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130 lines
3.8 KiB
130 lines
3.8 KiB
//-----------------------------------------------------------------------------
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// VGUI_DLL.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINNAME "vgui2"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;..\include"
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty"
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$PreprocessorDefinitions "$BASE;DONT_PROTECT_FILEIO_FUNCTIONS"
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// $TreatWchar_tAsBuiltinType "No"
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}
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$Linker [!$PS3]
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{
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$AdditionalDependencies "$BASE Imm32.lib Shlwapi.lib odbc32.lib odbccp32.lib winmm.lib" [$WINDOWS]
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$SystemLibraries "iconv" [$OSXALL]
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$SystemFrameworks "Carbon"
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$SystemLibraries "SDL2" [$LINUXALL]
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}
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}
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$Project "vgui2"
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{
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$Folder "Source Files"
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{
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$File "Bitmap.cpp"
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$File "Border.cpp"
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$File "ScalableImageBorder.cpp"
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$File "ImageBorder.cpp"
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$File "fileimage.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "$SRCDIR\public\filesystem_init.cpp"
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$File "htmlwindow.cpp" [$WINDOWS]
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$File "InputWin32.cpp" [$WINDOWS||$X360||$PS3||$LINUXALL]
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$File "inputosx.cpp" [$OSXALL]
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$File "MemoryBitmap.cpp"
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$File "Memorybitmap.h"
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$File "MessageListener.cpp"
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$File "Scheme.cpp"
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$File "Surface.cpp" [$WINDOWS]
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$File "System.cpp" [$WINDOWS||$X360||$PS3]
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$File "system_posix.cpp" [$POSIX]
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$File "$SRCDIR\public\UnicodeFileHelpers.cpp"
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$File "vgui.cpp"
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$File "vgui_internal.cpp"
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$File "vgui_key_translation.cpp"
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$File "VPanel.cpp"
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$File "VPanelWrapper.cpp"
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$File "keyrepeat.cpp"
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}
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$Folder "Header Files"
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{
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$File "bitmap.h"
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$File "fileimage.h"
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$File "IMessageListener.h"
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$File "vgui_internal.h"
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$File "vgui_key_translation.h"
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$File "VPanel.h"
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\color.h"
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$File "$SRCDIR\public\vgui\Cursor.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h"
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$File "$SRCDIR\common\vgui_surfacelib\FontManager.h"
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$File "$SRCDIR\common\vgui\HtmlWindow.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\vgui\KeyCode.h"
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$File "$SRCDIR\common\SteamBootStrapper.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\UnicodeFileHelpers.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utllinkedlist.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlpriorityqueue.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\vgui\vgui.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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$File "$SRCDIR\common\vgui_surfacelib\Win32Font.h" [$WINDOWS||$X360||$PS3||$POSIX]
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$File "$SRCDIR\common\vgui_surfacelib\OSXFont.h" [$OSXALL]
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$File "$SRCDIR\public\vgui\keyrepeat.h"
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}
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$Folder "Interfaces"
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{
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$File "$SRCDIR\public\appframework\iappsystem.h"
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$File "$SRCDIR\public\vgui\IBorder.h"
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$File "$SRCDIR\public\vgui\IClientPanel.h"
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$File "$SRCDIR\public\vgui\IHTML.h"
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$File "$SRCDIR\public\vgui\IImage.h"
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$File "$SRCDIR\public\vgui\IInput.h"
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$File "$SRCDIR\public\vgui\ILocalize.h"
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$File "$SRCDIR\public\vgui\IPanel.h"
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$File "$SRCDIR\public\vgui\IScheme.h"
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$File "$SRCDIR\public\vgui\ischemesurface.h"
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$File "$SRCDIR\public\vgui\ISurface.h"
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$File "$SRCDIR\public\vgui\ISystem.h"
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$File "$SRCDIR\public\vgui\IVGui.h"
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$File "$SRCDIR\public\vgui\IVguiMatInfo.h"
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$File "$SRCDIR\public\vgui\IVguiMatInfoVar.h"
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$File "VGUI_Border.h"
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$File "ScalableImageBorder.h"
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$File "ImageBorder.h"
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}
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$Folder "Link Libraries"
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{
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$Lib vgui_surfacelib
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$Lib tier2
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$Lib tier3
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$ImpLibExternal SDL2 [$SDL && !$LINUXALL]
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}
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}
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