Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Core implementation of vgui
//
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_BORDER_H
#define VGUI_BORDER_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/vgui.h>
#include <vgui/IBorder.h>
#include <vgui/IScheme.h>
#include <color.h>
class KeyValues;
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Interface to panel borders
// Borders have a close relationship with panels
//-----------------------------------------------------------------------------
class Border : public IBorder
{
public:
Border();
~Border();
virtual void Paint(VPANEL panel);
virtual void Paint(int x0, int y0, int x1, int y1);
virtual void Paint(int x0, int y0, int x1, int y1, int breakSide, int breakStart, int breakStop);
virtual void SetInset(int left, int top, int right, int bottom);
virtual void GetInset(int &left, int &top, int &right, int &bottom);
virtual void ApplySchemeSettings(IScheme *pScheme, KeyValues *inResourceData);
virtual const char *GetName();
virtual void SetName(const char *name);
virtual backgroundtype_e GetBackgroundType();
virtual bool PaintFirst( void ) { return false; }
protected:
int _inset[4];
private:
// protected copy constructor to prevent use
Border(Border&);
void ParseSideSettings(int side_index, KeyValues *inResourceData, IScheme *pScheme);
char *_name;
// border drawing description
struct line_t
{
Color col;
int startOffset;
int endOffset;
};
struct side_t
{
int count;
line_t *lines;
};
side_t _sides[4]; // left, top, right, bottom
backgroundtype_e m_eBackgroundType;
friend class VPanel;
};
} // namespace vgui
#endif // VGUI_BORDER_H