Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HLTVCLIENTSTATE_H
#define HLTVCLIENTSTATE_H
#ifdef _WIN32
#pragma once
#endif
#include "baseclientstate.h"
class CClientFrame;
class CHLTVServer;
class CMsg_CVars;
extern ConVar tv_name;
class CHLTVClientState : public CBaseClientState
{
friend class CHLTVServer;
public:
CHLTVClientState( CHLTVServer *pHltvServer );
virtual ~CHLTVClientState();
public:
const char *GetCDKeyHash() { return "HLTVHLTVHLTVHLTVHLTVHLTVHLTVHLTV"; }; // haha
bool SetSignonState ( int state, int count, const CNETMsg_SignonState *msg ) OVERRIDE;
void SendClientInfo( void );
void PacketEnd( void );
void Clear( void );
void RunFrame ( void );
void InstallStringTableCallback( char const *tableName );
virtual bool HookClientStringTable( char const *tableName );
virtual const char *GetClientName() { return tv_name.GetString(); }
void ConnectionCrashed( const char * reason );
void ConnectionClosing( const char * reason );
virtual void Disconnect( bool bShowMainMenu = true ) OVERRIDE;
int GetConnectionRetryNumber() const;
void ReadEnterPVS( CEntityReadInfo &u );
void ReadLeavePVS( CEntityReadInfo &u );
void ReadDeltaEnt( CEntityReadInfo &u );
void ReadPreserveEnt( CEntityReadInfo &u );
void ReadDeletions( CEntityReadInfo &u );
void ReadPacketEntities( CEntityReadInfo &u );
void CopyNewEntity( CEntityReadInfo &u, int iClass, int iSerialNum );
virtual bool IsClientStateTv() const { return true; }
public: // IServerMessageHandlers
virtual bool NETMsg_StringCmd( const CNETMsg_StringCmd& msg ) OVERRIDE;
virtual bool NETMsg_SetConVar( const CNETMsg_SetConVar& msg ) OVERRIDE;
virtual bool NETMsg_PlayerAvatarData( const CNETMsg_PlayerAvatarData& msg ) OVERRIDE;
virtual bool SVCMsg_ServerInfo( const CSVCMsg_ServerInfo& msg ) OVERRIDE;
virtual bool SVCMsg_ClassInfo( const CSVCMsg_ClassInfo& msg ) OVERRIDE;
virtual bool SVCMsg_SetView( const CSVCMsg_SetView& msg ) OVERRIDE;
virtual bool SVCMsg_VoiceInit( const CSVCMsg_VoiceInit& msg ) OVERRIDE;
virtual bool SVCMsg_VoiceData( const CSVCMsg_VoiceData& msg ) OVERRIDE;
virtual bool SVCMsg_FixAngle( const CSVCMsg_FixAngle& msg ) OVERRIDE;
virtual bool SVCMsg_Prefetch( const CSVCMsg_Prefetch& msg ) OVERRIDE;
virtual bool SVCMsg_CrosshairAngle( const CSVCMsg_CrosshairAngle& msg ) OVERRIDE;
virtual bool SVCMsg_BSPDecal( const CSVCMsg_BSPDecal& msg ) OVERRIDE;
virtual bool SVCMsg_Menu( const CSVCMsg_Menu& msg ) OVERRIDE;
virtual bool SVCMsg_UserMessage( const CSVCMsg_UserMessage& msg ) OVERRIDE;
virtual bool SVCMsg_PaintmapData( const CSVCMsg_PaintmapData& msg ) OVERRIDE;
virtual bool SVCMsg_GameEvent( const CSVCMsg_GameEvent& msg ) OVERRIDE;
virtual bool SVCMsg_GameEventList( const CSVCMsg_GameEventList &msg ) OVERRIDE;
virtual bool SVCMsg_TempEntities( const CSVCMsg_TempEntities &msg ) OVERRIDE;
virtual bool SVCMsg_PacketEntities( const CSVCMsg_PacketEntities &msg ) OVERRIDE;
virtual bool SVCMsg_Sounds( const CSVCMsg_Sounds& msg ) OVERRIDE;
virtual bool SVCMsg_EntityMsg( const CSVCMsg_EntityMsg& msg) OVERRIDE;
virtual bool SVCMsg_EncryptedData( const CSVCMsg_EncryptedData& msg ) OVERRIDE;
public:
void SendPacket();
void UpdateStats();
void SetLocalInfoConvarsForUpstreamConnection( CMsg_CVars &cvars, bool bMaxSlots = false );
CClientFrame *m_pNewClientFrame; // not NULL if we just got a packet with a new entity frame
CClientFrame *m_pCurrentClientFrame; // NULL or pointer to last entity frame
bool m_bSaveMemory; //compress data as much as possible to keep whole demos in memory
float m_fNextSendUpdateTime;
CHLTVServer *m_pHLTV; // HLTV server this client state belongs too.
int eventid_hltv_status;
int eventid_hltv_title;
};
#endif // HLTVCLIENTSTATE_H