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81 lines
2.4 KiB
81 lines
2.4 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#if !defined( CVAR_H )
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#define CVAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class ConVar;
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class ConCommandBase;
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class CCommand;
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class CUtlBuffer;
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#define COMMAND_COMPLETION_MAXITEMS 64
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#define COMMAND_COMPLETION_ITEM_LENGTH 64
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CCvarUtilities
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{
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public:
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bool IsCommand( const CCommand &args, const int iSplitscreenSlot = -1 );
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// Writes lines containing "set variable value" for all variables
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// with the archive flag set to true.
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void WriteVariables( CUtlBuffer *buff, const int iSplitscreenSlot = -1, bool bSlotRequired = false, void *pConvarsList = 0 );
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// Returns the # of cvars with the server flag set.
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int CountVariablesWithFlags( int flags );
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// Lists cvars to console
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void CvarList( const CCommand &args );
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// Prints help text for cvar
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void CvarHelp( const CCommand &args );
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// Revert all cvar values
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void CvarRevert( const CCommand &args );
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// Revert all cvar values
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void CvarDifferences( const CCommand &args );
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// Toggles a cvar on/off, or cycles through a set of values
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void CvarToggle( const CCommand &args );
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// Finds commands with a specified flag.
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void CvarFindFlags_f( const CCommand &args );
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// Enable cvars marked with FCVAR_DEVELOPMENTONLY
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void EnableDevCvars();
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int CvarFindFlagsCompletionCallback( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] );
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void ResetConVarsToDefaultValues( const char *pMatchStr ); // reset all convars that start with pMatchStr to their default values
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private:
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// just like Cvar_set, but optimizes out the search
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void SetDirect( ConVar *var, const char *value );
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bool IsValidToggleCommand( const char *cmd );
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bool IsHidden( const ConCommandBase *var );
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};
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extern CCvarUtilities *ConVarUtilities;
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// reset basic game convars to defaults. what is reset is specific to l4d
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void ResetGameConVarsToDefaults( void );
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#endif // CVAR_H
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