You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
183 lines
4.4 KiB
183 lines
4.4 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// Functionality common to wad and decal code in gl_draw.c and draw.c
|
|
//
|
|
//===========================================================================//
|
|
#include "render_pch.h"
|
|
#include "decal.h"
|
|
#include "decal_private.h"
|
|
#include "zone.h"
|
|
#include "sys.h"
|
|
#include "gl_matsysiface.h"
|
|
#include "filesystem.h"
|
|
#include "filesystem_engine.h"
|
|
#include "materialsystem/imaterial.h"
|
|
#include "utldict.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
struct DecalEntry
|
|
{
|
|
#ifdef _DEBUG
|
|
char *m_pDebugName; // only used in debug builds
|
|
#endif
|
|
IMaterial *material;
|
|
int index;
|
|
};
|
|
|
|
// This stores the list of all decals
|
|
CUtlMap< FileNameHandle_t, DecalEntry > g_DecalDictionary( 0, 0, DefLessFunc( FileNameHandle_t ) );
|
|
|
|
// This is a list of indices into the dictionary.
|
|
// This list is indexed by network id, so it maps network ids to decal dictionary entries
|
|
CUtlVector< int > g_DecalLookup;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int Draw_DecalMax( void )
|
|
{
|
|
return g_nMaxDecals;
|
|
}
|
|
|
|
static bool BIsPlayerLogoDecal( int index )
|
|
{
|
|
return ( ( ( index >> 24 ) & 0x7F ) != 0 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Sets the name of the bitmap from decals.wad to be used in a specific slot #
|
|
// called from cl_parse.cpp twice
|
|
// This sets the name of a decal prototype texture
|
|
// Input : decal -
|
|
// *name -
|
|
//-----------------------------------------------------------------------------
|
|
// called from gl_rsurf.cpp
|
|
IMaterial *Draw_DecalMaterial( int index )
|
|
{
|
|
if ( BIsPlayerLogoDecal( index ) )
|
|
return materials->FindMaterial( "decals/playerlogo01", TEXTURE_GROUP_DECAL, true );
|
|
|
|
if ( index < 0 || index >= g_DecalLookup.Count() )
|
|
return NULL;
|
|
|
|
int slot = g_DecalLookup[index];
|
|
if ( slot < 0 || slot >= (int)g_DecalDictionary.MaxElement() )
|
|
return NULL;
|
|
|
|
DecalEntry * entry = &g_DecalDictionary[slot];
|
|
|
|
if ( entry )
|
|
{
|
|
return entry->material;
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
void Draw_DecalSetName( int decal, char *name )
|
|
{
|
|
while ( decal >= g_DecalLookup.Count() )
|
|
{
|
|
MEM_ALLOC_CREDIT();
|
|
int idx = g_DecalLookup.AddToTail();
|
|
g_DecalLookup[idx] = g_DecalDictionary.InvalidIndex();
|
|
}
|
|
|
|
FileNameHandle_t fnHandle = g_pFileSystem->FindOrAddFileName( name );
|
|
int lookup = g_DecalDictionary.Find( fnHandle );
|
|
if ( lookup == g_DecalDictionary.InvalidIndex() )
|
|
{
|
|
DecalEntry entry;
|
|
#ifdef _DEBUG
|
|
int len = strlen(name) + 1;
|
|
entry.m_pDebugName = new char[len];
|
|
memcpy( entry.m_pDebugName, name, len );
|
|
#endif
|
|
// fully precache the decal
|
|
entry.material = GL_LoadMaterial( name, TEXTURE_GROUP_DECAL, true );
|
|
entry.index = decal;
|
|
|
|
lookup = g_DecalDictionary.Insert( fnHandle, entry );
|
|
}
|
|
else
|
|
{
|
|
g_DecalDictionary[lookup].index = decal;
|
|
}
|
|
|
|
g_DecalLookup[decal] = lookup;
|
|
}
|
|
|
|
|
|
|
|
// called from cl_parse.cpp
|
|
// find the server side decal id given it's name.
|
|
// used for save/restore
|
|
int Draw_DecalIndexFromName( char *name, bool *found )
|
|
{
|
|
Assert( found );
|
|
|
|
FileNameHandle_t fnHandle = g_pFileSystem->FindOrAddFileName( name );
|
|
int lookup = g_DecalDictionary.Find( fnHandle );
|
|
if ( lookup == g_DecalDictionary.InvalidIndex() )
|
|
{
|
|
if ( found )
|
|
{
|
|
*found = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if ( found )
|
|
{
|
|
*found = true;
|
|
}
|
|
return g_DecalDictionary[lookup].index;
|
|
}
|
|
#endif
|
|
|
|
|
|
const char *Draw_DecalNameFromIndex( int index )
|
|
{
|
|
#if !defined(DEDICATED)
|
|
return g_DecalDictionary[index].material ? g_DecalDictionary[index].material->GetName() : "";
|
|
#else
|
|
return "";
|
|
#endif
|
|
}
|
|
|
|
// This is called to reset all loaded decals
|
|
// called from cl_parse.cpp and host.cpp
|
|
void Decal_Init( void )
|
|
{
|
|
Decal_Shutdown();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void Decal_Shutdown( void )
|
|
{
|
|
for ( int index = g_DecalDictionary.FirstInorder(); index != g_DecalDictionary.InvalidIndex(); index = g_DecalDictionary.NextInorder(index) )
|
|
{
|
|
IMaterial *mat = g_DecalDictionary[index].material;
|
|
if ( mat )
|
|
{
|
|
GL_UnloadMaterial( mat );
|
|
}
|
|
#ifdef _DEBUG
|
|
delete[] g_DecalDictionary[index].m_pDebugName;
|
|
#endif
|
|
}
|
|
g_DecalLookup.Purge();
|
|
g_DecalDictionary.RemoveAll();
|
|
}
|
|
|