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75 lines
2.1 KiB
75 lines
2.1 KiB
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ====
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//
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// A tree list control for cordons. Supports drag and drop, and posts a
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// registered windows message to the list view's parent window when cordons
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// are hidden or shown.
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//
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//=============================================================================
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#include "stdafx.h"
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#include "GroupList.h"
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#include "cordon.h"
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#include "cordonlist.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CCordonList::CCordonList()
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{
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CCordonList::~CCordonList()
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{
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}
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//-----------------------------------------------------------------------------
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// Called when the user finishes editing the label of a tree item.
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//-----------------------------------------------------------------------------
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void CCordonList::OnRenameItem(void *pItem, const char *pszText)
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{
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Assert(pItem);
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Assert(pszText);
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if (!pItem || !pszText)
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return;
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CordonListItem_t *pCordon = (CordonListItem_t *)pItem;
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// Can't rename cordon boxes
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if ( !pCordon->m_pBox )
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{
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pCordon->m_pCordon->m_szName.Set( pszText );
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CCordonList::AddCordon( CordonListItem_t *pCordon, CordonListItem_t *pParent )
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{
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if ( !pCordon->m_pBox )
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{
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AddItem( pCordon, pParent, pCordon->m_pCordon->m_szName, true );
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}
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else
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{
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AddItem( pCordon, pParent, "box", false );
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CCordonList::UpdateCordon( CordonListItem_t *pCordon )
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{
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UpdateItem( pCordon, pCordon->m_pCordon->m_szName );
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}
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