You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
759 lines
20 KiB
759 lines
20 KiB
// func_elevator.cpp
|
|
// Copyright 2007 Turtle Rock Studios, Inc.
|
|
|
|
#include "cbase.h"
|
|
#include "func_elevator.h"
|
|
#include "nav.h"
|
|
|
|
// NOTE: This has to be the last file included!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
ConVar ZombieAirborneElevator( "z_elevator_in_air", "0" );
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
LINK_ENTITY_TO_CLASS( info_elevator_floor, CInfoElevatorFloor );
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
BEGIN_DATADESC( CInfoElevatorFloor )
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT( m_OnReachedFloor, "OnReachedFloor" ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
void CInfoElevatorFloor::OnReachedFloor( CBaseEntity *elevator )
|
|
{
|
|
m_OnReachedFloor.FireOutput( elevator, elevator );
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
LINK_ENTITY_TO_CLASS( func_elevator, CFuncElevator );
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
BEGIN_DATADESC( CFuncElevator )
|
|
|
|
DEFINE_KEYFIELD( m_topFloorPosition, FIELD_POSITION_VECTOR, "top" ),
|
|
DEFINE_KEYFIELD( m_bottomFloorPosition, FIELD_POSITION_VECTOR, "bottom" ),
|
|
|
|
DEFINE_KEYFIELD( m_maxSpeed, FIELD_FLOAT, "speed"),
|
|
DEFINE_KEYFIELD( m_acceleration, FIELD_FLOAT, "acceleration"),
|
|
|
|
DEFINE_KEYFIELD( m_soundStart, FIELD_SOUNDNAME, "StartSound" ),
|
|
DEFINE_KEYFIELD( m_soundStop, FIELD_SOUNDNAME, "StopSound" ),
|
|
DEFINE_KEYFIELD( m_soundDisable, FIELD_SOUNDNAME, "DisableSound" ),
|
|
|
|
DEFINE_FIELD( m_currentSound, FIELD_SOUNDNAME ),
|
|
DEFINE_KEYFIELD( m_flBlockDamage, FIELD_FLOAT, "BlockDamage"),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "MoveToFloor", InputMoveToFloor ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "Disable", InputDisable ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT( m_OnReachedTop, "OnReachedTop" ),
|
|
DEFINE_OUTPUT( m_OnReachedBottom, "OnReachedBottom" ),
|
|
|
|
// Functions
|
|
DEFINE_FUNCTION( StopMoveSoundThink ),
|
|
// FIXMEL4DTOMAINMERGE
|
|
//DEFINE_FUNCTION( AccelerationThink ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
void SendProxy_Origin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
|
|
//--------------------------------------------------------------------------------------------------------
|
|
IMPLEMENT_SERVERCLASS_ST(CFuncElevator, DT_FuncElevator)
|
|
SendPropExclude( "DT_BaseEntity", "m_vecOrigin" ),
|
|
SendPropVector (SENDINFO(m_vecOrigin), -1, SPROP_NOSCALE|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ),
|
|
SendPropFloat( SENDINFO( m_acceleration ), 0, SPROP_NOSCALE ),
|
|
SendPropFloat( SENDINFO( m_currentSpeed ), 0, SPROP_NOSCALE ),
|
|
SendPropFloat( SENDINFO( m_movementStartTime ), 0, SPROP_NOSCALE ),
|
|
SendPropFloat( SENDINFO( m_movementStartSpeed ), 0, SPROP_NOSCALE ),
|
|
SendPropFloat( SENDINFO( m_movementStartZ ), 0, SPROP_NOSCALE ),
|
|
SendPropFloat( SENDINFO( m_destinationFloorPosition ), 0, SPROP_NOSCALE ),
|
|
SendPropFloat( SENDINFO( m_maxSpeed ), 0, SPROP_NOSCALE ),
|
|
SendPropBool( SENDINFO( m_isMoving ) ),
|
|
END_SEND_TABLE()
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
CFuncElevator::CFuncElevator()
|
|
{
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
static int FloorHeightSort( const FloorInfo *a, const FloorInfo *b )
|
|
{
|
|
return a->height > b->height;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
void CFuncElevator::Spawn( void )
|
|
{
|
|
SetMoveType( MOVETYPE_CUSTOM );
|
|
SetModel( STRING( GetModelName() ) );
|
|
|
|
SetTouch( NULL );
|
|
|
|
Precache();
|
|
|
|
AddFlag( FL_CONVEYOR );
|
|
|
|
// It is solid?
|
|
SetSolid( SOLID_BSP );
|
|
|
|
if ( m_acceleration == 0.0f )
|
|
{
|
|
m_acceleration = m_maxSpeed; // 1 second acceleration period
|
|
}
|
|
|
|
m_enabled = true;
|
|
|
|
// Construct a list of data for each floor
|
|
m_floors.RemoveAll();
|
|
FloorInfo floor;
|
|
|
|
floor.button = NULL; // filled in later
|
|
floor.height = m_bottomFloorPosition.z;
|
|
floor.name = AllocPooledString( "bottom" );
|
|
m_floors.AddToHead( floor );
|
|
|
|
// Floors are specified by CInfoElevatorFloor entities
|
|
floor.button = NULL; // filled in later
|
|
floor.height = m_topFloorPosition.z;
|
|
floor.name = AllocPooledString( "top" );
|
|
m_floors.AddToTail( floor );
|
|
|
|
|
|
// Trawl through the list of entities that have map-specified outputs that target this elevator. Grab any that
|
|
// are func_buttons that send a MoveToFloor output to us, and save off which floor they go to.
|
|
CBaseEntity *inputSource = NULL;
|
|
inputSource = gEntList.FindEntityByOutputTarget( NULL, GetEntityName() );
|
|
while ( inputSource )
|
|
{
|
|
datamap_t *dmap = inputSource->GetDataDescMap();
|
|
bool found = false;
|
|
while ( dmap && !found )
|
|
{
|
|
int fields = dmap->dataNumFields;
|
|
for ( int i = 0; i < fields; i++ )
|
|
{
|
|
typedescription_t *dataDesc = &dmap->dataDesc[i];
|
|
if ( ( dataDesc->fieldType == FIELD_CUSTOM ) && ( dataDesc->flags & FTYPEDESC_OUTPUT ) )
|
|
{
|
|
CBaseEntityOutput *pOutput = (CBaseEntityOutput *)((int)inputSource + (int)dataDesc->fieldOffset);
|
|
const CEventAction *action = pOutput->GetActionForTarget( GetEntityName() );
|
|
if ( action )
|
|
{
|
|
if ( FStrEq( STRING( action->m_iTargetInput ), "MoveToFloor" ) && action->m_iParameter != NULL_STRING )
|
|
{
|
|
bool isButton = inputSource->ClassMatches( "func_button*" );
|
|
bool existingFloor = false;
|
|
for ( int n=0; n<m_floors.Count(); ++n )
|
|
{
|
|
FloorInfo &floor = m_floors[n];
|
|
if ( floor.name == action->m_iParameter )
|
|
{
|
|
if ( isButton )
|
|
{
|
|
floor.button = inputSource;
|
|
}
|
|
existingFloor = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !existingFloor )
|
|
{
|
|
// See if it's a real floor
|
|
CBaseEntity *floorEntity = gEntList.FindEntityByName( NULL, action->m_iParameter );
|
|
if ( floorEntity )
|
|
{
|
|
floor.button = (isButton) ? inputSource : NULL;
|
|
floor.height = floorEntity->GetAbsOrigin().z;
|
|
floor.name = action->m_iParameter;
|
|
m_floors.AddToTail( floor );
|
|
}
|
|
}
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
dmap = dmap->baseMap;
|
|
}
|
|
|
|
inputSource = gEntList.FindEntityByOutputTarget( inputSource, GetEntityName() );
|
|
}
|
|
|
|
m_floors.Sort( FloorHeightSort );
|
|
|
|
m_movementStartTime = gpGlobals->curtime;
|
|
m_movementStartSpeed = m_currentSpeed;
|
|
m_movementStartZ = GetAbsOrigin().z;
|
|
m_destinationFloorPosition = GetAbsOrigin().z;
|
|
SetThink(NULL);
|
|
m_targetFloor = NULL;
|
|
m_accelerationTimer.Start();
|
|
m_isMoving = false;
|
|
CreateVPhysics();
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
bool CFuncElevator::CreateVPhysics( void )
|
|
{
|
|
VPhysicsInitShadow(false, false);
|
|
return true;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
void CFuncElevator::Precache( void )
|
|
{
|
|
if ( m_soundStart != NULL_STRING )
|
|
{
|
|
PrecacheScriptSound( STRING( m_soundStart ) );
|
|
}
|
|
|
|
if ( m_soundStop != NULL_STRING )
|
|
{
|
|
PrecacheScriptSound( STRING( m_soundStop ) );
|
|
}
|
|
|
|
if ( m_soundDisable != NULL_STRING )
|
|
{
|
|
PrecacheScriptSound( STRING( m_soundDisable ) );
|
|
}
|
|
|
|
m_currentSound = NULL_STRING;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
int CFuncElevator::GetFloorForHeight( float height ) const
|
|
{
|
|
int bestFloor = -1;
|
|
float bestHeightDelta = 100.0f;
|
|
|
|
for ( int i=0; i<GetNumFloors(); ++i )
|
|
{
|
|
const FloorInfo *floor = GetFloor( i );
|
|
|
|
float heightDelta = fabs( floor->height - height );
|
|
if ( heightDelta < bestHeightDelta )
|
|
{
|
|
bestFloor = i;
|
|
bestHeightDelta = heightDelta;
|
|
}
|
|
}
|
|
|
|
return bestFloor;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
EHANDLE CFuncElevator::GetButtonForHeight( float height ) const
|
|
{
|
|
int targetFloorIndex = GetFloorForHeight( height );
|
|
if ( targetFloorIndex < 0 || targetFloorIndex >= GetNumFloors() )
|
|
return NULL;
|
|
|
|
const FloorInfo *targetFloor = GetFloor( targetFloorIndex );
|
|
|
|
if ( !targetFloor )
|
|
return NULL;
|
|
|
|
return targetFloor->button;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
EHANDLE CFuncElevator::GetButtonAtCurrentHeight( void ) const
|
|
{
|
|
int currentFloorIndex = GetCurrentFloor();
|
|
if ( currentFloorIndex < 0 || currentFloorIndex >= GetNumFloors() )
|
|
return NULL;
|
|
|
|
const FloorInfo *currentFloor = GetFloor( currentFloorIndex );
|
|
|
|
CBaseEntity *bestButton = NULL;
|
|
float bestHeightDelta = 100.0f;
|
|
|
|
for ( int i=0; i<GetNumFloors(); ++i )
|
|
{
|
|
const FloorInfo *floor = GetFloor( i );
|
|
if ( floor == currentFloor )
|
|
continue;
|
|
|
|
CBaseEntity *button = floor->button;
|
|
if ( !button )
|
|
continue;
|
|
|
|
float heightDelta = fabs( button->WorldSpaceCenter().z - currentFloor->height );
|
|
if ( heightDelta < bestHeightDelta )
|
|
{
|
|
bestHeightDelta = heightDelta;
|
|
bestButton = button;
|
|
}
|
|
|
|
}
|
|
|
|
return bestButton;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
void CFuncElevator::MoveTo( float destinationZ )
|
|
{
|
|
if ( !m_enabled )
|
|
return;
|
|
|
|
m_isMoving = true;
|
|
|
|
m_accelerationTimer.Start();
|
|
|
|
m_movementStartTime = gpGlobals->curtime;
|
|
m_movementStartSpeed = m_currentSpeed;
|
|
m_movementStartZ = GetAbsOrigin().z;
|
|
m_destinationFloorPosition = destinationZ;
|
|
|
|
if ( m_soundStart != NULL_STRING )
|
|
{
|
|
if (m_currentSound == m_soundStart)
|
|
{
|
|
StopSound(entindex(), CHAN_BODY, (char*)STRING(m_soundStop));
|
|
}
|
|
else
|
|
{
|
|
m_currentSound = m_soundStart;
|
|
CPASAttenuationFilter filter( this );
|
|
|
|
EmitSound_t ep;
|
|
ep.m_nChannel = CHAN_BODY;
|
|
ep.m_pSoundName = (char*)STRING(m_soundStart);
|
|
ep.m_flVolume = 1;
|
|
ep.m_SoundLevel = SNDLVL_NORM;
|
|
|
|
EmitSound( filter, entindex(), ep );
|
|
}
|
|
}
|
|
|
|
// Find any physics objects on the elevator and destroy them.
|
|
// This is to address a problem where players and bots fall through the elevator
|
|
// if they stand on a physics object while the elevator is in motion.
|
|
Vector lo, hi;
|
|
GetCollideable()->WorldSpaceSurroundingBounds( &lo, &hi );
|
|
hi.z += HumanHeight;
|
|
lo.z -= HumanHeight;
|
|
CBaseEntity *entitiesList[ 128 ];
|
|
CFlaggedEntitiesEnum enumerator( entitiesList, 128, 0 );
|
|
UTIL_EntitiesInBox( lo, hi, &enumerator );
|
|
for ( int i=0; i<enumerator.GetCount(); ++i )
|
|
{
|
|
CBaseEntity *pEnt = entitiesList[i];
|
|
// We're only concerned about physics props.
|
|
if ( FClassnameIs( pEnt, "prop_physics" ) )
|
|
{
|
|
// Since it may not be a breakable prop, we can't do TakeDamage.
|
|
// Just remove it.
|
|
UTIL_Remove( pEnt );
|
|
}
|
|
}
|
|
|
|
// Clear think (that stops sounds)
|
|
SetThink(NULL);
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
void CFuncElevator::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
if ( !m_enabled )
|
|
return;
|
|
|
|
if ( m_currentSpeed != 0.0f )
|
|
{
|
|
// Move to our current location, to cancel any current movement...
|
|
MoveTo( GetAbsOrigin().z );
|
|
}
|
|
|
|
SetThink(&CFuncElevator::StopMoveSoundThink);
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
|
|
// ... and disable ourselves to prevent any future movement.
|
|
m_enabled = false;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
void CFuncElevator::InputMoveToFloor( inputdata_t &inputdata )
|
|
{
|
|
if ( !m_enabled )
|
|
return;
|
|
|
|
const char *floorName = inputdata.value.String();
|
|
m_targetFloor = NULL;
|
|
|
|
if ( FStrEq( floorName, "top" ) )
|
|
{
|
|
MoveTo( m_topFloorPosition.z );
|
|
}
|
|
else if ( FStrEq( floorName, "bottom" ) )
|
|
{
|
|
MoveTo( m_bottomFloorPosition.z );
|
|
}
|
|
else
|
|
{
|
|
CBaseEntity *target = gEntList.FindEntityByName( NULL, floorName );
|
|
if ( target )
|
|
{
|
|
m_targetFloor = target;
|
|
MoveTo( target->GetAbsOrigin().z );
|
|
}
|
|
else
|
|
{
|
|
Warning( "Elevator tried to move to bad floor '%s'\n", floorName );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Returns the current floor, or -1 if the elevator is in-between floors
|
|
*/
|
|
int CFuncElevator::GetCurrentFloor( void ) const
|
|
{
|
|
float currentHeight = GetAbsOrigin().z;
|
|
const float Tolerance = 0.5f;
|
|
for ( int i=0; i<m_floors.Count(); ++i )
|
|
{
|
|
const FloorInfo *floor = GetFloor( i );
|
|
if ( fabs( currentHeight - floor->height ) < Tolerance )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1; // in-between floors
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Returns the floor to which the elevator is moving, or the current floor number if the elevator is stopped
|
|
*/
|
|
int CFuncElevator::GetDestinationFloor( void ) const
|
|
{
|
|
if ( m_currentSpeed != 0.0f )
|
|
{
|
|
float targetHeight = m_destinationFloorPosition;
|
|
const float Tolerance = 0.5f;
|
|
for ( int i=0; i<m_floors.Count(); ++i )
|
|
{
|
|
const FloorInfo *floor = GetFloor( i );
|
|
if ( fabs( targetHeight - floor->height ) < Tolerance )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
return GetCurrentFloor();
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
void CFuncElevator::MoveDone( void )
|
|
{
|
|
SetContextThink( NULL, TICK_NEVER_THINK, "AccelerationContext" );
|
|
m_currentSpeed = 0.0f;
|
|
m_isMoving = false;
|
|
|
|
// Stop sounds at the next think, rather than here as another
|
|
// SetPosition call might immediately follow the end of this move
|
|
SetThink(&CFuncElevator::StopMoveSoundThink);
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
BaseClass::MoveDone();
|
|
|
|
// Sets a floor string and fires the output
|
|
float currentPosition = GetAbsOrigin().z;
|
|
if ( currentPosition >= m_topFloorPosition.z )
|
|
{
|
|
m_OnReachedTop.FireOutput( this, this );
|
|
}
|
|
else if ( currentPosition <= m_bottomFloorPosition.z )
|
|
{
|
|
m_OnReachedBottom.FireOutput( this, this );
|
|
}
|
|
else if ( m_targetFloor.Get() != NULL )
|
|
{
|
|
CInfoElevatorFloor *floor = dynamic_cast< CInfoElevatorFloor * >(m_targetFloor.Get());
|
|
if ( floor )
|
|
{
|
|
floor->OnReachedFloor( this );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
void CFuncElevator::Blocked( CBaseEntity *pOther )
|
|
{
|
|
// Hurt the blocker
|
|
if ( m_flBlockDamage )
|
|
{
|
|
/*
|
|
if ( pOther->GetTeamNumber() == TEAM_SURVIVOR )
|
|
{
|
|
// realistically, we still want to kill them if they're blocked against something not in our move hierarchy.
|
|
const trace_t &touchTrace = GetTouchTrace();
|
|
if ( touchTrace.DidHitNonWorldEntity() )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
*/
|
|
pOther->TakeDamage( CTakeDamageInfo( this, this, m_flBlockDamage, DMG_CRUSH ) );
|
|
}
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
void CFuncElevator::StopMoveSoundThink( void )
|
|
{
|
|
string_t targetSound = ( m_enabled ) ? m_soundStop : m_soundDisable;
|
|
|
|
if ( m_currentSound != NULL_STRING && ( m_currentSound != targetSound ) )
|
|
{
|
|
StopSound( entindex(), CHAN_BODY, STRING( m_currentSound ) );
|
|
}
|
|
|
|
if ( targetSound != NULL_STRING && ( m_currentSound != targetSound ) )
|
|
{
|
|
m_currentSound = targetSound;
|
|
CPASAttenuationFilter filter( this );
|
|
|
|
EmitSound_t ep;
|
|
ep.m_nChannel = CHAN_BODY;
|
|
ep.m_pSoundName = STRING( targetSound );
|
|
ep.m_flVolume = 1;
|
|
ep.m_SoundLevel = SNDLVL_NORM;
|
|
|
|
EmitSound( filter, entindex(), ep );
|
|
}
|
|
|
|
SetThink(NULL);
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
bool CFuncElevator::IsPlayerOnElevator( CBasePlayer *player )
|
|
{
|
|
if ( !player->IsAlive() )
|
|
return false;
|
|
|
|
CBaseEntity *ground = player->GetGroundEntity();
|
|
if ( ground )
|
|
{
|
|
CBaseEntity *groundParent = ground->GetParent();
|
|
while ( groundParent && ground->GetParent() && ground->GetParent() != groundParent )
|
|
{
|
|
groundParent = ground->GetParent();
|
|
}
|
|
|
|
CBaseEntity *groundMoveParent = ground->GetMoveParent();
|
|
while ( groundMoveParent && ground->GetMoveParent() && ground->GetMoveParent() != groundMoveParent )
|
|
{
|
|
groundMoveParent = ground->GetMoveParent();
|
|
}
|
|
|
|
if ( ground == this || groundMoveParent == this || groundParent == this )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ( ZombieAirborneElevator.GetBool() )
|
|
{
|
|
Extent extent;
|
|
GetCollideable()->WorldSpaceSurroundingBounds( &extent.lo, &extent.hi );
|
|
extent.hi.z += HumanHeight;
|
|
if ( extent.Contains( player->GetAbsOrigin() ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
class ElevatorPlayerCollector
|
|
{
|
|
public:
|
|
ElevatorPlayerCollector( CBaseEntity *elevator, int team )
|
|
{
|
|
m_elevator = elevator;
|
|
m_team = team;
|
|
elevator->GetCollideable()->WorldSpaceSurroundingBounds( &m_extent.lo, &m_extent.hi );
|
|
m_extent.hi.z += HumanHeight;
|
|
}
|
|
|
|
bool operator()( CBasePlayer *player )
|
|
{
|
|
if ( !player->IsAlive() )
|
|
return true;
|
|
|
|
if ( player->GetTeamNumber() != m_team && m_team != TEAM_UNASSIGNED )
|
|
return true;
|
|
|
|
CBaseEntity *ground = player->GetGroundEntity();
|
|
if ( ground )
|
|
{
|
|
CBaseEntity *groundParent = ground->GetParent();
|
|
while ( groundParent && ground->GetParent() && ground->GetParent() != groundParent )
|
|
{
|
|
groundParent = ground->GetParent();
|
|
}
|
|
|
|
CBaseEntity *groundMoveParent = ground->GetMoveParent();
|
|
while ( groundMoveParent && ground->GetMoveParent() && ground->GetMoveParent() != groundMoveParent )
|
|
{
|
|
groundMoveParent = ground->GetMoveParent();
|
|
}
|
|
|
|
if ( ground == m_elevator || groundMoveParent == m_elevator || groundParent == m_elevator )
|
|
{
|
|
m_players.AddToTail( player );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ( m_extent.Contains( player->GetAbsOrigin() ) )
|
|
{
|
|
m_players.AddToTail( player );
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
CUtlVector< CBasePlayer * > m_players;
|
|
CBaseEntity *m_elevator;
|
|
int m_team;
|
|
Extent m_extent;
|
|
};
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
void CFuncElevator::FindPlayersOnElevator( CUtlVector< CBasePlayer * > *players, int teamNumber )
|
|
{
|
|
ElevatorPlayerCollector playerCollector( this, teamNumber );
|
|
ForEachPlayer( playerCollector );
|
|
|
|
*players = playerCollector.m_players;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Draw any debug text overlays, and return the text offset from the top
|
|
*/
|
|
int CFuncElevator::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if ( m_debugOverlays & OVERLAY_TEXT_BIT )
|
|
{
|
|
char tempstr[512];
|
|
|
|
if ( GetCurrentSpeed() != 0.0f )
|
|
{
|
|
int destinationFloor = GetDestinationFloor();
|
|
const char *floorName = "unknown";
|
|
const FloorInfo *floor = GetFloor( destinationFloor );
|
|
if ( floor )
|
|
{
|
|
floorName = STRING( floor->name );
|
|
}
|
|
|
|
Q_snprintf( tempstr, sizeof(tempstr), "Moving at speed %f to floor %d(%s)",
|
|
GetCurrentSpeed(), destinationFloor, floorName );
|
|
EntityText( text_offset, tempstr, 0 );
|
|
++text_offset;
|
|
}
|
|
else
|
|
{
|
|
int currentFloor = GetCurrentFloor();
|
|
const char *floorName = "unknown";
|
|
const FloorInfo *floor = GetFloor( currentFloor );
|
|
if ( floor )
|
|
{
|
|
floorName = STRING( floor->name );
|
|
}
|
|
|
|
Q_snprintf( tempstr, sizeof(tempstr), "Currently at floor %d(%s)",
|
|
currentFloor, floorName );
|
|
EntityText( text_offset, tempstr, 0 );
|
|
++text_offset;
|
|
}
|
|
|
|
CBaseEntity *nearbyButton = GetButtonAtCurrentHeight();
|
|
if ( nearbyButton )
|
|
{
|
|
Q_snprintf( tempstr, sizeof(tempstr), "Nearby button is %s",
|
|
STRING( nearbyButton->GetEntityName() ) );
|
|
EntityText( text_offset++, tempstr, 0 );
|
|
}
|
|
else
|
|
{
|
|
EntityText( text_offset++, "No nearby buttons", 0 );
|
|
}
|
|
|
|
for ( int i=0; i<m_floors.Count(); ++i )
|
|
{
|
|
const FloorInfo &floor = m_floors[i];
|
|
const char *floorName = STRING(floor.name);
|
|
float floorHeight = floor.height;
|
|
const char *buttonName = "<none>";
|
|
CBaseEntity *buttonEntity = GetButtonForHeight( floorHeight );
|
|
if ( buttonEntity != NULL )
|
|
{
|
|
buttonName = STRING(buttonEntity->GetEntityName());
|
|
}
|
|
|
|
Q_snprintf( tempstr, sizeof(tempstr), "Floor %s is at %f, triggered by %s",
|
|
floorName, floorHeight, buttonName );
|
|
EntityText( text_offset++, tempstr, 0 );
|
|
}
|
|
|
|
CUtlVector< CBasePlayer * > players;
|
|
FindPlayersOnElevator( &players );
|
|
for ( int i=0; i<players.Count(); ++i )
|
|
{
|
|
Q_snprintf( tempstr, sizeof(tempstr), "Occupant %d: %s", i, players[i]->GetPlayerName() );
|
|
EntityText( text_offset, tempstr, 0 );
|
|
++text_offset;
|
|
}
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|