Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "items.h"
#include "cs_player.h"
class CItemNvgs : public CItem
{
public:
DECLARE_CLASS( CItemNvgs, CItem );
void Spawn( void )
{
Precache( );
BaseClass::Spawn( );
}
void Precache( void )
{
PrecacheScriptSound( "BaseCombatCharacter.ItemPickup2" );
}
bool MyTouch( CBasePlayer *pBasePlayer )
{
CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer );
if ( !pPlayer )
{
Assert( false );
return false;
}
pPlayer->m_bHasNightVision = true;
if ( pPlayer->IsAlive() )
{
CBroadcastRecipientFilter filter;
if (pPlayer->GetTeamNumber() == TEAM_CT)
{
// Play the CT Suit sound
EmitSound(filter, entindex(), "Player.EquipArmor_CT");
}
else
{
// Play the T Suit sound
EmitSound(filter, entindex(), "Player.EquipArmor_T");
}
//EmitSound( filter, entindex(), "BaseCombatCharacter.ItemPickup2" );
}
return true;
}
};
LINK_ENTITY_TO_CLASS( item_nvgs, CItemNvgs );