Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// VALVE_AVI.VPC
//
// Project Script
//
// MGP 4/010 Updated to support Quicktime on OSX. Win32 builds can optionally
// be enabled for cross platform work if quickTime is installed on the Win32
// PC.
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$include "$SRCDIR\vpc_scripts\source_video_base.vpc"
$Configuration
{
$Compiler
{
// Win32 - need to point to Quicktime 7 for Win SDK directory so that dependant includes will work
$AdditionalIncludeDirectories "$BASE,..\common\quicktime_win32\" [$QUICKTIME_WINDOWS]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\sdl\include;$SRCDIR\thirdparty\sdl_mixer" [$LINUXALL]
}
$Linker
{
$IgnoreImportLibrary "Yes" [$WINDOWS]
$AdditionalDependencies "$BASE vfw32.lib" [$WINDOWS]
$SystemLibraries "iconv" [$OSXALL]
$SystemFrameworks "Quicktime;Carbon"
$AdditionalLibraryDirectories "$BASE;$SRCDIR\dx9sdk\lib" [$WINDOWS]
$GCC_ExtraLinkerFlags "-z muldefs -L$SRCDIR/thirdparty/sdl/build/.libs" [$LINUXALL]
$SystemLibraries "SDL2" [$LINUXALL]
}
}
$Project "valve_avi"
{
$Folder "Source Files"
{
$File "avi.cpp" [$WINDOWS]
$File "avi_osx.cpp" [$OSXALL]
$File "bink.cpp" [!$OSXALL]
$file "quicktime.cpp" [$QUICKTIME_VIDEO||$QUICKTIME_WINDOWS]
}
$Folder "Header Files"
{
$File "avi.h"
$file "quicktime.h"
// $File "$SRCDIR\BinkSDK\bink.h"
$File "$SRCDIR\public\pixelwriter.h"
}
$Folder "Interface"
{
$File "$SRCDIR\public\avi\iavi.h"
$File "$SRCDIR\public\avi\ibik.h"
$File "$SRCDIR\public\avi\iquicktime.h"
}
$Folder "Link Libraries" [$WINDOWS||$X360||$POSIX]
{
$Lib tier2
$lib tier3
$File "$SRCDIR\lib\common\quicktime\QTMLClient.lib" [$QUICKTIME_WINDOWS]
$File "$SRCDIR\DX9SDK\lib\dsound.lib" [$QUICKTIME_WINDOWS]
$File "$SRCDIR\DX9SDK\lib\dxguid.lib" [$QUICKTIME_WINDOWS]
$File "$SRCDIR\lib\common\libSDL2_mixer.a" [$LINUXALL]
}
}