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76 lines
2.5 KiB
76 lines
2.5 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Bomb Target Area ent
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "triggers.h"
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#include "cvisibilitymonitor.h"
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//#include "cs_player_resource.h"
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class CBombTarget : public CBaseTrigger
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{
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public:
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DECLARE_CLASS( CBombTarget, CBaseTrigger );
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DECLARE_DATADESC();
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CBombTarget();
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void Spawn();
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virtual void ReInitOnRoundStart( void );
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void EXPORT BombTargetTouch( CBaseEntity* pOther );
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void EXPORT BombTargetUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void OnBombExplode( inputdata_t &inputdata );
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void OnBombPlanted( inputdata_t &inputdata );
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void OnBombDefused( inputdata_t &inputdata );
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bool IsHeistBombTarget( void ) { return m_bIsHeistBombTarget; }
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const char *GetBombMountTarget( void ){ return STRING( m_szMountTarget ); }
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private:
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COutputEvent m_OnBombExplode; //Fired when the bomb explodes
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COutputEvent m_OnBombPlanted; //Fired when the bomb is planted
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COutputEvent m_OnBombDefused; //Fired when the bomb is defused
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bool m_bIsHeistBombTarget;
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bool m_bBombPlantedHere;
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string_t m_szMountTarget;
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EHANDLE m_hInstructorHint; // Hint that's used by the instructor system
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};
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//-----------------------------------------------------------------------------
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// Purpose: A generic target entity that gets replicated to the client for displaying a hint for the CS bomb targets
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//-----------------------------------------------------------------------------
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class CInfoInstructorHintBombTargetA : public CPointEntity
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{
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public:
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DECLARE_CLASS( CInfoInstructorHintBombTargetA, CPointEntity );
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void Spawn( void );
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virtual int UpdateTransmitState( void ) // set transmit filter to transmit always
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{
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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DECLARE_DATADESC();
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};
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//-----------------------------------------------------------------------------
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// Purpose: A generic target entity that gets replicated to the client for displaying a hint for the CS bomb targets
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//-----------------------------------------------------------------------------
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class CInfoInstructorHintBombTargetB : public CPointEntity
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{
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public:
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DECLARE_CLASS( CInfoInstructorHintBombTargetB, CPointEntity );
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void Spawn( void );
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virtual int UpdateTransmitState( void ) // set transmit filter to transmit always
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{
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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DECLARE_DATADESC();
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};
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