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876 lines
25 KiB
876 lines
25 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifdef _WIN32
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#include <stdio.h>
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#include "steam.h"
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#include "CreateMultiplayerGameServerPage.h"
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#include <Winsock2.h>
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using namespace vgui;
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#include <vgui_controls/Controls.h>
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#include <keyvalues.h>
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#include <vgui_controls/ListPanel.h>
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#include <vgui_controls/ComboBox.h>
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#include <vgui_controls/MessageBox.h>
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#include <vgui_controls/CheckButton.h>
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#include <vgui/IVGui.h>
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#include <OfflineMode.h>
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#include "filesystem.h"
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#include "mainpanel.h"
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#include "tier0/icommandline.h"
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#include "netapi.h"
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// for SRC
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#include <vstdlib/random.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//#define ALLOW_OLD_ENGINE_GAMES
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// filesystem_steam.cpp implements this useful function - mount all the caches for a given app ID.
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extern void MountDependencies( int iAppId, CUtlVector<unsigned int> &depList );
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bool IsEp1EraAppID( int iSteamAppId )
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{
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return iSteamAppId == 211 || iSteamAppId == 215;
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}
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// Checks the liblist.gam file for a "fallback_dir"
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const char *GetLiblistFallbackDir( const char *pszGameDir )
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{
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static char szFallback[512];
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char szTemp[512];
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szFallback[0] = 0;
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_snprintf( szTemp, sizeof(szTemp) - 1, "%s\\liblist.gam", pszGameDir );
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g_pFullFileSystem->GetLocalCopy( szTemp );
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FileHandle_t hFile = g_pFullFileSystem->Open( szTemp, "rt" );
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if ( hFile )
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{
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char szLine[512];
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// look for the line starting with 'fallback_dir'
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while ( !g_pFullFileSystem->EndOfFile( hFile ) )
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{
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// get a single line
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szLine[0] = 0;
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g_pFullFileSystem->ReadLine( szLine, sizeof(szLine) - 1, hFile );
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szLine[sizeof(szLine) - 1] = 0;
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if ( !strnicmp( szLine, "fallback_dir", 12 ) )
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{
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// we got the line, get the value between the quotes
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char *start = strchr( szLine, '\"' );
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if ( !start )
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{
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break;
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}
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char *end = strchr( start + 1, '\"' );
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if ( !end )
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{
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break;
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}
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// copy out between start and end
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int bytesToCopy = end - start - 1;
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if ( bytesToCopy >= sizeof(szFallback) - 1 )
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{
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bytesToCopy = sizeof(szFallback) - 1;
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break;
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}
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if ( bytesToCopy > 0 )
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{
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strncpy( szFallback, start + 1, bytesToCopy );
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szFallback[bytesToCopy] = 0;
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}
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}
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}
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g_pFullFileSystem->Close( hFile );
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}
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return szFallback;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CCreateMultiplayerGameServerPage::CCreateMultiplayerGameServerPage(vgui::Panel *parent, const char *name) : Frame(parent, name)
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{
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memset(&m_iServer,0x0,sizeof(serveritem_t));
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m_MainPanel = parent; // as we are a popup frame we need to store this seperately
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m_pSavedData = NULL;
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m_pGameInfo = NULL;
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SetMinimumSize(310, 350);
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SetSize(310, 350);
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SetSizeable(false);
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SetTitle("#Start_Server_Title",true);
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m_pMapList = new ComboBox(this, "MapList",10,false);
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m_pMapList->SetEnabled(false); // a mod needs to be chosen first to populate the map list
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m_pMapList->SetEditable(false);
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m_pNetworkCombo = new ComboBox(this, "NetworkCombo",10,false);
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int defaultItem = m_pNetworkCombo->AddItem("#Internet", NULL);
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int lanItem = m_pNetworkCombo->AddItem("#LAN", NULL);
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if ( CommandLine()->CheckParm("-steam") && IsSteamInOfflineMode() )
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{
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defaultItem = lanItem;
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}
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m_pNetworkCombo->ActivateItem(defaultItem);
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m_pNumPlayers = new ComboBox(this, "NumPlayers",10,false);
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char num[3];
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int i;
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for( i = 1 ; i <= MAX_PLAYERS ; i++ )
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{
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_snprintf(num, 3, "%i", i);
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m_pNumPlayers->AddItem(num, NULL);
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}
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m_pNumPlayers->ActivateItemByRow(23); // 24 players by default
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m_pGameCombo = new ComboBox(this,"MODCombo", 10, false);
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m_pStartServerButton = new Button(this, "StartButton", "#Start_Server_Button");
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m_pStartServerButton->SetCommand("start");
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m_pCancelButton = new Button(this, "CancelButton", "#Start_Server_Cancel");
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m_pCancelButton->SetCommand("cancel");
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m_pSecureCheck = new CheckButton(this, "SecureCheck", "#Start_Server_Secure");
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m_pSecureCheck->SetSelected(true);
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LoadControlSettingsAndUserConfig("Admin/CreateMultiplayerGameServerPage.res");
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// load some defaults into the controls
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SetControlString("ServerNameEdit", "Half-Life dedicated server");
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Q_strncpy(m_szGameName, "Half-Life", sizeof(m_szGameName));
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LoadMODList();
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m_pGameCombo->RequestFocus();
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// get default port from commandline if possible
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m_iPort = 27015;
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const char *portVal = NULL;
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if (CommandLine()->CheckParm("-port", &portVal) && portVal && atoi(portVal) > 0)
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{
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m_iPort = atoi(portVal);
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}
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SetControlInt("PortEdit", m_iPort);
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LoadConfig();
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m_szMapName[0] = 0;
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m_szHostName[0] = 0;
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m_szPassword[0] = 0;
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m_iMaxPlayers = 24;
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if ( CommandLine()->CheckParm("-steam") && IsSteamInOfflineMode() )
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{
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m_pNetworkCombo->SetEnabled( false );
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}
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SetVisible(true);
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if ( CommandLine()->CheckParm("-steam") && IsSteamInOfflineMode() )
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{
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MessageBox *box = new vgui::MessageBox( "#Start_Server_Offline_Title", "#Start_Server_Offline_Warning" );
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box->DoModal();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CCreateMultiplayerGameServerPage::~CCreateMultiplayerGameServerPage()
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{
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SaveConfig();
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if (m_pSavedData)
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{
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m_pSavedData->deleteThis();
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m_pSavedData = NULL;
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}
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if ( m_pGameInfo )
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{
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m_pGameInfo->deleteThis();
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m_pGameInfo = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameServerPage::OnResetData()
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{
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m_pGameCombo->SetEnabled(true);
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}
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//-----------------------------------------------------------------------------
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// Purpose: loads settings from a config file
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameServerPage::LoadConfig()
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{
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// free any old filters
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if (m_pSavedData)
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{
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m_pSavedData->deleteThis();
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}
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m_pSavedData = new KeyValues ("Server");
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if (!m_pSavedData->LoadFromFile(g_pFullFileSystem, "Server.vdf", "CONFIG"))
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{
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// file not successfully loaded
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}
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else
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{
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if (m_pSavedData->FindKey("RconPassword", false))
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{
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const char *password = m_pSavedData->GetString("RconPassword", "");
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if (strlen(password)>0)
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{
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SetControlString("RCONPasswordEdit", password);
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}
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}
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if (m_pSavedData->FindKey("MaxPlayers", false))
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{
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int maxPlayers = m_pSavedData->GetInt("MaxPlayers", -1);
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if (maxPlayers > 0 && maxPlayers <= 32)
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{
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m_pNumPlayers->ActivateItemByRow(maxPlayers - 1);
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}
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}
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if (m_pSavedData->FindKey("MOD", false))
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{
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const char *mod = m_pSavedData->GetString("MOD", "");
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if (strlen(mod) > 0)
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{
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// look for the item in the dropdown
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m_szMod[0] = 0;
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for (int i = 0; i < m_pGameCombo->GetItemCount(); i++)
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{
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if (!m_pGameCombo->IsItemIDValid(i))
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continue;
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if (!stricmp(m_pGameCombo->GetItemUserData(i)->GetString("gamedir"), mod))
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{
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// item found in list, activate
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m_pGameCombo->ActivateItem(i);
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break;
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}
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}
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}
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}
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if (m_pSavedData->FindKey("Map", false))
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{
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const char *map = m_pSavedData->GetString("Map", "");
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if (strlen(map) > 0)
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{
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SetControlString("MapList", map);
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}
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}
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if (m_pSavedData->FindKey("Network", false))
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{
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int nwIndex = m_pSavedData->GetInt("Network");
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if (nwIndex > 0 && nwIndex < 2)
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{
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m_pNetworkCombo->ActivateItemByRow(nwIndex);
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}
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}
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if (m_pSavedData->FindKey("Secure", false))
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{
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bool secure = m_pSavedData->GetBool("Secure");
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m_pSecureCheck->SetSelected(secure);
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}
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if (m_pSavedData->FindKey("ServerName", false))
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{
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const char *serverName = m_pSavedData->GetString("ServerName","");
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if (strlen(serverName) > 0)
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{
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SetControlString("ServerNameEdit", serverName);
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}
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}
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m_iPort = m_pSavedData->GetInt("Port", m_iPort);
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SetControlInt("PortEdit", m_iPort);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameServerPage::SetConfig(const char *serverName, const char *rconPassword, int maxPlayers, const char *mod, const char *map, int network, int secure, int port)
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{
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m_pSavedData->SetInt("MaxPlayers", maxPlayers);
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m_pSavedData->SetString("RconPassword", rconPassword);
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m_pSavedData->SetString("ServerName", serverName);
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m_pSavedData->SetString("MOD", mod);
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m_pSavedData->SetString("Map", map);
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m_pSavedData->SetInt("Secure", secure);
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m_pSavedData->SetInt("Network", network);
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m_pSavedData->SetInt("Port", port);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameServerPage::SaveConfig()
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{
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m_pSavedData->SaveToFile(g_pFullFileSystem, "Server.vdf", "CONFIG");
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if one of the characters in the string is not a valid alpha numeric character
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//-----------------------------------------------------------------------------
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bool CCreateMultiplayerGameServerPage::BadRconChars(const char *pass)
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{
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bool bad = false;
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for(unsigned int i=0;i<strlen(pass);i++)
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{
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bad |= !( V_isalnum(pass[i]) ? true : false );
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}
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return bad;
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}
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const char *ToString( int val )
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{
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static char text[256];
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Q_snprintf( text, sizeof(text), "%i", val );
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return text;
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}
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//-----------------------------------------------------------------------------
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// Purpose: called to get the info from the dialog
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameServerPage::OnCommand(const char *cmd)
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{
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char cvars[1024];
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int secure = GetControlInt("SecureCheck", 1);
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m_pNumPlayers->GetText(cvars, 1024);
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m_iMaxPlayers = atoi(cvars);
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V_strcpy_safe(m_szHostName, GetControlString("ServerNameEdit", ""));
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V_strcpy_safe(m_szPassword, GetControlString("RCONPasswordEdit", ""));
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m_iPort = GetControlInt("PortEdit", 27015);
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if (!stricmp(cmd, "cancel"))
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{
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vgui::ivgui()->PostMessage( m_MainPanel->GetVPanel(), new KeyValues("Quit"), NULL);
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Close();
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}
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else if (!stricmp(cmd, "start"))
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{
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// save our current settings
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SetConfig(m_szHostName, m_szPassword, m_iMaxPlayers, m_szMod, GetMapName(), m_pNetworkCombo->GetActiveItem() != 0, secure, m_iPort);
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SaveConfig();
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// create the command to execute
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bool isLanOnly = (m_pNetworkCombo->GetActiveItem() != 0);
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CommandLine()->AppendParm("-game", m_szMod);
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CommandLine()->AppendParm("-maxplayers", ToString(m_iMaxPlayers));
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CommandLine()->AppendParm("+sv_lan", ToString(isLanOnly));
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CommandLine()->AppendParm("+map", GetMapName());
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CommandLine()->AppendParm("-port", ToString(m_iPort));
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if (!secure) // if they don't want it secure...
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{
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CommandLine()->AppendParm("-insecure", "");
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}
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// strncpy(m_szPassword, GetControlString("RCONPasswordEdit", ""), DATA_STR_LENGTH);
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if (strlen(m_szPassword) < 3 || BadRconChars(m_szPassword))
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{
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MessageBox *dlg = new MessageBox("#Start_Server_RCON_Error_Title", "#Start_Server_RCON_Error");
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dlg->DoModal();
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}
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else
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{
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_snprintf(cvars, 1024, "rcon_password \"%s\"\nsetmaster enable\nhostname \"%s\"\n", m_szPassword, m_szHostName);
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m_pGameCombo->SetEnabled(false);
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m_pNumPlayers->SetEnabled(false);
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netadr_t local;
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net->GetLocalIP(&local);
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local.port = ::htons(m_iPort);
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for (int i = 0; i < 4; i++)
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{
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m_iServer.ip[i] = local.ip[i];
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}
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m_iServer.port = (local.port & 0xff) << 8 | (local.port & 0xff00) >> 8;;
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V_strcpy_safe(m_iServer.name, m_szHostName);
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V_strcpy_safe(m_iServer.map, GetMapName());
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V_strcpy_safe(m_iServer.gameDir, m_szMod);
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m_iServer.maxPlayers = m_iMaxPlayers;
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SetVisible(false);
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// mount the caches
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KeyValues *gameData = m_pGameCombo->GetActiveItemUserData();
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if (CommandLine()->CheckParm("-steam"))
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{
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if (gameData)
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{
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KeyValues *pFileSystem = gameData->FindKey( "FileSystem" );
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if ( !pFileSystem )
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Error( "Game %s missing FileSystem key.", gameData->GetString( "game" ) );
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// Mods just specify their app ID (CS, HL2, HL2MP, etc), and it mounts all the necessary caches.
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int iAppId = pFileSystem->GetInt( "SteamAppId" );
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if ( iAppId )
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{
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CUtlVector<unsigned int> depList;
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MountDependencies( iAppId, depList );
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char gameinfoFilename[MAX_PATH];
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Q_snprintf( gameinfoFilename, sizeof( gameinfoFilename ), "%s\\gameinfo.txt", m_iServer.gameDir );
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g_pFullFileSystem->GetLocalCopy( gameinfoFilename );
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}
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}
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}
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// Launch the old dedicated server if necessary.
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if ( LaunchOldDedicatedServer( gameData ) )
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{
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vgui::ivgui()->PostMessage( m_MainPanel->GetVPanel(), new KeyValues("Quit"), NULL);
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Close();
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}
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CMainPanel::GetInstance()->StartServer(cvars);
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}
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}
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}
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bool CCreateMultiplayerGameServerPage::LaunchOldDedicatedServer( KeyValues *pGameInfo )
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{
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#if defined( ALLOW_OLD_ENGINE_GAMES )
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// Validate the gameinfo.txt format..
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KeyValues *pSub = pGameInfo->FindKey( "FileSystem" );
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if ( pSub )
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{
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int iSteamAppId = pSub->GetInt( "SteamAppId", -1 );
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if ( iSteamAppId != -1 )
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{
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if ( IsEp1EraAppID( iSteamAppId ) )
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{
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// Old-skool app. Launch the old dedicated server.
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char steamDir[MAX_PATH];
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if ( !system()->GetRegistryString( "HKEY_CURRENT_USER\\Software\\Valve\\Steam\\SteamPath", steamDir, sizeof( steamDir ) ) )
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Error( "LaunchOldDedicatedServer: can't get SteamPath." );
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V_FixSlashes( steamDir );
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V_AppendSlash( steamDir, sizeof( steamDir ) );
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char commandLine[1024 * 4];
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commandLine[0] = 0;
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V_snprintf( commandLine, sizeof( commandLine ), "\"%ssteam.exe\" -applaunch 205 -HiddenLaunch", steamDir );
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// Feed it all the parameters chosen in the UI so it doesn't redisplay the UI.
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STARTUPINFO si;
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memset( &si, 0, sizeof( si ) );
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si.cb = sizeof( si );
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PROCESS_INFORMATION pi;
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if ( !CreateProcess( NULL, commandLine, NULL, NULL, false, 0, NULL, steamDir, &si, &pi ) )
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{
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Error( "LaunchOldDedicatedServer: Unable to launch old srcds." );
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}
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return true;
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}
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}
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}
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#endif
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: loads the list of available maps into the map list
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameServerPage::LoadMODList()
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{
|
|
m_pGameCombo->DeleteAllItems();
|
|
|
|
// add steam games
|
|
if (CommandLine()->CheckParm("-steam"))
|
|
{
|
|
const char *pSteamGamesFilename = "hlds_steamgames.vdf";
|
|
|
|
KeyValues *gamesFile = new KeyValues( pSteamGamesFilename );
|
|
|
|
if ( gamesFile->LoadFromFile( g_pFullFileSystem, pSteamGamesFilename, NULL ) )
|
|
{
|
|
for ( KeyValues *kv = gamesFile->GetFirstSubKey(); kv != NULL; kv = kv->GetNextKey() )
|
|
{
|
|
const char *pGameDir = kv->GetString( "gamedir", NULL );
|
|
if ( !pGameDir )
|
|
Error( "Mod %s in %s missing 'gamedir'.", kv->GetName(), pSteamGamesFilename );
|
|
|
|
AddMod( pGameDir, pSteamGamesFilename, kv );
|
|
}
|
|
}
|
|
gamesFile->deleteThis();
|
|
gamesFile = NULL;
|
|
}
|
|
|
|
|
|
// For backward compatibility, check inside the dedicated server's own directory for mods.
|
|
LoadModListInDirectory( "." );
|
|
|
|
// Also, check in SourceMods.
|
|
char sourceModsDir[MAX_PATH];
|
|
if ( system()->GetRegistryString( "HKEY_CURRENT_USER\\Software\\Valve\\Steam\\SourceModInstallPath", sourceModsDir, sizeof( sourceModsDir ) ) )
|
|
LoadModListInDirectory( sourceModsDir );
|
|
|
|
m_pGameCombo->ActivateItem(0);
|
|
}
|
|
|
|
|
|
void CCreateMultiplayerGameServerPage::LoadModListInDirectory( const char *pDirectoryName )
|
|
{
|
|
char searchString[MAX_PATH*2];
|
|
Q_strncpy( searchString, pDirectoryName, sizeof( searchString ) );
|
|
Q_AppendSlash( searchString, sizeof( searchString ) );
|
|
Q_strncat( searchString, "*.*", sizeof( searchString ), COPY_ALL_CHARACTERS );
|
|
|
|
FileFindHandle_t findHandle = NULL;
|
|
const char *filename = g_pFullFileSystem->FindFirst( searchString, &findHandle );
|
|
while ( filename )
|
|
{
|
|
// add to the mod list
|
|
if (filename[0] != '.' && g_pFullFileSystem->FindIsDirectory(findHandle))
|
|
{
|
|
char fullFilename[MAX_PATH];
|
|
if ( Q_stricmp( pDirectoryName, "." ) == 0 )
|
|
{
|
|
// If we don't do this, then the games in hlds_steamgames.vdf will get listed twice
|
|
// since their gamedir is listed as "cstrike" and "hl2mp", not ".\cstrike" or ".\hl2mp".
|
|
Q_strncpy( fullFilename, filename, sizeof( fullFilename ) );
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy( fullFilename, pDirectoryName, sizeof( fullFilename ) );
|
|
Q_AppendSlash( fullFilename, sizeof( fullFilename ) );
|
|
Q_strncat( fullFilename, filename, sizeof( fullFilename ), COPY_ALL_CHARACTERS );
|
|
}
|
|
|
|
LoadPossibleMod( fullFilename );
|
|
}
|
|
|
|
filename = g_pFullFileSystem->FindNext(findHandle);
|
|
}
|
|
g_pFullFileSystem->FindClose(findHandle);
|
|
}
|
|
|
|
|
|
void CCreateMultiplayerGameServerPage::LoadPossibleMod( const char *pGameDirName )
|
|
{
|
|
char gameInfoFilename[1024];
|
|
Q_snprintf(gameInfoFilename, sizeof(gameInfoFilename) - 1, "%s\\gameinfo.txt", pGameDirName);
|
|
if ( !g_pFullFileSystem->FileExists(gameInfoFilename) )
|
|
return;
|
|
|
|
// don't want to add single player games to the list
|
|
KeyValues *pGameInfo = new KeyValues( "GameInfo" );
|
|
bool loadedFile = pGameInfo->LoadFromFile( g_pFullFileSystem, gameInfoFilename );
|
|
if ( !loadedFile )
|
|
return;
|
|
|
|
AddMod( pGameDirName, gameInfoFilename, pGameInfo );
|
|
|
|
pGameInfo->deleteThis();
|
|
pGameInfo = NULL;
|
|
}
|
|
|
|
|
|
void CCreateMultiplayerGameServerPage::AddMod( const char *pGameDirName, const char *pGameInfoFilename, KeyValues *pGameInfo )
|
|
{
|
|
// Don't re-add something with the same gamedir name (this can happen with games listed in hlds_steamgames.vdf,
|
|
// since after the first time a game is run, it'll also have a gameinfo.txt that will be found).
|
|
for ( int i=0; i < m_pGameCombo->GetItemCount(); i++ )
|
|
{
|
|
if ( !m_pGameCombo->IsItemIDValid(i) )
|
|
continue;
|
|
|
|
if ( Q_stricmp( m_pGameCombo->GetItemUserData(i)->GetString("gamedir"), pGameDirName ) == 0 )
|
|
return;
|
|
}
|
|
|
|
// If this mod supports multiplayer, then we'll add it.
|
|
const char *gameType = pGameInfo->GetString( "type", "singleplayer_only" );
|
|
if ( Q_stricmp(gameType, "singleplayer_only") != 0 )
|
|
{
|
|
// Validate the gameinfo.txt format..
|
|
KeyValues *pSub = pGameInfo->FindKey( "FileSystem" );
|
|
if ( !pSub )
|
|
Error( "%s missing FileSystem key.", pGameInfoFilename );
|
|
|
|
int iSteamAppId = pSub->GetInt( "SteamAppId", -1 );
|
|
if ( iSteamAppId == -1 )
|
|
Error( "%s missing FileSystem\\SteamAppId key.", pGameInfoFilename );
|
|
|
|
#if !defined( ALLOW_OLD_ENGINE_GAMES )
|
|
// If we're not supporting old games in here and its appid is old, forget about it.
|
|
if ( IsEp1EraAppID( iSteamAppId ) )
|
|
return;
|
|
#endif
|
|
|
|
const char *gameName = pGameInfo->GetString( "game", NULL );
|
|
if ( !gameName )
|
|
Error( "%s missing 'game' key.", pGameInfoFilename );
|
|
|
|
|
|
// add to drop-down combo and mod list
|
|
KeyValues *kv = pGameInfo->MakeCopy();
|
|
kv->SetString( "gamedir", pGameDirName );
|
|
|
|
m_pGameCombo->AddItem( gameName, kv );
|
|
|
|
kv->deleteThis();
|
|
kv = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: loads the list of available maps for the given path into the map list
|
|
// Returns: number of maps loaded into the list
|
|
//-----------------------------------------------------------------------------
|
|
int CCreateMultiplayerGameServerPage::LoadMaps( const char *pszMod )
|
|
{
|
|
// iterate the filesystem getting the list of all the files
|
|
// UNDONE: steam wants this done in a special way, need to support that
|
|
FileFindHandle_t findHandle = NULL;
|
|
char szSearch[256];
|
|
sprintf( szSearch, "%s/maps/*.bsp", pszMod );
|
|
|
|
int iMapsFound = 0;
|
|
|
|
const char *pszFilename = g_pFullFileSystem->FindFirst( szSearch, &findHandle );
|
|
|
|
KeyValues *hiddenMaps = NULL;
|
|
if ( m_pGameInfo )
|
|
{
|
|
hiddenMaps = m_pGameInfo->FindKey( "hidden_maps" );
|
|
}
|
|
|
|
while ( pszFilename )
|
|
{
|
|
// remove the text 'maps/' and '.bsp' from the file name to get the map name
|
|
char mapname[256];
|
|
const char *str = strstr( pszFilename, "maps" );
|
|
if ( str )
|
|
{
|
|
V_strcpy_safe( mapname, str + 5 ); // maps + \\ = 5
|
|
}
|
|
else
|
|
{
|
|
V_strcpy_safe( mapname, pszFilename );
|
|
}
|
|
|
|
char *ext = strstr( mapname, ".bsp" );
|
|
if ( ext )
|
|
{
|
|
*ext = 0;
|
|
}
|
|
|
|
//!! hack: strip out single player HL maps
|
|
// this needs to be specified in a seperate file
|
|
if ( ( mapname[0] == 'c' || mapname[0] == 't' ) && mapname[2] == 'a' && mapname[1] >= '0' && mapname[1] <= '5' )
|
|
{
|
|
goto nextFile;
|
|
}
|
|
|
|
// strip out maps that shouldn't be displayed
|
|
if ( hiddenMaps )
|
|
{
|
|
if ( hiddenMaps->GetInt( mapname, 0 ) )
|
|
{
|
|
goto nextFile;
|
|
}
|
|
}
|
|
|
|
iMapsFound++;
|
|
|
|
// add to the map list
|
|
m_pMapList->AddItem( mapname, NULL );
|
|
|
|
// get the next file
|
|
nextFile:
|
|
pszFilename = g_pFullFileSystem->FindNext( findHandle );
|
|
}
|
|
|
|
g_pFullFileSystem->FindClose( findHandle );
|
|
|
|
return iMapsFound;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: loads the list of available maps into the map list
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameServerPage::LoadMapList()
|
|
{
|
|
int iMapsFound = 0;
|
|
|
|
// clear the current list (if any)
|
|
m_pMapList->DeleteAllItems();
|
|
|
|
Assert( strlen(m_szMod ) > 0);
|
|
if ( strlen( m_szMod ) < 1)
|
|
{
|
|
m_pMapList->SetEnabled( false );
|
|
return;
|
|
}
|
|
|
|
m_pMapList->SetEnabled( true );
|
|
m_pStartServerButton->SetEnabled( true );
|
|
|
|
if ( CommandLine()->CheckParm( "-steam" ) )
|
|
{
|
|
KeyValues *userData = m_pGameCombo->GetActiveItemUserData();
|
|
if ( userData && userData->GetString( "DedicatedServerStartMap", NULL ) )
|
|
{
|
|
// set only
|
|
m_pMapList->AddItem( userData->GetString( "DedicatedServerStartMap" ), NULL );
|
|
m_pMapList->ActivateItemByRow( 0 );
|
|
m_pMapList->SetEnabled( false );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Load the maps for the GameDir
|
|
iMapsFound += LoadMaps( m_szMod );
|
|
|
|
// If we're using a "fallback_dir" in liblist.gam then include those maps...
|
|
const char *pszFallback = GetLiblistFallbackDir( m_szMod );
|
|
if ( pszFallback[0] )
|
|
{
|
|
iMapsFound += LoadMaps( pszFallback );
|
|
}
|
|
|
|
if ( iMapsFound < 1 )
|
|
{
|
|
m_pMapList->SetEnabled( false );
|
|
}
|
|
|
|
// set the first item to be selected
|
|
m_pMapList->ActivateItemByRow( 0 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns the name of the map selected from the map combo
|
|
//-----------------------------------------------------------------------------
|
|
const char *CCreateMultiplayerGameServerPage::GetMapName()
|
|
{
|
|
m_pMapList->GetText(m_szMapName, DATA_STR_LENGTH);
|
|
return m_szMapName;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: data accessor
|
|
//-----------------------------------------------------------------------------
|
|
const char *CCreateMultiplayerGameServerPage::GetRconPassword()
|
|
{
|
|
return m_szPassword;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: updates "s" with the details of the chosen server to run
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameServerPage::GetServer(serveritem_t &s)
|
|
{
|
|
s=m_iServer;
|
|
strcpy(s.name,m_iServer.name);
|
|
strcpy(s.rconPassword,m_iServer.rconPassword);
|
|
memcpy(s.ip,m_iServer.ip,sizeof(m_iServer.ip));
|
|
memcpy(s.pings,m_iServer.pings,3*sizeof(int));
|
|
strcpy(s.gameDir,m_iServer.gameDir);
|
|
strcpy(s.map,m_iServer.map);
|
|
strcpy(s.gameDescription,m_iServer.gameDescription);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles changes to combo boxes
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameServerPage::OnTextChanged(Panel *panel)
|
|
{
|
|
if (panel == m_pGameCombo)
|
|
{
|
|
// see if we should update the game name
|
|
bool updateHostname = false;
|
|
char hostname[256];
|
|
GetControlString("ServerNameEdit", m_szHostName, sizeof(m_szHostName));
|
|
_snprintf(hostname, sizeof(hostname) - 1, "%s dedicated server", m_szGameName);
|
|
if (!stricmp(m_szHostName, hostname))
|
|
{
|
|
updateHostname = true;
|
|
}
|
|
|
|
// update the game name
|
|
m_pGameCombo->GetText( m_szGameName, sizeof(m_szGameName) );
|
|
|
|
|
|
// Copy the gamedir into m_szMod.
|
|
KeyValues *gameData = m_pGameCombo->GetActiveItemUserData();
|
|
if ( !gameData )
|
|
Error( "Missing gameData for active item." );
|
|
|
|
const char *pGameDir = gameData->GetString( "gamedir", NULL );
|
|
if ( !pGameDir )
|
|
Error( "Game %s missing 'gamedir' key.", m_szGameName );
|
|
|
|
Q_strncpy( m_szMod, pGameDir, sizeof( m_szMod ) );
|
|
|
|
|
|
// re-load the GameInfo KeyValues
|
|
if ( m_pGameInfo )
|
|
{
|
|
m_pGameInfo->deleteThis();
|
|
}
|
|
char liblist[1024];
|
|
Q_snprintf(liblist, sizeof(liblist) - 1, "%s\\gameinfo.txt", m_szMod);
|
|
m_pGameInfo = new KeyValues( "GameInfo" );
|
|
m_pGameInfo->LoadFromFile( g_pFullFileSystem, liblist );
|
|
|
|
// redo the hostname with the new game name
|
|
if (updateHostname)
|
|
{
|
|
_snprintf(hostname, sizeof(hostname) - 1, "%s dedicated server", m_szGameName);
|
|
SetControlString("ServerNameEdit", hostname);
|
|
}
|
|
|
|
// reload the list of maps we display
|
|
LoadMapList();
|
|
}
|
|
}
|
|
|
|
#endif // _WIN32
|
|
|