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517 lines
15 KiB
517 lines
15 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include <tier1/strtools.h>
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#include <eiface.h>
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#include <bitbuf.h>
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#include <time.h>
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#include "hltvdemo.h"
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#include "hltvserver.h"
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#include "demo.h"
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#include "host_cmd.h"
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#include "demofile/demoformat.h"
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#include "filesystem_engine.h"
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#include "net.h"
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#include "networkstringtable.h"
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#include "dt_common_eng.h"
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#include "host.h"
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#include "server.h"
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#include "networkstringtableclient.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern CNetworkStringTableContainer *networkStringTableContainerServer;
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CHLTVDemoRecorder::CHLTVDemoRecorder(CHLTVServer *pHltvServer) :hltv( pHltvServer )
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{
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m_bIsRecording = false;
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}
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CHLTVDemoRecorder::~CHLTVDemoRecorder()
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{
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StopRecording();
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}
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void CHLTVDemoRecorder::StartAutoRecording()
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{
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char fileName[MAX_OSPATH];
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struct tm today;
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Plat_GetLocalTime( &today );
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Q_snprintf( fileName, sizeof(fileName), "%sauto%d-%04i%02i%02i-%02i%02i%02i-%u-%s-%s.dem",
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( serverGameDLL && serverGameDLL->IsValveDS() ) ? "replays/" : "",
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hltv->GetInstanceIndex(),
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1900 + today.tm_year, today.tm_mon + 1, today.tm_mday,
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today.tm_hour, today.tm_min, today.tm_sec,
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RandomInt( 1, INT_MAX - 1 ),
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hltv->GetMapName(), host_name.GetString() );
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// replace any bad characters that might be in the host name
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int nLen = Q_strlen( fileName );
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for ( int i = 9; i < nLen; i++ )
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{
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if ( fileName[i] >= 'a' && fileName[i] <= 'z' )
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continue;
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if ( fileName[i] >= 'A' && fileName[i] <= 'Z' )
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continue;
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if ( fileName[i] >= '0' && fileName[i] <= '9' )
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continue;
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if ( fileName[i] == '_' || fileName[i] == '-' || fileName[i] == '.' )
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continue;
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fileName[i] = '_';
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}
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StartRecording( fileName, false );
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}
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void CHLTVDemoRecorder::StartRecording( const char *filename, bool bContinuously )
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{
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StopRecording(); // stop if we're already recording
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if ( !m_DemoFile.Open( filename, false ) )
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{
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ConMsg ("StartRecording: couldn't open demo file %s.\n", filename );
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return;
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}
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ConMsg ("Recording GOTV demo to %s...\n", filename);
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demoheader_t *dh = &m_DemoFile.m_DemoHeader;
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// open demo header file containing sigondata
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Q_memset( dh, 0, sizeof(demoheader_t));
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Q_strncpy( dh->demofilestamp, DEMO_HEADER_ID, sizeof(dh->demofilestamp) );
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dh->demoprotocol = DEMO_PROTOCOL;
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dh->networkprotocol = GetHostVersion();
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Q_strncpy( dh->mapname, hltv->GetMapName(), sizeof( dh->mapname ) );
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char szGameDir[MAX_OSPATH];
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Q_strncpy(szGameDir, com_gamedir, sizeof( szGameDir ) );
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Q_FileBase ( szGameDir, dh->gamedirectory, sizeof( dh->gamedirectory ) );
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Q_strncpy( dh->servername, host_name.GetString(), sizeof( dh->servername ) );
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Q_strncpy( dh->clientname, "GOTV Demo", sizeof( dh->servername ) );
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// Write demo file header info. This is mostly to allocate space in the output file,
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// the final demo header will be written when we finish recording.
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m_DemoFile.WriteDemoHeader();
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// We keep these identical so that GetRecordingTick() returns 0 until at least the first
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// frame is recorded.
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//
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// -1 here is really a sentinel value so that we can detect when the first tick is written
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// and do some bookkeeping at a safe point there. See HasRecordingActuallyStarted()
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m_nStartTick = -1;
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m_nLastWrittenTick = -1;
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m_bIsRecording = true;
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m_nFrameCount = 0;
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m_SequenceInfo = 1;
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m_nDeltaTick = -1;
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}
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bool CHLTVDemoRecorder::IsRecording()
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{
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return m_bIsRecording;
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}
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void CHLTVDemoRecorder::StopRecording( const CGameInfo *pGameInfo )
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{
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if ( !m_bIsRecording )
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return;
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// Demo playback should read this as an incoming message.
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m_DemoFile.WriteCmdHeader( dem_stop, GetRecordingTick(), 0 );
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// update demo header info
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m_DemoFile.m_DemoHeader.playback_ticks = GetRecordingTick();
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m_DemoFile.m_DemoHeader.playback_time = host_state.interval_per_tick * GetRecordingTick();
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m_DemoFile.m_DemoHeader.playback_frames = m_nFrameCount;
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// write updated version
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m_DemoFile.WriteDemoHeader();
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m_DemoFile.Close();
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m_bIsRecording = false;
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// clear writing data buffer
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if ( m_MessageData.GetBasePointer() )
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{
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delete [] m_MessageData.GetBasePointer();
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m_MessageData.StartWriting( NULL, 0 );
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}
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ConMsg("Completed GOTV demo \"%s\", recording time %.1f\n",
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m_DemoFile.m_szFileName,
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m_DemoFile.m_DemoHeader.playback_time );
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}
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int CHLTVDemoRecorder::GetRecordingTick( void )
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{
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return m_nLastWrittenTick - m_nStartTick;
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}
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void CHLTVDemoRecorder::WriteServerInfo()
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{
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Assert( HasRecordingActuallyStarted() );
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byte buffer[ NET_MAX_PAYLOAD ];
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bf_write msg( "CHLTVDemoRecorder::WriteServerInfo", buffer, sizeof( buffer ) );
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// on the master demos are using sv object, on relays hltv
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CBaseServer *pServer = hltv->IsMasterProxy()?(CBaseServer*)(&sv):(CBaseServer*)(hltv);
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CSVCMsg_ServerInfo_t serverinfo;
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hltv->FillServerInfo( serverinfo ); // fill rest of info message
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serverinfo.WriteToBuffer( msg );
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// send first tick
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CNETMsg_Tick_t signonTick( m_nStartTick, 0, 0, 0 );
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signonTick.WriteToBuffer( msg );
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// Write replicated ConVars to non-listen server clients only
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CNETMsg_SetConVar_t convars;
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// build a list of all replicated convars
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Host_BuildConVarUpdateMessage( convars.mutable_convars(), FCVAR_REPLICATED, true );
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if ( hltv->IsMasterProxy() )
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{
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// for SourceTV server demos write set "tv_transmitall 1" even
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// if it's off for the real broadcast
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convars.AddToTail( "tv_transmitall", "1" );
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hltv->FixupConvars( convars );
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}
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// write convars to demo
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convars.WriteToBuffer( msg );
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// write stringtable baselines
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#ifndef SHARED_NET_STRING_TABLES
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hltv->m_StringTables->WriteBaselines( pServer->GetMapName(), msg );
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#endif
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// send signon state
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CNETMsg_SignonState_t signonMsg( SIGNONSTATE_NEW, pServer->GetSpawnCount() );
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signonMsg.WriteToBuffer( msg );
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WriteMessages( dem_signon, msg );
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}
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void CHLTVDemoRecorder::RecordPlayerAvatar( const CNETMsg_PlayerAvatarData_t* hltvPlayerAvatar )
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{
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// If we haven't actually 'signed on' yet, don't record; we'll capture this in our signon data
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if ( !HasRecordingActuallyStarted() )
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return;
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// If we are already recording then append this player's avatar data into the demo
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byte buffer[NET_MAX_PAYLOAD];
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bf_write bfWrite( "CHLTVDemo::NETMsg_PlayerAvatarData", buffer, sizeof( buffer ) );
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hltvPlayerAvatar->WriteToBuffer( bfWrite );
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WriteMessages( dem_signon, bfWrite );
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}
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void CHLTVDemoRecorder::RecordCommand( const char *cmdstring )
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{
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if ( !HasRecordingActuallyStarted() )
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return;
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if ( !cmdstring || !cmdstring[0] )
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return;
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m_DemoFile.WriteConsoleCommand( cmdstring, GetRecordingTick(), 0 );
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}
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void CHLTVDemoRecorder::RecordServerClasses( ServerClass *pClasses )
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{
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// We should be in the middle of recording the sign-on state at this point
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// which means we will have a valid nStartTick.
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//
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// This assert is to make sure that this doesn't randomly get called via
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// IDemoRecorder; in that case we should probably just return.
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Assert( HasRecordingActuallyStarted() );
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// to big for stack
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CUtlBuffer bigBuff;
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bigBuff.EnsureCapacity( DEMO_RECORD_BUFFER_SIZE );
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bf_write buf( bigBuff.Base(), DEMO_RECORD_BUFFER_SIZE );
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// Send SendTable info.
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DataTable_WriteSendTablesBuffer( pClasses, &buf );
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// Send class descriptions.
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DataTable_WriteClassInfosBuffer( pClasses, &buf );
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if ( buf.GetNumBitsLeft() <= 0 )
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{
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Sys_Error( "unable to record server classes\n" );
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}
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// Now write the buffer into the demo file
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m_DemoFile.WriteNetworkDataTables( &buf, GetRecordingTick() );
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}
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void CHLTVDemoRecorder::RecordCustomData( int iCallbackIndex, const void *pData, size_t iDataLength )
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{
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if ( !HasRecordingActuallyStarted() )
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return;
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m_DemoFile.WriteCustomData( iCallbackIndex, pData, iDataLength, GetRecordingTick() );
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}
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void CHLTVDemoRecorder::RecordStringTables()
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{
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Assert( HasRecordingActuallyStarted() );
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void *data = malloc( DEMO_RECORD_BUFFER_SIZE );
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bf_write buf( data, DEMO_RECORD_BUFFER_SIZE );
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networkStringTableContainerServer->WriteStringTables( buf );
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// Now write the buffer into the demo file
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m_DemoFile.WriteStringTables( &buf, GetRecordingTick() );
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free( data );
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}
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int CHLTVDemoRecorder::WriteSignonData()
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{
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Assert( HasRecordingActuallyStarted() );
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int start = m_DemoFile.GetCurPos( false );
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// on the master demos are using sv object, on relays hltv
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CBaseServer *pServer = hltv->IsMasterProxy()?(CBaseServer*)(&sv):(CBaseServer*)(hltv);
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WriteServerInfo();
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RecordServerClasses( serverGameDLL->GetAllServerClasses() );
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RecordStringTables();
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byte buffer[ NET_MAX_PAYLOAD ];
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bf_write msg( "CHLTVDemo::WriteSignonData", buffer, sizeof( buffer ) );
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// use your class infos, CRC is correct
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// use your class infos, CRC is correct
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CSVCMsg_ClassInfo_t classmsg;
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classmsg.set_create_on_client( true );
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classmsg.WriteToBuffer( msg );
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// Write the regular signon now
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msg.WriteBits( hltv->m_Signon.GetData(), hltv->m_Signon.GetNumBitsWritten() );
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// write new state
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CNETMsg_SignonState_t signonMsg1( SIGNONSTATE_PRESPAWN, pServer->GetSpawnCount() );
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signonMsg1.WriteToBuffer( msg );
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WriteMessages( dem_signon, msg );
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msg.Reset();
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// Dump all accumulated avatar data messages into signon portion of the demo file
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FOR_EACH_MAP_FAST( hltv->m_mapPlayerAvatarData, iData )
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{
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CNETMsg_PlayerAvatarData_t &msgPlayerAvatarData = * hltv->m_mapPlayerAvatarData.Element( iData );
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msgPlayerAvatarData.WriteToBuffer( msg );
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WriteMessages( dem_signon, msg );
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msg.Reset();
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}
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// set view entity
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// set view entity
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CSVCMsg_SetView_t viewent;
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viewent.set_entity_index( hltv->m_nViewEntity );
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viewent.WriteToBuffer( msg );
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// Spawned into server, not fully active, though
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CNETMsg_SignonState_t signonMsg2( SIGNONSTATE_SPAWN, pServer->GetSpawnCount() );
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signonMsg2.WriteToBuffer( msg );
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WriteMessages( dem_signon, msg );
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return m_DemoFile.GetCurPos( false ) - start;
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}
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void CHLTVDemoRecorder::WriteFrame( CHLTVFrame *pFrame, bf_write *additionaldata )
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{
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Assert( hltv->IsMasterProxy() ); // this works only on the master since we use sv.
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Assert( pFrame->tick_count >= 0 );
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byte buffer[ NET_MAX_PAYLOAD ];
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bf_write msg( "CHLTVDemo::RecordFrame", buffer, sizeof( buffer ) );
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// Handle first frame of demo recording here
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if ( m_nStartTick == -1 )
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{
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// Synchronize start tick with frame.
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//
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// THIS IS THE POINT WHERE HasRecordingActuallyStarted() STARTS TO RETURN "true"!
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//
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// WriteSignonData() relies on this being the correct value for the server, matching
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// the string tables timestamp in the HLTV server
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m_nStartTick = pFrame->tick_count;
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// Write out the current state of string tables, etc.
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m_DemoFile.m_DemoHeader.signonlength = WriteSignonData();
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// Demo playback should read this as an incoming message.
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// Write the client's realtime value out so we can synchronize the reads.
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m_DemoFile.WriteCmdHeader( dem_synctick, 0, 0 );
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}
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m_nLastWrittenTick = pFrame->tick_count;
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//first write reliable data
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bf_write *data = &pFrame->m_Messages[HLTV_BUFFER_RELIABLE];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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//now send snapshot data
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// send tick time
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CNETMsg_Tick_t tickmsg( pFrame->tick_count, host_frameendtime_computationduration, host_frametime_stddeviation, host_framestarttime_stddeviation );
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tickmsg.WriteToBuffer( msg );
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#ifndef SHARED_NET_STRING_TABLES
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// Update shared client/server string tables. Must be done before sending entities
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hltv->m_StringTables->WriteUpdateMessage( NULL, MAX( m_nStartTick, m_nDeltaTick ), msg );
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#endif
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// get delta frame
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CClientFrame *deltaFrame = hltv->GetClientFrame( m_nDeltaTick ); // NULL if delta_tick is not found or -1
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// send entity update, delta compressed if deltaFrame != NULL
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CSVCMsg_PacketEntities_t packetmsg;
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sv.WriteDeltaEntities( hltv->m_MasterClient, pFrame, deltaFrame, packetmsg );
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packetmsg.WriteToBuffer( msg );
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// send all unreliable temp ents between last and current frame
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CSVCMsg_TempEntities_t tempentsmsg;
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CFrameSnapshot * fromSnapshot = deltaFrame?deltaFrame->GetSnapshot():NULL;
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sv.WriteTempEntities( hltv->m_MasterClient, pFrame->GetSnapshot(), fromSnapshot, tempentsmsg, 255 );
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if ( tempentsmsg.num_entries() )
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{
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tempentsmsg.WriteToBuffer( msg );
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}
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// write sound data
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data = &pFrame->m_Messages[HLTV_BUFFER_SOUNDS];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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// write voice data
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data = &pFrame->m_Messages[HLTV_BUFFER_VOICE];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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// last write unreliable data
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data = &pFrame->m_Messages[HLTV_BUFFER_UNRELIABLE];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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if ( additionaldata && additionaldata->GetNumBitsWritten() )
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{
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msg.WriteBits( additionaldata->GetBasePointer(), additionaldata->GetNumBitsWritten() );
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}
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// update delta tick just like fakeclients do
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m_nDeltaTick = pFrame->tick_count;
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// write packet to demo file
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WriteMessages( dem_packet, msg );
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}
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void CHLTVDemoRecorder::WriteMessages( unsigned char cmd, bf_write &message )
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{
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Assert( HasRecordingActuallyStarted() );
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int len = message.GetNumBytesWritten();
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if (len <= 0)
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return;
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// fill last bits in last byte with NOP if necessary
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int nRemainingBits = message.GetNumBitsWritten() % 8;
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if ( nRemainingBits > 0 && nRemainingBits <= (8-NETMSG_TYPE_BITS) )
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{
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CNETMsg_NOP_t nop;
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nop.WriteToBuffer( message );
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}
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Assert( len < NET_MAX_MESSAGE );
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// if signondata read as fast as possible, no rewind
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// and wait for packet time
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// byte cmd = (m_pDemoFileHeader != NULL) ? dem_signon : dem_packet;
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if ( cmd == dem_packet )
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{
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m_nFrameCount++;
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}
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// write command & time
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m_DemoFile.WriteCmdHeader( cmd, GetRecordingTick(), 0 );
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// write NULL democmdinfo just to keep same format as client demos
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democmdinfo_t info;
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Q_memset( &info, 0, sizeof( info ) );
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m_DemoFile.WriteCmdInfo( info );
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// write continously increasing sequence numbers
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m_DemoFile.WriteSequenceInfo( m_SequenceInfo, m_SequenceInfo );
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m_SequenceInfo++;
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// Output the buffer. Skip the network packet stuff.
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m_DemoFile.WriteRawData( (char*)message.GetBasePointer(), len );
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if ( tv_debug.GetInt() > 1 )
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{
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Msg( "Writing GOTV demo message %i bytes at file pos %i\n", len, m_DemoFile.GetCurPos( false ) );
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}
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}
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void CHLTVDemoRecorder::RecordMessages(bf_read &data, int bits)
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{
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if ( !HasRecordingActuallyStarted() )
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return;
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// create buffer if not there yet
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if ( m_MessageData.GetBasePointer() == NULL )
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{
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m_MessageData.StartWriting( new unsigned char[NET_MAX_PAYLOAD], NET_MAX_PAYLOAD );
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}
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if ( bits>0 )
|
|
{
|
|
m_MessageData.WriteBitsFromBuffer( &data, bits );
|
|
Assert( !m_MessageData.IsOverflowed() );
|
|
}
|
|
}
|
|
|
|
void CHLTVDemoRecorder::RecordPacket()
|
|
{
|
|
if ( !HasRecordingActuallyStarted() )
|
|
return;
|
|
|
|
if( m_MessageData.GetBasePointer() )
|
|
{
|
|
WriteMessages( dem_packet, m_MessageData );
|
|
m_MessageData.Reset(); // clear message buffer
|
|
}
|
|
}
|