Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

408 lines
10 KiB

// ===== Copyright 1996-2012, Valve Corporation, All rights reserved. =======
//
// Purpose: Provides Cross-Platform Input Device information
//
// ==========================================================================
#include "platforminputdevice.h"
#include "dbg.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
class CAutoInit
{
public:
CAutoInit( void )
{
PlatformInputDevice::InitPlatfromInputDeviceInfo();
}
};
CAutoInit forceInputInit;
int countBits( uint32 iValue )
{
int count = 0;
while ( iValue != 0 )
{
if ( iValue & 0x01 )
{
count++;
}
iValue >>= 1;
}
return count;
}
uint32 getValueofNthSetBit( uint32 iValue, int bitNo )
{
if ( bitNo < 1 || bitNo > 32 )
return 0;
uint32 curValue = 1;
int bitCount = 0;
while ( curValue > 0 )
{
if ( ( iValue & curValue ) != 0 )
{
bitCount++;
if ( bitCount == bitNo)
{
return curValue;
}
}
curValue <<= 1;
}
return 0;
}
int getOrdinalOfSetBit( uint32 iValue, uint32 theBit )
{
if ( ( iValue & theBit ) == 0 )
return 0;
Assert( countBits( theBit ) == 1 );
uint32 curValue = 1;
int bitCount = 0;
while ( curValue > 0 )
{
if ( ( iValue & curValue ) != 0 )
{
bitCount++;
if ( curValue == theBit )
{
return bitCount;
}
}
curValue <<= 1;
}
return 0;
}
bool PlatformInputDevice::s_Initialized = false;
InputDevice_t PlatformInputDevice::s_validPlatformInputDevices[INPUT_DEVICE_PLATFORM_COUNT];
int PlatformInputDevice::s_numberPlatformInputDevices[INPUT_DEVICE_PLATFORM_COUNT];
InputDevice_t PlatformInputDevice::s_AllInputDevices = INPUT_DEVICE_NONE;
const InputDevicePlatform_t PlatformInputDevice::s_LocalInputPlatform =
#if defined( PLATFORM_WINDOWS_PC )
INPUT_DEVICE_PLATFORM_WINDOWS;
#elif defined( PLATFORM_OSX )
INPUT_DEVICE_PLATFORM_OSX;
#elif defined( PLATFORM_X360 )
INPUT_DEVICE_PLATFORM_XBOX360;
#elif defined( PLATFORM_PS3 )
INPUT_DEVICE_PLATFORM_PS3;
#elif defined( PLATFORM_LINUX )
INPUT_DEVICE_PLATFORM_LINUX;
#else
INPUT_DEVICE_PLATFORM_NONE;
#endif
void PlatformInputDevice::InitPlatfromInputDeviceInfo( void )
{
// clear all
s_AllInputDevices = INPUT_DEVICE_NONE;
for ( int n = 0; n < INPUT_DEVICE_PLATFORM_COUNT; n++ )
{
s_validPlatformInputDevices[n] = INPUT_DEVICE_NONE;
}
// Windows PC
s_validPlatformInputDevices[INPUT_DEVICE_PLATFORM_WINDOWS] =
INPUT_DEVICE_KEYBOARD_MOUSE |
INPUT_DEVICE_GAMEPAD |
INPUT_DEVICE_HYDRA |
INPUT_DEVICE_STEAM_CONTROLLER;
// Mac OSX
s_validPlatformInputDevices[INPUT_DEVICE_PLATFORM_OSX] =
INPUT_DEVICE_KEYBOARD_MOUSE |
INPUT_DEVICE_STEAM_CONTROLLER;
// Xbox 360
s_validPlatformInputDevices[INPUT_DEVICE_PLATFORM_XBOX360] =
INPUT_DEVICE_GAMEPAD;
// Playstation 3
s_validPlatformInputDevices[INPUT_DEVICE_PLATFORM_PS3] =
INPUT_DEVICE_KEYBOARD_MOUSE |
INPUT_DEVICE_GAMEPAD |
INPUT_DEVICE_PLAYSTATION_MOVE |
INPUT_DEVICE_SHARPSHOOTER;
// Linux PC
s_validPlatformInputDevices[INPUT_DEVICE_PLATFORM_LINUX] =
INPUT_DEVICE_KEYBOARD_MOUSE |
INPUT_DEVICE_STEAM_CONTROLLER;
for (int n = 0; n < INPUT_DEVICE_PLATFORM_COUNT; n++ )
{
s_numberPlatformInputDevices[n] = countBits( s_validPlatformInputDevices[n] );
s_AllInputDevices = s_AllInputDevices | s_validPlatformInputDevices[n];
}
#if defined ( _PS3 )
// On PS3 we need to make sure steamworks gets updated with all the required ELO data slots.
// If we change how many devices we have, we need to update steamworks with the proper number
// of ELO variables.
AssertMsg( s_numberPlatformInputDevices[INPUT_DEVICE_PLATFORM_PS3] == 4, "You must update Steamworks with the correct number of input devices for the ELO values." );
#endif
s_Initialized = true;
}
int PlatformInputDevice::GetInputDeviceCountforPlatform( InputDevicePlatform_t platform )
{
Assert( s_Initialized );
if ( platform < INPUT_DEVICE_PLATFORM_LOCAL || platform >= INPUT_DEVICE_PLATFORM_COUNT )
{
AssertMsg( false, "invalid platform" );
return 0;
}
return s_numberPlatformInputDevices[ ( ( platform == INPUT_DEVICE_PLATFORM_LOCAL ) ? s_LocalInputPlatform : platform ) ];
}
InputDevice_t PlatformInputDevice::GetValidInputDevicesForPlatform( InputDevicePlatform_t platform )
{
Assert( s_Initialized );
if ( platform < INPUT_DEVICE_PLATFORM_LOCAL || platform >= INPUT_DEVICE_PLATFORM_COUNT )
{
AssertMsg( false, "invalid platform" );
return INPUT_DEVICE_NONE;
}
return s_validPlatformInputDevices[ ( ( platform == INPUT_DEVICE_PLATFORM_LOCAL ) ? s_LocalInputPlatform : platform ) ];
}
bool PlatformInputDevice::IsInputDeviceValid( InputDevice_t device, InputDevicePlatform_t platform )
{
Assert( s_Initialized );
// make sure inputs make sense
if ( platform < INPUT_DEVICE_PLATFORM_ANY || platform >= INPUT_DEVICE_PLATFORM_COUNT )
{
AssertMsg( false, "invalid platform" );
return false;
}
if ( countBits( device ) != 1 || ( device & s_AllInputDevices ) != device )
{
return false;
}
// any platform? already checked it above
if ( platform == INPUT_DEVICE_PLATFORM_ANY )
{
return true;
}
// translate to current hardware platform if necessary
if ( platform == INPUT_DEVICE_PLATFORM_LOCAL )
{
platform = s_LocalInputPlatform;
}
return ( ( s_validPlatformInputDevices[platform] & device ) == device );
}
const char *PlatformInputDevice::GetInputDeviceNameUI( InputDevice_t device )
{
switch ( device )
{
case INPUT_DEVICE_KEYBOARD_MOUSE: return "#INPUT_DEVICE_KBMOUSE";
#if defined( _PS3 )
case INPUT_DEVICE_GAMEPAD: return "#INPUT_DEVICE_GAMEPAD_PS3";
#else
case INPUT_DEVICE_GAMEPAD: return "#INPUT_DEVICE_GAMEPAD_XBOX";
#endif
case INPUT_DEVICE_PLAYSTATION_MOVE: return "#INPUT_DEVICE_PSMOVE";
case INPUT_DEVICE_HYDRA: return "#INPUT_DEVICE_HYDRA";
case INPUT_DEVICE_SHARPSHOOTER: return "#INPUT_DEVICE_SHARPSHOOTER";
case INPUT_DEVICE_MOVE_NAV_CONTROLLER: return "#INPUT_DEVICE_MOVE_NAV_CONTROLLER";
default:
{
AssertMsg( false, "Invalid Input Device" );
return "<invalid>";
}
}
}
const char *PlatformInputDevice::GetInputDeviceNameInternal( InputDevice_t device )
{
switch ( device )
{
case INPUT_DEVICE_KEYBOARD_MOUSE: return "KBMOUSE";
case INPUT_DEVICE_GAMEPAD: return "GAMEPAD";
case INPUT_DEVICE_PLAYSTATION_MOVE: return "PSMOVE";
case INPUT_DEVICE_HYDRA: return "HYDRA";
case INPUT_DEVICE_SHARPSHOOTER: return "SHARPSHOOTER";
case INPUT_DEVICE_MOVE_NAV_CONTROLLER: return "NAV_CONTROLLER";
default:
{
AssertMsg( false, "Invalid Input Device" );
return "<INVALID>";
}
}
}
InputDevicePlatform_t PlatformInputDevice::GetLocalInputDevicePlatform( void )
{
return s_LocalInputPlatform;
}
bool PlatformInputDevice::IsInputDevicePlatformValid( InputDevicePlatform_t platform )
{
return ( platform > INPUT_DEVICE_PLATFORM_NONE && platform < INPUT_DEVICE_PLATFORM_COUNT );
}
const char *PlatformInputDevice::GetInputDevicePlatformName( InputDevicePlatform_t platform )
{
switch ( platform )
{
case INPUT_DEVICE_PLATFORM_NONE: return "NONE (Not Set)";
case INPUT_DEVICE_PLATFORM_WINDOWS: return "Windows PC";
case INPUT_DEVICE_PLATFORM_OSX: return "Mac OS X";
case INPUT_DEVICE_PLATFORM_XBOX360: return "Xbox 360";
case INPUT_DEVICE_PLATFORM_PS3: return "Playstation 3";
case INPUT_DEVICE_PLATFORM_LINUX: return "Linux PC";
default:
{
AssertMsg( false, "Invalid Input Platform" );
return "<invalid>";
}
}
}
InputDevice_t PlatformInputDevice::GetDefaultInputDeviceForPlatform( InputDevicePlatform_t platform )
{
// make sure inputs make sense
if ( platform < INPUT_DEVICE_PLATFORM_LOCAL || platform >= INPUT_DEVICE_PLATFORM_COUNT )
{
AssertMsg( false, "invalid platform" );
return INPUT_DEVICE_NONE;
}
// translate to current hardware platform if necessary
if ( platform == INPUT_DEVICE_PLATFORM_LOCAL )
{
platform = s_LocalInputPlatform;
}
switch ( platform )
{
case INPUT_DEVICE_PLATFORM_NONE: return INPUT_DEVICE_NONE;
case INPUT_DEVICE_PLATFORM_WINDOWS: return INPUT_DEVICE_KEYBOARD_MOUSE;
case INPUT_DEVICE_PLATFORM_OSX: return INPUT_DEVICE_KEYBOARD_MOUSE;
case INPUT_DEVICE_PLATFORM_XBOX360: return INPUT_DEVICE_GAMEPAD;
case INPUT_DEVICE_PLATFORM_PS3: return INPUT_DEVICE_GAMEPAD;
case INPUT_DEVICE_PLATFORM_LINUX: return INPUT_DEVICE_KEYBOARD_MOUSE;
default:
{
AssertMsg( false, "Default device missing" );
return INPUT_DEVICE_NONE;
}
}
}
int PlatformInputDevice::GetInputDeviceOrdinalForPlatform( InputDevice_t device, InputDevicePlatform_t platform )
{
Assert( s_Initialized );
// make sure inputs make sense
if ( platform < INPUT_DEVICE_PLATFORM_LOCAL || platform >= INPUT_DEVICE_PLATFORM_COUNT )
{
AssertMsg( false, "invalid platform" );
return 0;
}
if ( countBits( device ) != 1 || ( device & s_AllInputDevices ) != device )
{
AssertMsg( false, "invalid device" );
return 0;
}
// translate to current hardware platform if necessary
if ( platform == INPUT_DEVICE_PLATFORM_LOCAL )
{
platform = s_LocalInputPlatform;
}
if ( ( s_validPlatformInputDevices[platform] & device ) == 0 )
{
return 0;
}
return getOrdinalOfSetBit( (uint32) s_validPlatformInputDevices[platform], (uint32) device );
}
InputDevice_t PlatformInputDevice::GetInputDeviceTypefromPlatformOrdinal( int deviceNo, InputDevicePlatform_t platform )
{
Assert( s_Initialized );
// make sure inputs make sense
if ( platform < INPUT_DEVICE_PLATFORM_LOCAL || platform >= INPUT_DEVICE_PLATFORM_COUNT )
{
AssertMsg( false, "invalid platform" );
return INPUT_DEVICE_NONE;
}
// translate to current hardware platform if necessary
if ( platform == INPUT_DEVICE_PLATFORM_LOCAL )
{
platform = s_LocalInputPlatform;
}
if ( deviceNo < 1 || deviceNo > s_numberPlatformInputDevices[platform] )
{
AssertMsg( false, "bad platform device ordnial" );
return INPUT_DEVICE_NONE;
}
return (InputDevice_t) getValueofNthSetBit( (uint32) s_validPlatformInputDevices[platform], deviceNo );
}
bool PlatformInputDevice::IsInputDeviceAPointer( InputDevice_t device )
{
switch ( device )
{
case INPUT_DEVICE_NONE:
case INPUT_DEVICE_KEYBOARD_MOUSE:
case INPUT_DEVICE_GAMEPAD:
case INPUT_DEVICE_MOVE_NAV_CONTROLLER:
return false;
case INPUT_DEVICE_PLAYSTATION_MOVE:
case INPUT_DEVICE_HYDRA:
case INPUT_DEVICE_SHARPSHOOTER:
return true;
default:
AssertMsg(false, "Device not handled.");
break;
}
return false;
}