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284 lines
4.9 KiB
284 lines
4.9 KiB
#include <stdio.h>
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#if !defined(OSX) && !defined (LINUX)
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extern "C"
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{
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#endif
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#include "lua.h"
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#include "lauxlib.h"
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#if !defined(OSX) && !defined (LINUX)
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}
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#endif
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#include "vec3.h"
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#define VEC3_TYPE "Vec3"
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#define VEC3_NAME "Vec3"
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Vector *lua_getvec3( lua_State *pState, int i )
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{
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if ( luaL_checkudata( pState, i, VEC3_TYPE ) == NULL )
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{
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luaL_typerror( pState, i, VEC3_TYPE );
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}
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return ( Vector * )lua_touserdata( pState, i );
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}
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Vector lua_getvec3ByValue( lua_State *pState, int i )
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{
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if ( lua_isnumber( pState, i ) )
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{
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float flValue = lua_tonumber( pState, i );
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return Vector( flValue, flValue, flValue );
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}
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if ( luaL_checkudata( pState, i, VEC3_TYPE ) == NULL )
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{
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luaL_typerror( pState, i, VEC3_TYPE );
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}
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return *( Vector * )lua_touserdata( pState, i );
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}
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static Vector *lua_allocvec3( lua_State *pState )
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{
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Vector *v =( Vector *)lua_newuserdata( pState, sizeof( Vector ) );
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luaL_getmetatable( pState, VEC3_TYPE );
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lua_setmetatable( pState, -2 );
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return v;
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}
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Vector *lua_newvec3( lua_State *pState, const Vector *Value )
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{
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Vector *v;
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v = lua_allocvec3( pState );
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v->x = Value->x;
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v->y = Value->y;
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v->z = Value->z;
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return v;
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}
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static int vec3_new( lua_State *pState )
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{
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Vector *v;
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lua_settop( pState, 3 );
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v = lua_allocvec3( pState );
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v->x = luaL_optnumber( pState, 1, 0 );
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v->y = luaL_optnumber( pState, 2, 0 );
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v->z = luaL_optnumber( pState, 3, 0 );
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return 1;
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}
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static int vec3_index( lua_State *pState )
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{
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const char *pszKey = luaL_checkstring( pState, 2 );
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if ( pszKey[ 1 ] == '\0' )
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{
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Vector *v = lua_getvec3( pState, 1 );
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switch ( pszKey[ 0 ] )
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{
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case '1': case 'x': case 'r':
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lua_pushnumber( pState, v->x );
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return 1;
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case '2': case 'y': case 'g':
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lua_pushnumber( pState, v->y );
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return 1;
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case '3': case 'z': case 'b':
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lua_pushnumber( pState, v->z );
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return 1;
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}
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}
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lua_getfield( pState, LUA_REGISTRYINDEX, VEC3_TYPE );
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lua_pushstring( pState, pszKey );
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lua_rawget( pState, -2 );
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return 1;
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}
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static int vec3_newindex( lua_State *pState )
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{
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const char *pszKey = luaL_checkstring( pState, 2 );
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if ( pszKey[ 1 ] == '\0' )
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{
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Vector *v = lua_getvec3( pState, 1 );
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float flValue = luaL_checknumber( pState, 3 );
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switch ( pszKey[ 0 ] )
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{
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case '1': case 'x': case 'r':
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v->x = flValue;
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break;
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case '2': case 'y': case 'g':
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v->y = flValue;
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break;
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case '3': case 'z': case 'b':
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v->z = flValue;
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break;
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default:
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break;
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}
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}
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return 1;
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}
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static int vec3_tostring( lua_State *pState )
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{
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char s[ 64 ];
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Vector *v = lua_getvec3( pState, 1 );
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sprintf( s, "%s %p", VEC3_TYPE, ( void * )v );
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lua_pushstring( pState, s );
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return 1;
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}
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static int vec3_add( lua_State *pState )
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{
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Vector v1 = lua_getvec3ByValue( pState, 1 );
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Vector v2 = lua_getvec3ByValue( pState, 2 );
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Vector vResult = v1 + v2;
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lua_newvec3( pState, &vResult );
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return 1;
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}
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static int vec3_subtract( lua_State *pState )
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{
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Vector v1 = lua_getvec3ByValue( pState, 1 );
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Vector v2 = lua_getvec3ByValue( pState, 2 );
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Vector vResult = v1 - v2;
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lua_newvec3( pState, &vResult );
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return 1;
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}
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static int vec3_multiply( lua_State *pState )
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{
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Vector v1 = lua_getvec3ByValue( pState, 1 );
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Vector v2 = lua_getvec3ByValue( pState, 2 );
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Vector vResult = v1 * v2;
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lua_newvec3( pState, &vResult );
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return 1;
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}
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static int vec3_divide( lua_State *pState )
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{
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Vector v1 = lua_getvec3ByValue( pState, 1 );
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Vector v2 = lua_getvec3ByValue( pState, 2 );
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Vector vResult = v1 / v2;
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lua_newvec3( pState, &vResult );
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return 1;
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}
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static int vec3_length( lua_State *pState )
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{
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Vector v1 = lua_getvec3ByValue( pState, 1 );
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float flResult = v1.Length();
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lua_pushnumber( pState, flResult );
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return 1;
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}
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static int vec3_equal( lua_State *pState )
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{
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Vector v1 = lua_getvec3ByValue( pState, 1 );
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Vector v2 = lua_getvec3ByValue( pState, 2 );
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return ( v1 == v2 ? 1 : 0 );
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}
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static int vec3_dot( lua_State *pState )
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{
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Vector v1 = lua_getvec3ByValue( pState, 1 );
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Vector v2 = lua_getvec3ByValue( pState, 2 );
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float flResult = v1.Dot( v2 );
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lua_pushnumber( pState, flResult );
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return 1;
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}
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static int vec3_cross( lua_State *pState )
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{
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Vector v1 = lua_getvec3ByValue( pState, 1 );
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Vector v2 = lua_getvec3ByValue( pState,2 );
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Vector vResult = v1,Cross( v2 );
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lua_newvec3( pState, &vResult );
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return 1;
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}
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static const luaL_reg Registrations[] =
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{
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{ "__index", vec3_index },
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{ "__newindex", vec3_newindex },
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{ "__tostring", vec3_tostring },
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{ "__add", vec3_add },
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{ "__sub", vec3_subtract },
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{ "__mul", vec3_multiply },
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{ "__div", vec3_divide },
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{ "__len", vec3_length },
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{ "__eq", vec3_equal },
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{ "dot", vec3_dot },
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{ "cross", vec3_cross },
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{ NULL, NULL }
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};
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LUALIB_API int luaopen_vec3( lua_State *pState )
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{
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luaL_newmetatable( pState, VEC3_TYPE );
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luaL_register( pState, NULL, Registrations );
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lua_register( pState, VEC3_NAME, vec3_new );
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return 1;
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}
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