Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
//
// Purpose: LZMA Glue. Designed for Tool time Encoding/Decoding.
//
// LZMA SDK 4.43 Copyright (c) 1999-2006 Igor Pavlov (2006-05-01)
//
// http://www.7-zip.org/
//
// LZMA SDK is licensed under two licenses:
//
// 1) GNU Lesser General Public License (GNU LGPL)
// 2) Common Public License (CPL)
//
// It means that you can select one of these two licenses and
// follow rules of that license.
//
// SPECIAL EXCEPTION:
//
// Igor Pavlov, as the author of this Code, expressly permits you to
// statically or dynamically link your Code (or bind by name) to the
// interfaces of this file without subjecting your linked Code to the
// terms of the CPL or GNU LGPL. Any modifications or additions
// to this file, however, are subject to the LGPL or CPL terms.
//
//====================================================================================//
#ifndef LZMA_H
#define LZMA_H
#ifdef _WIN32
#pragma once
#endif
// power of two, 256k
#define LZMA_DEFAULT_DICTIONARY 18
//-----------------------------------------------------------------------------
// These routines are designed for TOOL TIME encoding/decoding on the PC!
// They have not been made to encode/decode on the PPC and lack big endian awarnesss.
// Lightweight GAME TIME Decoding is part of tier1.lib, via CLZMA.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Encoding glue. Returns non-null Compressed buffer if successful.
// Caller must free.
//-----------------------------------------------------------------------------
unsigned char *LZMA_Compress(
unsigned char *pInput,
unsigned int inputSize,
unsigned int *pOutputSize,
unsigned int dictionarySize = LZMA_DEFAULT_DICTIONARY );
//-----------------------------------------------------------------------------
// Decoding glue. Returns TRUE if succesful.
//-----------------------------------------------------------------------------
bool LZMA_Uncompress(
unsigned char *pInput,
unsigned char **ppOutput,
unsigned int *pOutputSize );
//-----------------------------------------------------------------------------
// Decoding helper, returns TRUE if buffer is LZMA compressed.
//-----------------------------------------------------------------------------
bool LZMA_IsCompressed( unsigned char *pInput );
//-----------------------------------------------------------------------------
// Decoding helper, returns non-zero size of data when uncompressed, otherwise 0.
//-----------------------------------------------------------------------------
unsigned int LZMA_GetActualSize( unsigned char *pInput );
#endif