You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
135 lines
3.6 KiB
135 lines
3.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "te_particlesystem.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Dispatches blood stream tempentity
|
|
//-----------------------------------------------------------------------------
|
|
class CTEBloodStream : public CTEParticleSystem
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CTEBloodStream, CTEParticleSystem );
|
|
|
|
CTEBloodStream( const char *name );
|
|
virtual ~CTEBloodStream( void );
|
|
|
|
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
|
|
|
DECLARE_SERVERCLASS();
|
|
|
|
public:
|
|
CNetworkVector( m_vecDirection );
|
|
CNetworkVar( int, r );
|
|
CNetworkVar( int, g );
|
|
CNetworkVar( int, b );
|
|
CNetworkVar( int, a );
|
|
CNetworkVar( int, m_nAmount );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *name -
|
|
//-----------------------------------------------------------------------------
|
|
CTEBloodStream::CTEBloodStream( const char *name ) :
|
|
BaseClass( name )
|
|
{
|
|
m_vecDirection.Init();
|
|
r = 0;
|
|
g = 0;
|
|
b = 0;
|
|
a = 0;
|
|
m_nAmount = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTEBloodStream::~CTEBloodStream( void )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *current_origin -
|
|
// *current_angles -
|
|
//-----------------------------------------------------------------------------
|
|
void CTEBloodStream::Test( const Vector& current_origin, const QAngle& current_angles )
|
|
{
|
|
// Fill in data
|
|
r = 247;
|
|
g = 0;
|
|
b = 0;
|
|
a = 255;
|
|
m_nAmount = random->RandomInt(50, 150);
|
|
m_vecOrigin = current_origin;
|
|
|
|
Vector forward;
|
|
|
|
m_vecOrigin.GetForModify()[2] += 24;
|
|
|
|
AngleVectors( current_angles, &forward );
|
|
forward[2] = 0.0;
|
|
VectorNormalize( forward );
|
|
|
|
m_vecOrigin += forward * 50;
|
|
|
|
m_vecDirection = UTIL_RandomBloodVector();
|
|
|
|
CBroadcastRecipientFilter filter;
|
|
Create( filter, 0.0 );
|
|
}
|
|
|
|
IMPLEMENT_SERVERCLASS_ST(CTEBloodStream, DT_TEBloodStream)
|
|
SendPropVector( SENDINFO(m_vecDirection), 11, 0, -10.0, 10.0 ),
|
|
SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO(a), 8, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO(m_nAmount), 8, SPROP_UNSIGNED ),
|
|
END_SEND_TABLE()
|
|
|
|
// Singleton to fire TEBloodStream objects
|
|
static CTEBloodStream g_TEBloodStream( "Blood Stream" );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Creates a blood stream
|
|
// Input : msg_dest -
|
|
// delay -
|
|
// *origin -
|
|
// *recipient -
|
|
// *org -
|
|
// *dir -
|
|
// r -
|
|
// g -
|
|
// b -
|
|
// a -
|
|
// amount -
|
|
//-----------------------------------------------------------------------------
|
|
void TE_BloodStream( IRecipientFilter& filter, float delay,
|
|
const Vector* org, const Vector* dir, int r, int g, int b, int a, int amount )
|
|
{
|
|
g_TEBloodStream.m_vecOrigin = *org;
|
|
g_TEBloodStream.m_vecDirection = *dir;
|
|
g_TEBloodStream.r = r;
|
|
g_TEBloodStream.g = g;
|
|
g_TEBloodStream.b = b;
|
|
g_TEBloodStream.a = a;
|
|
g_TEBloodStream.m_nAmount = amount;
|
|
|
|
// Send it over the wire
|
|
g_TEBloodStream.Create( filter, delay );
|
|
}
|