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40 lines
894 B
40 lines
894 B
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUIFONT_H
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#define VGUIFONT_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Structure passed to CWin32Font::GetCharsRGBA
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struct newChar_t
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{
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wchar_t wch; // A new character to generate texture data for
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int fontWide; // Texel width of the character
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int fontTall; // Texel height of the character
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int offset; // Offset into the buffer given to GetCharsRGBA
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};
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#if defined( WIN32 )
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#include "Win32Font.h"
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typedef CWin32Font font_t;
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#elif defined(_PS3)
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#include "ps3font.h"
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typedef CPS3Font font_t;
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#elif defined(OSX)
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#include "osxfont.h"
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typedef COSXFont font_t;
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#elif defined(LINUX)
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#include "linuxfont.h"
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typedef CLinuxFont font_t;
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#else
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#error
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#endif
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#endif //VGUIFONT_H
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