Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#if !defined( CVAR_H )
#define CVAR_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class ConVar;
class ConCommandBase;
class CCommand;
class CUtlBuffer;
#define COMMAND_COMPLETION_MAXITEMS 64
#define COMMAND_COMPLETION_ITEM_LENGTH 64
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CCvarUtilities
{
public:
bool IsCommand( const CCommand &args, const int iSplitscreenSlot = -1 );
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
void WriteVariables( CUtlBuffer *buff, const int iSplitscreenSlot = -1, bool bSlotRequired = false, void *pConvarsList = 0 );
// Returns the # of cvars with the server flag set.
int CountVariablesWithFlags( int flags );
// Lists cvars to console
void CvarList( const CCommand &args );
// Prints help text for cvar
void CvarHelp( const CCommand &args );
// Revert all cvar values
void CvarRevert( const CCommand &args );
// Revert all cvar values
void CvarDifferences( const CCommand &args );
// Toggles a cvar on/off, or cycles through a set of values
void CvarToggle( const CCommand &args );
// Finds commands with a specified flag.
void CvarFindFlags_f( const CCommand &args );
// Enable cvars marked with FCVAR_DEVELOPMENTONLY
void EnableDevCvars();
int CvarFindFlagsCompletionCallback( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] );
void ResetConVarsToDefaultValues( const char *pMatchStr ); // reset all convars that start with pMatchStr to their default values
private:
// just like Cvar_set, but optimizes out the search
void SetDirect( ConVar *var, const char *value );
bool IsValidToggleCommand( const char *cmd );
bool IsHidden( const ConCommandBase *var );
};
extern CCvarUtilities *ConVarUtilities;
// reset basic game convars to defaults. what is reset is specific to l4d
void ResetGameConVarsToDefaults( void );
#endif // CVAR_H