Counter Strike : Global Offensive Source Code
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//=========== Copyright (c) Valve Corporation, All rights reserved. ===========
//
// Simple entity to switch the map's 2D skybox texture when triggered.
//
//=============================================================================
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// CSkyboxSwapper
//-----------------------------------------------------------------------------
class CSkyboxSwapper : public CServerOnlyPointEntity
{
DECLARE_CLASS( CSkyboxSwapper, CServerOnlyPointEntity );
public:
DECLARE_DATADESC();
virtual void Spawn( void );
virtual void Precache( void );
void InputTrigger( inputdata_t &inputdata );
protected:
string_t m_iszSkyboxName;
};
LINK_ENTITY_TO_CLASS(skybox_swapper, CSkyboxSwapper);
BEGIN_DATADESC( CSkyboxSwapper )
DEFINE_KEYFIELD( m_iszSkyboxName, FIELD_STRING, "SkyboxName" ),
// Inputs
DEFINE_INPUTFUNC(FIELD_VOID, "Trigger", InputTrigger),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: not much
//-----------------------------------------------------------------------------
void CSkyboxSwapper::Spawn( void )
{
Precache();
}
//-----------------------------------------------------------------------------
// Purpose: Precache the skybox materials.
//-----------------------------------------------------------------------------
void CSkyboxSwapper::Precache( void )
{
if ( Q_strlen( m_iszSkyboxName.ToCStr() ) == 0 )
{
Warning( "skybox_swapper (%s) has no skybox specified!\n", GetEntityName().ToCStr() );
return;
}
char name[ MAX_PATH ];
char *skyboxsuffix[ 6 ] = { "rt", "bk", "lf", "ft", "up", "dn" };
for ( int i = 0; i < 6; i++ )
{
Q_snprintf( name, sizeof( name ), "skybox/%s%s", m_iszSkyboxName.ToCStr(), skyboxsuffix[i] );
PrecacheMaterial( name );
}
}
//-----------------------------------------------------------------------------
// Purpose: Input handler that triggers the skybox swap.
//-----------------------------------------------------------------------------
void CSkyboxSwapper::InputTrigger( inputdata_t &inputdata )
{
static ConVarRef skyname( "sv_skyname", false );
if ( !skyname.IsValid() )
{
Warning( "skybox_swapper (%s) trigger input failed - cannot find 'sv_skyname' convar!\n", GetEntityName().ToCStr() );
return;
}
skyname.SetValue( m_iszSkyboxName.ToCStr() );
}