Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose: Allows movies to be played as a VGUI screen in the world
//
//=====================================================================================//
#include "cbase.h"
#include "EnvMessage.h"
#include "fmtstr.h"
#include "vguiscreen.h"
#include "filesystem.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
class CMovieDisplay : public CBaseEntity
{
public:
DECLARE_CLASS( CMovieDisplay, CBaseEntity );
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
CMovieDisplay()
: m_bForcePrecache( false )
{
}
virtual ~CMovieDisplay();
virtual bool KeyValue( const char *szKeyName, const char *szValue );
virtual int UpdateTransmitState();
virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
virtual void Spawn( void );
virtual void Precache( void );
virtual void OnRestore( void );
void ScreenVisible( bool bVisible );
void Disable( void );
void Enable( void );
void InputDisable( inputdata_t &inputdata );
void InputEnable( inputdata_t &inputdata );
void InputSetDisplayText( inputdata_t &inputdata );
void InputTakeOverAsMaster( inputdata_t &inputdata );
void InputSetMovie( inputdata_t &inputdata );
void InputSetUseCustomUVs( inputdata_t &inputdata );
void InputSetUMin( inputdata_t &inputdata );
void InputSetVMin( inputdata_t &inputdata );
void InputSetUMax( inputdata_t &inputdata );
void InputSetVMax( inputdata_t &inputdata );
private:
// Control panel
void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName );
void SpawnControlPanels( void );
void RestoreControlPanels( void );
private:
CNetworkVar( bool, m_bEnabled );
CNetworkVar( bool, m_bLooping );
CNetworkVar( bool, m_bStretchToFill );
CNetworkVar( bool, m_bForcedSlave );
bool m_bForcePrecache;
CNetworkVar( bool, m_bUseCustomUVs );
CNetworkVar( float, m_flUMin );
CNetworkVar( float, m_flUMax );
CNetworkVar( float, m_flVMin );
CNetworkVar( float, m_flVMax );
CNetworkString( m_szDisplayText, 128 );
// Filename of the movie to play
CNetworkString( m_szMovieFilename, 128 );
string_t m_strMovieFilename;
// "Group" name. Screens of the same group name will play the same movie at the same time
// Effectively this lets multiple screens tune to the same "channel" in the world
CNetworkString( m_szGroupName, 128 );
string_t m_strGroupName;
int m_iScreenWidth;
int m_iScreenHeight;
bool m_bDoFullTransmit;
CHandle<CVGuiScreen> m_hScreen;
};
LINK_ENTITY_TO_CLASS( vgui_movie_display, CMovieDisplay );
//-----------------------------------------------------------------------------
// Save/load
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CMovieDisplay )
DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
DEFINE_AUTO_ARRAY_KEYFIELD( m_szDisplayText, FIELD_CHARACTER, "displaytext" ),
DEFINE_AUTO_ARRAY( m_szMovieFilename, FIELD_CHARACTER ),
DEFINE_KEYFIELD( m_strMovieFilename, FIELD_STRING, "moviefilename" ),
DEFINE_AUTO_ARRAY( m_szGroupName, FIELD_CHARACTER ),
DEFINE_KEYFIELD( m_strGroupName, FIELD_STRING, "groupname" ),
DEFINE_KEYFIELD( m_iScreenWidth, FIELD_INTEGER, "width" ),
DEFINE_KEYFIELD( m_iScreenHeight, FIELD_INTEGER, "height" ),
DEFINE_KEYFIELD( m_bLooping, FIELD_BOOLEAN, "looping" ),
DEFINE_KEYFIELD( m_bStretchToFill, FIELD_BOOLEAN, "stretch" ),
DEFINE_KEYFIELD( m_bForcedSlave, FIELD_BOOLEAN, "forcedslave" ),
DEFINE_KEYFIELD( m_bForcePrecache, FIELD_BOOLEAN, "forceprecache" ),
DEFINE_FIELD( m_bUseCustomUVs, FIELD_BOOLEAN ),
DEFINE_FIELD( m_flUMin, FIELD_FLOAT ),
DEFINE_FIELD( m_flUMax, FIELD_FLOAT ),
DEFINE_FIELD( m_flVMin, FIELD_FLOAT ),
DEFINE_FIELD( m_flVMax, FIELD_FLOAT ),
DEFINE_FIELD( m_bDoFullTransmit, FIELD_BOOLEAN ),
DEFINE_FIELD( m_hScreen, FIELD_EHANDLE ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetDisplayText", InputSetDisplayText ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetMovie", InputSetMovie ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetUseCustomUVs", InputSetUseCustomUVs ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetUMin", InputSetUMin ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetUMax", InputSetUMax ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetVMin", InputSetVMin ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetVMax", InputSetVMax ),
DEFINE_INPUTFUNC( FIELD_VOID, "TakeOverAsMaster", InputTakeOverAsMaster ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CMovieDisplay, DT_MovieDisplay )
SendPropBool( SENDINFO( m_bEnabled ) ),
SendPropBool( SENDINFO( m_bLooping ) ),
SendPropString( SENDINFO( m_szMovieFilename ) ),
SendPropString( SENDINFO( m_szGroupName ) ),
SendPropBool( SENDINFO( m_bStretchToFill ) ),
SendPropBool( SENDINFO( m_bForcedSlave ) ),
SendPropBool( SENDINFO( m_bUseCustomUVs ) ),
SendPropFloat( SENDINFO( m_flUMin ) ),
SendPropFloat( SENDINFO( m_flUMax ) ),
SendPropFloat( SENDINFO( m_flVMin ) ),
SendPropFloat( SENDINFO( m_flVMax ) ),
END_SEND_TABLE()
CMovieDisplay::~CMovieDisplay()
{
DestroyVGuiScreen( m_hScreen.Get() );
}
//-----------------------------------------------------------------------------
// Read in Hammer data
//-----------------------------------------------------------------------------
bool CMovieDisplay::KeyValue( const char *szKeyName, const char *szValue )
{
// NOTE: Have to do these separate because they set two values instead of one
if( FStrEq( szKeyName, "angles" ) )
{
Assert( GetMoveParent() == NULL );
QAngle angles;
UTIL_StringToVector( angles.Base(), szValue );
// Because the vgui screen basis is strange (z is front, y is up, x is right)
// we need to rotate the typical basis before applying it
VMatrix mat, rotation, tmp;
MatrixFromAngles( angles, mat );
MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 );
MatrixMultiply( mat, rotation, tmp );
MatrixBuildRotateZ( rotation, 90 );
MatrixMultiply( tmp, rotation, mat );
MatrixToAngles( mat, angles );
SetAbsAngles( angles );
return true;
}
return BaseClass::KeyValue( szKeyName, szValue );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CMovieDisplay::UpdateTransmitState()
{
if ( m_bDoFullTransmit )
{
m_bDoFullTransmit = false;
return SetTransmitState( FL_EDICT_ALWAYS );
}
return SetTransmitState( FL_EDICT_FULLCHECK );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
{
// Are we already marked for transmission?
if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
return;
BaseClass::SetTransmit( pInfo, bAlways );
// Force our screen to be sent too.
m_hScreen->SetTransmit( pInfo, bAlways );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::Spawn( void )
{
// Move the strings into a networkable form
Q_strcpy( m_szMovieFilename.GetForModify(), m_strMovieFilename.ToCStr() );
Q_strcpy( m_szGroupName.GetForModify(), m_strGroupName.ToCStr() );
Precache();
BaseClass::Spawn();
m_bEnabled = false;
SpawnControlPanels();
ScreenVisible( m_bEnabled );
m_bDoFullTransmit = true;
m_bUseCustomUVs = false;
m_flUMin = 0;
m_flUMax = 1;
m_flVMin = 0;
m_flVMax = 1;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::Precache( void )
{
BaseClass::Precache();
PrecacheVGuiScreen( "movie_display_screen" );
if ( m_bForcePrecache )
{
DevMsg( "Precaching vgui_movie_display %s with movie %s\n", m_iName->ToCStr(), m_szMovieFilename.Get() );
PrecacheMovie( m_szMovieFilename );
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::OnRestore( void )
{
BaseClass::OnRestore();
m_bDoFullTransmit = true;
RestoreControlPanels();
ScreenVisible( m_bEnabled );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::ScreenVisible( bool bVisible )
{
// Set its active state
m_hScreen->SetActive( bVisible );
if ( bVisible )
{
m_hScreen->RemoveEffects( EF_NODRAW );
}
else
{
m_hScreen->AddEffects( EF_NODRAW );
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::Disable( void )
{
if ( !m_bEnabled )
return;
m_bEnabled = false;
ScreenVisible( false );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::Enable( void )
{
if ( m_bEnabled )
return;
m_bEnabled = true;
ScreenVisible( true );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputDisable( inputdata_t &inputdata )
{
Disable();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputEnable( inputdata_t &inputdata )
{
Enable();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputSetUseCustomUVs( inputdata_t &inputdata )
{
m_bUseCustomUVs = inputdata.value.Bool();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputSetUMin( inputdata_t &inputdata )
{
m_flUMin = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputSetUMax( inputdata_t &inputdata )
{
m_flUMax = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputSetVMin( inputdata_t &inputdata )
{
m_flVMin = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputSetVMax( inputdata_t &inputdata )
{
m_flVMax = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputTakeOverAsMaster( inputdata_t &inputdata )
{
Enable();
EntityMessageBegin( this );
WRITE_BYTE( 0 );
MessageEnd();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputSetDisplayText( inputdata_t &inputdata )
{
Q_strcpy( m_szDisplayText.GetForModify(), inputdata.value.String() );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputSetMovie( inputdata_t &inputdata )
{
Q_strncpy( m_szMovieFilename.GetForModify(), inputdata.value.String(), 128 );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
{
pPanelName = "movie_display_screen";
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName )
{
pPanelName = "vgui_screen";
}
//-----------------------------------------------------------------------------
// This is called by the base object when it's time to spawn the control panels
//-----------------------------------------------------------------------------
void CMovieDisplay::SpawnControlPanels()
{
int nPanel;
for ( nPanel = 0; true; ++nPanel )
{
const char *pScreenName;
GetControlPanelInfo( nPanel, pScreenName );
if (!pScreenName)
continue;
const char *pScreenClassname;
GetControlPanelClassName( nPanel, pScreenClassname );
if ( !pScreenClassname )
continue;
float flWidth = m_iScreenWidth;
float flHeight = m_iScreenHeight;
CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, 0 );
pScreen->ChangeTeam( GetTeamNumber() );
pScreen->SetActualSize( flWidth, flHeight );
pScreen->SetActive( true );
pScreen->MakeVisibleOnlyToTeammates( false );
pScreen->SetTransparency( true );
m_hScreen = pScreen;
return;
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::RestoreControlPanels( void )
{
int nPanel;
for ( nPanel = 0; true; ++nPanel )
{
const char *pScreenName;
GetControlPanelInfo( nPanel, pScreenName );
if (!pScreenName)
continue;
const char *pScreenClassname;
GetControlPanelClassName( nPanel, pScreenClassname );
if ( !pScreenClassname )
continue;
CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname );
while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 )
{
pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname );
}
if ( pScreen )
{
m_hScreen = pScreen;
m_hScreen->SetActive( true );
}
return;
}
}