Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches footprint decal tempentity
//-----------------------------------------------------------------------------
#define FOOTPRINT_DECAY_TIME 3.0f
class CTEFootprintDecal : public CBaseTempEntity
{
public:
DECLARE_CLASS( CTEFootprintDecal, CBaseTempEntity );
CTEFootprintDecal( const char *name );
virtual ~CTEFootprintDecal( void );
DECLARE_SERVERCLASS();
public:
CNetworkVector( m_vecOrigin );
CNetworkVector( m_vecDirection );
CNetworkVar( int, m_nEntity );
CNetworkVar( int, m_nIndex );
CNetworkVar( unsigned char, m_chMaterialType );
};
IMPLEMENT_SERVERCLASS_ST(CTEFootprintDecal, DT_TEFootprintDecal)
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD),
SendPropInt( SENDINFO(m_nEntity), 11, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nIndex), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_chMaterialType), 8, SPROP_UNSIGNED ),
END_SEND_TABLE()
// Singleton to fire TEFootprintDecal objects
static CTEFootprintDecal g_TEFootprintDecal( "Footprint Decal" );
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
CTEFootprintDecal::CTEFootprintDecal( const char *name ) :
CBaseTempEntity( name )
{
m_vecOrigin.Init();
m_nEntity = 0;
m_nIndex = 0;
m_chMaterialType = 'C';
}
CTEFootprintDecal::~CTEFootprintDecal( void )
{
}
//-----------------------------------------------------------------------------
// places a footprint decal
//-----------------------------------------------------------------------------
void TE_FootprintDecal( IRecipientFilter& filter, float delay,
const Vector *origin, const Vector *right, int entity, int index,
unsigned char materialType )
{
Assert( origin );
g_TEFootprintDecal.m_vecOrigin = *origin;
g_TEFootprintDecal.m_vecDirection = *right;
g_TEFootprintDecal.m_nEntity = entity;
g_TEFootprintDecal.m_nIndex = index;
g_TEFootprintDecal.m_chMaterialType = materialType;
VectorNormalize(g_TEFootprintDecal.m_vecDirection.GetForModify());
// Send it over the wire
g_TEFootprintDecal.Create( filter, delay );
}