Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Bomb Target Area ent
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "triggers.h"
#include "cvisibilitymonitor.h"
//#include "cs_player_resource.h"
class CBombTarget : public CBaseTrigger
{
public:
DECLARE_CLASS( CBombTarget, CBaseTrigger );
DECLARE_DATADESC();
CBombTarget();
void Spawn();
virtual void ReInitOnRoundStart( void );
void EXPORT BombTargetTouch( CBaseEntity* pOther );
void EXPORT BombTargetUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void OnBombExplode( inputdata_t &inputdata );
void OnBombPlanted( inputdata_t &inputdata );
void OnBombDefused( inputdata_t &inputdata );
bool IsHeistBombTarget( void ) { return m_bIsHeistBombTarget; }
const char *GetBombMountTarget( void ){ return STRING( m_szMountTarget ); }
private:
COutputEvent m_OnBombExplode; //Fired when the bomb explodes
COutputEvent m_OnBombPlanted; //Fired when the bomb is planted
COutputEvent m_OnBombDefused; //Fired when the bomb is defused
bool m_bIsHeistBombTarget;
bool m_bBombPlantedHere;
string_t m_szMountTarget;
EHANDLE m_hInstructorHint; // Hint that's used by the instructor system
};
//-----------------------------------------------------------------------------
// Purpose: A generic target entity that gets replicated to the client for displaying a hint for the CS bomb targets
//-----------------------------------------------------------------------------
class CInfoInstructorHintBombTargetA : public CPointEntity
{
public:
DECLARE_CLASS( CInfoInstructorHintBombTargetA, CPointEntity );
void Spawn( void );
virtual int UpdateTransmitState( void ) // set transmit filter to transmit always
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
DECLARE_DATADESC();
};
//-----------------------------------------------------------------------------
// Purpose: A generic target entity that gets replicated to the client for displaying a hint for the CS bomb targets
//-----------------------------------------------------------------------------
class CInfoInstructorHintBombTargetB : public CPointEntity
{
public:
DECLARE_CLASS( CInfoInstructorHintBombTargetB, CPointEntity );
void Spawn( void );
virtual int UpdateTransmitState( void ) // set transmit filter to transmit always
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
DECLARE_DATADESC();
};