Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Bomb target area
//
//=============================================================================//
#include "cbase.h"
#include "cs_player.h"
#include "weapon_csbase.h"
#include "func_bomb_target.h"
#include "cs_player_resource.h"
#include "cs_gamerules.h"
LINK_ENTITY_TO_CLASS( func_bomb_target, CBombTarget );
BEGIN_DATADESC( CBombTarget )
DEFINE_FUNCTION( BombTargetTouch ),
DEFINE_FUNCTION( BombTargetUse ), //needed?
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "BombExplode", OnBombExplode ),
DEFINE_INPUTFUNC( FIELD_VOID, "BombPlanted", OnBombPlanted ),
DEFINE_INPUTFUNC( FIELD_VOID, "BombDefused", OnBombDefused ),
// Outputs
DEFINE_OUTPUT( m_OnBombExplode, "BombExplode" ),
DEFINE_OUTPUT( m_OnBombPlanted, "BombPlanted" ),
DEFINE_OUTPUT( m_OnBombDefused, "BombDefused" ),
DEFINE_KEYFIELD( m_bIsHeistBombTarget, FIELD_BOOLEAN, "heistbomb" ),
DEFINE_KEYFIELD( m_szMountTarget, FIELD_STRING, "bomb_mount_target" ),
END_DATADESC()
CBombTarget::CBombTarget( void )
{
m_bIsHeistBombTarget = false;
m_bBombPlantedHere = false;
m_szMountTarget = NULL_STRING;
m_hInstructorHint = NULL;
}
void CBombTarget::Spawn()
{
InitTrigger();
SetTouch( &CBombTarget::BombTargetTouch );
SetUse( &CBombTarget::BombTargetUse );
//VisibilityMonitor_AddEntity( this, 1200.0f, NULL, NULL );
}
void CBombTarget::ReInitOnRoundStart( void )
{
if ( m_hInstructorHint.Get() )
{
CPointEntity *pEnt = static_cast< CPointEntity* >( m_hInstructorHint.Get() );
UTIL_Remove( pEnt );
m_hInstructorHint = NULL;
}
m_bBombPlantedHere = false;
//CCSPlayerResource *pCSPR = CSPlayerResource();
Vector bombA = Vector( 0, 0, 0 );
Vector bombB = Vector( 0, 0, 0 );
Vector vecTrigger = CollisionProp()->WorldSpaceCenter();
if ( CSPlayerResource() )
{
bombA = CSPlayerResource()->GetBombsiteAPosition();
bombB = CSPlayerResource()->GetBombsiteBPosition();
CPointEntity *pEnt;
if ( vecTrigger.DistTo( bombA ) > vecTrigger.DistTo( bombB ) )
{
pEnt = static_cast< CPointEntity* >( CreateEntityByName( "info_bomb_target_hint_B" ) );
}
else
{
pEnt = static_cast< CPointEntity* >( CreateEntityByName( "info_bomb_target_hint_A" ) );
}
if ( pEnt )
{
pEnt->Spawn();
trace_t tr;
UTIL_TraceLine( vecTrigger, vecTrigger + Vector ( 0, 0, -128 ), MASK_SOLID, this, COLLISION_GROUP_NONE, &tr );
Vector vecHint = tr.endpos + Vector ( 0, 0, 16 );
pEnt->SetAbsOrigin( vecHint );
pEnt->SetOwnerEntity( this );
pEnt->SetParent( this );
m_hInstructorHint = pEnt;
}
}
}
void CBombTarget::BombTargetTouch( CBaseEntity* pOther )
{
CCSPlayer *p = dynamic_cast< CCSPlayer* >( pOther );
if ( p )
{
p->m_bInBombZoneTrigger = true;
if ( p->HasC4() && m_bBombPlantedHere == false && (CSGameRules()->m_bBombPlanted == false || CSGameRules()->IsPlayingCoopMission()) )
{
p->m_bInBombZone = true;
p->m_iBombSiteIndex = entindex();
//bool bC4Active = p->GetActiveCSWeapon() && p->GetActiveCSWeapon()->GetCSWeaponID() == WEAPON_C4;
if ( !(p->m_iDisplayHistoryBits & DHF_IN_TARGET_ZONE) )
{
p->m_iDisplayHistoryBits |= DHF_IN_TARGET_ZONE;
}
}
}
}
void CBombTarget::BombTargetUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
//SUB_UseTargets( NULL, USE_TOGGLE, 0 );
DevMsg( 2, "BombTargetUse does nothing\n" );
}
// Relay to our outputs
void CBombTarget::OnBombExplode( inputdata_t &inputdata )
{
m_OnBombExplode.FireOutput(this, this);
}
// Relay to our outputs
void CBombTarget::OnBombPlanted( inputdata_t &inputdata )
{
m_OnBombPlanted.FireOutput(this, this);
m_bBombPlantedHere = true;
}
// Relay to our outputs
void CBombTarget::OnBombDefused( inputdata_t &inputdata )
{
m_OnBombDefused.FireOutput(this, this);
}
//-----------------------------------------------------------------------------
// Purpose: A generic target entity that gets replicated to the client for displaying a hint for the CS bomb targets
//-----------------------------------------------------------------------------
void CInfoInstructorHintBombTargetA::Spawn( void )
{
VisibilityMonitor_AddEntity( this, 5000.0f, NULL, NULL );
}
LINK_ENTITY_TO_CLASS( info_bomb_target_hint_A, CInfoInstructorHintBombTargetA );
BEGIN_DATADESC( CInfoInstructorHintBombTargetA )
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: A generic target entity that gets replicated to the client for displaying a hint for the CS bomb targets
//-----------------------------------------------------------------------------
void CInfoInstructorHintBombTargetB::Spawn( void )
{
VisibilityMonitor_AddEntity( this, 5000.0f, NULL, NULL );
}
LINK_ENTITY_TO_CLASS( info_bomb_target_hint_B, CInfoInstructorHintBombTargetB );
BEGIN_DATADESC( CInfoInstructorHintBombTargetB )
END_DATADESC()