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107 lines
4.2 KiB
107 lines
4.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// nav_area.h
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// Navigation areas
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// Author: Michael S. Booth ([email protected]), January 2003
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#ifndef _CS_NAV_AREA_H_
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#define _CS_NAV_AREA_H_
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#include "nav_area.h"
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class CCSHidingSpot : public HidingSpot
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{
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public:
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virtual ~CCSHidingSpot();
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void SetOwningEntity( class CPointHidingSpot *pHidingSpotEnt );
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protected:
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CPointHidingSpot *m_pOwningEntity;
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};
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//-------------------------------------------------------------------------------------------------------------------
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/**
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* A CNavArea is a rectangular region defining a walkable area in the environment
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*/
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class CCSNavArea : public CNavArea
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{
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public:
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DECLARE_CLASS( CCSNavArea, CNavArea );
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CCSNavArea( void );
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~CCSNavArea();
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virtual void OnServerActivate( void ); // (EXTEND) invoked when map is initially loaded
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virtual void OnRoundRestart( void ); // (EXTEND) invoked for each area when the round restarts
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virtual void Draw( void ) const; // draw area for debugging & editing
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virtual void Save( CUtlBuffer &fileBuffer, unsigned int version ) const; // (EXTEND)
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virtual NavErrorType Load( CUtlBuffer &fileBuffer, unsigned int version, unsigned int subVersion ); // (EXTEND)
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virtual NavErrorType PostLoad( void ); // (EXTEND) invoked after all areas have been loaded - for pointer binding, etc
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virtual void CustomAnalysis( bool isIncremental = false ); // for game-specific analysis
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virtual float GetDangerDecayRate( void ) const; // return danger decay rate per second
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virtual float GetEarliestOccupyTime( int teamID ) const OVERRIDE; // returns the minimum time for someone of the given team to reach this spot from their spawn
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// Use nav blockers in coop mode. There is a bug with these functions causing bots to lose
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// their path at the start of rounds that is undiagnosed at the time of this comment. Coop needs nav blockers
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// and doesn't (seem) to have any issues with blocked nav so let's leave it on for them
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virtual void UpdateBlocked( bool force = false, int teamID = TEAM_ANY ) OVERRIDE;
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// Updates the (un)blocked status of the nav area (throttled)
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virtual bool IsBlocked( int teamID, bool ignoreNavBlockers = false ) const OVERRIDE;
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//- approach areas ----------------------------------------------------------------------------------
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struct ApproachInfo
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{
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NavConnect here; ///< the approach area
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NavConnect prev; ///< the area just before the approach area on the path
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NavConnect next; ///< the area just after the approach area on the path
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uint16 prevToHereHow; // NavTraverseType
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uint16 hereToNextHow;
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};
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const ApproachInfo *GetApproachInfo( int i ) const { return &m_approach[i]; }
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int GetApproachInfoCount( void ) const { return m_approachCount; }
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void ComputeApproachAreas( void ); ///< determine the set of "approach areas" - for map learning
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//- player counting --------------------------------------------------------------------------------
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void ClearPlayerCount( void ); ///< set the player count to zero
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protected:
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NavErrorType LoadLegacy( CUtlBuffer &fileBuffer, unsigned int version, unsigned int subVersion );
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private:
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//- approach areas ----------------------------------------------------------------------------------
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enum { MAX_APPROACH_AREAS = 16 };
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ApproachInfo m_approach[ MAX_APPROACH_AREAS ];
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unsigned char m_approachCount;
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unsigned char m_paddingToAlignTo128[ int( 0 - sizeof( CNavArea ) - ( sizeof( ApproachInfo ) * MAX_APPROACH_AREAS ) - sizeof( unsigned char ) ) & 127 ];
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};
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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//
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// Inlines
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//
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inline void CCSNavArea::ClearPlayerCount( void )
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{
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#ifndef PLATFORM_64BITS
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COMPILE_TIME_ASSERT( sizeof( CCSNavArea ) == 768 ); // legacy 32-bit struct was 768 bytes, preserving for compatibility
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#endif
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for( int i=0; i<MAX_NAV_TEAMS; ++i )
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{
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m_playerCount[ i ] = 0;
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}
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}
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#endif // _CS_NAV_AREA_H_
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