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554 lines
11 KiB
554 lines
11 KiB
sub BackToForwardSlash
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{
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my( $path ) = shift;
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$path =~ s,\\,/,g;
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return $path;
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}
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sub RemoveFileName
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{
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my( $in ) = shift;
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$in = &BackToForwardSlash( $in );
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$in =~ s,/[^/]*$,,;
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return $in;
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}
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sub RemovePath
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{
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my( $in ) = shift;
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$in = &BackToForwardSlash( $in );
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$in =~ s,^(.*)/([^/]*)$,$2,;
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return $in;
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}
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sub MakeDirHier
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{
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my( $in ) = shift;
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# print "MakeDirHier( $in )\n";
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$in = &BackToForwardSlash( $in );
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my( @path );
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while( $in =~ m,/, ) # while $in still has a slash
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{
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my( $end ) = &RemovePath( $in );
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push @path, $end;
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# print $in . "\n";
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$in = &RemoveFileName( $in );
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}
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my( $i );
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my( $numelems ) = scalar( @path );
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my( $curpath );
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for( $i = $numelems - 1; $i >= 0; $i-- )
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{
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$curpath .= "/" . $path[$i];
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my( $dir ) = $in . $curpath;
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if( !stat $dir )
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{
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# print "mkdir $dir\n";
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mkdir $dir, 0777;
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}
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}
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}
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sub FileExists
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{
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my $filename = shift;
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my @statresult = stat $filename;
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my $iswritable = @statresult != 0;
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return $iswritable;
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}
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sub MakeFileWritable
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{
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my $filename = shift;
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if ( &FileExists( $filename ) )
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{
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chmod 0666, $filename || die;
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}
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}
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sub MakeFileReadOnly
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{
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my $filename = shift;
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chmod 0444, $filename || die;
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}
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# Run a command and get stdout and stderr to an array
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sub RunCommand
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{
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my $cmd = shift;
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# print STDERR "command: $cmd\n";
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system "$cmd > cmdout.txt 2>&1" || die;
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local( *FILE );
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open FILE, "<cmdout.txt" || die;
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my @output = <FILE>;
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# print STDERR "command output: @output\n";
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close FILE;
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unlink "cmdout.txt" || die;
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return @output;
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}
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sub PerforceEditOrAdd
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{
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return;
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my $filename = shift;
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my $changelistarg = shift;
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# Is the file on the client?
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my $cmd = "p4 fstat \"$filename\"";
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my @p4output = &RunCommand( $cmd );
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my $p4output = join "", @p4output;
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if( $p4output =~ m/no such file/ )
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{
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# not on client. . add
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my $cmd = "p4 add $changelistarg $filename";
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my @p4output = &RunCommand( $cmd );
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my $p4output = join "", @p4output;
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if( $p4output =~ m/opened for add/ )
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{
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print $p4output;
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return;
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}
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print "ERROR: $p4output";
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return;
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}
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# The file is known to be on the client at this point.
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# Is it open for edit?
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if( $p4output =~ m/action edit/ )
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{
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# Is is open for edit, let's see if it's still different.
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# check for opened files that are not different from the revision in the depot.
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my $cmd = "p4 diff -sr \"$filename\"";
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my @p4output = &RunCommand( $cmd );
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my $outputstring = join "", @p4output;
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# check for empty string
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if( !( $outputstring =~ m/^\s*$/ ) )
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{
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my $cmd = "p4 revert \"$filename\"";
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my @p4output = &RunCommand( $cmd );
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my $outputstring = join "", @p4output;
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print $outputstring;
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return;
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}
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}
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# check for unopened files that are different from the revision in the depot.
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my $cmd = "p4 diff -se \"$filename\"";
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my @p4output = &RunCommand( $cmd );
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my $outputstring = join "", @p4output;
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# check for empty string
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if( $outputstring =~ m/^\s*$/ )
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{
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&MakeFileReadOnly( $filename );
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return;
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}
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# We need to edit the file since it is known to be different here.
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my $cmd = "p4 edit $changelistarg \"$filename\"";
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my @p4output = &RunCommand( $cmd );
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my $line;
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foreach $line ( @p4output )
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{
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if( $line =~ m/not on client/ )
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{
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#print "notonclient...";
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print "ERROR: @p4output\n";
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return;
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}
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if( $line =~ m/currently opened for edit/ )
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{
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return;
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}
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if( $line =~ m/opened for edit/ )
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{
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print $line;
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}
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}
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}
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sub FileIsWritable
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{
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local( $filename ) = shift;
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local( @statresult ) = stat $filename;
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local( $mode, $iswritable );
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$mode = oct( $statresult[2] );
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$iswritable = ( $mode & 2 ) != 0;
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return $iswritable;
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}
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sub TouchFile
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{
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my $filename = shift;
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if( !&FileExists( $filename ) )
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{
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if( !open FILE, ">$filename" )
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{
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die;
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}
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close FILE;
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}
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my $now = time;
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local( *FILE );
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utime $now, $now, $filename;
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}
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sub FileExistsInPerforce
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{
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my $filename = shift;
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my @output = &RunCommand( "p4 fstat $filename" );
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my $line;
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foreach $line (@output)
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{
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if( $line =~ m/no such file/ )
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{
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return 0;
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}
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}
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return 1;
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}
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sub PerforceWriteFile
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{
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my $filename = shift;
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my $filecontents = shift;
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# my $changelistname = shift;
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# Get the changelist number for the Shader Auto Checkout changelist. Will create the changelist if it doesn't exist.
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# my $changelistnumber = `valve_p4_create_changelist.cmd . \"$changelistname\"`;
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# Get rid of the newline
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# $changelistnumber =~ s/\n//g;
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# my $changelistarg = "";
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# if( $changelistnumber != 0 )
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# {
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# $changelistarg = "-c $changelistnumber"
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# }
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# Make the target vcs writable if it exists
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MakeFileWritable( $filename );
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# Write the file.
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local( *FP );
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open FP, ">$filename";
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print FP $filecontents;
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close FP;
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# Do whatever needs to happen with perforce for this file.
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# &PerforceEditOrAdd( $filename, $changelistarg );
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}
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sub WriteFile
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{
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my $filename = shift;
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my $filecontents = shift;
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# Make the target vcs writable if it exists
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MakeFileWritable( $filename );
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# Write the file.
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local( *FP );
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open FP, ">$filename";
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print FP $filecontents;
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close FP;
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}
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sub PrintCleanPerforceOutput
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{
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my $line;
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while( $line = shift )
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{
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if( $line =~ m/currently opened/i )
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{
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next;
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}
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if( $line =~ m/already opened for edit/i )
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{
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next;
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}
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if( $line =~ m/also opened/i )
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{
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next;
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}
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if( $line =~ m/add of existing file/i )
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{
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next;
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}
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print $line;
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}
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}
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# HACK!!!! Need to pass something in to do this rather than hard coding.
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sub NormalizePerforceFilename
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{
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my $line = shift;
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# remove newlines.
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$line =~ s/\n//;
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# downcase.
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$line =~ tr/[A-Z]/[a-z]/;
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# backslash to forwardslash
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$line =~ s,\\,/,g;
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# for inc files HACK!
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$line =~ s/^.*(fxctmp9.*)/$1/i;
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$line =~ s/^.*(vshtmp9.*)/$1/i;
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# for vcs files. HACK!
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$line =~ s,^.*game/platform/shaders/,,i;
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return $line;
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}
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sub MakeSureFileExists
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{
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local( $filename ) = shift;
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local( $testexists ) = shift;
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local( $testwrite ) = shift;
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local( @statresult ) = stat $filename;
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if( !@statresult && $testexists )
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{
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die "$filename doesn't exist!\n";
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}
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local( $mode, $iswritable );
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$mode = oct( $statresult[2] );
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$iswritable = ( $mode & 2 ) != 0;
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if( !$iswritable && $testwrite )
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{
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die "$filename isn't writable!\n";
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}
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}
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sub LoadShaderListFile_GetShaderType
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{
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my $shadername = shift;
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my $shadertype;
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if( $shadername =~ m/\.vsh/i )
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{
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$shadertype = "vsh";
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}
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elsif( $shadername =~ m/\.psh/i )
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{
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$shadertype = "psh";
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}
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elsif( $shadername =~ m/\.fxc/i )
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{
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$shadertype = "fxc";
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}
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else
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{
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die;
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}
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return $shadertype;
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}
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sub LoadShaderListFile_GetShaderSrc
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{
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my $shadername = shift;
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if ( $shadername =~ m/^(.*)-----/i )
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{
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return $1;
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}
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else
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{
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return $shadername;
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}
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}
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sub LoadShaderListFile_GetShaderBase
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{
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my $shadername = shift;
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if ( $shadername =~ m/-----(.*)$/i )
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{
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return $1;
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}
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else
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{
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my $shadertype = &LoadShaderListFile_GetShaderType( $shadername );
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$shadername =~ s/\.$shadertype//i;
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return $shadername;
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}
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}
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sub LoadShaderListFile
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{
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my $inputbase = shift;
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my @srcfiles;
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&MakeSureFileExists( "$inputbase.txt", 1, 0 );
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open SHADERLISTFILE, "<$inputbase.txt" || die;
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my $line;
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while( $line = <SHADERLISTFILE> )
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{
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$line =~ s/\/\/.*$//; # remove comments "//..."
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$line =~ s/^\s*//; # trim leading whitespace
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$line =~ s/\s*$//; # trim trailing whitespace
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next if( $line =~ m/^\s*$/ );
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if( $line =~ m/\.fxc/ || $line =~ m/\.vsh/ || $line =~ m/\.psh/ )
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{
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my $shaderbase = &LoadShaderListFile_GetShaderBase( $line );
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if( $ENV{"DIRECTX_FORCE_MODEL"} =~ m/^30$/i ) # forcing all shaders to be ver. 30
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{
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my $targetbase = $shaderbase;
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$targetbase =~ s/_ps2x/_ps30/i;
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$targetbase =~ s/_ps20b/_ps30/i;
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$targetbase =~ s/_ps20/_ps30/i;
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$targetbase =~ s/_vs20/_vs30/i;
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$targetbase =~ s/_vsxx/_vs30/i;
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push @srcfiles, ( $line . "-----" . $targetbase );
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}
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else
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{
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if( $shaderbase =~ m/_ps2x/i )
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{
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my $targetbase = $shaderbase;
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$targetbase =~ s/_ps2x/_ps20/i;
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push @srcfiles, ( $line . "-----" . $targetbase );
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$targetbase = $shaderbase;
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$targetbase =~ s/_ps2x/_ps20b/i;
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push @srcfiles, ( $line . "-----" . $targetbase );
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}
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elsif( $shaderbase =~ m/_vsxx/i )
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{
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my $targetbase = $shaderbase;
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$targetbase =~ s/_vsxx/_vs20/i;
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push @srcfiles, ( $line . "-----" . $targetbase );
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}
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else
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{
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push @srcfiles, ( $line . "-----" . $shaderbase );
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}
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}
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}
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}
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close SHADERLISTFILE;
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return @srcfiles;
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}
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sub ReadInputFileWithIncludes
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{
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local( $filename ) = shift;
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# print STDERR "ReadInputFileWithIncludes: $filename\n";
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local( *INPUT );
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local( $output );
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# print STDERR "before open\n";
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open INPUT, "<$filename" || die;
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# print STDERR "after open\n";
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local( $line );
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while( $line = <INPUT> )
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{
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# print STDERR $line;
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if( $line =~ m/\#include\s+\"(.*)\"/i )
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{
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$output.= ReadInputFileWithIncludes( $1 );
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}
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else
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{
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$output .= $line;
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}
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}
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close INPUT;
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return $output;
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}
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sub GetCRCFromSourceFile
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{
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my $filename = shift;
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my $data = &ReadInputFileWithIncludes( $filename );
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# print STDERR $data;
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$crc = crc32( $data );
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# print STDERR "GetCRCFromSourceFile: $crc\n";
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return $crc;
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}
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sub GetCRCFromVCSFile
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{
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my $filename = shift;
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# print STDERR "GetCRCFromVCSFile $filename\n";
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local( *FP );
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open FP, "<$filename" || die "GetCRCFromVCSFile: can't open file $filename\n";
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binmode( FP );
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# unpack arguments
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my $sInt = "i";
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my $uInt = "I";
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if ( ( $filename =~ m/\.360\./ ) || ( $filename =~ m/\.ps3\./ ) )
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{
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# Change arguments to "big endian long"
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$sInt = "N";
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$uInt = "N";
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}
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my $header;
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read FP, $header, 7 * 4 || die "updateshaders.pl:GetCRCFromVCSFile: can't read header for $filename\n";
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my $version,$numCombos,$numDynamicCombos,$flags,$centroidMask,$refSize,$crc;
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($version,$numCombos,$numDynamicCombos,$flags,$centroidMask,$refSize,$crc) = unpack "$sInt$sInt$sInt$uInt$uInt$uInt$uInt", $header;
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unless( $version == 4 || $version == 5 || $version == 6 )
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{
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print STDERR "ERROR: GetCRCFromVCSFile: $filename is version $version\n";
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return 0;
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}
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# print STDERR "version: $version\n";
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# print STDERR "numCombos: $numCombos\n";
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# print STDERR "numDynamicCombos: $numDynamicCombos\n";
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# print STDERR "flags: $flags\n";
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# print STDERR "centroidMask: $centroidMask\n";
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# print STDERR "refSize: $refSize\n";
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# print STDERR "GetCRCFromVCSFile: $crc\n";
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close( FP );
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return $crc;
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}
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sub CheckCRCAgainstTarget
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{
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my $srcFileName = shift;
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my $vcsFileName = shift;
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my $warn = shift;
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# Make sure both files exist.
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# print STDERR "$srcFileName doesn't exist\n" if( !( -e $srcFileName ) );
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# print STDERR "$vcsFileName doesn't exist\n" if( !( -e $vcsFileName ) );
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if( !( -e $srcFileName ) )
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{
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if( $warn )
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{
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print "$srcFileName missing\n";
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}
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return 0;
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}
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if( !( -e $vcsFileName ) )
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{
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if( $warn )
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{
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print "$vcsFileName missing\n";
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}
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return 0;
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}
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# print STDERR "CheckCRCAgainstTarget( $srcFileName, $vcsFileName );\n";
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# print STDERR "vcsFileName: $vcsFileName\n";
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# print STDERR "vcsFileName: $srcFileName\n";
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my $vcsCRC = &GetCRCFromVCSFile( $vcsFileName );
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my $srcCRC = &GetCRCFromSourceFile( $srcFileName );
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if( $warn && ( $vcsCRC != $srcCRC ) )
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{
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print "$vcsFileName checksum ($vcsCRC) != $srcFileName checksum: ($srcCRC)\n";
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}
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# return 0; # use this to skip crc checking.
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# if( $vcsCRC == $srcCRC )
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# {
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# print STDERR "CRC passed for $srcFileName $vcsFileName $vcsCRC\n";
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# }
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return $vcsCRC == $srcCRC;
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}
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1;
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