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101 lines
3.3 KiB
101 lines
3.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetempentity.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: create clientside physics prop, as breaks model if needed
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//-----------------------------------------------------------------------------
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class CTEPhysicsProp : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEPhysicsProp, CBaseTempEntity );
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CTEPhysicsProp( const char *name );
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virtual ~CTEPhysicsProp( void );
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DECLARE_SERVERCLASS();
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public:
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CNetworkVector( m_vecOrigin );
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CNetworkQAngle( m_angRotation );
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CNetworkVector( m_vecVelocity );
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CNetworkVar( int, m_nModelIndex );
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CNetworkVar( int, m_nSkin );
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CNetworkVar( int, m_nFlags );
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CNetworkVar( int, m_nEffects );
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CNetworkColor32( m_clrRender );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEPhysicsProp::CTEPhysicsProp( const char *name ) :
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CBaseTempEntity( name )
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{
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color32 white = {255, 255, 255, 255};
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m_vecOrigin.Init();
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m_angRotation.Init();
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m_vecVelocity.Init();
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m_nModelIndex = 0;
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m_nSkin = 0;
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m_nFlags = 0;
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m_nEffects = 0;
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m_clrRender = white;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEPhysicsProp::~CTEPhysicsProp( void )
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{
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}
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IMPLEMENT_SERVERCLASS_ST(CTEPhysicsProp, DT_TEPhysicsProp)
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
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SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ),
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SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ),
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SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ),
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SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD),
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SendPropModelIndex( SENDINFO(m_nModelIndex) ),
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SendPropInt( SENDINFO(m_nSkin), ANIMATION_SKIN_BITS),
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SendPropInt( SENDINFO(m_nFlags), 2, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_nEffects), EF_MAX_BITS, SPROP_UNSIGNED),
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SendPropInt( SENDINFO(m_clrRender), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ),
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END_SEND_TABLE()
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// Singleton to fire TEBreakModel objects
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static CTEPhysicsProp s_TEPhysicsProp( "physicsprop" );
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void TE_PhysicsProp( IRecipientFilter& filter, float delay,
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int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects, color24 renderColor )
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{
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color32 clrRenderConverted;
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clrRenderConverted.r = renderColor.r;
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clrRenderConverted.g = renderColor.g;
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clrRenderConverted.b = renderColor.b;
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clrRenderConverted.a = 255;
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s_TEPhysicsProp.m_vecOrigin = pos;
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s_TEPhysicsProp.m_angRotation = angles;
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s_TEPhysicsProp.m_vecVelocity = vel;
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s_TEPhysicsProp.m_nModelIndex = modelindex;
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s_TEPhysicsProp.m_nSkin = skin;
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s_TEPhysicsProp.m_nFlags = flags;
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s_TEPhysicsProp.m_nEffects = effects;
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s_TEPhysicsProp.m_clrRender = clrRenderConverted;
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// Send it over the wire
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s_TEPhysicsProp.Create( filter, delay );
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}
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