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71 lines
1.5 KiB
71 lines
1.5 KiB
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef FONTAMALGAM_H
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#define FONTAMALGAM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vguifont.h"
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#include "BitmapFont.h"
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#include "utlvector.h"
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//-----------------------------------------------------------------------------
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// Purpose: object that holds a set of fonts in specified ranges
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//-----------------------------------------------------------------------------
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class CFontAmalgam
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{
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public:
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CFontAmalgam();
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~CFontAmalgam();
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// adds a font to the amalgam
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void AddFont( font_t *font, int lowRange, int highRange);
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// returns the font for the given character
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font_t *GetFontForChar(int ch);
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// returns the max height of the font set
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int GetFontHeight();
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// returns the maximum width of a character in a font
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int GetFontMaxWidth();
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// returns the flags used to make the first font
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int GetFlags(int i);
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// returns the windows name for the font
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const char *GetFontName(int i);
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// returns the number of fonts in this amalgam
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int GetCount();
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// returns true if this font is underlined
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bool GetUnderlined();
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// sets the scale of a bitmap font
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void SetFontScale(float sx, float sy);
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// clears the fonts
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void RemoveAll();
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private:
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struct TFontRange
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{
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int lowRange;
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int highRange;
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font_t *pWin32Font;
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};
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CUtlVector<TFontRange> m_Fonts;
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int m_iMaxWidth;
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int m_iMaxHeight;
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};
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#endif // FONTAMALGAM_H
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