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178 lines
4.2 KiB
178 lines
4.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef COERCIBLEVARIANT_T_H
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#define COERCIBLEVARIANT_T_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ehandle.h"
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class CBaseEntity;
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//
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// A variant class for use in response rule contexts.
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// It provides implicit conversion between types.
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// So, you can construct it as a string, but fetch it
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// as an int, and so on.
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// It caches these conversions to make them faster afterwards.
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// If you construct from a string, it will make a copy of
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// that string, so it's okay to pass in extemporaneous stack strings.
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//
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class coerciblevariant_t
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{
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// each of the types we store
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bool bVal;
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int iVal;
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float flVal;
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char * szVal; // generally this one is only computed on demand (because it eats memory)
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CHandle<CBaseEntity> eVal; // this can't be in the union because it has a constructor.
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// my native type -- but I can be implicitly converted to others.
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fieldtype_t fieldType;
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// store which types have been initialized
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enum
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{
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kINIT_BOOLEAN = ( 1 << 0 ),
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kINIT_INT = ( 1 << 1 ),
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kINIT_FLOAT = ( 1 << 2 ),
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kINIT_STRING = ( 1 << 3 ),
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kINIT_EHANDLE = ( 1 << 4 ),
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};
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unsigned int m_bvInitFields;
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enum
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{
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DEFAULT_VARIANT_STRING_SIZE = 64 // how big my allocated strings are, when I make them.
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};
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public:
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// constructor
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coerciblevariant_t() : fieldType(FIELD_VOID), iVal(0), bVal(false), szVal(NULL), flVal(0), m_bvInitFields(0) {}
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~coerciblevariant_t();
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// assignment ctors (private because not used yet, please don't use them
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private:
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coerciblevariant_t(const coerciblevariant_t &src);
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coerciblevariant_t& operator=(const coerciblevariant_t &src);
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public:
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// convenience constructors
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coerciblevariant_t( bool b );
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coerciblevariant_t( const char * str );
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coerciblevariant_t( int i );
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coerciblevariant_t( float f );
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coerciblevariant_t( const EHANDLE &handle );
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coerciblevariant_t( CBaseEntity *ent );
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inline bool Bool( void ) ;// const { return( fieldType == FIELD_BOOLEAN ) ? bVal : false; }
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const char *String( void ) ;// const { return( fieldType == FIELD_STRING ) ? STRING(iszVal) : ToString(); }
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inline int Int( void ) ;// const { return( fieldType == FIELD_INTEGER ) ? iVal : 0; }
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inline float Float( void ) ;// const { return( fieldType == FIELD_FLOAT ) ? flVal : 0; }
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inline const CHandle<CBaseEntity> &Entity(void) ;// const;
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fieldtype_t FieldType( void ) { return fieldType; }
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void SetBool( bool b );
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void SetString( const char * str );
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void SetInt( int val );
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void SetFloat( float val );
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void SetEntity( CBaseEntity *val );
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protected:
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// from my native type, make a float value if possible
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float ConvertFloat() const;
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// from my native type, make an int value if possible
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int ConvertInt() const;
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// from my native type, make a bool value if possible
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bool ConvertBool() const;
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// from my native type, make an entity if possible, NULL otherwise
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CBaseEntity * ConvertEntity() const;
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private:
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// zero out my contents -- called at top of each Set
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inline void Void( void );
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};
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// mark me as having no conversions, dump the string
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// if there is one
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void coerciblevariant_t::Void( void )
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{
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m_bvInitFields = 0;
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if (szVal)
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{
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delete[] szVal;
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szVal = NULL;
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}
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}
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// get my bool contents
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bool coerciblevariant_t::Bool( void )
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{
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if ( (m_bvInitFields & kINIT_BOOLEAN) == 0 )
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{
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// we need to convert
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bVal = ConvertBool();
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m_bvInitFields |= kINIT_BOOLEAN ;
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}
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return bVal;
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}
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// get my int contents
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int coerciblevariant_t::Int( void )
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{
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if ( (m_bvInitFields & kINIT_INT) == 0 )
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{
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// we need to convert
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iVal = ConvertInt();
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m_bvInitFields |= kINIT_INT ;
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}
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return iVal;
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}
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// get my float contents
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float coerciblevariant_t::Float( void )
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{
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if ( (m_bvInitFields & kINIT_FLOAT) == 0 )
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{
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// we need to convert
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flVal = ConvertFloat();
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m_bvInitFields |= kINIT_FLOAT ;
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}
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return flVal;
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}
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// get me as an entity
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const CHandle<CBaseEntity> &coerciblevariant_t::Entity( void )
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{
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if ( (m_bvInitFields & kINIT_EHANDLE) == 0 )
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{
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// we need to convert
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eVal = ConvertEntity();
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m_bvInitFields |= kINIT_EHANDLE ;
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}
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return eVal;
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}
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typedef coerciblevariant_t cvariant_t; // easier typing!
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#endif // VARIANT_T_H
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