Counter Strike : Global Offensive Source Code
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// ===== Copyright 1996-2012, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//===========================================================================//
#ifndef PLATFORMINPUTDEVICE_H
#define PLATFORMINPUTDEVICE_H
#ifdef _WIN32
#pragma once
#endif
#include "basetypes.h"
#include "platform.h"
#include "input_device.h"
class PlatformInputDevice
{
public:
static bool s_Initialized;
static InputDevice_t s_validPlatformInputDevices[INPUT_DEVICE_PLATFORM_COUNT];
static int s_numberPlatformInputDevices[INPUT_DEVICE_PLATFORM_COUNT];
static InputDevice_t s_AllInputDevices;
static const InputDevicePlatform_t s_LocalInputPlatform;
static void InitPlatfromInputDeviceInfo( void );
// Generic Information functions that can handle other platforms
// Input Device information functions
static int GetInputDeviceCountforPlatform( InputDevicePlatform_t platform = INPUT_DEVICE_PLATFORM_LOCAL );
static InputDevice_t GetValidInputDevicesForPlatform( InputDevicePlatform_t platform = INPUT_DEVICE_PLATFORM_LOCAL );
static bool IsInputDeviceValid( InputDevice_t device, InputDevicePlatform_t platform = INPUT_DEVICE_PLATFORM_ANY );
static const char *GetInputDeviceNameUI( InputDevice_t device ); // Use me to get translated, specific name
static const char *GetInputDeviceNameInternal( InputDevice_t device ); // Use me for internal usage w/ consistency
// Input platform information functions
static InputDevicePlatform_t GetLocalInputDevicePlatform( void );
static bool IsInputDevicePlatformValid( InputDevicePlatform_t platform );
static const char *GetInputDevicePlatformName( InputDevicePlatform_t platform );
static InputDevice_t GetDefaultInputDeviceForPlatform( InputDevicePlatform_t platform = INPUT_DEVICE_PLATFORM_LOCAL );
// methods to convert to/from an InputDevice_t and a 1-based ordinal
static int GetInputDeviceOrdinalForPlatform( InputDevice_t device, InputDevicePlatform_t platform = INPUT_DEVICE_PLATFORM_LOCAL );
static InputDevice_t GetInputDeviceTypefromPlatformOrdinal( int deviceNo, InputDevicePlatform_t platform = INPUT_DEVICE_PLATFORM_LOCAL );
// input device properties
static bool IsInputDeviceAPointer( InputDevice_t device ); // Returns true if the device is treated as a pointer for input.
};
#endif // PLATFORMINPUTDEVICE_H