Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

229 lines
6.1 KiB

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ====
//
// Purpose:
//
//=============================================================================
#include "stdafx.h"
#include "hammer.h"
#include "IEditorTexture.h"
#include "MapEntity.h"
#include "MapFace.h"
#include "MapSolid.h"
#include "MapWorld.h"
#include "MapInfoDlg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static BOOL CountObject(CMapClass *pobj);
BEGIN_MESSAGE_MAP(CMapInfoDlg, CDialog)
//{{AFX_MSG_MAP(CMapInfoDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose: Callback for enumerating map objects while gathering statistics for
// the map information dialog. Routes each object to the apppropriate
// handler.
// Input : *pobj - Object to count.
// Output : Returns TRUE to continue enumerating.
//-----------------------------------------------------------------------------
static BOOL CountObject(CMapClass *pobj, unsigned int dwParam)
{
CMapInfoDlg *pdlg = (CMapInfoDlg *)dwParam;
if (pdlg != NULL)
{
if (pobj->IsMapClass(MAPCLASS_TYPE(CMapSolid)))
{
pdlg->CountSolid((CMapSolid *)pobj);
}
else if (pobj->IsMapClass(MAPCLASS_TYPE(CMapEntity)))
{
pdlg->CountEntity((CMapEntity *)pobj);
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor.
// Input : pWorld -
// pParent
//-----------------------------------------------------------------------------
CMapInfoDlg::CMapInfoDlg(CMapWorld *pWorld, CWnd* pParent /*=NULL*/)
: CDialog(CMapInfoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMapInfoDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
this->pWorld = pWorld;
}
//-----------------------------------------------------------------------------
// Purpose: Gathers statistics about an entity.
// Input : *pEntity - Entity to count.
//-----------------------------------------------------------------------------
void CMapInfoDlg::CountEntity(CMapEntity *pEntity)
{
if (pEntity->IsPlaceholder())
{
m_uPointEntityCount++;
}
else
{
m_uSolidEntityCount++;
}
}
//-----------------------------------------------------------------------------
// Purpose: Gathers statistics about a face.
// Input : *pFace - Face to count.
//-----------------------------------------------------------------------------
void CMapInfoDlg::CountFace(CMapFace *pFace)
{
if (pFace->GetTexture() != NULL)
{
CountTexture(pFace->GetTexture());
}
}
//-----------------------------------------------------------------------------
// Purpose: Gathers statistics about a brush.
// Input : *pSolid - Brush to count.
//-----------------------------------------------------------------------------
void CMapInfoDlg::CountSolid(CMapSolid *pSolid)
{
m_uSolidCount++;
UINT uFaceCount = pSolid->GetFaceCount();
m_uFaceCount += uFaceCount;
for (UINT uFace = 0; uFace < uFaceCount; uFace++)
{
CMapFace *pFace = pSolid->GetFace(uFace);
if (pFace != NULL)
{
CountFace(pFace);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Gathers statistics about this texture. Increments the count of
// unique textures in the map and total texture memory used. Adds this
// texture's WAD file to the list of used WADs.
// Input : *pTex - Texture to count.
//-----------------------------------------------------------------------------
void CMapInfoDlg::CountTexture(IEditorTexture *pTex)
{
//
// If this texture is in our list, don't do anything - it has been tallied.
//
for (UINT uTexture = 0; uTexture < m_uUniqueTextures; uTexture++)
{
if (m_pTextures[uTexture] == pTex)
{
return;
}
}
//
// Add the texture to our list of used textures.
//
m_pTextures[m_uUniqueTextures] = pTex;
m_uUniqueTextures++;
//
// Calculate memory used by this texture.
//
short nWidth = pTex->GetWidth();
short nHeight = pTex->GetHeight();
m_uTextureMemory += nWidth * nHeight * 3;
//
// Add the filename to the list box if it isn't already there.
//
const char *pszFileName = pTex->GetFileName();
if (pszFileName[0] != '\0')
{
if (m_WadsUsed.FindStringExact(0, pszFileName) == LB_ERR)
{
m_WadsUsed.AddString(pszFileName);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets up child windows.
// Input : pDX -
//-----------------------------------------------------------------------------
void CMapInfoDlg::DoDataExchange(CDataExchange *pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMapInfoDlg)
DDX_Control(pDX, IDC_FACES, m_Faces);
DDX_Control(pDX, IDC_SOLIDS, m_Solids);
DDX_Control(pDX, IDC_SOLIDENTITIES, m_SolidEntities);
DDX_Control(pDX, IDC_POINTENTITIES, m_PointEntities);
DDX_Control(pDX, IDC_UNIQUETEXTURES, m_UniqueTextures);
DDX_Control(pDX, IDC_TEXTUREMEMORY, m_TextureMemory);
DDX_Control(pDX, IDC_WADSUSED, m_WadsUsed);
//}}AFX_DATA_MAP
}
//-----------------------------------------------------------------------------
// Purpose: Tallies up statistics about this map and puts it in the dialog
// controls for display.
//-----------------------------------------------------------------------------
BOOL CMapInfoDlg::OnInitDialog(void)
{
CDialog::OnInitDialog();
m_uSolidCount = 0;
m_uPointEntityCount = 0;
m_uSolidEntityCount = 0;
m_uFaceCount = 0;
m_uUniqueTextures = 0;
m_uTextureMemory = 0;
// count objects!
pWorld->EnumChildren(ENUMMAPCHILDRENPROC(CountObject), (DWORD)this);
char szBuf[128];
ultoa(m_uSolidCount, szBuf, 10);
m_Solids.SetWindowText(szBuf);
ultoa(m_uSolidEntityCount, szBuf, 10);
m_SolidEntities.SetWindowText(szBuf);
ultoa(m_uPointEntityCount, szBuf, 10);
m_PointEntities.SetWindowText(szBuf);
ultoa(m_uFaceCount, szBuf, 10);
m_Faces.SetWindowText(szBuf);
ultoa(m_uUniqueTextures, szBuf, 10);
m_UniqueTextures.SetWindowText(szBuf);
ultoa(m_uTextureMemory, szBuf, 10);
sprintf(szBuf, "%u bytes (%.2f MB)", m_uTextureMemory, (float)m_uTextureMemory / 1024000.0);
m_TextureMemory.SetWindowText(szBuf);
return TRUE;
}