Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
#include "cstrike15/cs_gamerules.h"
#include "playerdecals_signature.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches decal tempentity
//-----------------------------------------------------------------------------
class CTEPlayerDecal : public CBaseTempEntity
{
public:
DECLARE_CLASS( CTEPlayerDecal, CBaseTempEntity );
CTEPlayerDecal( const char *name );
virtual ~CTEPlayerDecal( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
DECLARE_SERVERCLASS();
public:
CNetworkVar( int, m_nPlayer );
CNetworkVector( m_vecOrigin );
CNetworkVector( m_vecStart );
CNetworkVector( m_vecRight );
CNetworkVar( int, m_nEntity );
CNetworkVar( int, m_nHitbox );
};
class CFEPlayerDecal : public CBaseEntity
{
public:
DECLARE_CLASS( CFEPlayerDecal, CBaseEntity );
CFEPlayerDecal() {
static int s_nUniqueID = 0;
m_nUniqueID = ++ s_nUniqueID;
if ( s_nUniqueID >= ( (1<<16) - 1 ) )
s_nUniqueID = 1;
m_unAccountID = 0;
m_unTraceID = 0;
m_rtGcTime = 0;
SetEffects( EF_NOINTERP );
SetPredictionEligible( false );
m_vecEndPos.Init();
m_vecStart.Init();
m_vecRight.Init();
m_vecNormal.Init();
m_nPlayer = 0;
m_nEntity = 0;
m_nHitbox = 0;
m_nTintID = 0;
m_flCreationTime = gpGlobals->curtime;
m_nVersion = 0;
for ( int k = 0; k < PLAYERDECALS_SIGNATURE_BYTELEN; ++ k ) m_ubSignature.Set( k, 0 );
SetThink( &CBaseEntity::SUB_Remove );
SetNextThink( gpGlobals->curtime + PLAYERDECALS_DURATION_SOLID + PLAYERDECALS_DURATION_FADE2 );
// Add us to the list
s_arrFEPlayerDecals.AddToTail( this );
// If we have too many then force expire older ones
while ( s_arrFEPlayerDecals.Count() >
PLAYERDECALS_LIMIT_COUNT
)
{
CFEPlayerDecal *pOther = s_arrFEPlayerDecals.Head();
s_arrFEPlayerDecals.RemoveMultipleFromHead( 1 );
pOther->SetNextThink( gpGlobals->curtime ); // must be SUB_Remove
}
}
virtual ~CFEPlayerDecal( void )
{
// Remove us from the list
// Normally we would be first in the list anyways,
// and even if we are not it's a small number of entries to scan
( void ) s_arrFEPlayerDecals.FindAndRemove( this );
}
// Make sure clients get all the spray entities in the same order
virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_ALWAYS ); }
DECLARE_SERVERCLASS();
public:
CNetworkVar( int, m_nUniqueID );
CNetworkVar( uint32, m_unAccountID );
CNetworkVar( uint32, m_unTraceID );
CNetworkVar( uint32, m_rtGcTime );
CNetworkVector( m_vecEndPos );
CNetworkVector( m_vecStart );
CNetworkVector( m_vecRight );
CNetworkVector( m_vecNormal );
CNetworkVar( int, m_nPlayer );
CNetworkVar( int, m_nEntity );
CNetworkVar( int, m_nHitbox );
CNetworkVar( float, m_flCreationTime );
CNetworkVar( int, m_nTintID );
CNetworkVar( uint8, m_nVersion );
CNetworkArray( uint8, m_ubSignature, PLAYERDECALS_SIGNATURE_BYTELEN );
private:
static CUtlVector< CFEPlayerDecal * > s_arrFEPlayerDecals;
};
CUtlVector< CFEPlayerDecal * > CFEPlayerDecal::s_arrFEPlayerDecals;
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEPlayerDecal::CTEPlayerDecal( const char *name ) :
CBaseTempEntity( name )
{
m_nPlayer = 0;
m_vecOrigin.Init();
m_vecStart.Init();
m_vecRight.Init();
m_nEntity = 0;
m_nHitbox = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEPlayerDecal::~CTEPlayerDecal( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEPlayerDecal::Test( const Vector& current_origin, const QAngle& current_angles )
{
// Fill in data
m_nPlayer = 1;
m_nEntity = 0;
m_vecOrigin = current_origin;
Vector vecEnd;
Vector forward;
m_vecOrigin.GetForModify()[2] += 24;
AngleVectors( current_angles, &forward );
forward[2] = 0.0;
VectorNormalize( forward );
VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
VectorMA( m_vecOrigin, 1024.0, forward, vecEnd );
trace_t tr;
UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
m_vecOrigin = tr.endpos;
CBroadcastRecipientFilter filter;
Create( filter, 0.0 );
}
IMPLEMENT_SERVERCLASS_ST(CTEPlayerDecal, DT_TEPlayerDecal)
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
SendPropVector( SENDINFO(m_vecStart), -1, SPROP_COORD),
SendPropVector( SENDINFO(m_vecRight), -1, SPROP_COORD),
SendPropInt( SENDINFO(m_nEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nPlayer), -1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nHitbox), 16, SPROP_UNSIGNED ), // this is the max number of static props that can be decalled
END_SEND_TABLE()
IMPLEMENT_SERVERCLASS_ST(CFEPlayerDecal, DT_FEPlayerDecal)
SendPropInt( SENDINFO(m_nUniqueID), -1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_unAccountID), -1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_unTraceID), -1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_rtGcTime), -1, SPROP_UNSIGNED ),
SendPropVector( SENDINFO(m_vecEndPos), -1, SPROP_NOSCALE),
SendPropVector( SENDINFO(m_vecStart), -1, SPROP_NOSCALE),
SendPropVector( SENDINFO(m_vecRight), -1, SPROP_NOSCALE),
SendPropVector( SENDINFO(m_vecNormal), -1, SPROP_NOSCALE),
SendPropInt( SENDINFO(m_nEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nPlayer), -1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nHitbox), 16, SPROP_UNSIGNED ), // this is the max number of static props that can be decalled
SendPropInt( SENDINFO( m_nTintID ), -1, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flCreationTime ), 0, SPROP_NOSCALE ),
SendPropInt( SENDINFO( m_nVersion ), 3, SPROP_UNSIGNED ), // support versions 0..7 initially
SendPropArray3( SENDINFO_ARRAY3( m_ubSignature ), SendPropInt( SENDINFO_ARRAY( m_ubSignature ), 8, SPROP_UNSIGNED ) ),
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( cfe_player_decal, CFEPlayerDecal );
void FE_PlayerDecal( CCSGameRules::ServerPlayerDecalData_t const &data, std::string const &signature )
{
CFEPlayerDecal *pEnt = ( CFEPlayerDecal * ) CBaseEntity::Create( "cfe_player_decal", data.m_vecOrigin, vec3_angle );
pEnt->m_unAccountID = data.m_unAccountID;
pEnt->m_unTraceID = data.m_nTraceID;
pEnt->m_rtGcTime = data.m_rtGcTime;
pEnt->m_nPlayer = data.m_nPlayer;
pEnt->m_vecEndPos = data.m_vecOrigin;
pEnt->m_vecStart = data.m_vecStart;
pEnt->m_vecRight = data.m_vecRight;
pEnt->m_vecNormal = data.m_vecNormal;
pEnt->m_nEntity = data.m_nEntity;
pEnt->m_nHitbox = data.m_nHitbox;
pEnt->m_nTintID = data.m_nTintID;
pEnt->m_flCreationTime = data.m_flCreationTime;
pEnt->m_nVersion = PLAYERDECALS_SIGNATURE_VERSION;
if ( signature.size() == PLAYERDECALS_SIGNATURE_BYTELEN )
{
for ( int k = 0; k < PLAYERDECALS_SIGNATURE_BYTELEN; ++ k )
pEnt->m_ubSignature.Set( k, signature[k] );
}
}
// Singleton to fire TEPlayerDecal objects
static CTEPlayerDecal g_TEPlayerDecal( "Player Decal" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *pos -
// player -
// entity -
// index -
//-----------------------------------------------------------------------------
void TE_PlayerDecal( IRecipientFilter& filter, float delay,
const Vector* pos, const Vector* start, const Vector* right, int player, int entity, int hitbox )
{
g_TEPlayerDecal.m_vecOrigin = *pos;
g_TEPlayerDecal.m_vecStart = *start;
g_TEPlayerDecal.m_vecRight = *right;
g_TEPlayerDecal.m_nPlayer = player;
g_TEPlayerDecal.m_nEntity = entity;
g_TEPlayerDecal.m_nHitbox = hitbox;
// Send it over the wire
g_TEPlayerDecal.Create( filter, delay );
}