Counter Strike : Global Offensive Source Code
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//========= Copyright © 2011-2011, Valve Corporation, All rights reserved. ============//
//
// Purpose: No defuse area
//
//=============================================================================//
#include "cbase.h"
#include "cs_player.h"
#include "func_no_defuse.h"
LINK_ENTITY_TO_CLASS( func_no_defuse, CNoDefuseArea );
BEGIN_DATADESC( CNoDefuseArea )
DEFINE_FUNCTION( NoDefuseAreaTouch ),
END_DATADESC()
void CNoDefuseArea::Spawn()
{
InitTrigger();
SetTouch( &CNoDefuseArea::NoDefuseAreaTouch );
}
void CNoDefuseArea::NoDefuseAreaTouch( CBaseEntity* pOther )
{
CCSPlayer *player = dynamic_cast< CCSPlayer* >( pOther );
// CT players are not allowed to defuse a bomb when they are in a no defuse zone.
// the is to help prevent bugs with CTs being able to defuse bombs through walls and floors etc.
if ( player )
{
player->m_bInNoDefuseArea = true;
}
}