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1676 lines
46 KiB
1676 lines
46 KiB
//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "mm_framework.h"
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#include "fmtstr.h"
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#include "netmessages_signon.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Disable the creation of a listen server for online play.
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ConVar mm_disable_listen_server( "mm_disable_listen_server", "0", FCVAR_DEVELOPMENTONLY );
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//
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// CMatchSessionOnlineHost
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//
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// Implementation of an online session of a host machine
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//
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CMatchSessionOnlineHost::CMatchSessionOnlineHost( KeyValues *pSettings ) :
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m_pSettings( pSettings->MakeCopy() ),
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m_autodelete_pSettings( m_pSettings ),
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m_pSysData( new KeyValues( "SysSessionData", "type", "host" ) ),
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m_autodelete_pSysData( m_pSysData ),
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m_eState( STATE_INIT ),
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m_pSysSession( NULL ),
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m_pDsSearcher( NULL ),
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m_pTeamSearcher( NULL ),
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m_pMatchSearcher( NULL )
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{
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DevMsg( "Created CMatchSessionOnlineHost:\n" );
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KeyValuesDumpAsDevMsg( m_pSettings, 1 );
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// Generate an encryption cookie
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unsigned char chEncryptionCookie[ sizeof( uint64 ) ] = {};
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for ( int j = 0; j < ARRAYSIZE( chEncryptionCookie ); ++ j )
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chEncryptionCookie[j] = RandomInt( 1, 254 );
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m_pSysData->SetUint64( "crypt", * reinterpret_cast< uint64 * >( chEncryptionCookie ) );
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InitializeGameSettings();
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}
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CMatchSessionOnlineHost::CMatchSessionOnlineHost( CSysSessionClient *pSysSession, KeyValues *pExtendedSettings ) :
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m_pSettings( pExtendedSettings->FindKey( "settings" ) ),
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m_autodelete_pSettings( m_pSettings ),
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m_pSysData( new KeyValues( "SysSessionData", "type", "host" ) ),
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m_autodelete_pSysData( m_pSysData ),
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m_eState( STATE_LOBBY ), // it's at least lobby, we'll figure out later
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m_pSysSession( NULL ),
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m_pDsSearcher( NULL ),
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m_pTeamSearcher( NULL ),
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m_pMatchSearcher( NULL )
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{
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Assert( m_pSettings );
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KeyValues::AutoDelete autodelete( pExtendedSettings );
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pExtendedSettings->RemoveSubKey( m_pSettings ); // it's now our settings
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// Carry over encryption cookie
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uint64 ullCrypt = pExtendedSettings->GetUint64( "crypt" );
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if ( ullCrypt )
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m_pSysData->SetUint64( "crypt", ullCrypt );
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// Install our session
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g_pMMF->SetCurrentMatchSession( this );
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// Check if the game is in a non-lobby state
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char const *szState = pExtendedSettings->GetString( "state", "" );
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if ( !Q_stricmp( szState, "game" ) )
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m_eState = STATE_GAME;
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else if ( !Q_stricmp( szState, "ending" ) )
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m_eState = STATE_ENDING;
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// Now we need to create the system session to reflect the client session passed
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m_pSysSession = new CSysSessionHost( pSysSession, m_pSettings );
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if ( ullCrypt )
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m_pSysSession->SetCryptKey( ullCrypt );
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pSysSession->Destroy();
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// Now we need to clean up some transient leftovers from incomplete operations
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// started by previous host
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MigrateGameSettings();
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// Show the state
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DevMsg( "Migrated into CMatchSessionOnlineHost:\n" );
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KeyValuesDumpAsDevMsg( m_pSettings, 1 );
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}
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CMatchSessionOnlineHost::~CMatchSessionOnlineHost()
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{
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DevMsg( "Destroying CMatchSessionOnlineHost:\n" );
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KeyValuesDumpAsDevMsg( m_pSettings, 1 );
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}
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KeyValues * CMatchSessionOnlineHost::GetSessionSystemData()
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{
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// Setup our sys data
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m_pSysData->SetUint64( "xuidReserve", m_pSysSession ? m_pSysSession->GetReservationCookie() : 0ull );
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m_pSysData->SetUint64( "xuidHost", m_pSysSession ? m_pSysSession->GetHostXuid() : 0ull );
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switch ( m_eState )
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{
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case STATE_LOBBY:
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m_pSysData->SetString( "state", "lobby" );
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break;
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case STATE_GAME:
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m_pSysData->SetString( "state", "game" );
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break;
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default:
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m_pSysData->SetString( "state", "" );
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break;
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}
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return m_pSysData;
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}
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KeyValues * CMatchSessionOnlineHost::GetSessionSettings()
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{
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return m_pSettings;
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}
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void CMatchSessionOnlineHost::UpdateSessionSettings( KeyValues *pSettings )
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{
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if ( m_eState < STATE_LOBBY )
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{
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Warning( "CMatchSessionOnlineHost::UpdateSessionSettings is unavailable in state %d!\n", m_eState );
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Assert( !"CMatchSessionOnlineHost::UpdateSessionSettings is unavailable!\n" );
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return;
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}
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// Let the title extend the game update keys
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g_pMMF->GetMatchTitleGameSettingsMgr()->ExtendGameSettingsUpdateKeys( m_pSettings, pSettings );
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m_pSettings->MergeFrom( pSettings );
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DevMsg( "CMatchSessionOnlineHost::UpdateSessionSettings\n");
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KeyValuesDumpAsDevMsg( m_pSettings );
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if ( m_pSysSession )
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{
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m_pSysSession->UpdateMembersInfo();
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m_pSysSession->OnUpdateSessionSettings( pSettings );
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}
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// Broadcast the update to everybody interested
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MatchSession_BroadcastSessionSettingsUpdate( pSettings );
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}
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void CMatchSessionOnlineHost::UpdateTeamProperties( KeyValues *pSettings )
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{
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m_pSysSession->UpdateTeamProperties( pSettings );
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}
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void CMatchSessionOnlineHost::Command( KeyValues *pCommand )
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{
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char const *szCommand, *szRun;
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szCommand = pCommand->GetName();
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szRun = pCommand->GetString( "run", "" );
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if ( !Q_stricmp( szRun, "all" ) || !Q_stricmp( szRun, "clients" ) || !Q_stricmp( szRun, "xuid" ) )
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{
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if ( m_pSysSession )
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{
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m_pSysSession->Command( pCommand );
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return;
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}
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}
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else if ( !*szRun || !Q_stricmp( szRun, "local" ) || !Q_stricmp( szRun, "host" ) )
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{
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OnRunCommand( pCommand );
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return;
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}
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Warning( "CMatchSessionOnlineClient::Command( %s ) unhandled!\n", szCommand );
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Assert( !"CMatchSessionOnlineClient::Command" );
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}
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void CMatchSessionOnlineHost::OnRunCommand( KeyValues *pCommand )
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{
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char const *szCommand = pCommand->GetName();
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if ( !Q_stricmp( "Start", szCommand ) )
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{
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if ( ( m_eState == STATE_LOBBY ) && !pCommand->GetUint64( "_remote_xuidsrc" ) )
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{
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OnRunCommand_Start();
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return;
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}
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}
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if ( !Q_stricmp( "Match", szCommand ) )
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{
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if ( ( m_eState == STATE_LOBBY ) && !pCommand->GetUint64( "_remote_xuidsrc" ) )
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{
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OnRunCommand_Match();
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return;
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}
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}
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if ( !Q_stricmp( "Cancel", szCommand ) )
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{
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if ( !pCommand->GetUint64( "_remote_xuidsrc" ) )
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{
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switch ( m_eState )
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{
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case STATE_STARTING:
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OnRunCommand_Cancel_DsSearch();
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return;
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case STATE_MATCHING:
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OnRunCommand_Cancel_Match();
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return;
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}
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}
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}
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if ( !Q_stricmp( "Kick", szCommand ) )
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{
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if ( m_pSysSession && !pCommand->GetUint64( "_remote_xuidsrc" ) )
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{
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m_pSysSession->KickPlayer( pCommand );
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return;
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}
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}
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if ( !Q_stricmp( "Migrate", szCommand ) )
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{
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if ( m_pSysSession ) // TODO: research who sends the "Migrate" command and how secure it is?
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{
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m_pSysSession->Migrate( pCommand );
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return;
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}
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}
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if ( !Q_stricmp( "QueueConnect", szCommand ) )
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{
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if ( ( m_eState == STATE_LOBBY ) && !pCommand->GetUint64( "_remote_xuidsrc" ) )
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{
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OnRunCommand_QueueConnect( pCommand );
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return;
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}
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}
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//
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// Let the title-specific matchmaking handle the command
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//
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CUtlVector< KeyValues * > arrPlayersUpdated;
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arrPlayersUpdated.SetCount( m_pSettings->GetInt( "members/numPlayers", 0 ) );
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memset( arrPlayersUpdated.Base(), 0, arrPlayersUpdated.Count() * sizeof( KeyValues * ) );
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g_pMMF->GetMatchTitleGameSettingsMgr()->ExecuteCommand( pCommand, GetSessionSystemData(), m_pSettings, arrPlayersUpdated.Base() );
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// Now notify the framework about player updated
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for ( int k = 0; k < arrPlayersUpdated.Count(); ++ k )
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{
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if ( !arrPlayersUpdated[k] )
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break;
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Assert( m_pSysSession );
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if ( m_pSysSession )
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{
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m_pSysSession->OnPlayerUpdated( arrPlayersUpdated[k] );
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}
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}
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//
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// Send the command as event for handling
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//
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KeyValues *pEvent = pCommand->MakeCopy();
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pEvent->SetName( CFmtStr( "Command::%s", pCommand->GetName() ) );
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g_pMatchEventsSubscription->BroadcastEvent( pEvent );
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}
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void CMatchSessionOnlineHost::OnRunCommand_Start()
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{
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// First of all flip our state
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m_eState = STATE_STARTING;
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// Now modify the state of our game
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UpdateSessionSettings( KeyValues::AutoDeleteInline ( KeyValues::FromString(
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"update",
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" update { "
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" system { "
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" lock starting "
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" } "
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" } "
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) ) );
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// Prepare lobby for game
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OnGamePrepareLobbyForGame();
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// Search for a server
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m_pDsSearcher = new CDsSearcher( m_pSettings, m_pSysSession->GetReservationCookie(), this );
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}
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void CMatchSessionOnlineHost::OnRunCommand_Match()
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{
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// First of all flip our state
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m_eState = STATE_MATCHING;
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// Now modify the state of our game
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UpdateSessionSettings( KeyValues::AutoDeleteInline ( KeyValues::FromString(
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"update",
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" update { "
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" system { "
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" lock matching "
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" } "
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" } "
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) ) );
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// Prepare lobby for game
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OnGamePrepareLobbyForGame();
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// Search for opponents
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if ( m_pTeamSearcher )
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{
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m_pTeamSearcher->Destroy();
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m_pTeamSearcher = NULL;
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}
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if ( m_pMatchSearcher )
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{
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m_pMatchSearcher->Destroy();
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m_pMatchSearcher = NULL;
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}
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KeyValues *teamMatch = m_pSettings->FindKey( "options/conteammatch" );
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if ( teamMatch )
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{
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const char *serverType = m_pSettings->GetString( "options/server", "official" );
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if ( Q_stricmp( serverType, "listen" ) )
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{
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m_pMatchSearcher = new CMatchSessionOnlineSearch( m_pSettings );
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}
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else
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{
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// Transition into loading state
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m_eState = STATE_LOADING;
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StartListenServerMap();
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}
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}
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else
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{
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m_pTeamSearcher = new CMatchSessionOnlineTeamSearch( m_pSettings, this );
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}
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}
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void CMatchSessionOnlineHost::OnRunCommand_Cancel_Match()
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{
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// Destroy the matchmaking search state
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Assert( m_pTeamSearcher );
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if ( m_pTeamSearcher )
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{
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m_pTeamSearcher->Destroy();
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m_pTeamSearcher = NULL;
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}
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if ( m_pMatchSearcher )
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{
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m_pMatchSearcher->Destroy();
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m_pMatchSearcher = NULL;
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}
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// Flip the state back to lobby
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m_eState = STATE_LOBBY;
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// Now unlock the state of our game
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UpdateSessionSettings( KeyValues::AutoDeleteInline ( KeyValues::FromString(
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"update",
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" update { "
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" system { "
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" lock #empty# "
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" } "
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" } "
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) ) );
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}
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void CMatchSessionOnlineHost::OnRunCommand_Cancel_DsSearch()
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{
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// Destroy the dedicated search state
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Assert( m_pDsSearcher );
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if ( m_pDsSearcher )
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{
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m_pDsSearcher->Destroy();
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m_pDsSearcher = NULL;
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}
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// Flip the state back to lobby
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m_eState = STATE_LOBBY;
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// Now unlock the state of our game
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UpdateSessionSettings( KeyValues::AutoDeleteInline ( KeyValues::FromString(
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"update",
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" update { "
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" system { "
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" lock #empty# "
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" } "
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" } "
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) ) );
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}
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void CMatchSessionOnlineHost::OnRunCommand_StartDsSearchFinished()
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{
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// Retrieve the result and destroy the searcher
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Assert( m_pDsSearcher );
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CDsSearcher::DsResult_t dsResult = m_pDsSearcher->GetResult();
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if ( dsResult.m_bAborted )
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{
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OnRunCommand_Cancel_DsSearch();
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return;
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}
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m_pDsSearcher->Destroy();
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m_pDsSearcher = NULL;
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// Handle console team matchmaking case here - if we did not find a ds then
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// just go back to the lobby
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KeyValues *teamMatch = m_pSettings->FindKey( "options/conteammatch" );
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if ( teamMatch && !dsResult.m_bDedicated )
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{
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OnRunCommand_Cancel_DsSearch();
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OnRunCommand_Match(); // restart the search
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return;
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}
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#if defined _GAMECONSOLE
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if ( !dsResult.m_bDedicated &&
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m_pSettings->GetString( "server/server", NULL ) )
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{
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// We should be connecting to the dedicated server, but we
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// failed to reserve it, just bail out with an error
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KeyValues *notify = new KeyValues( "mmF->SysSessionUpdate" );
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notify->SetPtr( "syssession", m_pSysSession );
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notify->SetString( "error", "n/a" );
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g_pMatchEventsSubscription->BroadcastEvent( notify );
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return;
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}
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if ( !dsResult.m_bDedicated )
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{
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// Transition into loading state
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m_eState = STATE_LOADING;
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StartListenServerMap();
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return;
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}
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#else
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// On PC if we fail to find or reserve a DS then bail
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if ( !dsResult.m_bDedicated )
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{
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// We should be connecting to the dedicated server, but we
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// failed to reserve it, just bail out with an error
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KeyValues *notify = new KeyValues( "mmF->SysSessionUpdate" );
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notify->SetPtr( "syssession", m_pSysSession );
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notify->SetString( "error", "Could not find or connect to a DS" );
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g_pMatchEventsSubscription->BroadcastEvent( notify );
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return;
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}
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#endif
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//
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// We have reserved a dedicated server
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//
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// Prepare the update - creating the "server" key signals that
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// a game server is available
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KeyValues *kvUpdate = KeyValues::FromString(
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"update",
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" update { "
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" system { "
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" lock #empty# "
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" } "
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" server { "
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" server dedicated "
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" } "
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" } "
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);
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KeyValues::AutoDelete autodelete( kvUpdate );
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KeyValues *kvServer = kvUpdate->FindKey( "update/server" );
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//
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// Publish the addresses of the server
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//
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bool bWasEncrypted = ( '$' == m_pSettings->GetString( "server/adronline" )[0] );
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dsResult.CopyToServerKey( kvServer, bWasEncrypted ? m_pSysData->GetUint64( "crypt" ) : 0ull );
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// Remove the lock from the session and allow joins and trigger clients connect
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UpdateSessionSettings( kvUpdate );
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// Add server info to lobby settings
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m_pSysSession->UpdateServerInfo( m_pSettings );
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//
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// Actually connect to game server
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//
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ConnectGameServer( &dsResult );
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}
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void CMatchSessionOnlineHost::OnRunCommand_StartListenServerStarted( uint32 externalIP )
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{
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// If this is a team match and we do not yet have a public IP, because the server
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// logon is not complete, then return and wait for another call when the
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// server public IP is available
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// KeyValues *teamMatch = m_pSettings->FindKey( "options/conteammatch" );
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// if ( teamMatch != NULL ) // <vitaliy - we probably don't care here, we'll use P2P anyways in public> && externalIP == 0)
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// {
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// return;
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// }
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// Switch the state
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m_eState = STATE_GAME;
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|
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// Prepare the update - creating the "server" key signals that
|
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// a game server is available
|
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KeyValues *kvUpdate = KeyValues::FromString(
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"update",
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" update { "
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" system { "
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" lock #empty# "
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" } "
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" server { "
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" server listen "
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" } "
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" } "
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);
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KeyValues::AutoDelete autodelete( kvUpdate );
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KeyValues *kvServer = kvUpdate->FindKey( "update/server" );
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|
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if ( !IsX360() )
|
|
{
|
|
// Let everybody know server info of the server that they should join
|
|
INetSupport::ServerInfo_t si;
|
|
memset( &si, 0, sizeof( si ) );
|
|
g_pMatchExtensions->GetINetSupport()->GetServerInfo( &si );
|
|
|
|
if ( externalIP != 0)
|
|
{
|
|
si.m_netAdrOnline.SetIP( externalIP );
|
|
}
|
|
|
|
kvServer->SetString( "adrlocal", MatchSession_EncryptAddressString( si.m_netAdr.ToString(), m_pSysData->GetUint64( "crypt" ) ) );
|
|
kvServer->SetString( "adronline", MatchSession_EncryptAddressString( si.m_netAdrOnline.ToString(), m_pSysData->GetUint64( "crypt" ) ) );
|
|
|
|
// For listen servers we also expose our Steam ID for libjingle
|
|
kvServer->SetUint64( "xuid", g_pPlayerManager->GetLocalPlayer( XBX_GetPrimaryUserId() )->GetXUID() );
|
|
}
|
|
|
|
// Set the server reservation appropriately for clients to connect
|
|
uint64 uiReservationCookie = m_pSysSession->GetReservationCookie();
|
|
g_pMatchExtensions->GetINetSupport()->UpdateServerReservation( uiReservationCookie );
|
|
|
|
kvServer->SetUint64( "reservationid", uiReservationCookie );
|
|
if ( m_pTeamSearcher ) // for team-on-team game the listen server is team 1
|
|
kvServer->SetInt( "team", 1 );
|
|
|
|
if ( m_pTeamSearcher )
|
|
{
|
|
if ( CSysSessionHost *pSysSessionHost = dynamic_cast< CSysSessionHost * >( m_pTeamSearcher->LinkSysSession() ) )
|
|
{
|
|
#ifdef _X360
|
|
char chSessionInfo[ XSESSION_INFO_STRING_LENGTH ] = {0};
|
|
pSysSessionHost->GetHostSessionInfo( chSessionInfo );
|
|
kvServer->SetString( "sessioninfo", chSessionInfo );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// Remove the lock from the session and allow joins and trigger clients connect
|
|
UpdateSessionSettings( kvUpdate );
|
|
|
|
// Add server info to lobby settings
|
|
m_pSysSession->UpdateServerInfo( m_pSettings );
|
|
|
|
// Mark the local session as active
|
|
SetSessionActiveGameplayState( true, NULL );
|
|
|
|
// Run the extra Update on the teamsearcher if it is alive
|
|
if ( m_pTeamSearcher )
|
|
m_pTeamSearcher->Update();
|
|
|
|
InviteTeam();
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::OnRunCommand_QueueConnect( KeyValues *pCommand )
|
|
{
|
|
char const *szConnectAddress = pCommand->GetString( "adronline", "0.0.0.0" );
|
|
uint64 uiReservationId = pCommand->GetUint64( "reservationid" );
|
|
bool bAutoCloseSession = pCommand->GetBool( "auto_close_session" );
|
|
|
|
// Switch the state
|
|
m_eState = STATE_GAME;
|
|
|
|
MatchSession_PrepareClientForConnect( m_pSettings, uiReservationId );
|
|
|
|
// Mark gameplay state as active
|
|
SetSessionActiveGameplayState( true, szConnectAddress );
|
|
|
|
// Close the session, potentially resetting a bunch of state
|
|
if ( bAutoCloseSession )
|
|
g_pMatchFramework->CloseSession();
|
|
|
|
// Determine reservation settings required
|
|
g_pMatchExtensions->GetINetSupport()->UpdateClientReservation( uiReservationId, 0ull );
|
|
|
|
// Issue the connect command
|
|
g_pMatchExtensions->GetIVEngineClient()->StartLoadingScreenForCommand( CFmtStr( "connect %s", szConnectAddress ) );
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::ConnectGameServer( CDsSearcher::DsResult_t *pDsResult )
|
|
{
|
|
// Switch the state
|
|
m_eState = STATE_GAME;
|
|
|
|
MatchSession_PrepareClientForConnect( m_pSettings );
|
|
|
|
//
|
|
// Resolve server information
|
|
//
|
|
MatchSessionServerInfo_t msInfo = {0};
|
|
if ( pDsResult )
|
|
msInfo.m_dsResult = *pDsResult;
|
|
|
|
// Flags
|
|
uint uiResolveServerInfoFlags = msInfo.RESOLVE_CONNECTSTRING | msInfo.RESOLVE_QOS_RATE_PROBE;
|
|
if ( !pDsResult )
|
|
uiResolveServerInfoFlags |= msInfo.RESOLVE_DSRESULT;
|
|
if ( m_pTeamSearcher )
|
|
uiResolveServerInfoFlags |= msInfo.RESOLVE_ALLOW_EXTPEER;
|
|
|
|
// Client session
|
|
CSysSessionBase *pSysSessionForGameServer = m_pSysSession;
|
|
if ( m_pTeamSearcher )
|
|
pSysSessionForGameServer = m_pTeamSearcher->LinkSysSession();
|
|
|
|
if ( !MatchSession_ResolveServerInfo( m_pSettings, pSysSessionForGameServer, msInfo, uiResolveServerInfoFlags, m_pSysData->GetUint64( "crypt" ) ) )
|
|
{
|
|
if ( m_pTeamSearcher )
|
|
{
|
|
m_eState = STATE_MATCHINGRESTART;
|
|
return;
|
|
}
|
|
|
|
// Destroy the session
|
|
m_pSysSession->Destroy();
|
|
m_pSysSession = NULL;
|
|
|
|
// Handle error
|
|
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnMatchSessionUpdate",
|
|
"state", "error", "error", "connect" ) );
|
|
return;
|
|
}
|
|
|
|
// Determine reservation settings required
|
|
g_pMatchExtensions->GetINetSupport()->UpdateClientReservation( msInfo.m_uiReservationCookie, msInfo.m_xuidJingle );
|
|
|
|
// Mark gameplay state as active
|
|
SetSessionActiveGameplayState( true, msInfo.m_szSecureServerAddress );
|
|
|
|
// Issue the connect command
|
|
g_pMatchExtensions->GetIVEngineClient()->StartLoadingScreenForCommand( msInfo.m_szConnectCmd );
|
|
|
|
// Tell the rest of the team
|
|
InviteTeam();
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::StartListenServerMap()
|
|
{
|
|
UpdateSessionSettings( KeyValues::AutoDeleteInline ( KeyValues::FromString(
|
|
"update",
|
|
" update { "
|
|
" system { "
|
|
" lock loading "
|
|
" } "
|
|
" } "
|
|
" delete { "
|
|
" server delete "
|
|
" } "
|
|
) ) );
|
|
|
|
// Note: in case of a team-on-team game we don't yet have "server" key
|
|
// and don't put the explicit team nomination, but the title must designate
|
|
// the listen server host to be on team 1.
|
|
MatchSession_PrepareClientForConnect( m_pSettings );
|
|
|
|
// Before starting a listen server map ensure we have the map name set
|
|
g_pMMF->GetMatchTitleGameSettingsMgr()->SetBspnameFromMapgroup( m_pSettings );
|
|
|
|
if ( !mm_disable_listen_server.GetBool() )
|
|
{
|
|
bool bResult = g_pMatchFramework->GetMatchTitle()->StartServerMap( m_pSettings );
|
|
if ( !bResult )
|
|
{
|
|
Warning( "Failed to start server map!\n" );
|
|
KeyValuesDumpAsDevMsg( m_pSettings, 1 );
|
|
Assert( 0 );
|
|
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnMatchSessionUpdate", "state", "error", "error", "nomap" ) );
|
|
}
|
|
Msg( "Succeeded in starting server map!\n" );
|
|
}
|
|
else
|
|
{
|
|
Msg( "Failed to start server map because mm_disable_listen_server was enabled.\n" );
|
|
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnMatchSessionUpdate", "state", "error", "error", "listen server disabled" ) );
|
|
}
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::OnEndGameToLobby()
|
|
{
|
|
m_eState = STATE_ENDING;
|
|
|
|
// Remove server information
|
|
UpdateSessionSettings( KeyValues::AutoDeleteInline( KeyValues::FromString(
|
|
"updatedelete",
|
|
" update { "
|
|
" system { "
|
|
" lock endgame "
|
|
" } "
|
|
" } "
|
|
" delete { "
|
|
" server delete "
|
|
" } "
|
|
) ) );
|
|
|
|
// Issue the disconnect command
|
|
g_pMatchExtensions->GetIVEngineClient()->ExecuteClientCmd( "disconnect" );
|
|
g_pMatchExtensions->GetINetSupport()->UpdateServerReservation( 0ull );
|
|
|
|
// Mark gameplay state as inactive
|
|
SetSessionActiveGameplayState( false, NULL );
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::SetSessionActiveGameplayState( bool bActive, char const *szSecureServerAddress )
|
|
{
|
|
if ( m_pTeamSearcher )
|
|
{
|
|
// Mark gameplay state as inactive
|
|
if ( !bActive )
|
|
{
|
|
m_pTeamSearcher->Destroy();
|
|
m_pTeamSearcher = NULL;
|
|
}
|
|
else
|
|
{
|
|
// TODO: m_pTeamSearcher->SetSessionActiveGameplayState
|
|
}
|
|
}
|
|
|
|
m_pSysSession->SetSessionActiveGameplayState( bActive, szSecureServerAddress );
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::OnGamePrepareLobbyForGame()
|
|
{
|
|
// Remember which players will get updated
|
|
CUtlVector< KeyValues * > arrPlayersUpdated;
|
|
arrPlayersUpdated.SetCount( m_pSettings->GetInt( "members/numPlayers", 0 ) );
|
|
memset( arrPlayersUpdated.Base(), 0, arrPlayersUpdated.Count() * sizeof( KeyValues * ) );
|
|
|
|
g_pMMF->GetMatchTitleGameSettingsMgr()->PrepareLobbyForGame( m_pSettings, arrPlayersUpdated.Base() );
|
|
|
|
//
|
|
// Now notify the framework about player updated
|
|
//
|
|
|
|
for ( int k = 0; k < arrPlayersUpdated.Count(); ++ k )
|
|
{
|
|
if ( !arrPlayersUpdated[k] )
|
|
break;
|
|
|
|
Assert( m_pSysSession );
|
|
if ( m_pSysSession )
|
|
{
|
|
m_pSysSession->OnPlayerUpdated( arrPlayersUpdated[k] );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::OnGamePlayerMachinesConnected( int numMachines )
|
|
{
|
|
if ( m_eState != STATE_GAME )
|
|
return;
|
|
|
|
// Remember which players will get updated
|
|
CUtlVector< KeyValues * > arrPlayersUpdated;
|
|
arrPlayersUpdated.SetCount( m_pSettings->GetInt( "members/numPlayers", 0 ) );
|
|
memset( arrPlayersUpdated.Base(), 0, arrPlayersUpdated.Count() * sizeof( KeyValues * ) );
|
|
|
|
g_pMMF->GetMatchTitleGameSettingsMgr()->PrepareLobbyForGame( m_pSettings, arrPlayersUpdated.Base() );
|
|
|
|
#ifdef _DEBUG
|
|
// Theoretically only new machines should be affected by the callback,
|
|
// so in debug mode we are verifying that.
|
|
// The logic is actually somewhat complicated - see sys_session implementation
|
|
// of order in which OnPlayerMachinesConnected and OnPlayerUpdated are fired.
|
|
// All adjustments to the connecting players should be made before OnPlayerUpdated
|
|
// gets fired so that OnPlayerUpdated("joined") was fired with all valid settings.
|
|
|
|
// Current total number of machines
|
|
int numMachinesTotal = m_pSettings->GetInt( "members/numMachines", 0 );
|
|
|
|
// For the players from the old machines we would need to send updates
|
|
for ( int k = 0; k < arrPlayersUpdated.Count(); ++ k )
|
|
{
|
|
if ( !arrPlayersUpdated[k] )
|
|
break;
|
|
|
|
bool bNewMachine = false;
|
|
XUID xuidPlayer = arrPlayersUpdated[k]->GetUint64( "xuid" );
|
|
KeyValues *pMachine = NULL;
|
|
SessionMembersFindPlayer( m_pSettings, xuidPlayer, &pMachine );
|
|
if ( pMachine )
|
|
{
|
|
char const *szMachine = pMachine->GetName();
|
|
if ( char const *szMachineNumber = StringAfterPrefix( szMachine, "machine" ) )
|
|
{
|
|
int iMachineNumber = atoi( szMachineNumber );
|
|
if ( iMachineNumber >= numMachinesTotal - numMachines )
|
|
bNewMachine = true;
|
|
}
|
|
}
|
|
|
|
Assert( bNewMachine );
|
|
if ( !bNewMachine )
|
|
{
|
|
Assert( m_pSysSession );
|
|
if ( m_pSysSession )
|
|
{
|
|
m_pSysSession->OnPlayerUpdated( arrPlayersUpdated[k] );
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
uint64 CMatchSessionOnlineHost::GetSessionID()
|
|
{
|
|
if( m_pSysSession )
|
|
{
|
|
return m_pSysSession->GetSessionID();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::InviteTeam()
|
|
{
|
|
return; // this path is no longer needed
|
|
|
|
DevMsg( "InviteTeam\n" );
|
|
KeyValuesDumpAsDevMsg( m_pSettings );
|
|
|
|
KeyValues *teamMatch = m_pSettings->FindKey( "options/conteammatch" );
|
|
if ( teamMatch == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Reserve session for team
|
|
int numTeamPlayers = m_pSettings->GetInt( "members/numPlayers" );
|
|
uint64 teamResKey = m_pSettings->GetUint64( "members/machine0/id", 0 );
|
|
m_pSysSession->ReserveTeamSession( teamResKey, numTeamPlayers - 1);
|
|
|
|
// Update lobby settings so that non-team members can join via matchmaking
|
|
KeyValues *pUpdate = g_pMMF->GetMatchTitleGameSettingsMgr()->ExtendTeamLobbyToGame( m_pSettings );
|
|
UpdateSessionSettings( pUpdate );
|
|
pUpdate->deleteThis();
|
|
|
|
g_pMMF->GetMatchTitleGameSettingsMgr()->PrepareForSessionCreate( m_pSettings );
|
|
|
|
// Set all the properties of the new session and send them across
|
|
KeyValues *pSettings = KeyValues::FromString(
|
|
"update",
|
|
" update { "
|
|
" options { "
|
|
" action joinsession "
|
|
" } "
|
|
" } "
|
|
);
|
|
KeyValues::AutoDelete autodelete_settings( pSettings );
|
|
|
|
pUpdate = pSettings->FindKey( "update" );
|
|
|
|
KeyValues *pOptions = pUpdate->FindKey( "options" );
|
|
pOptions->SetUint64( "teamResKey", teamResKey );
|
|
|
|
#ifdef _X360
|
|
char chSessionInfo[ XSESSION_INFO_STRING_LENGTH ] = {0};
|
|
m_pSysSession->GetHostSessionInfo( chSessionInfo );
|
|
pOptions->SetString( "sessioninfo", chSessionInfo );
|
|
pOptions->SetUint64( "sessionid", m_pSysSession->GetHostSessionId() );
|
|
#else
|
|
|
|
pOptions->SetUint64( "sessionid", m_pSysSession->GetSessionID() );
|
|
|
|
#endif
|
|
|
|
// Set up "teammembers" key
|
|
KeyValues *pTeamMembers = pUpdate->CreateNewKey();
|
|
pTeamMembers->SetName( "teamMembers" );
|
|
|
|
// Iterate "members" key
|
|
KeyValues *pSessionMembers = m_pSettings->FindKey( "members" );
|
|
pTeamMembers->SetInt( "numPlayers", numTeamPlayers );
|
|
|
|
// Choose a side to join - in keyvalues, team CT = 1, team T = 2
|
|
int team = RandomInt(1, 2);
|
|
int otherTeam = 3 - team;
|
|
|
|
for ( int i = 0; i < numTeamPlayers; i++ )
|
|
{
|
|
if ( i == 5)
|
|
{
|
|
// Switch teams
|
|
team = otherTeam;
|
|
}
|
|
|
|
KeyValues *pTeamPlayer = pTeamMembers->CreateNewKey();
|
|
pTeamPlayer->SetName( CFmtStr( "player%d", i ) );
|
|
|
|
KeyValues *pSessionMember = pSessionMembers->FindKey( CFmtStr( "machine%d", i ) );
|
|
|
|
uint64 playerId = pSessionMember->GetUint64( "id" );
|
|
pTeamPlayer->SetUint64( "xuid", playerId );
|
|
pTeamPlayer->SetInt( "team", team );
|
|
}
|
|
|
|
KeyValues *notify = new KeyValues( "SysSession::OnUpdate" );
|
|
KeyValues::AutoDelete autodelete_notify( notify );
|
|
|
|
notify->AddSubKey( pUpdate->MakeCopy() );
|
|
|
|
m_pSysSession->SendMessage( notify );
|
|
|
|
// Make sure we update host settings to include "conteam" otherwise host
|
|
// won't know what side to join
|
|
m_pSettings->SetInt( "conteam", team );
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::Update()
|
|
{
|
|
switch ( m_eState )
|
|
{
|
|
case STATE_INIT:
|
|
m_eState = STATE_CREATING;
|
|
|
|
// Session is creating
|
|
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues(
|
|
"OnMatchSessionUpdate",
|
|
"state", "progress",
|
|
"progress", "creating"
|
|
) );
|
|
|
|
// Trigger session creation
|
|
m_pSysSession = new CSysSessionHost( m_pSettings );
|
|
m_pSysSession->SetCryptKey( m_pSysData->GetUint64( "crypt" ) );
|
|
break;
|
|
|
|
case STATE_STARTING:
|
|
Assert( m_pDsSearcher );
|
|
if ( m_pDsSearcher )
|
|
{
|
|
m_pDsSearcher->Update();
|
|
|
|
if ( m_pDsSearcher->IsFinished() )
|
|
{
|
|
OnRunCommand_StartDsSearchFinished();
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case STATE_MATCHING:
|
|
Assert( m_pTeamSearcher );
|
|
if ( m_pTeamSearcher )
|
|
{
|
|
m_pTeamSearcher->Update();
|
|
}
|
|
|
|
if ( m_pMatchSearcher )
|
|
{
|
|
m_pMatchSearcher->Update();
|
|
|
|
CMatchSessionOnlineSearch::Result result = m_pMatchSearcher->GetResult();
|
|
|
|
if ( result == CMatchSessionOnlineSearch::RESULT_FAIL )
|
|
{
|
|
KeyValues *teamMatch = m_pSettings->FindKey( "options/conteammatch" );
|
|
if ( teamMatch )
|
|
{
|
|
OnRunCommand_Cancel_Match();
|
|
OnRunCommand_Start();
|
|
}
|
|
}
|
|
else if (result == CMatchSessionOnlineSearch::RESULT_SUCCESS )
|
|
{
|
|
m_pMatchSearcher->Destroy();
|
|
m_pMatchSearcher = NULL;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case STATE_MATCHINGRESTART:
|
|
OnRunCommand_Match();
|
|
break;
|
|
|
|
case STATE_LOBBY:
|
|
// If we're in the lobby and are setup to bypass the lobby, then send a start command now.
|
|
if ( m_pSettings->GetBool( "options/bypasslobby", false ) )
|
|
{
|
|
OnRunCommand_Start();
|
|
}
|
|
break;
|
|
}
|
|
|
|
if ( m_pSysSession )
|
|
{
|
|
m_pSysSession->Update();
|
|
}
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::Destroy()
|
|
{
|
|
g_pMatchExtensions->GetINetSupport()->UpdateClientReservation( 0ull, 0ull );
|
|
|
|
if ( m_eState > STATE_LOBBY )
|
|
{
|
|
char const *szServerType = m_pSettings->GetString( "server/server", "listen" );
|
|
if ( !Q_stricmp( szServerType, "listen" ) )
|
|
{
|
|
if ( IGameEvent *pEvent = g_pMatchExtensions->GetIGameEventManager2()->CreateEvent( "server_pre_shutdown" ) )
|
|
{
|
|
pEvent->SetString( "reason", "quit" );
|
|
g_pMatchExtensions->GetIGameEventManager2()->FireEvent( pEvent );
|
|
}
|
|
}
|
|
|
|
g_pMatchExtensions->GetIVEngineClient()->ExecuteClientCmd( "disconnect" );
|
|
}
|
|
|
|
if ( m_pMatchSearcher )
|
|
{
|
|
m_pMatchSearcher->Destroy();
|
|
m_pMatchSearcher = NULL;
|
|
}
|
|
|
|
if ( m_pTeamSearcher )
|
|
{
|
|
m_pTeamSearcher->Destroy();
|
|
m_pTeamSearcher = NULL;
|
|
}
|
|
|
|
if ( m_pDsSearcher )
|
|
{
|
|
m_pDsSearcher->Destroy();
|
|
m_pDsSearcher = NULL;
|
|
}
|
|
|
|
if ( m_pSysSession )
|
|
{
|
|
m_pSysSession->Destroy();
|
|
m_pSysSession = NULL;
|
|
}
|
|
|
|
delete this;
|
|
|
|
g_pMatchExtensions->GetINetSupport()->UpdateServerReservation( 0ull );
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::DebugPrint()
|
|
{
|
|
DevMsg( "CMatchSessionOnlineHost [ state=%d ]\n", m_eState );
|
|
|
|
DevMsg( "System data:\n" );
|
|
KeyValuesDumpAsDevMsg( GetSessionSystemData(), 1 );
|
|
|
|
DevMsg( "Settings data:\n" );
|
|
KeyValuesDumpAsDevMsg( GetSessionSettings(), 1 );
|
|
|
|
if ( m_pDsSearcher )
|
|
DevMsg( "Dedicated search in progress\n" );
|
|
else
|
|
DevMsg( "Dedicated search not active\n" );
|
|
|
|
if ( m_pSysSession )
|
|
m_pSysSession->DebugPrint();
|
|
else
|
|
DevMsg( "SysSession is NULL\n" );
|
|
|
|
if ( m_pTeamSearcher )
|
|
m_pTeamSearcher->DebugPrint();
|
|
else
|
|
DevMsg( "TeamSearch is NULL\n" );
|
|
}
|
|
|
|
bool CMatchSessionOnlineHost::IsAnotherSessionJoinable( const char *pszAnotherSessionInfo )
|
|
{
|
|
#ifdef _X360
|
|
if ( m_pSysSession )
|
|
{
|
|
char chHostInfo[ XSESSION_INFO_STRING_LENGTH ] = {0};
|
|
m_pSysSession->GetHostSessionInfo( chHostInfo );
|
|
|
|
XSESSION_INFO xsi, xsiAnother;
|
|
MMX360_SessionInfoFromString( xsi, chHostInfo );
|
|
MMX360_SessionInfoFromString( xsiAnother, pszAnotherSessionInfo );
|
|
if ( !memcmp( &xsiAnother.sessionID, &xsi.sessionID, sizeof( xsi.sessionID ) ) )
|
|
return false;
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::OnEvent( KeyValues *pEvent )
|
|
{
|
|
char const *szEvent = pEvent->GetName();
|
|
|
|
if ( m_pDsSearcher )
|
|
m_pDsSearcher->OnEvent( pEvent );
|
|
|
|
if ( m_pTeamSearcher )
|
|
m_pTeamSearcher->OnEvent( pEvent );
|
|
|
|
if ( m_pMatchSearcher )
|
|
m_pMatchSearcher->OnEvent( pEvent );
|
|
|
|
if ( !Q_stricmp( "OnEngineClientSignonStateChange", szEvent ) )
|
|
{
|
|
int iOldState = pEvent->GetInt( "old", 0 );
|
|
int iNewState = pEvent->GetInt( "new", 0 );
|
|
|
|
if ( iOldState >= SIGNONSTATE_CONNECTED &&
|
|
iNewState < SIGNONSTATE_CONNECTED )
|
|
{
|
|
if ( m_eState == STATE_LOADING || m_eState == STATE_GAME )
|
|
{
|
|
// Lost connection from server or explicit disconnect
|
|
DevMsg( "OnEngineClientSignonStateChange\n" );
|
|
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "mmF->CloseSession" ) );
|
|
}
|
|
else if ( m_eState == STATE_ENDING )
|
|
{
|
|
// The game has successfully ended and we are back to lobby
|
|
m_eState = STATE_LOBBY;
|
|
|
|
KeyValues *pUpdate = KeyValues::FromString(
|
|
"update",
|
|
" update { "
|
|
" system { "
|
|
" lock #empty# "
|
|
" } "
|
|
" } "
|
|
" delete { "
|
|
" game { "
|
|
" mmqueue #empty# "
|
|
" } "
|
|
" } "
|
|
);
|
|
g_pMMF->GetMatchTitleGameSettingsMgr()->ExtendGameSettingsForLobbyTransition(
|
|
m_pSettings, pUpdate->FindKey( "update" ), true );
|
|
UpdateSessionSettings( KeyValues::AutoDeleteInline( pUpdate ) );
|
|
|
|
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnMatchSessionUpdate", "state", "ready", "transition", "hostendgame" ) );
|
|
}
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( "OnEngineDisconnectReason", szEvent ) )
|
|
{
|
|
if ( m_eState == STATE_LOADING || m_eState == STATE_GAME )
|
|
{
|
|
// Lost connection from server or explicit disconnect
|
|
char const *szReason = pEvent->GetString( "reason", "" );
|
|
DevMsg( "OnEngineDisconnectReason %s\n", szReason );
|
|
|
|
bool bLobbySalvagable =
|
|
StringHasPrefix( szReason, "Connection to server timed out" ) ||
|
|
StringHasPrefix( szReason, "Server shutting down" );
|
|
|
|
if ( KeyValues *pDisconnectHdlr = g_pMMF->GetMatchTitleGameSettingsMgr()->PrepareClientLobbyForGameDisconnect( m_pSettings, pEvent ) )
|
|
{
|
|
KeyValues::AutoDelete autodelete( pDisconnectHdlr );
|
|
char const *szDisconnectHdlr = pDisconnectHdlr->GetString( "disconnecthdlr", "" );
|
|
if ( !Q_stricmp( szDisconnectHdlr, "destroy" ) )
|
|
bLobbySalvagable = false;
|
|
else if ( !Q_stricmp( szDisconnectHdlr, "lobby" ) )
|
|
bLobbySalvagable = true;
|
|
}
|
|
|
|
if ( !bLobbySalvagable )
|
|
{
|
|
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "mmF->CloseSession" ) );
|
|
}
|
|
else
|
|
{
|
|
// Server shutting down, try to retain the lobby
|
|
pEvent->SetString( "disconnecthdlr", "lobby" );
|
|
g_pMatchEventsSubscription->RegisterEventData( pEvent->MakeCopy() );
|
|
OnEndGameToLobby();
|
|
}
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( "OnEngineEndGame", szEvent ) )
|
|
{
|
|
if ( m_eState == STATE_LOADING || m_eState == STATE_GAME )
|
|
{
|
|
OnEndGameToLobby();
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( "OnEngineListenServerStarted", szEvent ) )
|
|
{
|
|
if ( m_eState == STATE_LOADING )
|
|
{
|
|
uint32 externalIP = pEvent->GetInt( "externalIP", 0 );
|
|
OnRunCommand_StartListenServerStarted( externalIP );
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( "OnPlayerMachinesConnected", szEvent ) )
|
|
{
|
|
OnGamePlayerMachinesConnected( pEvent->GetInt( "numMachines" ) );
|
|
}
|
|
else if ( !Q_stricmp( "OnNetLanConnectionlessPacket", szEvent ) )
|
|
{
|
|
char const *szPacketType = pEvent->GetFirstTrueSubKey()->GetName();
|
|
if ( m_pSysSession && m_eState > STATE_CREATING &&
|
|
!Q_stricmp( szPacketType, "LanSearch" ) )
|
|
{
|
|
m_pSysSession->ReplyLanSearch( pEvent );
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( "OnSysMuteListChanged", szEvent ) )
|
|
{
|
|
if ( m_pSysSession )
|
|
m_pSysSession->Voice_UpdateMutelist();
|
|
}
|
|
else if ( !Q_stricmp( "OnMatchSessionUpdate", szEvent ) )
|
|
{
|
|
const char *state = pEvent->GetString( "state", "" );
|
|
|
|
if ( !Q_stricmp( "progress", state) &&
|
|
( m_pTeamSearcher || m_pMatchSearcher) && ( m_eState == STATE_MATCHING ) )
|
|
{
|
|
char const *szProgress = pEvent->GetString( "progress" );
|
|
int numResults = pEvent->GetInt( "numResults", 0 );
|
|
|
|
// Special case when communication between team gets aborted and the process needs
|
|
// to be restarted
|
|
if ( !Q_stricmp( "restart", szProgress ) )
|
|
{
|
|
m_eState = STATE_MATCHINGRESTART;
|
|
return;
|
|
}
|
|
|
|
KeyValues *pUpdate = KeyValues::FromString(
|
|
"update",
|
|
" update { "
|
|
" system { "
|
|
" lock = "
|
|
" } "
|
|
" } "
|
|
);
|
|
|
|
if ( numResults > 0 )
|
|
{
|
|
pUpdate->SetString( "update/system/lock", CFmtStr( "matching%s%d", szProgress, numResults ) );
|
|
}
|
|
else
|
|
{
|
|
pUpdate->SetString( "update/system/lock", CFmtStr( "matching%s", szProgress ) );
|
|
}
|
|
|
|
// Now modify the state of our game
|
|
UpdateSessionSettings( KeyValues::AutoDeleteInline ( pUpdate ) );
|
|
}
|
|
else if ( !Q_stricmp( "joinconteamsession", state) )
|
|
{
|
|
KeyValues *pSettings = KeyValues::FromString(
|
|
"update",
|
|
" update { "
|
|
" system { "
|
|
" network LIVE "
|
|
" } "
|
|
" options { "
|
|
" action joinsession "
|
|
" } "
|
|
" } "
|
|
);
|
|
|
|
KeyValues *pUpdate = pSettings->FindKey( "update" );
|
|
|
|
uint64 sessionId = pEvent->GetUint64( "sessionid", 0 );
|
|
const char *sessionInfo = pEvent->GetString( "sessioninfo", "" );
|
|
|
|
KeyValues *pOptions = pUpdate->FindKey( "options" );
|
|
pOptions->SetUint64( "sessionid", sessionId );
|
|
pOptions->SetString( "sessioninfo", sessionInfo );
|
|
|
|
uint64 teamResKey = m_pSettings->GetUint64( "members/machine0/id", 0 );
|
|
pOptions->SetUint64( "teamResKey", teamResKey );
|
|
|
|
KeyValues *pSessionHostDataSrc = pEvent->FindKey( "sessionHostDataUnpacked" );
|
|
if ( pSessionHostDataSrc )
|
|
{
|
|
KeyValues *pSessionHostDataDst = pUpdate->CreateNewKey();
|
|
pSessionHostDataDst->SetName( "sessionHostDataUnpacked" );
|
|
|
|
pSessionHostDataSrc->CopySubkeys( pSessionHostDataDst );
|
|
}
|
|
|
|
KeyValues *pTeamMembersSrc = pEvent->FindKey( "teamMembers" );
|
|
KeyValues *pTeamMembersDst = pUpdate->CreateNewKey();
|
|
pTeamMembersDst->SetName( "teamMembers" );
|
|
|
|
pTeamMembersSrc->CopySubkeys( pTeamMembersDst );
|
|
|
|
// Now modify the state of our game
|
|
UpdateSessionSettings( KeyValues::AutoDeleteInline ( pSettings ) );
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( "TeamSearchResult::ListenHost", szEvent ) )
|
|
{
|
|
m_eState = STATE_LOADING;
|
|
StartListenServerMap();
|
|
}
|
|
else if ( !Q_stricmp( "TeamSearchResult::Dedicated", szEvent ) ||
|
|
!Q_stricmp( "TeamSearchResult::ListenClient", szEvent ) )
|
|
{
|
|
KeyValues *pServerInfo = pEvent->FindKey( "server", false );
|
|
if ( ( m_eState == STATE_MATCHING ) &&
|
|
pServerInfo && m_pTeamSearcher )
|
|
{
|
|
// We found our dedicated server to play on, let the game commence!
|
|
// Prepare the update - creating the "server" key signals that
|
|
// a game server is available
|
|
KeyValues *kvUpdate = KeyValues::FromString(
|
|
"update",
|
|
" update { "
|
|
" system { "
|
|
" lock #empty# "
|
|
" } "
|
|
" server { "
|
|
" server dedicated "
|
|
" } "
|
|
" } "
|
|
);
|
|
KeyValues::AutoDelete autodelete( kvUpdate );
|
|
kvUpdate->FindKey( "update/server" )->MergeFrom( pServerInfo, KeyValues::MERGE_KV_UPDATE );
|
|
|
|
// Remove the lock from the session and allow joins and trigger clients connect
|
|
UpdateSessionSettings( kvUpdate );
|
|
|
|
//
|
|
// Actually connect to game server
|
|
//
|
|
if ( void *pDsResult = pEvent->GetPtr( "dsresult" ) )
|
|
{
|
|
// we have a resolved secure server XNADDR
|
|
ConnectGameServer( reinterpret_cast< CDsSearcher::DsResult_t * >( pDsResult ) );
|
|
}
|
|
else
|
|
{
|
|
// we need to resolve secure server XNADDR just like clients do
|
|
ConnectGameServer( NULL );
|
|
}
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( "mmF->SysSessionUpdate", szEvent ) )
|
|
{
|
|
if ( m_pSysSession && pEvent->GetPtr( "syssession", NULL ) == m_pSysSession )
|
|
{
|
|
// We had a session error
|
|
if ( char const *szError = pEvent->GetString( "error", NULL ) )
|
|
{
|
|
State_t eSavedState = m_eState;
|
|
|
|
// Destroy the session
|
|
m_pSysSession->Destroy();
|
|
m_pSysSession = NULL;
|
|
|
|
// Handle error
|
|
m_eState = STATE_CREATING;
|
|
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnMatchSessionUpdate", "state", "error", "error", szError ) );
|
|
|
|
// If we were in active gameplay state during migration then also disconnect
|
|
if ( !Q_stricmp( szError, "migrate" ) &&
|
|
( eSavedState == STATE_GAME || eSavedState == STATE_ENDING ) )
|
|
{
|
|
g_pMatchExtensions->GetIVEngineClient()->ExecuteClientCmd( "disconnect" );
|
|
}
|
|
return;
|
|
}
|
|
|
|
// This is our session
|
|
switch ( m_eState )
|
|
{
|
|
case STATE_CREATING:
|
|
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnMatchSessionUpdate", "state", "created" ) );
|
|
|
|
// Session created successfully and we were straight on the way to a server
|
|
if ( char const *szServer = m_pSettings->GetString( "server/server", NULL ) )
|
|
{
|
|
OnRunCommand_Start();
|
|
}
|
|
// Session created successfully and we are in the lobby
|
|
else
|
|
{
|
|
m_eState = STATE_LOBBY;
|
|
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnMatchSessionUpdate", "state", "ready", "transition", "hostinit" ) );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if ( char const *szAction = pEvent->GetString( "action", NULL ) )
|
|
{
|
|
if ( !Q_stricmp( "client", szAction ) )
|
|
{
|
|
KeyValues *pExtendedSettings = new KeyValues( "ExtendedSettings" );
|
|
char const *szMigrateState = "lobby";
|
|
switch ( m_eState )
|
|
{
|
|
case STATE_GAME:
|
|
szMigrateState = "game";
|
|
break;
|
|
case STATE_ENDING:
|
|
szMigrateState = "ending";
|
|
break;
|
|
}
|
|
pExtendedSettings->SetString( "state", szMigrateState );
|
|
pExtendedSettings->AddSubKey( m_pSettings );
|
|
|
|
// Release ownership of the resources since new match session now owns them
|
|
m_pSettings = NULL;
|
|
m_autodelete_pSettings.Assign( NULL );
|
|
|
|
CSysSessionHost *pSysSession = m_pSysSession;
|
|
m_pSysSession = NULL;
|
|
|
|
// Destroy our instance and create the new match interface
|
|
m_eState = STATE_MIGRATE;
|
|
g_pMMF->SetCurrentMatchSession( NULL );
|
|
this->Destroy();
|
|
|
|
// Now we need to create the new client session that will install itself
|
|
IMatchSession *pNewClient = new CMatchSessionOnlineClient( pSysSession, pExtendedSettings );
|
|
Assert( g_pMMF->GetMatchSession() == pNewClient );
|
|
pNewClient;
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( "mmF->SysSessionCommand", szEvent ) )
|
|
{
|
|
if ( m_pSysSession && pEvent->GetPtr( "syssession", NULL ) == m_pSysSession )
|
|
{
|
|
KeyValues *pCommand = pEvent->GetFirstTrueSubKey();
|
|
if ( pCommand )
|
|
{
|
|
OnRunCommand( pCommand );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::MigrateGameSettings()
|
|
{
|
|
// Check if we have not been destroyed due to a failed migration
|
|
if ( g_pMatchFramework->GetMatchSession() != this )
|
|
{
|
|
DevWarning( "CMatchSessionOnlineHost::MigrateGameSettings cannot run because our session is not the active session!\n" );
|
|
return;
|
|
}
|
|
|
|
switch ( m_eState )
|
|
{
|
|
case STATE_LOBBY:
|
|
{
|
|
// Previous host was in LOBBY - then nothing to do
|
|
// Previous host was in STARTING / LOADING - remove the "lock" field
|
|
// on the session
|
|
// Previous host was in ENDING, but this client reached lobby after
|
|
// reacting to game event from game server - host had the "server"
|
|
// key and could have set "lock = endgame" - remove the "lock" field
|
|
// and "server" key on the session.
|
|
|
|
// Check if the server or endgame information was set
|
|
char const *szServer = m_pSettings->GetString( "server/server", NULL );
|
|
char const *szLockType = m_pSettings->GetString( "system/lock", "" );
|
|
|
|
// Remove server information
|
|
KeyValues *kvFix = KeyValues::FromString(
|
|
"updatedelete",
|
|
" update { "
|
|
" system { "
|
|
" lock #empty# "
|
|
" } "
|
|
" } "
|
|
" delete { "
|
|
" game { mmqueue #empty# } "
|
|
" server delete "
|
|
" } "
|
|
);
|
|
|
|
// Let the title apply title-specific adjustments
|
|
bool bEndGameTransition = ( szServer || !Q_stricmp( szLockType, "endgame" ) );
|
|
g_pMMF->GetMatchTitleGameSettingsMgr()->ExtendGameSettingsForLobbyTransition(
|
|
m_pSettings, kvFix->FindKey( "update" ), bEndGameTransition );
|
|
|
|
UpdateSessionSettings( KeyValues::AutoDeleteInline( kvFix ) );
|
|
}
|
|
break;
|
|
|
|
case STATE_GAME:
|
|
{
|
|
// Game state really just transfers straightly
|
|
}
|
|
break;
|
|
case STATE_ENDING:
|
|
{
|
|
// Fix up the system since this machine is the new host and haven't yet
|
|
// reached the lobby
|
|
|
|
// Remove server information
|
|
UpdateSessionSettings( KeyValues::AutoDeleteInline( KeyValues::FromString(
|
|
"updatedelete",
|
|
" update { "
|
|
" system { "
|
|
" lock endgame "
|
|
" } "
|
|
" } "
|
|
" delete { "
|
|
" server delete "
|
|
" } "
|
|
) ) );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
Assert( !"CMatchSessionOnlineHost::MigrateGameSettings - unreachable!" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CMatchSessionOnlineHost::InitializeGameSettings()
|
|
{
|
|
//
|
|
// We need to establish correct keys
|
|
// because data coming from callers can contain all sorts
|
|
// of auxiliary settings
|
|
//
|
|
m_pSettings->SetName( "settings" );
|
|
int numSlotsCreated = m_pSettings->GetInt( "members/numSlots", 0 );
|
|
char const *arrKeys[] = { "system", "game", "options", "server", "conteamlobby" };
|
|
for ( KeyValues *valRoot = m_pSettings->GetFirstSubKey(); valRoot; )
|
|
{
|
|
KeyValues *pRootSubkey = valRoot;
|
|
valRoot = pRootSubkey->GetNextKey();
|
|
|
|
bool bValidKey = false;
|
|
char const *szRootSubkeyName = pRootSubkey->GetName();
|
|
for ( int k = 0; k < ARRAYSIZE( arrKeys ); ++ k )
|
|
{
|
|
if ( !Q_stricmp( arrKeys[k], szRootSubkeyName ) )
|
|
{
|
|
bValidKey = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !bValidKey )
|
|
{
|
|
m_pSettings->RemoveSubKey( pRootSubkey );
|
|
pRootSubkey->deleteThis();
|
|
}
|
|
}
|
|
|
|
// Since the session can be created with a minimal amount of data available
|
|
// the session object is responsible for initializing the missing data to defaults
|
|
// or saved values or values from gamer progress/profile or etc...
|
|
|
|
if ( KeyValues *kv = m_pSettings->FindKey( "system", true ) )
|
|
{
|
|
KeyValuesAddDefaultString( kv, "network", "LIVE" );
|
|
KeyValuesAddDefaultString( kv, "access", "public" );
|
|
}
|
|
|
|
bool bEncryptedServerAddressRequired = false;
|
|
|
|
if ( KeyValues *kv = m_pSettings->FindKey( "options", true ) )
|
|
{
|
|
char const *szServerType = kv->GetString( "server", NULL );
|
|
if ( !szServerType || Q_stricmp( szServerType, "official") )
|
|
szServerType = "official";
|
|
if ( Q_stricmp( "LIVE", m_pSettings->GetString( "system/network" ) ) )
|
|
szServerType = "listen";
|
|
KeyValuesAddDefaultString( kv, "server", szServerType );
|
|
|
|
// Remove "action" key if it doesn't hold useful data
|
|
if ( KeyValues *kvAction = kv->FindKey( "action" ) )
|
|
{
|
|
char const *szAction = kvAction->GetString();
|
|
if ( szAction && !Q_stricmp( szAction, "crypt" ) )
|
|
bEncryptedServerAddressRequired = true;
|
|
|
|
if ( !szAction || !*szAction ||
|
|
!Q_stricmp( "create", szAction ) ||
|
|
!Q_stricmp( "crypt", szAction ) )
|
|
{
|
|
kv->RemoveSubKey( kvAction );
|
|
kvAction->deleteThis();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Reset the members key
|
|
if ( KeyValues *pMembers = m_pSettings->FindKey( "members", true ) )
|
|
{
|
|
pMembers->SetInt( "numMachines", 1 );
|
|
|
|
int numPlayers = 1;
|
|
#ifdef _GAMECONSOLE
|
|
numPlayers = XBX_GetNumGameUsers();
|
|
#endif
|
|
|
|
pMembers->SetInt( "numPlayers", numPlayers );
|
|
pMembers->SetInt( "numSlots", MAX( numSlotsCreated, numPlayers ) );
|
|
|
|
if ( KeyValues *pMachine = pMembers->FindKey( "machine0", true ) )
|
|
{
|
|
XUID machineid = g_pPlayerManager->GetLocalPlayer( XBX_GetPrimaryUserId() )->GetXUID();
|
|
|
|
pMachine->SetUint64( "id", machineid );
|
|
#if defined( _PS3 ) && !defined( NO_STEAM )
|
|
pMachine->SetUint64( "psnid", steamapicontext->SteamUser()->GetConsoleSteamID().ConvertToUint64() );
|
|
#endif
|
|
pMachine->SetUint64( "flags", MatchSession_GetMachineFlags() );
|
|
pMachine->SetInt( "numPlayers", numPlayers );
|
|
pMachine->SetUint64( "dlcmask", g_pMatchFramework->GetMatchSystem()->GetDlcManager()->GetDataInfo()->GetUint64( "@info/installed" ) );
|
|
pMachine->SetString( "tuver", MatchSession_GetTuInstalledString() );
|
|
pMachine->SetInt( "ping", 0 );
|
|
|
|
for ( int k = 0; k < numPlayers; ++ k )
|
|
{
|
|
if ( KeyValues *pPlayer = pMachine->FindKey( CFmtStr( "player%d", k ), true ) )
|
|
{
|
|
int iController = 0;
|
|
#ifdef _GAMECONSOLE
|
|
iController = XBX_GetUserId( k );
|
|
#endif
|
|
IPlayerLocal *player = g_pPlayerManager->GetLocalPlayer( iController );
|
|
|
|
pPlayer->SetUint64( "xuid", player->GetXUID() );
|
|
pPlayer->SetString( "name", player->GetName() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bEncryptedServerAddressRequired )
|
|
{
|
|
// We need to encrypt the address if there's one
|
|
if ( char const *szAdrOnline = MatchSession_EncryptAddressString( m_pSettings->GetString( "server/adronline" ), m_pSysData->GetUint64( "crypt" ) ) )
|
|
m_pSettings->SetString( "server/adronline", szAdrOnline );
|
|
if ( char const *szAdrOnline = MatchSession_EncryptAddressString( m_pSettings->GetString( "server/adrlocal" ), m_pSysData->GetUint64( "crypt" ) ) )
|
|
m_pSettings->SetString( "server/adrlocal", szAdrOnline );
|
|
}
|
|
|
|
// Let the title extend the game settings
|
|
g_pMMF->GetMatchTitleGameSettingsMgr()->InitializeGameSettings( m_pSettings, "host" );
|
|
|
|
DevMsg( "CMatchSessionOnlineHost::InitializeGameSettings adjusted settings:\n" );
|
|
KeyValuesDumpAsDevMsg( m_pSettings, 1 );
|
|
}
|
|
|
|
|