Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPINSTANCE_H
#define MAPINSTANCE_H
#pragma once
#include "MapHelper.h"
#include "MapDoc.h"
class CRender3D;
class CManifestMap;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CMapInstance : public CMapHelper
{
public:
DECLARE_MAPCLASS(CMapInstance, CMapHelper)
//
// Factory for building from a list of string parameters.
//
static CMapClass *Create( CHelperInfo *pInfo, CMapEntity *pParent );
static void SetInstancePath( const char *pszInstancePath );
static const char *GetInstancePath( void ) { return m_InstancePath; }
static bool IsMapInVersionControl( const char *pszFileName );
static bool DeterminePath( const char *pszBaseFileName, const char *pszInstanceFileName, char *pszOutFileName );
//
// Construction/destruction:
//
CMapInstance( void );
CMapInstance( const char *pszBaseFileName, const char *pszInstanceFileName );
~CMapInstance(void);
GDIV_TYPE GetFieldType( const char *pszValue );
virtual void FindTargetNames( CUtlVector< const char * > &Names );
virtual void ReplaceTargetname( const char *szOldName, const char *szNewName );
virtual bool OnApply( void );
virtual void CalcBounds(BOOL bFullUpdate = FALSE);
virtual void UpdateChild(CMapClass *pChild);
virtual CMapEntity *FindChildByKeyValue( const char* key, const char* value, bool *bIsInInstance = NULL, VMatrix *InstanceMatrix = NULL );
virtual void InstanceMoved( void );
virtual CMapClass *Copy(bool bUpdateDependencies);
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
void Initialize(void);
void SetManifest( CManifestMap *pManifestMap );
void Render2D(CRender2D *pRender);
void Render3D(CRender3D *pRender);
void SwitchTo( void );
// Called by entity code to render sprites
void RenderLogicalAt(CRender2D *pRender, const Vector2D &vecMins, const Vector2D &vecMaxs );
void GetAngles(QAngle &Angles);
int SerializeRMF(std::fstream &File, BOOL bRMF);
int SerializeMAP(std::fstream &File, BOOL bRMF);
bool ShouldRenderLast(void);
bool IsVisualElement(void) { return(true); }
virtual bool IsEditable( void );
bool IsInstanceVisible( void );
const char *GetDescription( void ) { return( "Instance" ); }
CMapDoc *GetInstancedMap( void ) { return m_pInstancedMap; }
CManifestMap *GetManifestMap( void ) { return m_pManifestMap; }
bool IsInstance( void ) { return ( m_pManifestMap == NULL ); }
void UpdateInstanceMap( void );
void OnParentKeyChanged(const char* szKey, const char* szValue);
protected:
//
// Implements CMapAtom transformation functions.
//
void DoTransform(const VMatrix &matrix);
QAngle m_Angles;
char m_FileName[ MAX_PATH ];
CMapDoc *m_pInstancedMap;
CManifestMap *m_pManifestMap;
static char m_InstancePath[ MAX_PATH ];
};
#endif // MAPINSTANCE_H