FIELD_EMBEDDED ),
END_DATADESC()
//-------------------------------------
CAI_ClassScheduleIdSpace *CAI_BehaviorBase::GetClassScheduleIdSpace()
{
return GetOuter()->GetClassScheduleIdSpace();
}
//-----------------------------------------------------------------------------
// Purpose: Expose classmap of CAI_BehaviorBase that gets statically initialized
// in time for use regardless of compiler whimsy. This also exposes
// g_pBehaviorClasses, which allows us to inspect the classmap
// in a debug session
//-----------------------------------------------------------------------------
static CGenericClassmap< CAI_BehaviorBase > *g_pBehaviorClasses = NULL;
CGenericClassmap< CAI_BehaviorBase > *CAI_BehaviorBase::GetBehaviorClasses()
{
if( !g_pBehaviorClasses )
{
g_pBehaviorClasses = GetBehaviorClassesInternal();
}
return g_pBehaviorClasses;
}
CGenericClassmap< CAI_BehaviorBase > *CAI_BehaviorBase::GetBehaviorClassesInternal()
{
static CGenericClassmap< CAI_BehaviorBase > s_BehaviorClasses;
return &s_BehaviorClasses;
}
//-----------------------------------------------------------------------------
// Purpose: Draw any text overlays (override in subclass to add additional text)
// Input : Previous text offset from the top
// Output : Current text offset from the top
//-----------------------------------------------------------------------------
int CAI_BehaviorBase::DrawDebugTextOverlays( int text_offset )
{
char tempstr[ 512 ];
if ( GetOuter()->m_debugOverlays & OVERLAY_TEXT_BIT )
{
Q_snprintf( tempstr, sizeof( tempstr ), "Behv: %s, ", GetName() );
GetOuter()->EntityText( text_offset, tempstr, 0 );
text_offset++;
for ( int i = 0; i < m_ScheduleChannels.Count(); i++ )
{
AIChannelScheduleState_t *pScheduleState = &m_ScheduleChannels[i];
if ( pScheduleState->bActive && pScheduleState->pSchedule )
{
const char *pName = NULL;
pName = pScheduleState->pSchedule->GetName();
if ( !pName )
{
pName = "Unknown";
}
Q_snprintf(tempstr,sizeof(tempstr)," Schd [%d]: %s, ", i, pName );
GetOuter()->EntityText(text_offset,tempstr,0);
text_offset++;
const Task_t *pTask = GetCurTask( i );
if ( pTask )
{
Q_snprintf(tempstr,sizeof(tempstr)," Task [%d]: %s (#%d), ", i, GetSchedulingSymbols()->TaskIdToSymbol( GetClassScheduleIdSpace()->TaskLocalToGlobal( pTask->iTask ) ), pScheduleState->iCurTask );
}
else
{
Q_snprintf(tempstr,sizeof(tempstr)," Task [%d]: None",i);
}
GetOuter()->EntityText(text_offset,tempstr,0);
text_offset++;
}
}
}
return text_offset;
}
//-------------------------------------
void CAI_BehaviorBase::GatherConditions()
{
Assert( m_pBackBridge != NULL );
m_pBackBridge->BehaviorBridge_GatherConditions();
}
//-------------------------------------
void CAI_BehaviorBase::OnStartSchedule( int scheduleType )
{
}
//-------------------------------------
int CAI_BehaviorBase::SelectSchedule()
{
Assert( m_pBackBridge != NULL );
return m_pBackBridge->BehaviorBridge_SelectSchedule();
}
//-------------------------------------
int CAI_BehaviorBase::SelectFailSchedule( int failedSchedule, int failedTask, AI_TaskFailureCode_t taskFailCode )
{
m_fOverrode = false;
return SCHED_NONE;
}
//-------------------------------------
void CAI_BehaviorBase::StartTask( const Task_t *pTask )
{
m_fOverrode = false;
}
//-------------------------------------
void CAI_BehaviorBase::RunTask( const Task_t *pTask )
{
m_fOverrode = false;
}
//-------------------------------------
int CAI_BehaviorBase::TranslateSchedule( int scheduleType )
{
Assert( m_pBackBridge != NULL );
return m_pBackBridge->BehaviorBridge_TranslateSchedule( scheduleType );
}
//-------------------------------------
CAI_Schedule *CAI_BehaviorBase::GetNewSchedule( int channel )
{
if ( !m_ScheduleChannels.IsValidIndex( channel ) )
{
AssertMsg( 0, "Bad schedule channel" );
return NULL;
}
int scheduleType;
//
// Schedule selection code here overrides all leaf schedule selection.
//
scheduleType = SelectSchedule( channel );
CAI_Schedule *pSchedule = GetSchedule( scheduleType );
if( pSchedule != NULL )
m_ScheduleChannels[channel].idealSchedule = pSchedule->GetId();
return pSchedule;
}
//-------------------------------------
CAI_Schedule *CAI_BehaviorBase::GetFailSchedule( AIChannelScheduleState_t *pScheduleState )
{
int prevSchedule;
int failedTask;
if ( pScheduleState->pSchedule )
prevSchedule = GetClassScheduleIdSpace()->ScheduleGlobalToLocal( pScheduleState->pSchedule->GetId() );
else
prevSchedule = SCHED_NONE;
const Task_t *pTask = GetTask( pScheduleState );
if ( pTask )
failedTask = pTask->iTask;
else
failedTask = TASK_INVALID;
Assert( AI_IdIsLocal( prevSchedule ) );
Assert( AI_IdIsLocal( failedTask ) );
int scheduleType = SelectFailSchedule( prevSchedule, failedTask, pScheduleState->taskFailureCode );
return GetSchedule( scheduleType );
}
//-------------------------------------
CAI_Schedule *CAI_BehaviorBase::GetSchedule(int schedule)
{
if (!GetClassScheduleIdSpace()->IsGlobalBaseSet())
{
Warning("ERROR: %s missing schedule!\n", GetSchedulingErrorName());
return g_AI_SchedulesManager.GetScheduleFromID(SCHED_IDLE_STAND);
}
if( schedule == SCHED_NONE )
return NULL;
if ( AI_IdIsLocal( schedule ) )
{
schedule = GetClassScheduleIdSpace()->ScheduleLocalToGlobal(schedule);
}
if ( schedule == -1 )
return NULL;
return g_AI_SchedulesManager.GetScheduleFromID( schedule );
}
//-------------------------------------
const Task_t *CAI_BehaviorBase::GetTask( AIChannelScheduleState_t *pScheduleState )
{
int iScheduleIndex = pScheduleState->iCurTask;
if ( !pScheduleState->pSchedule || iScheduleIndex < 0 || iScheduleIndex >= pScheduleState->pSchedule->NumTasks() )
// iScheduleIndex is not within valid range for the NPC's current schedule.
return NULL;
return &pScheduleState->pSchedule->GetTaskList()[ iScheduleIndex ];
}
//-------------------------------------
bool CAI_BehaviorBase::IsCurSchedule( int schedule, bool fIdeal )
{
if ( AI_IdIsLocal( schedule ) )
schedule = GetClassScheduleIdSpace()->ScheduleLocalToGlobal(schedule);
return GetOuter()->IsCurSchedule( schedule, fIdeal );
}
//-------------------------------------
const char *CAI_BehaviorBase::GetSchedulingErrorName()
{
return "CAI_Behavior";
}
//-------------------------------------
void CAI_BehaviorBase::StartChannel( int channel )
{
if ( channel < 0 )
{
AssertMsg( 0, "Bad schedule channel" );
return;
}
m_ScheduleChannels.EnsureCount( channel + 1 );
m_ScheduleChannels[channel].bActive = true;
}
//-------------------------------------
void CAI_BehaviorBase::StopChannel( int channel )
{
if ( !m_ScheduleChannels.IsValidIndex( channel ) )
{
AssertMsg( 0, "Bad schedule channel" );
return;
}
m_ScheduleChannels[channel].bActive = false;
}
//-------------------------------------
void CAI_BehaviorBase::MaintainChannelSchedules()
{
for ( int i = 0; i < m_ScheduleChannels.Count(); i++ )
{
MaintainSchedule( i );
}
}
//-------------------------------------
#define MAX_TASKS_RUN 10
void CAI_BehaviorBase::MaintainSchedule( int channel )
{
CAI_Schedule *pNewSchedule;
bool runTask = true;
AssertMsg( m_ScheduleChannels.IsValidIndex( channel ), "Bad schedule channel" );
AIChannelScheduleState_t *pScheduleState = &m_ScheduleChannels[channel];
if ( !pScheduleState->bActive )
{
return;
}
int i;
bool bStopProcessing = false;
for ( i = 0; i < MAX_TASKS_RUN && !bStopProcessing; i++ )
{
if ( pScheduleState->pSchedule != NULL && pScheduleState->fTaskStatus == TASKSTATUS_COMPLETE )
{
// Schedule is valid, so advance to the next task if the current is complete.
pScheduleState->fTaskStatus = TASKSTATUS_NEW;
pScheduleState->iCurTask++;
}
// validate existing schedule
if ( !IsScheduleValid( pScheduleState ) )
{
// Notify the NPC that his schedule is changing
pScheduleState->bScheduleWasInterrupted = true;
OnScheduleChange( channel );
// if ( !m_bConditionsGathered )
// {
// // occurs if a schedule is exhausted within one think
// GatherConditions();
// }
if ( pScheduleState->taskFailureCode != NO_TASK_FAILURE )
{
// Get a fail schedule if the previous schedule failed during execution and
// the NPC is still in its ideal state. Otherwise, the NPC would immediately
// select the same schedule again and fail again.
if ( GetOuter()->m_debugOverlays & OVERLAY_TASK_TEXT_BIT )
{
DevMsg( GetOuter(), AIMF_IGNORE_SELECTED, " Behavior %s channel %d (failed)\n", GetName(), channel );
}
ADD_DEBUG_HISTORY( HISTORY_AI_DECISIONS, UTIL_VarArgs("%s(%d): Behavior %s channel %d (failed)\n", GetOuter()->GetDebugName(), GetOuter()->entindex(), GetName(), channel ) );
pNewSchedule = GetFailSchedule( pScheduleState );
pScheduleState->idealSchedule = pNewSchedule->GetId();
DevWarning( 2, "(%s) Schedule (%s) Failed at %d!\n", STRING( GetOuter()->GetEntityName() ), pScheduleState->pSchedule ? pScheduleState->pSchedule->GetName() : "GetCurSchedule() == NULL", pScheduleState->iCurTask );
SetSchedule( channel, pNewSchedule );
}
else
{
pNewSchedule = GetNewSchedule( channel );
SetSchedule( channel, pNewSchedule );
}
}
if ( !pScheduleState->pSchedule )
{
pNewSchedule = GetNewSchedule( channel );
if (pNewSchedule)
{
SetSchedule( channel, pNewSchedule );
}
}
if ( !pScheduleState->pSchedule || pScheduleState->pSchedule->NumTasks() == 0 )
{
return;
}
if ( pScheduleState->fTaskStatus == TASKSTATUS_NEW )
{
if ( pScheduleState->iCurTask == 0 )
{
int globalId = pScheduleState->pSchedule->GetId();
int localId = GetClassScheduleIdSpace()->ScheduleGlobalToLocal( globalId );
OnStartSchedule( channel, (localId != -1)? localId : globalId );
}
const Task_t *pTask = GetCurTask( channel );
Assert( pTask != NULL );
if ( GetOuter()->m_debugOverlays & OVERLAY_TASK_TEXT_BIT )
{
DevMsg( GetOuter(), AIMF_IGNORE_SELECTED, " Behavior %s channel %d Task: %s\n", GetName(), channel, GetSchedulingSymbols()->TaskIdToSymbol( GetClassScheduleIdSpace()->TaskLocalToGlobal( pTask->iTask ) ) );
}
ADD_DEBUG_HISTORY( HISTORY_AI_DECISIONS, UTIL_VarArgs("%s(%d): Behavior %s channel %d Task: %s\n", GetOuter()->GetDebugName(), GetOuter()->entindex(), GetName(), channel, GetSchedulingSymbols()->TaskIdToSymbol( GetClassScheduleIdSpace()->TaskLocalToGlobal( pTask->iTask ) ) ) );
pScheduleState->fTaskStatus = TASKSTATUS_RUN_MOVE_AND_TASK;
pScheduleState->taskFailureCode = NO_TASK_FAILURE;
pScheduleState->timeCurTaskStarted = gpGlobals->curtime;
StartTask( channel, pTask );
}
if ( !TaskIsComplete( channel ) && pScheduleState->fTaskStatus != TASKSTATUS_NEW )
{
if ( pScheduleState->fTaskStatus != TASKSTATUS_COMPLETE && pScheduleState->fTaskStatus != TASKSTATUS_RUN_MOVE && pScheduleState->taskFailureCode == NO_TASK_FAILURE && runTask )
{
const Task_t *pTask = GetCurTask( channel );
Assert( pTask != NULL );
RunTask( channel, pTask );
if ( !TaskIsComplete( channel ) )
{
bStopProcessing = true;
}
}
else
{
bStopProcessing = true;
}
}
}
}
//-------------------------------------
bool CAI_BehaviorBase::IsScheduleValid( AIChannelScheduleState_t *pScheduleState )
{
CAI_Schedule *pSchedule = pScheduleState->pSchedule;
if ( !pSchedule || pSchedule->NumTasks() == 0 )
{
return false;
}
if ( pScheduleState->iCurTask == pSchedule->NumTasks() )
{
return false;
}
if ( pScheduleState->taskFailureCode != NO_TASK_FAILURE )
{
return false;
}
//Start out with the base schedule's set interrupt conditions
CAI_ScheduleBits testBits;
pSchedule->GetInterruptMask( &testBits );
testBits.And( GetOuter()->AccessConditionBits(), &testBits );
if (!testBits.IsAllClear())
{
// If in developer mode save the interrupt text for debug output
if (developer.GetInt())
{
// Find the first non-zero bit
for (int i=0;i<MAX_CONDITIONS;i++)
{
if (testBits.IsBitSet(i))
{
int channel = pScheduleState - m_ScheduleChannels.Base();
const char *pszInterruptText = GetOuter()->ConditionName( AI_RemapToGlobal( i ) );
if (!pszInterruptText)
{
pszInterruptText = "(UNKNOWN CONDITION)";
}
if (GetOuter()->m_debugOverlays & OVERLAY_TASK_TEXT_BIT)
{
DevMsg(GetOuter(), AIMF_IGNORE_SELECTED, " Behavior %s channel %d Break condition -> %s\n", GetName(), channel, pszInterruptText );
}
ADD_DEBUG_HISTORY( HISTORY_AI_DECISIONS, UTIL_VarArgs("%s(%d): Behavior %s channel %d Break condition -> %s\n", GetOuter()->GetDebugName(), GetOuter()->entindex(), GetName(), channel, pszInterruptText ) );
break;
}
}
}
return false;
}
return true;
}
//-------------------------------------
void CAI_BehaviorBase::SetSchedule( int channel, CAI_Schedule *pNewSchedule )
{
if ( !m_ScheduleChannels.IsValidIndex( channel ) )
{
AssertMsg( 0, "Bad schedule channel" );
return;
}
//Assert( pNewSchedule != NULL );
AIChannelScheduleState_t *pScheduleState = &m_ScheduleChannels[channel];
pScheduleState->timeCurTaskStarted = pScheduleState->timeStarted = gpGlobals->curtime;
pScheduleState->bScheduleWasInterrupted = false;
pScheduleState->pSchedule = pNewSchedule ;
pScheduleState->iCurTask = 0;
pScheduleState->fTaskStatus = TASKSTATUS_NEW;
pScheduleState->failSchedule = SCHED_NONE;
// this is very useful code if you can isolate a test case in a level with a single NPC. It will notify
// you of every schedule selection the NPC makes.
if( pNewSchedule )
{
if (GetOuter()->m_debugOverlays & OVERLAY_TASK_TEXT_BIT)
{
DevMsg(GetOuter(), AIMF_IGNORE_SELECTED, "Behavior %s channel %d Schedule: %s (time: %.2f)\n", GetName(), channel, pNewSchedule->GetName(), gpGlobals->curtime );
}
ADD_DEBUG_HISTORY( HISTORY_AI_DECISIONS, UTIL_VarArgs("%s(%d): Behavior %s channel %d Schedule: %s (time: %.2f)\n", GetOuter()->GetDebugName(), GetOuter()->entindex(), GetName(), channel, pNewSchedule->GetName(), gpGlobals->curtime ) );
}
}
//-------------------------------------
bool CAI_BehaviorBase::SetSchedule( int channel, int localScheduleID )
{
if ( !m_ScheduleChannels.IsValidIndex( channel ) )
{
AssertMsg( 0, "Bad schedule channel" );
return false;
}
int translatedSchedule = TranslateSchedule( channel, localScheduleID );
CAI_Schedule *pNewSchedule = GetSchedule( translatedSchedule );
if ( pNewSchedule )
{
AIChannelScheduleState_t *pScheduleState = &m_ScheduleChannels[channel];
if ( AI_IdIsLocal( localScheduleID ) )
{
pScheduleState->idealSchedule = GetClassScheduleIdSpace()->ScheduleLocalToGlobal( localScheduleID );
}
else
{
pScheduleState->idealSchedule = localScheduleID;
}
SetSchedule( channel, pNewSchedule );
return true;
}
return false;
}
//-------------------------------------
void CAI_BehaviorBase::ClearSchedule( int channel, const char *szReason )
{
if ( !m_ScheduleChannels.IsValidIndex( channel ) )
{
AssertMsg( 0, "Bad schedule channel" );
return;
}
if (szReason && GetOuter()->m_debugOverlays & OVERLAY_TASK_TEXT_BIT)
{
DevMsg( GetOuter(), AIMF_IGNORE_SELECTED, " Behavior %s channel %d Schedule cleared: %s\n", GetName(), channel, szReason );
}
if ( szReason )
{
ADD_DEBUG_HISTORY( HISTORY_AI_DECISIONS, UTIL_VarArgs( "%s(%d): Behavior %s channel %d Schedule cleared: %s\n", GetOuter()->GetDebugName(), GetOuter()->entindex(), GetName(), channel, szReason ) );
}
AIChannelScheduleState_t *pScheduleState = &m_ScheduleChannels[channel];
pScheduleState->timeCurTaskStarted = pScheduleState->timeStarted = 0;
pScheduleState->bScheduleWasInterrupted = true;
pScheduleState->fTaskStatus = TASKSTATUS_NEW;
pScheduleState->idealSchedule = AI_RemapToGlobal( SCHED_NONE );
pScheduleState->pSchedule = NULL;
pScheduleState->iCurTask = 0;
}
//-------------------------------------
CAI_Schedule *CAI_BehaviorBase::GetCurSchedule( int channel )
{
if ( !m_ScheduleChannels.IsValidIndex( channel ) )
{
AssertMsg( 0, "Bad schedule channel" );
return NULL;
}
return m_ScheduleChannels[channel].pSchedule;
}
//-------------------------------------
bool CAI_BehaviorBase::IsCurSchedule( int channel, int schedId, bool fIdeal )
{
if ( !m_ScheduleChannels.IsValidIndex( channel ) )
{
AssertMsg( 0, "Bad schedule channel" );
return false;
}
AIChannelScheduleState_t *pScheduleState = &m_ScheduleChannels[channel];
if ( !pScheduleState->pSchedule )
return ( schedId == SCHED_NONE || schedId == AI_RemapToGlobal(SCHED_NONE) );
schedId = ( AI_IdIsLocal( schedId ) ) ? GetClassScheduleIdSpace()->ScheduleLocalToGlobal(schedId) : schedId;
if ( fIdeal )
return ( schedId == pScheduleState->idealSchedule );
return ( pScheduleState->pSchedule->GetId() == schedId );
}
//-------------------------------------
void CAI_BehaviorBase::OnScheduleChange( int channel )
{
}
//-------------------------------------
void CAI_BehaviorBase::OnStartSchedule( int channel, int scheduleType )
{
}
//-------------------------------------
int CAI_BehaviorBase::SelectSchedule( int channel )
{
return SCHED_NONE;
}
//-------------------------------------
int CAI_BehaviorBase::SelectFailSchedule( int channel, int failedSchedule, int failedTask, AI_TaskFailureCode_t taskFailCode )
{
return SCHED_NONE;
}
//-------------------------------------
void CAI_BehaviorBase::TaskComplete( int channel, bool fIgnoreSetFailedCondition )
{
if ( !m_ScheduleChannels.IsValidIndex( channel ) )
{
AssertMsg( 0, "Bad schedule channel" );
return;
}
if ( fIgnoreSetFailedCondition || m_ScheduleChannels[channel].taskFailureCode == NO_TASK_FAILURE )
{
m_ScheduleChannels[channel].taskFailureCode = NO_TASK_FAILURE;
m_ScheduleChannels[channel].fTaskStatus = TASKSTATUS_COMPLETE;
}
}
//-------------------------------------
void CAI_BehaviorBase::TaskFail( int channel, AI_TaskFailureCode_t code )
{
if ( !m_ScheduleChannels.IsValidIndex( channel ) )
{
AssertMsg( 0, "Bad schedule channel" );
return;
}
AIChannelScheduleState_t *pScheduleState = &m_ScheduleChannels[channel];
if ( GetOuter()->m_debugOverlays & OVERLAY_TASK_TEXT_BIT)
{
DevMsg( GetOuter(), AIMF_IGNORE_SELECTED, " Behavior %s channel %d: TaskFail -> %s\n", GetName(), channel, TaskFailureToString( code ) );
}
ADD_DEBUG_HISTORY( HISTORY_AI_DECISIONS, UTIL_VarArgs("%s(%d): Behavior %s channel %d: TaskFail -> %s\n", GetOuter()->GetDebugName(), GetOuter()->entindex(), GetName(), channel, TaskFailureToString( code ) ) );
pScheduleState->taskFailureCode = code;
}
//-------------------------------------
const Task_t *CAI_BehaviorBase::GetCurTask( int channel )
{
if ( !m_ScheduleChannels.IsValidIndex( channel ) )
{
AssertMsg( 0, "Bad schedule channel" );
return NULL;
}
AIChannelScheduleState_t *pScheduleState = &m_ScheduleChannels[channel];
int iScheduleIndex = pScheduleState->iCurTask;
if ( !pScheduleState->pSchedule || iScheduleIndex < 0 || iScheduleIndex >= pScheduleState->pSchedule->NumTasks() )
// iScheduleIndex is not within valid range for the NPC's current schedule.
return NULL;
return &pScheduleState->pSchedule->GetTaskList()[ iScheduleIndex ];
}
//-------------------------------------
void CAI_BehaviorBase::StartTask( int channel, const Task_t *pTask )
{
Assert( 0 );
}
//-------------------------------------
void CAI_BehaviorBase::RunTask( int channel, const Task_t *pTask )
{
Assert( 0 );
}
//-------------------------------------
float CAI_BehaviorBase::GetJumpGravity() const
{
Assert( m_pBackBridge != NULL );
return m_pBackBridge->BehaviorBridge_GetJumpGravity();
}
//-------------------------------------
bool CAI_BehaviorBase::IsJumpLegal( const Vector &startPos, const Vector &apex, const Vector &endPos, float maxUp, float maxDown, float maxDist ) const
{
Assert( m_pBackBridge != NULL );
return m_pBackBridge->BehaviorBridge_IsJumpLegal( startPos, apex, endPos, maxUp, maxDown, maxDist );
}
//-------------------------------------
bool CAI_BehaviorBase::MovementCost( int moveType, const Vector &vecStart, const Vector &vecEnd, float *pCost )
{
Assert( m_pBackBridge != NULL );
return m_pBackBridge->BehaviorBridge_MovementCost( moveType, vecStart, vecEnd, pCost );
}
//-------------------------------------
bool CAI_BehaviorBase::NotifyChangeBehaviorStatus( bool fCanFinishSchedule )
{
bool fInterrupt = GetOuter()->OnBehaviorChangeStatus( this, fCanFinishSchedule );
if ( !GetOuter()->IsInterruptable())
return false;
if ( fInterrupt )
{
if ( GetOuter()->m_hCine )
{
if( GetOuter()->m_hCine->PlayedSequence() )
{
DevWarning( "NPC: %s canceled running script %s due to behavior change\n", GetOuter()->GetDebugName(), GetOuter()->m_hCine->GetDebugName() );
}
else
{
DevWarning( "NPC: %s canceled script %s without playing, due to behavior change\n", GetOuter()->GetDebugName(), GetOuter()->m_hCine->GetDebugName() );
}
GetOuter()->m_hCine->CancelScript();
}
//!!!HACKHACK
// this is dirty, but it forces NPC to pick a new schedule next time through.
GetOuter()->ClearSchedule( "Changed behavior status" );
}
return fInterrupt;
}
//-------------------------------------
int CAI_BehaviorBase::Save( ISave &save )
{
if ( save.WriteAll( this, GetDataDescMap() ) )
{
SaveChannels( save );
return 1;
}
return 0;
}
//-------------------------------------
int CAI_BehaviorBase::Restore( IRestore &restore )
{
if ( restore.ReadAll( this, GetDataDescMap() ) )
{
RestoreChannels( restore );
return 1;
}
return 0;
}
//-------------------------------------
//-----------------------------------------------------------------------------
const short AI_BEHAVIOR_CHANNEL_SAVE_HEADER_VERSION = 1;
struct AIBehaviorChannelSaveHeader_t
{
AIBehaviorChannelSaveHeader_t()
: flags(0),
scheduleCrc(0)
{
szSchedule[0] = 0;
szIdealSchedule[0] = 0;
szFailSchedule[0] = 0;
}
unsigned flags;
char szSchedule[128];
CRC32_t scheduleCrc;
char szIdealSchedule[128];
char szFailSchedule[128];
DECLARE_SIMPLE_DATADESC();
};
//-------------------------------------
BEGIN_SIMPLE_DATADESC( AIBehaviorChannelSaveHeader_t )
DEFINE_FIELD( flags, FIELD_INTEGER ),
DEFINE_AUTO_ARRAY( szSchedule, FIELD_CHARACTER ),
DEFINE_FIELD( scheduleCrc, FIELD_INTEGER ),
DEFINE_AUTO_ARRAY( szIdealSchedule, FIELD_CHARACTER ),
DEFINE_AUTO_ARRAY( szFailSchedule, FIELD_CHARACTER ),
END_DATADESC()
void CAI_BehaviorBase::SaveChannels( ISave &save )
{
AIBehaviorChannelSaveHeader_t saveHeader;
if ( m_ScheduleChannels.Count() )
{
save.StartBlock();
int version = AI_BEHAVIOR_CHANNEL_SAVE_HEADER_VERSION;
save.WriteInt( &version );
for ( int i = 0; i < m_ScheduleChannels.Count(); i++ )
{
AIChannelScheduleState_t *pScheduleState = &m_ScheduleChannels[i];
if ( pScheduleState->pSchedule )
{
const char *pszSchedule = pScheduleState->pSchedule->GetName();
Assert( Q_strlen( pszSchedule ) < sizeof( saveHeader.szSchedule ) - 1 );
Q_strncpy( saveHeader.szSchedule, pszSchedule, sizeof( saveHeader.szSchedule ) );
CRC32_Init( &saveHeader.scheduleCrc );
CRC32_ProcessBuffer( &saveHeader.scheduleCrc, (void *)pScheduleState->pSchedule->GetTaskList(), pScheduleState->pSchedule->NumTasks() * sizeof(Task_t) );
CRC32_Final( &saveHeader.scheduleCrc );
}
else
{
saveHeader.szSchedule[0] = 0;
saveHeader.scheduleCrc = 0;
}
const int SCHED_NONE_GLOBAL = AI_RemapToGlobal( SCHED_NONE );
int idealSchedule = ( pScheduleState->idealSchedule == SCHED_NONE ) ? SCHED_NONE_GLOBAL : pScheduleState->idealSchedule;
Assert( !AI_IdIsLocal( idealSchedule ) );
if ( idealSchedule != -1 && idealSchedule != SCHED_NONE_GLOBAL )
{
CAI_Schedule *pIdealSchedule = GetSchedule( pScheduleState->idealSchedule );
if ( pIdealSchedule )
{
const char *pszIdealSchedule = pIdealSchedule->GetName();
Assert( Q_strlen( pszIdealSchedule ) < sizeof( saveHeader.szIdealSchedule ) - 1 );
Q_strncpy( saveHeader.szIdealSchedule, pszIdealSchedule, sizeof( saveHeader.szIdealSchedule ) );
}
}
int failSchedule = ( pScheduleState->failSchedule == SCHED_NONE ) ? SCHED_NONE_GLOBAL : pScheduleState->failSchedule;
Assert( !AI_IdIsLocal( failSchedule ) );
if ( failSchedule != -1 && failSchedule != SCHED_NONE_GLOBAL )
{
CAI_Schedule *pFailSchedule = GetSchedule( pScheduleState->failSchedule );
if ( pFailSchedule )
{
const char *pszFailSchedule = pFailSchedule->GetName();
Assert( Q_strlen( pszFailSchedule ) < sizeof( saveHeader.szFailSchedule ) - 1 );
Q_strncpy( saveHeader.szFailSchedule, pszFailSchedule, sizeof( saveHeader.szFailSchedule ) );
}
}
save.WriteAll( &saveHeader );
}
save.EndBlock();
}
}
//-------------------------------------
void CAI_BehaviorBase::RestoreChannels( IRestore &restore )
{
if ( m_ScheduleChannels.Count() )
{
restore.StartBlock();
int version;
restore.ReadInt( &version );
AIBehaviorChannelSaveHeader_t saveHeader;
for ( int i = 0; i < m_ScheduleChannels.Count(); i++ )
{
restore.ReadAll( &saveHeader );
AIChannelScheduleState_t *pScheduleState = &m_ScheduleChannels[i];
// Do schedule fix-up
if ( saveHeader.szIdealSchedule[0] )
{
CAI_Schedule *pIdealSchedule = g_AI_SchedulesManager.GetScheduleByName( saveHeader.szIdealSchedule );
pScheduleState->idealSchedule = ( pIdealSchedule ) ? pIdealSchedule->GetId() : SCHED_NONE;
}
if ( saveHeader.szFailSchedule[0] )
{
CAI_Schedule *pFailSchedule = g_AI_SchedulesManager.GetScheduleByName( saveHeader.szFailSchedule );
pScheduleState->failSchedule = ( pFailSchedule ) ? pFailSchedule->GetId() : SCHED_NONE;
}
bool bDiscardScheduleState = ( saveHeader.szSchedule[0] == 0 );
if ( pScheduleState->taskFailureCode >= NUM_FAIL_CODES )
pScheduleState->taskFailureCode = FAIL_NO_TARGET; // must have been a string, gotta punt
if ( !bDiscardScheduleState )
{
pScheduleState->pSchedule = g_AI_SchedulesManager.GetScheduleByName( saveHeader.szSchedule );
if ( pScheduleState->pSchedule )
{
CRC32_t scheduleCrc;
CRC32_Init( &scheduleCrc );
CRC32_ProcessBuffer( &scheduleCrc, (void *)pScheduleState->pSchedule->GetTaskList(), pScheduleState->pSchedule->NumTasks() * sizeof(Task_t) );
CRC32_Final( &scheduleCrc );
if ( scheduleCrc != saveHeader.scheduleCrc )
{
pScheduleState->pSchedule = NULL;
}
}
}
if ( !pScheduleState->pSchedule )
bDiscardScheduleState = true;
if ( bDiscardScheduleState )
{
ClearSchedule( i, "Restoring NPC" );
}
}
restore.EndBlock();
}
}
//-------------------------------------
#define BEHAVIOR_SAVE_BLOCKNAME "AI_Behaviors"
#define BEHAVIOR_SAVE_VERSION 2
void CAI_BehaviorBase::SaveBehaviors(ISave &save, CAI_BehaviorBase *pCurrentBehavior, CAI_BehaviorBase **ppBehavior, int nBehaviors, bool bTestIfNPCSave )
{
save.StartBlock( BEHAVIOR_SAVE_BLOCKNAME );
short temp = BEHAVIOR_SAVE_VERSION;
save.WriteShort( &temp );
temp = (short)nBehaviors;
save.WriteShort( &temp );
for ( int i = 0; i < nBehaviors; i++ )
{
if ( ( !bTestIfNPCSave || ppBehavior[i]->ShouldNPCSave() ) )
{
bool bHasDatadesc = ( strcmp( ppBehavior[i]->GetDataDescMap()->dataClassName, CAI_BehaviorBase::m_DataMap.dataClassName ) != 0 );
if ( bHasDatadesc )
{
save.StartBlock();
save.WriteString( ppBehavior[i]->GetDataDescMap()->dataClassName );
bool bIsCurrent = ( pCurrentBehavior == ppBehavior[i] );
save.WriteBool( &bIsCurrent );
ppBehavior[i]->Save( save );
save.EndBlock();
}
else
{
DevMsg( "Note: behavior \"%s\" lacks a datadesc and probably won't save/restore correctly\n", ppBehavior[i]->GetName() ); // You need at least an empty datadesc to allow for correct binding on load
}
}
}
save.EndBlock();
}
//-------------------------------------
int CAI_BehaviorBase::RestoreBehaviors(IRestore &restore, CAI_BehaviorBase **ppBehavior, int nBehaviors, bool bTestIfNPCSave )
{
int iCurrent = -1;
char szBlockName[SIZE_BLOCK_NAME_BUF];
restore.StartBlock( szBlockName );
if ( strcmp( szBlockName, BEHAVIOR_SAVE_BLOCKNAME ) == 0 )
{
short version;
restore.ReadShort( &version );
if ( version == BEHAVIOR_SAVE_VERSION )
{
short nToRestore;
char szClassNameCurrent[256];
restore.ReadShort( &nToRestore );
for ( int i = 0; i < nToRestore; i++ )
{
restore.StartBlock();
restore.ReadString( szClassNameCurrent, sizeof( szClassNameCurrent ), 0 );
bool bIsCurrent;
restore.ReadBool( &bIsCurrent );
for ( int j = 0; j < nBehaviors; j++ )
{
if ( ( !bTestIfNPCSave || ppBehavior[j]->ShouldNPCSave() ) && strcmp( ppBehavior[j]->GetDataDescMap()->dataClassName, szClassNameCurrent ) == 0 )
{
if ( bIsCurrent )
iCurrent = j;
ppBehavior[j]->Restore( restore );
}
}
restore.EndBlock();
}
}
}
restore.EndBlock();
return iCurrent;
}
//-----------------------------------------------------------------------------