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1186 lines
25 KiB
1186 lines
25 KiB
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "host.h"
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#include <ctype.h>
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#include "draw.h"
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#include "zone.h"
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#include "sys.h"
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#include <edict.h>
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#include <coordsize.h>
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#include <characterset.h>
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#include <bitbuf.h>
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#include "common.h"
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#include "traceinit.h"
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#include <filesystem.h>
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#include "filesystem_engine.h"
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#include <convar.h>
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#include "gl_matsysiface.h"
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#include "filesystem_init.h"
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#include <materialsystem/imaterialsystemhardwareconfig.h>
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#include <tier0/icommandline.h>
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#include <vstdlib/random.h>
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#include "sys_dll.h"
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#include "datacache/idatacache.h"
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#include "tier1/keyvalues.h"
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#ifndef DEDICATED
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#include "vgui_baseui_interface.h"
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#include "vgui/ISystem.h"
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#include "vgui_controls/Controls.h"
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#endif
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#include "matchmaking/imatchframework.h"
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#include "tier2/tier2.h"
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#include "cl_steamauth.h"
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#ifdef _X360
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#include "xbox/xbox_launch.h"
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#elif defined(_PS3)
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#include "tls_ps3.h"
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#include "ps3_pathinfo.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Things in other C files.
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#define MAX_LOG_DIRECTORIES 10000
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bool com_ignorecolons = false;
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// wordbreak parsing set
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static characterset_t g_BreakSet, g_BreakSetIncludingColons;
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#define COM_TOKEN_MAX_LENGTH 1024
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char com_token[COM_TOKEN_MAX_LENGTH];
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unsigned char com_character;
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/*
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All of Quake's data access is through a hierarchical file system, but the contents of
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the file system can be transparently merged from several sources.
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The "base directory" is the path to the directory holding the quake.exe and all
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game directories. The sys_* files pass this to host_init in engineparms->basedir.
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This can be overridden with the "-basedir" command line parm to allow code
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debugging in a different directory. The base directory is
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only used during filesystem initialization.
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The "game directory" is the first tree on the search path and directory
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that all generated files (savegames, screenshots, demos, config files) will
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be saved to. This can be overridden with the "-game" command line parameter.
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The game directory can never be changed while quake is executing.
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This is a precacution against having a malicious server instruct clients
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to write files over areas they shouldn't.
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The "cache directory" is only used during development to save network bandwidth,
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especially over ISDN / T1 lines. If there is a cache directory
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specified, when a file is found by the normal search path, it will be mirrored
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into the cache directory, then opened there.
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FIXME:
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The file "parms.txt" will be read out of the game directory and appended to the
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current command line arguments to allow different games to initialize startup
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parms differently. This could be used to add a "-sspeed 22050" for the high
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quality sound edition. Because they are added at the end, they will not override
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an explicit setting on the original command line.
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*/
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/*
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==============================
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COM_ExplainDisconnection
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==============================
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*/
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void COM_ExplainDisconnection( bool bPrint, const char *fmt, ... )
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{
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va_list argptr;
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char szString[1024];
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va_start ( argptr, fmt );
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Q_vsnprintf( szString, sizeof( szString ), fmt,argptr );
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va_end ( argptr );
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if ( !IsX360() )
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{
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Q_strncpy( gszDisconnectReason, szString, 256 );
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gfExtendedError = true;
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}
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if ( bPrint )
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{
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ConMsg( "%s\n", gszDisconnectReason );
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}
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char const *szNotificationReason = szString;
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if ( char const *szActualDisconnectReason = StringAfterPrefix( szString, "Disconnect: " ) )
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szNotificationReason = szActualDisconnectReason;
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g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues(
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"OnEngineDisconnectReason", "reason", szNotificationReason ) );
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}
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/*
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==============================
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COM_ExtendedExplainDisconnection
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==============================
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*/
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void COM_ExtendedExplainDisconnection( bool bPrint, const char *fmt, ... )
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{
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if ( !IsX360() )
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{
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va_list argptr;
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char string[1024];
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va_start (argptr, fmt);
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Q_vsnprintf(string, sizeof( string ), fmt,argptr);
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va_end (argptr);
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Q_strncpy( gszExtendedDisconnectReason, string, 256 );
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}
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if ( bPrint )
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{
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ConMsg( "%s\n", gszExtendedDisconnectReason );
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}
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g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues(
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"OnEngineDisconnectReason", "reason", "" ) );
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}
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/*
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==============
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COM_ReadChar
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Reads a single code point, turning unsupported
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UTF-8 characters into question marks
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==============
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*/
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const char *COM_ReadChar(const char *data)
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{
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if ( !data || !*data )
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return NULL;
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com_character = *data++;
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return data;
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}
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/*
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==============
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COM_Parse
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Parse a token out of a string
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==============
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*/
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const char *COM_Parse (const char *data)
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{
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unsigned char c;
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int len;
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characterset_t *breaks;
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breaks = &g_BreakSetIncludingColons;
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if ( com_ignorecolons )
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breaks = &g_BreakSet;
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len = 0;
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com_token[0] = 0;
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if (!data)
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return NULL;
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// skip whitespace
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skipwhite:
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while ( (c = *data) <= ' ')
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{
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if (c == 0)
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return NULL; // end of file;
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data++;
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}
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// skip // comments
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if (c=='/' && data[1] == '/')
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{
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while (*data && *data != '\n')
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data++;
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goto skipwhite;
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}
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// handle quoted strings specially
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if (c == '\"')
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{
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data++;
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while (1)
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{
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c = *data++;
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if (c=='\"' || !c)
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{
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com_token[len] = 0;
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return data;
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}
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com_token[len] = c;
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len++;
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}
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}
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// parse single characters
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if ( IN_CHARACTERSET( *breaks, c ) )
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{
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com_token[len] = c;
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len++;
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com_token[len] = 0;
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return data+1;
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}
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// parse a regular word
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do
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{
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com_token[len] = c;
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data++;
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len++;
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c = *data;
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if ( IN_CHARACTERSET( *breaks, c ) )
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break;
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} while (c>32);
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com_token[len] = 0;
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return data;
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}
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/*
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==============
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COM_AddNoise
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Changes n random bits in a data block
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==============
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*/
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void COM_AddNoise( unsigned char *data, int length, int number )
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{
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for ( int i = 0; i < number; i++ )
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{
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int randomByte = RandomInt( 0, length-1 );
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int randomBit = RandomInt( 0, 7 );
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// get original data
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unsigned char dataByte = data[randomByte];
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// flip bit
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if ( dataByte & randomBit )
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{
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dataByte &= ~randomBit;
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}
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else
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{
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dataByte |= randomBit;
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}
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// write back
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data[randomByte] = dataByte;
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}
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}
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/*
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==============
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COM_Parse_Line
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Parse a line out of a string
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==============
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*/
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#pragma warning( disable : 4706 )
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const char *COM_ParseLine (const char *data)
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{
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int len = 0;
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while( data = COM_ReadChar( data ) )
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{
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if ( com_character < ' ' && com_character != '\t' )
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break;
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com_token[len++] = com_character;
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if ( len == COM_TOKEN_MAX_LENGTH-1 )
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break;
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}
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com_token[len] = 0;
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if ( len == COM_TOKEN_MAX_LENGTH-1 )
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{
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// if we stopped the line because it was too long, then
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// skip to the actual line end
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while( data = COM_ReadChar( data ) )
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{
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if ( com_character < ' ' && com_character != '\t' )
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break;
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}
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}
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// now eat control chars at the end of the line
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const char *nextChar;
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while( nextChar = COM_ReadChar( data ) )
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{
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if ( com_character >= ' ' )
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return data;
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else
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data = nextChar;
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}
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return NULL;
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}
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#pragma warning( default : 4706 )
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/*
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==============
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COM_TokenWaiting
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Returns 1 if additional data is waiting to be processed on this line
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==============
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*/
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int COM_TokenWaiting( const char *buffer )
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{
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const char *p;
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p = buffer;
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while ( *p && *p!='\n')
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{
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if ( !V_isspace( *p ) || V_isalnum( *p ) )
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return 1;
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p++;
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}
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return 0;
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}
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/*
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============
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va
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does a varargs printf into a temp buffer, so I don't need to have
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varargs versions of all text functions.
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============
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*/
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char *va( const char *format, ... )
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{
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va_list argptr;
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static char string[8][512];
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static int curstring = 0;
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curstring = ( curstring + 1 ) % 8;
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va_start (argptr, format);
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Q_vsnprintf( string[curstring], sizeof( string[curstring] ), format, argptr );
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va_end (argptr);
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return string[curstring];
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}
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/*
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============
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vstr
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prints a vector into a temporary string
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bufffer.
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============
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*/
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const char *vstr(Vector& v)
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{
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static int idx = 0;
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static char string[16][1024];
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idx++;
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idx &= 15;
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Q_snprintf(string[idx], sizeof( string[idx] ), "%.2f %.2f %.2f", v[0], v[1], v[2]);
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return string[idx];
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}
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char com_basedir[MAX_OSPATH];
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char com_gamedir[MAX_OSPATH];
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/*
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==================
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CL_CheckGameDirectory
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Client side game directory change.
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==================
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*/
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bool COM_CheckGameDirectory( const char *gamedir )
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{
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// Switch game directories if needed, or abort if it's not good.
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char szGD[ MAX_OSPATH ];
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if ( !gamedir || !gamedir[0] )
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{
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ConMsg( "Server didn't specify a gamedir, assuming no change\n" );
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return true;
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}
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// Rip out the current gamedir.
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Q_FileBase( com_gamedir, szGD, sizeof( szGD ) );
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if ( Q_stricmp( szGD, gamedir ) )
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{
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// We know szGD and gamedir aren't the same, but as long as one is 'portal2' and the other is 'portal_sixense2', go ahead and connect
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bool sixense_vs_not_sixense = false;
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if( (!Q_stricmp( szGD, "portal2" ) || !Q_stricmp( szGD, "portal2_sixense" )) && (!Q_stricmp( gamedir, "portal2" ) || !Q_stricmp( gamedir, "portal2_sixense" )) )
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{
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sixense_vs_not_sixense = true;
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}
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if( !sixense_vs_not_sixense )
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{
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// Changing game directories without restarting is not permitted any more
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ConMsg( "COM_CheckGameDirectory: game directories don't match (%s / %s)\n", szGD, gamedir );
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return false;
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Finds the file in the search path.
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// Input : *filename -
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// *file -
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// Output : int
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//-----------------------------------------------------------------------------
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int COM_FindFile( const char *filename, FileHandle_t *file )
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{
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Assert( file );
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int filesize = -1;
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*file = g_pFileSystem->Open( filename, "rb" );
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if ( *file )
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{
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filesize = g_pFileSystem->Size( *file );
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}
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return filesize;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *filename -
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// *file -
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// Output : int
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//-----------------------------------------------------------------------------
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int COM_OpenFile( const char *filename, FileHandle_t *file )
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{
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return COM_FindFile( (char *)filename, file );
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}
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/*
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============
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COM_WriteFile
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The filename will be prefixed by the current game directory
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============
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*/
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void COM_WriteFile (const char *filename, void *data, int len)
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{
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FileHandle_t handle;
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int nameLen = strlen( filename ) + 2;
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char *pName = ( char * )stackalloc( nameLen );
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Q_snprintf( pName, nameLen, "%s", filename);
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Q_FixSlashes( pName );
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COM_CreatePath( pName );
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handle = g_pFileSystem->Open( pName, "wb" );
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if ( !handle )
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{
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Warning ("COM_WriteFile: failed on %s\n", pName);
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return;
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}
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g_pFileSystem->Write( data, len, handle );
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g_pFileSystem->Close( handle );
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}
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/*
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============
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COM_CreatePath
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Only used for CopyFile
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============
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*/
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void COM_CreatePath (const char *path)
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{
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char temppath[512];
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Q_strncpy( temppath, path, sizeof(temppath) );
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for (char *ofs = temppath+1 ; *ofs ; ofs++)
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{
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if (*ofs == '/' || *ofs == '\\')
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{ // create the directory
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char old = *ofs;
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*ofs = 0;
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Sys_mkdir (temppath);
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*ofs = old;
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}
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}
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}
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|
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/*
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===========
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COM_CopyFile
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Copies a file over from the net to the local cache, creating any directories
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needed. This is for the convenience of developers using ISDN from home.
|
|
===========
|
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*/
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bool COM_CopyFile ( const char *netpath, const char *cachepath)
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{
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if ( IsX360() )
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return false;
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int remaining, count;
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char buf[4096];
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FileHandle_t in, out;
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in = g_pFileSystem->Open( netpath, "rb" );
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Assert( in );
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if ( in == FILESYSTEM_INVALID_HANDLE )
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return false;
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// create directories up to the cache file
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COM_CreatePath (cachepath);
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out = g_pFileSystem->Open( cachepath, "wb", "MOD" );
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Assert( out );
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if ( out == FILESYSTEM_INVALID_HANDLE )
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{
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g_pFileSystem->Close( in );
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return false;
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}
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remaining = g_pFileSystem->Size( in );
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while ( remaining > 0 )
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{
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if (remaining < sizeof(buf))
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{
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count = remaining;
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}
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else
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{
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count = sizeof(buf);
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}
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g_pFileSystem->Read( buf, count, in );
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g_pFileSystem->Write( buf, count, out );
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remaining -= count;
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}
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g_pFileSystem->Close( in );
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g_pFileSystem->Close( out );
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|
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return true;
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}
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|
|
|
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/*
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===========
|
|
COM_ExpandFilename
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Finds the file in the search path, copies over the name with the full path name.
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This doesn't search in the pak file.
|
|
===========
|
|
*/
|
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int COM_ExpandFilename( char *filename, int maxlength )
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{
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char expanded[MAX_OSPATH];
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|
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if ( g_pFileSystem->GetLocalPath( filename, expanded, sizeof(expanded) ) != NULL )
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{
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Q_strncpy( filename, expanded, maxlength );
|
|
return 1;
|
|
}
|
|
|
|
if ( filename && filename[0] != '*' )
|
|
{
|
|
Warning ("COM_ExpandFilename: can't find %s\n", filename);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FileSize
|
|
|
|
Returns the size of the file only.
|
|
===========
|
|
*/
|
|
int COM_FileSize (const char *filename)
|
|
{
|
|
return g_pFileSystem->Size(filename);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Close file handle
|
|
// Input : hFile -
|
|
//-----------------------------------------------------------------------------
|
|
void COM_CloseFile( FileHandle_t hFile )
|
|
{
|
|
g_pFileSystem->Close( hFile );
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_LoadFile
|
|
|
|
Filename are reletive to the quake directory.
|
|
Allways appends a 0 byte.
|
|
============
|
|
*/
|
|
cache_user_t *loadcache;
|
|
byte *loadbuf;
|
|
int loadsize;
|
|
byte *COM_LoadFile (const char *path, int usehunk, int *pLength)
|
|
{
|
|
FileHandle_t hFile;
|
|
byte *buf = NULL;
|
|
char base[128];
|
|
int len;
|
|
|
|
if (pLength)
|
|
{
|
|
*pLength = 0;
|
|
}
|
|
|
|
// look for it in the filesystem or pack files
|
|
len = COM_OpenFile( path, &hFile );
|
|
if ( !hFile )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Extract the filename base name for hunk tag
|
|
Q_FileBase( path, base, sizeof( base ) );
|
|
|
|
unsigned bufSize = len + 1;
|
|
if ( IsX360() )
|
|
{
|
|
bufSize = g_pFileSystem->GetOptimalReadSize( hFile, bufSize ); // align to sector
|
|
}
|
|
|
|
switch ( usehunk )
|
|
{
|
|
case 1:
|
|
buf = (byte *)Hunk_AllocName (bufSize, base);
|
|
break;
|
|
case 2:
|
|
AssertMsg( 0, "Temp alloc no longer supported\n" );
|
|
break;
|
|
case 3:
|
|
AssertMsg( 0, "Cache alloc no longer supported\n" );
|
|
break;
|
|
case 4:
|
|
{
|
|
if (len+1 > loadsize)
|
|
buf = (byte *)malloc(bufSize);
|
|
else
|
|
buf = loadbuf;
|
|
}
|
|
break;
|
|
case 5:
|
|
buf = (byte *)malloc(bufSize); // YWB: FIXME, this is evil.
|
|
break;
|
|
default:
|
|
Sys_Error ("COM_LoadFile: bad usehunk");
|
|
}
|
|
|
|
if ( !buf )
|
|
{
|
|
Sys_Error ("COM_LoadFile: not enough space for %s", path);
|
|
COM_CloseFile(hFile); // exit here to prevent fault on oom (kdb)
|
|
return NULL;
|
|
}
|
|
|
|
g_pFileSystem->ReadEx( buf, bufSize, len, hFile );
|
|
COM_CloseFile( hFile );
|
|
|
|
((byte *)buf)[ len ] = 0;
|
|
|
|
if ( pLength )
|
|
{
|
|
*pLength = len;
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
COM_CopyFileChunk
|
|
|
|
===============
|
|
*/
|
|
void COM_CopyFileChunk( FileHandle_t dst, FileHandle_t src, int nSize )
|
|
{
|
|
int copysize = nSize;
|
|
char copybuf[COM_COPY_CHUNK_SIZE];
|
|
|
|
while (copysize > COM_COPY_CHUNK_SIZE)
|
|
{
|
|
g_pFileSystem->Read ( copybuf, COM_COPY_CHUNK_SIZE, src );
|
|
g_pFileSystem->Write( copybuf, COM_COPY_CHUNK_SIZE, dst );
|
|
copysize -= COM_COPY_CHUNK_SIZE;
|
|
}
|
|
|
|
g_pFileSystem->Read ( copybuf, copysize, src );
|
|
g_pFileSystem->Write( copybuf, copysize, dst );
|
|
|
|
g_pFileSystem->Flush ( src );
|
|
g_pFileSystem->Flush ( dst );
|
|
}
|
|
|
|
// uses malloc if larger than bufsize
|
|
byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize, int& filesize )
|
|
{
|
|
byte *buf;
|
|
loadbuf = (byte *)buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4, &filesize );
|
|
return buf;
|
|
}
|
|
|
|
void COM_ShutdownFileSystem( void )
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_Shutdown
|
|
|
|
Remove the searchpaths
|
|
================
|
|
*/
|
|
void COM_Shutdown( void )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: allocates memory and copys source text
|
|
// Input : *in -
|
|
// Output : char *CopyString
|
|
//-----------------------------------------------------------------------------
|
|
char *COM_StringCopy(const char *in)
|
|
{
|
|
int len = Q_strlen(in)+1;
|
|
char *out = (char *)new char[ len ];
|
|
Q_strncpy (out, in, len );
|
|
return out;
|
|
}
|
|
|
|
void COM_StringFree(const char *in)
|
|
{
|
|
delete [] in;
|
|
}
|
|
|
|
|
|
void COM_SetupLogDir( const char *mapname )
|
|
{
|
|
#if defined( _CERT )
|
|
return;
|
|
#endif
|
|
|
|
char gameDir[MAX_OSPATH];
|
|
COM_GetGameDir( gameDir, sizeof( gameDir ) );
|
|
|
|
// Blat out the all directories in the LOGDIR path
|
|
g_pFileSystem->RemoveSearchPath( NULL, "LOGDIR" );
|
|
|
|
// set the log directory
|
|
if ( mapname && CommandLine()->FindParm("-uselogdir") )
|
|
{
|
|
int i;
|
|
char sRelativeLogDir[MAX_PATH];
|
|
for ( i = 0; i < MAX_LOG_DIRECTORIES; i++ )
|
|
{
|
|
Q_snprintf( sRelativeLogDir, sizeof( sRelativeLogDir ), "logs/%s/%04i", mapname, i );
|
|
if ( !g_pFileSystem->IsDirectory( sRelativeLogDir, "GAME" ) )
|
|
break;
|
|
}
|
|
|
|
// Loop at max
|
|
if ( i == MAX_LOG_DIRECTORIES )
|
|
{
|
|
i = 0;
|
|
Q_snprintf( sRelativeLogDir, sizeof( sRelativeLogDir ), "logs/%s/%04i", mapname, i );
|
|
}
|
|
|
|
// Make sure the directories we need exist.
|
|
g_pFileSystem->CreateDirHierarchy( sRelativeLogDir, "GAME" );
|
|
|
|
{
|
|
static bool pathsetup = false;
|
|
|
|
if ( !pathsetup )
|
|
{
|
|
pathsetup = true;
|
|
|
|
// Set the search path
|
|
char sLogDir[MAX_PATH];
|
|
Q_snprintf( sLogDir, sizeof( sLogDir ), "%s/%s", gameDir, sRelativeLogDir );
|
|
g_pFileSystem->AddSearchPath( sLogDir, "LOGDIR" );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Default to the base game directory for logs.
|
|
g_pFileSystem->AddSearchPath( gameDir, "LOGDIR" );
|
|
}
|
|
|
|
// no reason to have this as part of search path fallthrough
|
|
// callers must explicitly request
|
|
g_pFileSystem->MarkPathIDByRequestOnly( "LOGDIR", true );
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_GetModDirectory - return the final directory in the game dir (i.e "cstrike", "hl2", rather than c:\blah\cstrike )
|
|
================
|
|
*/
|
|
const char *COM_GetModDirectory()
|
|
{
|
|
static char modDir[MAX_PATH];
|
|
if ( Q_strlen( modDir ) == 0 )
|
|
{
|
|
const char *gamedir = CommandLine()->ParmValue("-game", CommandLine()->ParmValue( "-defaultgamedir", "hl2" ) );
|
|
Q_strncpy( modDir, gamedir, sizeof(modDir) );
|
|
if ( strchr( modDir, '/' ) || strchr( modDir, '\\' ) )
|
|
{
|
|
Q_StripLastDir( modDir, sizeof(modDir) );
|
|
int dirlen = Q_strlen( modDir );
|
|
Q_strncpy( modDir, gamedir + dirlen, sizeof(modDir) - dirlen );
|
|
}
|
|
}
|
|
|
|
return modDir;
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_InitFilesystem
|
|
================
|
|
*/
|
|
void COM_InitFilesystem( const char *pFullModPath )
|
|
{
|
|
CFSSearchPathsInit initInfo;
|
|
|
|
#ifndef DEDICATED
|
|
char language[128];
|
|
|
|
// Fallback to English
|
|
V_strncpy( language, "english", sizeof( language ) );
|
|
|
|
if ( IsPC() )
|
|
{
|
|
#if !defined( NO_STEAM )
|
|
if ( CommandLine()->CheckParm( "-language" ) )
|
|
{
|
|
Q_strncpy( language, CommandLine()->ParmValue( "-language", "english"), sizeof( language ) );
|
|
}
|
|
else
|
|
{
|
|
// get Steam client language
|
|
memset( language, 0, sizeof( language ) );
|
|
if ( Steam3Client().SteamApps() )
|
|
{
|
|
// just follow the language steam wants you to be
|
|
const char *lang = Steam3Client().SteamApps()->GetCurrentGameLanguage();
|
|
if ( lang && Q_strlen(lang) )
|
|
{
|
|
Q_strncpy( language, lang, sizeof(language) );
|
|
}
|
|
else
|
|
Q_strncpy( language, "english", sizeof(language) );
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy( language, "english", sizeof(language) );
|
|
}
|
|
}
|
|
#endif // NO_STEAM
|
|
}
|
|
|
|
#if defined( _GAMECONSOLE )
|
|
if ( XBX_IsAudioLocalized() )
|
|
{
|
|
// allow non-english audio localization for gameconsole configured language
|
|
V_strncpy( language, XBX_GetLanguageString(), sizeof( language ) );
|
|
}
|
|
#endif
|
|
|
|
if ( ( Q_strlen( language ) > 0 ) && ( Q_stricmp( language, "english" ) != 0 ) )
|
|
{
|
|
initInfo.m_pLanguage = language;
|
|
}
|
|
#endif
|
|
|
|
initInfo.m_pFileSystem = g_pFileSystem;
|
|
#if !defined(_PS3)
|
|
initInfo.m_pDirectoryName = pFullModPath;
|
|
#else
|
|
char ps3NeedsAbsoluteModPath[256];
|
|
|
|
#ifdef HDD_BOOT
|
|
snprintf( ps3NeedsAbsoluteModPath, 256, "%s", pFullModPath );
|
|
#else
|
|
snprintf( ps3NeedsAbsoluteModPath, 256, "%s/%s", g_pPS3PathInfo->GameImagePath(), pFullModPath );
|
|
#endif
|
|
|
|
initInfo.m_pDirectoryName = ps3NeedsAbsoluteModPath;
|
|
#endif
|
|
if ( !initInfo.m_pDirectoryName )
|
|
{
|
|
initInfo.m_pDirectoryName = GetCurrentGame();
|
|
}
|
|
|
|
// Load gameinfo.txt and setup all the search paths, just like the tools do.
|
|
FileSystem_LoadSearchPaths( initInfo );
|
|
|
|
// The mod path becomes com_gamedir.
|
|
Q_MakeAbsolutePath( com_gamedir, sizeof( com_gamedir ), initInfo.m_ModPath );
|
|
|
|
// Set com_basedir.
|
|
Q_strncpy ( com_basedir, GetBaseDirectory(), sizeof( com_basedir ) ); // the "root" directory where hl2.exe is
|
|
Q_strlower( com_basedir );
|
|
Q_FixSlashes( com_basedir );
|
|
|
|
#ifndef DEDICATED
|
|
EngineVGui()->SetVGUIDirectories();
|
|
#endif
|
|
|
|
// Set LOGDIR to be something reasonable
|
|
COM_SetupLogDir( NULL );
|
|
}
|
|
|
|
const char *COM_DXLevelToString( int dxlevel )
|
|
{
|
|
bool bHalfPrecision = false;
|
|
|
|
const char *pShaderDLLName = g_pMaterialSystemHardwareConfig->GetShaderDLLName();
|
|
if( pShaderDLLName && Q_stristr( pShaderDLLName, "nvfx" ) )
|
|
{
|
|
bHalfPrecision = true;
|
|
}
|
|
|
|
switch( dxlevel )
|
|
{
|
|
case 60:
|
|
return "gamemode - 6.0";
|
|
case 70:
|
|
return "gamemode - 7.0";
|
|
case 80:
|
|
return "gamemode - 8.0";
|
|
case 81:
|
|
return "gamemode - 8.1";
|
|
case 82:
|
|
if( bHalfPrecision )
|
|
{
|
|
return "gamemode - 8.1 with some 9.0 (half-precision)";
|
|
}
|
|
else
|
|
{
|
|
return "gamemode - 8.1 with some 9.0 (full-precision)";
|
|
}
|
|
case 90:
|
|
if( bHalfPrecision )
|
|
{
|
|
return "gamemode - 9.0 (half-precision)";
|
|
}
|
|
else
|
|
{
|
|
return "gamemode - 9.0 (full-precision)";
|
|
}
|
|
case 92:
|
|
return "9.0 Shader Model 2.0b";
|
|
case 95:
|
|
return "9.0 Shader Model 3.0";
|
|
case 98:
|
|
return "XBox 360";
|
|
case 100:
|
|
return "10.0 Shader Model 4.0";
|
|
default:
|
|
return "gamemode";
|
|
}
|
|
}
|
|
|
|
const char *COM_FormatSeconds( int seconds )
|
|
{
|
|
static char string[64];
|
|
|
|
int hours = 0;
|
|
int minutes = seconds / 60;
|
|
|
|
if ( minutes > 0 )
|
|
{
|
|
seconds -= (minutes * 60);
|
|
hours = minutes / 60;
|
|
|
|
if ( hours > 0 )
|
|
{
|
|
minutes -= (hours * 60);
|
|
}
|
|
}
|
|
|
|
if ( hours > 0 )
|
|
{
|
|
Q_snprintf( string, sizeof(string), "%2i:%02i:%02i", hours, minutes, seconds );
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf( string, sizeof(string), "%02i:%02i", minutes, seconds );
|
|
}
|
|
|
|
return string;
|
|
}
|
|
|
|
// Non-VarArgs version
|
|
void COM_LogString( char const *pchFile, char const *pchString )
|
|
{
|
|
if ( !g_pFileSystem )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
FileHandle_t fp;
|
|
const char *pfilename;
|
|
|
|
if ( !pchFile )
|
|
{
|
|
pfilename = "hllog.txt";
|
|
}
|
|
else
|
|
{
|
|
pfilename = pchFile;
|
|
}
|
|
|
|
fp = g_pFileSystem->Open( pfilename, "a+t");
|
|
if (fp)
|
|
{
|
|
g_pFileSystem->FPrintf(fp, "%s", pchString);
|
|
g_pFileSystem->Close(fp);
|
|
}
|
|
}
|
|
|
|
void COM_Log( const char *pszFile, const char *fmt, ...)
|
|
{
|
|
if ( !g_pFileSystem )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
va_list argptr;
|
|
char string[8192];
|
|
|
|
va_start (argptr,fmt);
|
|
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
|
|
va_end (argptr);
|
|
|
|
COM_LogString( pszFile, string );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *filename1 -
|
|
// *filename2 -
|
|
// *iCompare -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int COM_CompareFileTime(const char *filename1, const char *filename2, int *iCompare)
|
|
{
|
|
int bRet = 0;
|
|
if ( iCompare )
|
|
{
|
|
*iCompare = 0;
|
|
}
|
|
|
|
if (filename1 && filename2)
|
|
{
|
|
long ft1 = g_pFileSystem->GetFileTime( filename1 );
|
|
long ft2 = g_pFileSystem->GetFileTime( filename2 );
|
|
|
|
if ( iCompare )
|
|
{
|
|
*iCompare = Sys_CompareFileTime( ft1, ft2 );
|
|
}
|
|
bRet = 1;
|
|
}
|
|
|
|
return bRet;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *szGameDir -
|
|
//-----------------------------------------------------------------------------
|
|
void COM_GetGameDir(char *szGameDir, int maxlen)
|
|
{
|
|
if (!szGameDir) return;
|
|
Q_strncpy(szGameDir, com_gamedir, maxlen );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Parse a token from a file stream
|
|
// Input : *data -
|
|
// *token -
|
|
// Output : char
|
|
//-----------------------------------------------------------------------------
|
|
const char *COM_ParseFile(const char *data, char *token, int maxtoken )
|
|
{
|
|
const char *return_data = COM_Parse(data);
|
|
Q_strncpy(token, com_token, maxtoken);
|
|
return return_data;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : void COM_Init
|
|
//-----------------------------------------------------------------------------
|
|
void COM_Init ( void )
|
|
{
|
|
CharacterSetBuild( &g_BreakSet, "{}()'" );
|
|
CharacterSetBuild( &g_BreakSetIncludingColons, "{}()':" );
|
|
}
|
|
|
|
bool COM_IsValidPath( const char *pszFilename )
|
|
{
|
|
if ( !pszFilename )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( Q_strlen( pszFilename ) <= 0 ||
|
|
Q_strstr( pszFilename, "\\\\" ) || // to protect network paths
|
|
Q_strstr( pszFilename, ":" ) || // to protect absolute paths
|
|
Q_strstr( pszFilename, ".." ) || // to protect relative paths
|
|
Q_strstr( pszFilename, "\n" ) || // CFileSystem_Stdio::FS_fopen doesn't allow this
|
|
Q_strstr( pszFilename, "\r" ) ) // CFileSystem_Stdio::FS_fopen doesn't allow this
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|