Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// DATACACHE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Linker [!$PS3]
{
$SystemLibraries "iconv" [$OSXALL]
}
$Linker [$WINDOWS]
{
$AdditionalDependencies "$BASE libedgegeomtool.Release.Win32.vs8.lib" [$PS3SDKINSTALLED]
$AdditionalLibraryDirectories "$BASE;$SRCDIR\ps3sdk\cell\host-win32\lib" [$PS3SDKINSTALLED]
}
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\ps3sdk\cell\host-common\include,$SRCDIR\ps3sdk\cell\target\common\include" [$PS3SDKINSTALLED]
$PreprocessorDefinitions "$BASE;MDLCACHE_DLL_EXPORT"
}
}
$Project "datacache"
{
$Folder "Source Files"
{
$File "datacache.cpp"
$File "mdlcache.cpp"
$File "mdlcombine.cpp"
$File "vtfcombine.cpp"
$File "resourceaccesscontrol.cpp"
$File "precachesystem.cpp"
$File "$SRCDIR\public\studio.cpp"
$File "$SRCDIR\public\studio_virtualmodel.cpp"
$File "$SRCDIR\common\studiobyteswap.cpp"
$File "$SRCDIR\utils\common\datalinker.cpp"
}
$Folder "Header Files"
{
$File "datacache.h"
$File "datacache_common.h"
$File "mdlcombine.h"
$File "vtfcombine.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\common\studiobyteswap.h"
$File "$SRCDIR\utils\common\datalinker.h"
}
$Folder "Interface"
{
$File "$SRCDIR\public\datacache\idatacache.h"
$File "$SRCDIR\public\datacache\imdlcache.h"
$File "$SRCDIR\public\datacache\iresourceaccesscontrol.h"
$File "$SRCDIR\public\datacache\iprecachesystem.h"
$File "$SRCDIR\public\vcollide.h"
}
$folder "Link Libraries"
{
$lib tier2
$lib tier3
$Lib mathlib
}
}