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440 lines
13 KiB
440 lines
13 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "const.h"
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#include "toolframework/itoolentity.h"
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#include "entitylist.h"
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#include "toolframework/itoolsystem.h"
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#include "keyvalues.h"
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#include "icliententity.h"
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#include "iserverentity.h"
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#include "sceneentity.h"
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#include "particles/particles.h"
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#include "mapentities_shared.h"
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#include "TemplateEntities.h"
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#include "mapentities.h"
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#include "point_template.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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class CFoundryEntitySpawnRecord
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{
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public:
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CUtlVector<char> m_VMFText;
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int m_iEntityIndex;
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int m_iHammerID;
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int m_iSerialNumber;
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int m_debugOverlays;
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};
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static CUtlLinkedList<CFoundryEntitySpawnRecord*,int> g_FoundryEntitySpawnRecords;
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//-----------------------------------------------------------------------------
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// Interface from engine to tools for manipulating entities
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//-----------------------------------------------------------------------------
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class CServerTools : public IServerTools
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{
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public:
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// Inherited from IServerTools
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virtual IServerEntity *GetIServerEntity( IClientEntity *pClientEntity );
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virtual bool GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer = NULL );
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virtual bool SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer = NULL );
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virtual int GetPlayerFOV( IClientEntity *pClientPlayer = NULL );
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virtual bool SetPlayerFOV( int fov, IClientEntity *pClientPlayer = NULL );
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virtual bool IsInNoClipMode( IClientEntity *pClientPlayer = NULL );
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virtual void *FirstEntity( void );
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virtual void *NextEntity( void *pEntity );
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virtual void *FindEntityByHammerID( int iHammerID );
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virtual bool GetKeyValue( void *pEntity, const char *szField, char *szValue, int iMaxLen );
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virtual bool SetKeyValue( void *pEntity, const char *szField, const char *szValue );
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virtual bool SetKeyValue( void *pEntity, const char *szField, float flValue );
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virtual bool SetKeyValue( void *pEntity, const char *szField, const Vector &vecValue );
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virtual void *CreateEntityByName( const char *szClassName );
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virtual void DispatchSpawn( void *pEntity );
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virtual void ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen );
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virtual void AddOriginToPVS( const Vector &org );
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virtual bool DestroyEntityByHammerId( int iHammerID );
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virtual bool RespawnEntitiesWithEdits( CEntityRespawnInfo *pInfos, int nInfos );
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virtual void MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles );
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virtual void RemoveEntity( int nHammerID );
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};
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//-----------------------------------------------------------------------------
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// Singleton
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//-----------------------------------------------------------------------------
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static CServerTools g_ServerTools;
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IServerTools *g_pServerTools = &g_ServerTools;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools );
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IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity )
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{
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if ( pClientEntity == NULL )
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return NULL;
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CBaseHandle ehandle = pClientEntity->GetRefEHandle();
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if ( ehandle.GetEntryIndex() >= MAX_EDICTS )
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return NULL; // the first MAX_EDICTS entities are networked, the rest are client or server only
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#if 0
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// this fails, since the server entities have extra bits in their serial numbers,
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// since 20 bits are reserved for serial numbers, except for networked entities, which are restricted to 10
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// Brian believes that everything should just restrict itself to 10 to make things simpler,
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// so if/when he changes NUM_SERIAL_NUM_BITS to 10, we can switch back to this simpler code
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IServerNetworkable *pNet = gEntList.GetServerNetworkable( ehandle );
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if ( pNet == NULL )
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return NULL;
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CBaseEntity *pServerEnt = pNet->GetBaseEntity();
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return pServerEnt;
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#else
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IHandleEntity *pEnt = gEntList.LookupEntityByNetworkIndex( ehandle.GetEntryIndex() );
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if ( pEnt == NULL )
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return NULL;
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CBaseHandle h = gEntList.GetNetworkableHandle( ehandle.GetEntryIndex() );
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const int mask = ( 1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ) - 1;
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if ( !h.IsValid() || ( ( h.GetSerialNumber() & mask ) != ( ehandle.GetSerialNumber() & mask ) ) )
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return NULL;
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IServerUnknown *pUnk = static_cast< IServerUnknown* >( pEnt );
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return pUnk->GetBaseEntity();
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#endif
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}
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bool CServerTools::GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return false;
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org = pPlayer->EyePosition();
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ang = pPlayer->EyeAngles();
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return true;
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}
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bool CServerTools::SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return false;
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pPlayer->SetAbsOrigin( org - pPlayer->GetViewOffset() );
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pPlayer->SnapEyeAngles( ang );
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// Disengage from hierarchy
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pPlayer->SetParent( NULL );
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return true;
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}
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int CServerTools::GetPlayerFOV( IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return 0;
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return pPlayer->GetFOV();
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}
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bool CServerTools::SetPlayerFOV( int fov, IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return false;
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pPlayer->SetDefaultFOV( fov );
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CBaseEntity *pFOVOwner = pPlayer->GetFOVOwner();
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return pPlayer->SetFOV( pFOVOwner ? pFOVOwner : pPlayer, fov );
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}
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bool CServerTools::IsInNoClipMode( IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return true;
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return pPlayer->GetMoveType() == MOVETYPE_NOCLIP;
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}
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void *CServerTools::FirstEntity( void )
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{
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return (void *)gEntList.FirstEnt();
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}
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void *CServerTools::NextEntity( void *pEntity )
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{
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CBaseEntity *pEnt;
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if ( pEntity == NULL )
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{
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pEnt = gEntList.FirstEnt();
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}
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else
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{
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pEnt = gEntList.NextEnt( (CBaseEntity *)pEntity );
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}
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return (void *)pEnt;
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}
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void *CServerTools::FindEntityByHammerID( int iHammerID )
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{
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CBaseEntity *pEntity = gEntList.FirstEnt();
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while (pEntity)
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{
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if (pEntity->m_iHammerID == iHammerID)
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return (void *)pEntity;
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pEntity = gEntList.NextEnt( pEntity );
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}
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return NULL;
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}
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bool CServerTools::GetKeyValue( void *pEntity, const char *szField, char *szValue, int iMaxLen )
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{
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CBaseEntity *pEnt = (CBaseEntity *)pEntity;
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return pEnt->GetKeyValue( szField, szValue, iMaxLen );
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}
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bool CServerTools::SetKeyValue( void *pEntity, const char *szField, const char *szValue )
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{
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CBaseEntity *pEnt = (CBaseEntity *)pEntity;
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return pEnt->KeyValue( szField, szValue );
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}
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bool CServerTools::SetKeyValue( void *pEntity, const char *szField, float flValue )
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{
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CBaseEntity *pEnt = (CBaseEntity *)pEntity;
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return pEnt->KeyValue( szField, flValue );
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}
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bool CServerTools::SetKeyValue( void *pEntity, const char *szField, const Vector &vecValue )
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{
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CBaseEntity *pEnt = (CBaseEntity *)pEntity;
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return pEnt->KeyValue( szField, vecValue );
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}
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//-----------------------------------------------------------------------------
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// entity spawning
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//-----------------------------------------------------------------------------
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void *CServerTools::CreateEntityByName( const char *szClassName )
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{
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return ::CreateEntityByName( szClassName );
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}
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void CServerTools::DispatchSpawn( void *pEntity )
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{
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::DispatchSpawn( (CBaseEntity *)pEntity );
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}
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bool CServerTools::DestroyEntityByHammerId( int iHammerID )
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{
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CBaseEntity *pEntity = (CBaseEntity*)FindEntityByHammerID( iHammerID );
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if ( !pEntity )
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return false;
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UTIL_Remove( pEntity );
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return true;
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}
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void HandleFoundryEntitySpawnRecords()
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{
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if ( g_FoundryEntitySpawnRecords.Count() == 0 )
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return;
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VPROF("HandleFoundryEntitySpawnRecords");
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// Create all the entities.
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CUtlVector<CBaseEntity*> newEnts;
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CMapEntitySpawner spawner;
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spawner.m_bFoundryMode = true;
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FOR_EACH_LL( g_FoundryEntitySpawnRecords, i )
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{
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CFoundryEntitySpawnRecord *pRecord = g_FoundryEntitySpawnRecords[i];
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if ( pRecord->m_iEntityIndex > 0 )
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{
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gEntList.ForceEntSerialNumber( pRecord->m_iEntityIndex, pRecord->m_iSerialNumber );
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engine->ForceFlushEntity( pRecord->m_iEntityIndex );
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}
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// Figure out the class name.
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CEntityMapData entData( pRecord->m_VMFText.Base() );
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char szClassName[MAPKEY_MAXLENGTH];
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if ( !entData.ExtractValue( "classname", szClassName ) )
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{
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Assert( false );
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continue;
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}
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// Respawn it in the same slot.
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int nIndexToSpawn = pRecord->m_iEntityIndex;
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if ( nIndexToSpawn == 0 )
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nIndexToSpawn = -1;
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CBaseEntity *pNewEntity = ::CreateEntityByName( szClassName, nIndexToSpawn );
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if ( !pNewEntity )
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{
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Warning( "HandleFoundryEntitySpawnRecords - CreateEntityByName( %s, %d ) failed\n", szClassName, pRecord->m_iEntityIndex );
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continue;
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}
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const char *pBaseMapDataForThisEntity = entData.CurrentBufferPosition();
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pNewEntity->ParseMapData( &entData );
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if ( pRecord->m_debugOverlays != -1 )
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pNewEntity->m_debugOverlays = pRecord->m_debugOverlays;
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pNewEntity->m_iHammerID = pRecord->m_iHammerID;
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spawner.AddEntity( pNewEntity, pBaseMapDataForThisEntity, (entData.CurrentBufferPosition() - pBaseMapDataForThisEntity) + 2 );
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}
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spawner.HandleTemplates();
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spawner.SpawnAndActivate( true );
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// Now that all of the active entities have been loaded in, precache any entities who need point_template parameters
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// to be parsed (the above code has loaded all point_template entities)
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PrecachePointTemplates();
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// Sometimes an ent will Remove() itself during its precache, so RemoveImmediate won't happen.
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// This makes sure those ents get cleaned up.
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gEntList.CleanupDeleteList();
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g_FoundryEntitySpawnRecords.PurgeAndDeleteElements();
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}
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bool CServerTools::RespawnEntitiesWithEdits( CEntityRespawnInfo *pInfos, int nInfos )
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{
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// Create a spawn record so it'll respawn the entity next frame.
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for ( int i=0; i < nInfos; i++ )
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{
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CFoundryEntitySpawnRecord *pRecord = new CFoundryEntitySpawnRecord;
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CEntityRespawnInfo *pInfo = &pInfos[i];
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pRecord->m_VMFText.SetSize( V_strlen( pInfo->m_pEntText ) + 1 );
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V_strncpy( pRecord->m_VMFText.Base(), pInfo->m_pEntText, pRecord->m_VMFText.Count() );
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pRecord->m_iHammerID = pInfo->m_nHammerID;
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CBaseEntity *pOldEntity = (CBaseEntity*)FindEntityByHammerID( pInfo->m_nHammerID );
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if ( pOldEntity )
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{
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// This is a respawn.
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pRecord->m_iEntityIndex = pOldEntity->entindex();
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pRecord->m_iSerialNumber = pOldEntity->GetRefEHandle().GetSerialNumber();
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pRecord->m_debugOverlays = pOldEntity->m_debugOverlays;
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UTIL_Remove( pOldEntity );
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}
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else
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{
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// This is a new spawn.
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pRecord->m_iEntityIndex = -1;
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pRecord->m_iSerialNumber = -1;
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pRecord->m_debugOverlays = -1;
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}
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g_FoundryEntitySpawnRecords.AddToTail( pRecord );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Reload particle definitions
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//-----------------------------------------------------------------------------
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void CServerTools::ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen )
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{
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// FIXME: Use file name to determine if we care about this data
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CUtlBuffer buf( pBufData, nLen, CUtlBuffer::READ_ONLY );
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g_pParticleSystemMgr->ReadParticleConfigFile( buf, true );
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}
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void CServerTools::AddOriginToPVS( const Vector &org )
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{
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engine->AddOriginToPVS( org );
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}
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void CServerTools::MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles )
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{
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CBasePlayer *pPlayer = UTIL_GetListenServerHost();
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if ( !pPlayer )
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return;
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extern void EnableNoClip( CBasePlayer *pPlayer );
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EnableNoClip( pPlayer );
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Vector zOffset = pPlayer->EyePosition() - pPlayer->GetAbsOrigin();
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pPlayer->SetAbsOrigin( vPos - zOffset );
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pPlayer->SnapEyeAngles( vAngles );
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}
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void CServerTools::RemoveEntity( int nHammerID )
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{
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CBaseEntity *pOldEntity = (CBaseEntity*)FindEntityByHammerID( nHammerID );
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if ( pOldEntity )
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UTIL_Remove( pOldEntity );
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}
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//------------------------------------------------------------------------------
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// Applies keyvalues to the entity by hammer ID.
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//------------------------------------------------------------------------------
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void CC_Ent_Keyvalue( const CCommand &args )
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{
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// Must have an odd number of arguments.
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if ( ( args.ArgC() < 4 ) || ( args.ArgC() & 1 ) )
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{
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Msg( "Format: ent_keyvalue <entity id> \"key1\"=\"value1\" \"key2\" \"value2\" ... \"keyN\" \"valueN\"\n" );
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return;
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}
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int nID = atoi( args[1] );
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void *pEnt = g_ServerTools.FindEntityByHammerID( nID );
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if ( !pEnt )
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{
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Msg( "Entity ID %d not found.\n", nID );
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return;
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}
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int nArg = 2;
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while ( nArg < args.ArgC() )
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{
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const char *pszKey = args[ nArg ];
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const char *pszValue = args[ nArg + 1 ];
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nArg += 2;
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g_ServerTools.SetKeyValue( pEnt, pszKey, pszValue );
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}
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}
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static ConCommand ent_keyvalue("ent_keyvalue", CC_Ent_Keyvalue, "Applies the comma delimited key=value pairs to the entity with the given Hammer ID.\n\tFormat: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>\n", FCVAR_CHEAT);
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