Counter Strike : Global Offensive Source Code
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//==== Copyright (c) 1996-2010, Valve Corporation, All rights reserved. =====//
//
// Purpose: net_chan.cpp: implementation of the CNetChan_t struct.
//
//===========================================================================//
#include "../utils/bzip2/bzlib.h"
#include "net_chan.h"
#include "tier1/strtools.h"
#include "filesystem_engine.h"
#include "demo.h"
#include "convar.h"
#include "mathlib/mathlib.h"
#include "protocol.h"
#include "inetmsghandler.h"
#include "host.h"
#include "netmessages.h"
#include "replay.h"
#include "datacache/imdlcache.h"
#include "tier0/vprof.h"
#if defined( _X360 )
#include "xbox/xbox_console.h"
#endif
#ifdef POSIX
#include "net_ws_headers.h" // need SOCKET
#endif
#include "net_ws_queued_packet_sender.h"
#include "download.h"
#include "filesystem_init.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
ConVar net_showudp( "net_showudp", "0", FCVAR_RELEASE, "Dump UDP packets summary to console" );
ConVar net_showudp_oob( "net_showudp_oob", "0", FCVAR_RELEASE, "Dump OOB UDP packets summary to console" );
ConVar net_showudp_remoteonly( "net_showudp_remoteonly", "0", FCVAR_RELEASE, "Dump non-loopback udp only" );
ConVar net_showtcp( "net_showtcp", "0", 0, "Dump TCP stream summary to console" );
ConVar net_blocksize( "net_maxfragments", NETSTRING( MAX_ROUTABLE_PAYLOAD ), 0, "Max fragment bytes per packet", true, FRAGMENT_SIZE, true, MAX_ROUTABLE_PAYLOAD );
static ConVar net_showmsg( "net_showmsg", "0", FCVAR_DEVELOPMENTONLY, "Show incoming message: <0|1|name>" );
static ConVar net_showfragments( "net_showfragments", "0", 0, "Show netchannel fragments" );
static ConVar net_showpeaks( "net_showpeaks", "0", 0, "Show messages for large packets only: <size>" );
static ConVar net_blockmsg( "net_blockmsg", "0", FCVAR_CHEAT, "Discards incoming message: <0|1|name>" ); // "none" here is bad, causes superfluous strcmp on every net message
static ConVar net_showdrop( "net_showdrop", "0", FCVAR_DEVELOPMENTONLY, "Show dropped packets in console" );
static ConVar net_drawslider( "net_drawslider", "0", 0, "Draw completion slider during signon" );
static ConVar net_chokeloopback( "net_chokeloop", "0", FCVAR_DEVELOPMENTONLY, "Apply bandwidth choke to loopback packets" );
static ConVar net_maxfilesize( "net_maxfilesize", "16", 0, "Maximum allowed file size for uploading in MB", true, 0, true, 64 );
static ConVar net_compresspackets( "net_compresspackets", "1", FCVAR_DEVELOPMENTONLY, "Use lz compression on game packets." );
static ConVar net_compresspackets_minsize( "net_compresspackets_minsize", "1000", FCVAR_DEVELOPMENTONLY, "Don't bother compressing packets below this size." );
static ConVar net_maxcleartime( "net_maxcleartime", "4.0", 0, "Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit)." );
static ConVar net_droponsendoverflow( "net_droponsendoverflow", "0", FCVAR_RELEASE, "If enabled, channel will drop client when sending too much data causes buffer overrun" );
extern ConVar net_maxroutable;
extern int NET_ConnectSocket( int nSock, const netadr_t &addr );
extern void NET_CloseSocket( int hSocket, int sock = -1 );
extern int NET_SendStream( int nSock, const char * buf, int len, int flags );
extern int NET_ReceiveStream( int nSock, char * buf, int len, int flags );
// If the network connection hasn't been active in this many seconds, display some warning text.
#define CONNECTION_PROBLEM_TIME 4.0f // assume network problem after this time
#define BYTES2FRAGMENTS(i) ((i+FRAGMENT_SIZE-1)/FRAGMENT_SIZE)
#define FLIPBIT(v,b) if (v&b) v &= ~b; else v |= b;
static const char HEX[] = "0123456789abcdef";
void LogMultiline(bool input, char const *label, const char * data, size_t len) {
const char * direction = (input ? " << " : " >> ");
const size_t LINE_SIZE = 24;
char hex_line[LINE_SIZE * 9 / 4 + 2], asc_line[LINE_SIZE + 1];
while (len > 0)
{
memset(asc_line, ' ', sizeof(asc_line));
memset(hex_line, ' ', sizeof(hex_line));
size_t line_len = MIN(len, LINE_SIZE);
for (size_t i=0; i<line_len; ++i) {
unsigned char ch = static_cast<unsigned char>(data[i]);
asc_line[i] = ( V_isprint(ch) && !V_iscntrl(ch) ) ? data[i] : '.';
hex_line[i*2 + i/4] = HEX[ch >> 4];
hex_line[i*2 + i/4 + 1] = HEX[ch & 0xf];
}
asc_line[sizeof(asc_line)-1] = 0;
hex_line[sizeof(hex_line)-1] = 0;
Msg( "%s %s %s %s \n", label, direction, asc_line, hex_line );
data += line_len;
len -= line_len;
}
}
// Want this on PC and non-cert builds
#if !defined( _GAMECONSOLE ) || !defined( _CERT )
#define NET_PARANOID_DUMPS
#endif
#if defined( NET_PARANOID_DUMPS )
class CNetchanParanoidMode
{
public:
CNetchanParanoidMode();
~CNetchanParanoidMode();
void Init();
void StartPacket( bf_read &fullbuf );
void NoteHeaderSize( bf_read &buf, int flags );
void AddMessage( INetMessage *msg, int nStartBit );
// Message has been parsed, update raw data
void UpdateMessage( INetMessage *msg, int nEndBit );
void AddControlMessage( int m_nType, int nStartBit, char const *name, char const *desc );
// Called if processing failes for some reason
void Dump( CNetChan *channel, char const *pchReason );
private:
bool IsEnabled();
bool m_bInitialized;
int m_nRawDataSize;
byte *m_pRawData;
int m_nHeaderBits;
int m_nFlags;
struct MessageItem_t
{
MessageItem_t() :
m_pMsg( NULL ),
m_nMessageSize( 0 ),
m_nType( 0 ),
m_nGroup( 0 ),
m_nStartBit( 0 ),
m_nEndBit( -1 )
{
m_szName[ 0 ] = 0;
m_szDesc[ 0 ] = 0;
Q_memset( m_Message, 0, sizeof( m_Message ) );
}
void Init( INetMessage *msg, int nStartBit )
{
m_pMsg = msg;
m_nMessageSize = msg->GetSize();
m_nType = msg->GetType();
m_nGroup = msg->GetGroup();
Q_strncpy( m_szName, msg->GetName(), sizeof( m_szName ) );
//Q_strncpy( m_szDesc, msg->ToString(), sizeof( m_szDesc ) );
m_szDesc[ 0 ] = 0; // Don't call ToString until after message parses
m_nStartBit = nStartBit;
m_nEndBit = -1;
}
void InitControlMessage( int nType, int nStartBit, char const *pchName, char const *pchDesc )
{
m_pMsg = NULL;
m_nMessageSize = 0;
m_nType = nType;
m_nGroup = 0;
Q_strncpy( m_szName, pchName, sizeof( m_szName ) );
Q_strncpy( m_szDesc, pchDesc, sizeof( m_szDesc ) );
m_nStartBit = nStartBit;
m_nEndBit = -1;
}
void UpdateRaw( INetMessage *msg, int nEndBit )
{
Q_memcpy( m_Message, (const byte *)msg, MIN( msg->GetSize(), sizeof( m_Message ) ) );
m_nEndBit = nEndBit;
Q_strncpy( m_szDesc, msg->ToString(), sizeof( m_szDesc ) );
}
void Dump()
{
if ( m_pMsg && m_nEndBit == -1 )
{
Msg( "---> DIDN'T FINISH PARSING %s\n", m_szName );
}
Msg( "%s: type( %d ) group ( %d ) size ( %d bytes ), startbit %d end bit %d\n", m_szName, m_nType, m_nGroup, m_nMessageSize, m_nStartBit, m_nEndBit );
Msg( " %s\n", m_szDesc );
// Raw contents
if ( m_pMsg )
{
Msg( "RAW(%s) start\n", m_szName );
LogMultiline( false, m_szName, (const char *)m_pMsg, m_nMessageSize );
Msg( "RAW(%s) end\n", m_szName );
}
else
{
Msg( " %s Control message\n", m_szName );
}
}
INetMessage *m_pMsg;
size_t m_nMessageSize;
int m_nType;
int m_nGroup;
int m_nStartBit;
int m_nEndBit;
byte m_Message[ 128 ];;
char m_szName[ 32 ];
char m_szDesc[ 128 ]; // m_pMsg->ToString()
};
enum
{
MAX_MESSAGES_IN_PACKET = 256,
};
MessageItem_t *m_pPacketMessages;
int m_nPacketMessageCount;
};
static ConVar net_dumptest( "net_dumptest", "0" );
static ConVar net_paranoid( "net_paranoid", "1" );
static CNetchanParanoidMode g_NetParanoid;
void NET_InitParanoidMode()
{
g_NetParanoid.Init();
}
CNetchanParanoidMode::CNetchanParanoidMode() :
m_bInitialized( false ),
m_nRawDataSize( 0 ),
m_pRawData( NULL ),
m_nHeaderBits( 0 ),
m_nFlags( 0 ),
m_pPacketMessages( NULL ),
m_nPacketMessageCount( 0 )
{
}
CNetchanParanoidMode::~CNetchanParanoidMode()
{
delete[] m_pPacketMessages;
delete[] m_pRawData;
}
bool CNetchanParanoidMode::IsEnabled()
{
if ( !m_bInitialized )
return false;
return net_paranoid.GetBool();
}
void CNetchanParanoidMode::Init()
{
m_bInitialized = true;
m_pRawData = new byte[ NET_MAX_PAYLOAD ];
m_pPacketMessages = new MessageItem_t[ MAX_MESSAGES_IN_PACKET ];
}
void CNetchanParanoidMode::StartPacket( bf_read &fullbuf )
{
if ( !IsEnabled() )
return;
m_nRawDataSize = MIN( fullbuf.TotalBytesAvailable(), NET_MAX_PAYLOAD );
Q_memcpy( m_pRawData, fullbuf.GetBasePointer(), m_nRawDataSize );
// Reset counter
m_nPacketMessageCount = 0;
m_nHeaderBits = 0;
m_nFlags = 0;
}
void CNetchanParanoidMode::NoteHeaderSize( bf_read &msg, int flags )
{
if ( !IsEnabled() )
return;
m_nHeaderBits = msg.GetNumBitsRead();
m_nFlags = flags;
}
void CNetchanParanoidMode::AddMessage( INetMessage *msg, int nStartBit )
{
if ( !IsEnabled() )
return;
if ( m_nPacketMessageCount >= MAX_MESSAGES_IN_PACKET - 1 )
return;
MessageItem_t &item = m_pPacketMessages[ m_nPacketMessageCount++ ];
item.Init( msg, nStartBit );
}
void CNetchanParanoidMode::UpdateMessage( INetMessage *msg, int nEndBit )
{
if ( !IsEnabled() )
return;
if ( m_nPacketMessageCount <= 0 )
return;
MessageItem_t &item = m_pPacketMessages[ m_nPacketMessageCount - 1 ];
if ( item.m_pMsg != msg )
return;
item.UpdateRaw( msg, nEndBit );
}
void CNetchanParanoidMode::AddControlMessage( int m_nType, int nStartBit, char const *name, char const *desc )
{
if ( !IsEnabled() )
return;
if ( m_nPacketMessageCount >= MAX_MESSAGES_IN_PACKET - 1 )
return;
MessageItem_t &item = m_pPacketMessages[ m_nPacketMessageCount++ ];
item.InitControlMessage( m_nType, nStartBit, name, desc );
}
void CNetchanParanoidMode::Dump( CNetChan *channel, char const *pchReason )
{
if ( !IsEnabled() )
return;
Msg( "%s\n ", pchReason );
Msg( "Dumping messages for channel %s(%s) 0x%p\n",
channel->GetName(), channel->GetAddress(), channel );
Msg( "Header bits %d, flags == %d\n", m_nHeaderBits, m_nFlags );
Msg( "%d messages\n", m_nPacketMessageCount );
for ( int i = 0; i < m_nPacketMessageCount; ++i )
{
MessageItem_t &item = m_pPacketMessages[ i ];
Msg( "%d -----------------------\n", i );
item.Dump();
}
// Dump raw memory, too
Msg( "Raw\n" );
LogMultiline( false, "PKT", (const char *)m_pRawData, m_nRawDataSize );
}
#else
void NET_InitParanoidMode()
{
// NOTHING!!!
}
#endif
// We only need to checksum packets on the PC and only when we're actually sending them over the network.
bool ShouldChecksumPackets()
{
return NET_IsMultiplayer();
}
bool CNetChan::IsLoopback() const
{
return remote_address.IsLoopback();
}
bool CNetChan::IsNull() const
{
return remote_address.IsNull();
}
/*
==============================
CNetChan::Clear
==============================
*/
void CNetChan::Clear()
{
int i;
// clear waiting lists
for ( i=0; i<MAX_STREAMS; i++ )
{
while ( m_WaitingList[i].Count() )
RemoveHeadInWaitingList( i );
if ( m_ReceiveList[i].buffer )
{
delete[] m_ReceiveList[i].buffer;
m_ReceiveList[i].buffer = NULL;
}
}
for( i=0; i<MAX_SUBCHANNELS; i++ )
{
if ( m_SubChannels[i].state == SUBCHANNEL_TOSEND )
{
int bit = 1<<i; // flip bit back since data was send yet
FLIPBIT(m_nOutReliableState, bit);
m_SubChannels[i].Free();
}
else if ( m_SubChannels[i].state == SUBCHANNEL_WAITING )
{
// data is already out, mark channel as dirty
m_SubChannels[i].state = SUBCHANNEL_DIRTY;
}
}
m_bStopProcessing = true;
Reset();
}
void CNetChan::CompressFragments()
{
// We don't want this to go in the VCR file, because the compressed size can be different. The reason is
// that the bf_writes that contributed to this message may have uninitialized bits at the end of the buffer
// (for example if it uses only the first couple bits of the last byte in the message). If the
// last few bits are different, it can produce a different compressed size.
if ( !m_bUseCompression || !net_compresspackets.GetBool() )
return;
// write fragemnts for both streams
for ( int i=0; i<MAX_STREAMS; i++ )
{
if ( m_WaitingList[i].Count() == 0 )
continue;
// get the first fragments block which is send next
dataFragments_t *data = m_WaitingList[i][0];
// if data is already compressed or too small, skip it
if ( data->isCompressed || data->bytes < 512 )
continue;
// if we already started sending this block, we can't compress it anymore
if ( data->ackedFragments > 0 || data->pendingFragments > 0 )
continue;
//ok, compress it.
if ( data->buffer )
{
// fragments data is in memory
unsigned int compressedSize = data->bytes;
char * compressedData = new char[data->bytes];
if ( NET_BufferToBufferCompress( compressedData , &compressedSize, data->buffer, data->bytes ) )
{
const char *name = GetName();
const char *address = GetAddress();
DevMsg("Compressing fragments for %s(%s) (%d -> %d bytes)\n", name, address, data->bytes, compressedSize );
// copy compressed data but dont reallocate memory
Q_memcpy( data->buffer, compressedData, compressedSize );
data->nUncompressedSize = data->bytes;
data->bytes = compressedSize;
data->numFragments = BYTES2FRAGMENTS(data->bytes);
data->isCompressed = true;
}
delete [] compressedData; // free temp buffer
}
else // it's a file
{
Assert( data->file != FILESYSTEM_INVALID_HANDLE );
char compressedfilename[ MAX_OSPATH ];
int compressedFileSize = -1;
FileHandle_t hZipFile = FILESYSTEM_INVALID_HANDLE;
// check to see if there is a compressed version of the file
Q_snprintf( compressedfilename, sizeof(compressedfilename), "%s.ztmp", data->filename);
// check the timestamps
int compressedFileTime = g_pFileSystem->GetFileTime( compressedfilename );
int fileTime = g_pFileSystem->GetFileTime( data->filename );
if ( compressedFileTime >= fileTime )
{
// compressed file is newer than uncompressed file, use this one
hZipFile = g_pFileSystem->Open( compressedfilename, "rb", NULL );
}
if ( hZipFile != FILESYSTEM_INVALID_HANDLE )
{
// use the existing compressed file
compressedFileSize = g_pFileSystem->Size( hZipFile );
}
else
{
// create compressed version of source file
char *uncompressed = new char[data->bytes];
char *compressed = new char[data->bytes];
unsigned int compressedSize = data->bytes;
unsigned int uncompressedSize = data->bytes;
// read in source file
g_pFileSystem->Read( uncompressed, data->bytes, data->file );
// compress into buffer
if ( NET_BufferToBufferCompress( compressed, &compressedSize, uncompressed, uncompressedSize ) )
{
// write out to disk compressed version
hZipFile = g_pFileSystem->Open( compressedfilename, "wb", NULL );
if ( hZipFile != FILESYSTEM_INVALID_HANDLE )
{
DevMsg("Creating compressed version of file %s (%d -> %d)\n", data->filename, data->bytes, compressedSize);
g_pFileSystem->Write( compressed, compressedSize, hZipFile );
g_pFileSystem->Close( hZipFile );
// and open zip file it again for reading
hZipFile = g_pFileSystem->Open( compressedfilename, "rb", NULL );
if ( hZipFile != FILESYSTEM_INVALID_HANDLE )
{
// ok, now everything if fine
compressedFileSize = compressedSize;
}
}
}
delete [] uncompressed;
delete [] compressed;
}
if ( compressedFileSize > 0 )
{
// use compressed file handle instead of original file
g_pFileSystem->Close( data->file );
data->file = hZipFile;
data->nUncompressedSize = data->bytes;
data->bytes = compressedFileSize;
data->numFragments = BYTES2FRAGMENTS(data->bytes);
data->isCompressed = true;
}
}
}
}
void CNetChan::UncompressFragments( dataFragments_t *data )
{
if ( !data->isCompressed )
return;
VPROF( "UncompressFragments" );
// allocate buffer for uncompressed data, align to 4 bytes boundary
char *newbuffer = new char[PAD_NUMBER( data->nUncompressedSize, 4 )];
unsigned int uncompressedSize = data->nUncompressedSize;
// uncompress data
NET_BufferToBufferDecompress( newbuffer, &uncompressedSize, data->buffer, data->bytes );
Assert( uncompressedSize == data->nUncompressedSize );
// free old buffer and set new buffer
delete [] data->buffer;
data->buffer = newbuffer;
data->bytes = uncompressedSize;
data->isCompressed = false;
}
unsigned int CNetChan::RequestFile(const char *filename, bool bIsReplayDemoFile )
{
m_FileRequestCounter++;
if ( net_showfragments.GetInt() == 2 )
{
DevMsg("RequestFile: %s (ID %i)\n", filename, m_FileRequestCounter );
}
CNETMsg_File_t file;
file.set_transfer_id( m_FileRequestCounter );
file.set_file_name( filename );
file.set_is_replay_demo_file( bIsReplayDemoFile );
file.set_deny( 0 );
file.WriteToBuffer( m_StreamReliable );
return m_FileRequestCounter;
}
void CNetChan::RequestFile_OLD(const char *filename, unsigned int transferID)
{
Error( "Called RequestFile_OLD" );
}
void CNetChan::DenyFile(const char *filename, unsigned int transferID, bool bIsReplayDemoFile )
{
if ( net_showfragments.GetInt() == 2 )
{
DevMsg("DenyFile: %s (ID %i)\n", filename, transferID );
}
CNETMsg_File_t file;
file.set_transfer_id( transferID );
file.set_file_name( filename );
file.set_is_replay_demo_file( bIsReplayDemoFile );
file.set_deny( 1 );
file.WriteToBuffer( m_StreamReliable );
}
bool CNetChan::SendFile(const char *filename, unsigned int transferID, bool bIsReplayDemoFile )
{
// add file to waiting list
if ( IsNull() )
return true;
if ( !filename )
return false;
const char *sendfile = filename;
while( sendfile[0] && PATHSEPARATOR( sendfile[0] ) )
{
sendfile = sendfile + 1;
}
// Don't transfer exe, vbs, com, bat-type files.
if ( !IsValidFileForTransfer( sendfile ) )
return false;
if ( !CreateFragmentsFromFile( sendfile, FRAG_FILE_STREAM, transferID, bIsReplayDemoFile ) )
{
DenyFile( sendfile, transferID, bIsReplayDemoFile ); // send host a deny message
return false;
}
if ( net_showfragments.GetInt() == 2 )
{
DevMsg("SendFile: %s (ID %i)\n", sendfile, transferID );
}
return true;
}
bool CNetChan::EnqueueVeryLargeAsyncTransfer( INetMessage &msg )
{
if ( IsNull() )
return true;
char chStackBuffer[ NET_MAX_PAYLOAD ];
bf_write bufWrite;
bufWrite.StartWriting( chStackBuffer, NET_MAX_PAYLOAD );
bool bResult = msg.WriteToBuffer( bufWrite );
if ( !bResult )
{
Warning( "EnqueueVeryLargeAsyncTransfer %s: buffer overflow (maxsize = %d)!\n", GetAddress(), NET_MAX_PAYLOAD );
Assert( 0 );
if ( net_droponsendoverflow.GetBool() )
{
m_MessageHandler->ConnectionCrashed( "Buffer overflow in EnqueueVeryLargeAsyncTransfer" );
}
return false;
}
if ( !bufWrite.GetNumBytesWritten() )
return false;
//////////////////////////////////////////////////////////////////////////
dataFragments_t *data = new dataFragments_t;
data->bytes = bufWrite.GetNumBytesWritten();
data->bits = data->bytes * 8;
data->buffer = new char[ bufWrite.GetNumBytesWritten() ];
V_memcpy( data->buffer, chStackBuffer, bufWrite.GetNumBytesWritten() );
data->isCompressed = false;
data->isReplayDemo = false;
data->nUncompressedSize = 0;
data->file = FILESYSTEM_INVALID_HANDLE;
m_FileRequestCounter++;
data->transferID = m_FileRequestCounter;
V_memset( data->filename, 0, sizeof( data->filename ) );
m_WaitingList[ FRAG_FILE_STREAM ].AddToTail( data ); // that's it for now
// check if send as stream or with snapshot
data->asTCP = false; // m_StreamActive && ( Bits2Bytes(data->length) > m_MaxReliablePayloadSize );
// calc number of fragments needed
data->numFragments = BYTES2FRAGMENTS( data->bytes );
data->ackedFragments = 0;
data->pendingFragments = 0;
if ( net_showfragments.GetInt() == 2 )
{
DevMsg( "EnqueueVeryLargeAsyncTransfer: %s (%d bytes, ID %i)\n", msg.GetName(), data->bytes, data->transferID );
}
return true;
}
void CNetChan::Shutdown(const char *pReason)
{
// send discconect
if ( m_Socket < 0 )
return;
Clear(); // free all buffers (reliable & unreliable)
if ( pReason )
{
// send disconnect message
CNETMsg_Disconnect_t disconnect;
disconnect.set_text( pReason );
disconnect.WriteToBuffer( m_StreamUnreliable );
Transmit(); // push message out
}
if ( m_StreamSocket )
{
NET_CloseSocket( m_StreamSocket, m_Socket );
m_StreamSocket = 0;
m_StreamActive = false;
}
NET_TerminateConnection( m_Socket, remote_address );
// signals that netchannel isn't valid anymore
m_Socket = -1;
remote_address.Clear();
m_szRemoteAddressName[0] = '\0';
if ( m_MessageHandler )
{
m_MessageHandler->ConnectionClosing( pReason );
m_MessageHandler = NULL;
}
// free net messages
for ( int i = 0; i < m_NetMessages.Count(); i++ )
{
CUtlVector< INetMessageBinder * >& Messages = m_NetMessages[ i ];
for( int j = Messages.Count() - 1; j >= 0; j-- )
{
Messages[ j ]->SetNetChannel( NULL );
}
}
m_NetMessages.Purge();
m_DemoRecorder = NULL;
if ( m_bProcessingMessages )
{
NET_RemoveNetChannel( this, false ); // Delay the deletion or it'll crash in the message-processing loop.
m_bShouldDelete = true;
}
else
{
NET_RemoveNetChannel( this, true );
}
}
CNetChan::CNetChan() : m_SplitPlayers( 0, 0, SplitPlayer_t::Less )
{
m_pActiveChannel = this;
m_nSplitPacketSequence = 1;
m_nMaxRoutablePayloadSize = MAX_ROUTABLE_PAYLOAD;
m_bProcessingMessages = false;
m_bShouldDelete = false;
m_bStopProcessing = false;
m_Socket = -1; // invalid
remote_address.Clear();
m_szRemoteAddressName[0] = '\0';
last_received = 0;
connect_time = 0;
Q_strncpy( m_Name, "", sizeof(m_Name) );
m_MessageHandler = NULL;
m_DemoRecorder = NULL;
m_StreamUnreliable.SetDebugName( "netchan_t::unreliabledata" );
m_StreamReliable.SetDebugName( "netchan_t::reliabledata" );
m_Rate = DEFAULT_RATE;
m_Timeout = SIGNON_TIME_OUT;
// Prevent the first message from getting dropped after connection is set up.
m_nOutSequenceNr = 1; // otherwise it looks like a
m_nInSequenceNr = 0;
m_nOutSequenceNrAck = 0;
m_nOutReliableState = 0; // our current reliable state
m_nInReliableState = 0; // last remote reliable state
// m_nLostPackets = 0;
m_ChallengeNr = 0;
m_StreamSocket = 0;
m_StreamActive = false;
ResetStreaming();
m_MaxReliablePayloadSize = NET_MAX_PAYLOAD;
m_FileRequestCounter = 0;
m_bFileBackgroundTranmission = true;
m_bUseCompression = false;
m_nQueuedPackets = 0;
m_flRemoteFrameTime = 0;
m_flRemoteFrameTimeStdDeviation = 0;
m_flRemoteFrameStartTimeStdDeviation = 0;
m_bWasLastMessageReliable = false;
FlowReset();
}
CNetChan::~CNetChan()
{
Shutdown("NetChannel removed.");
}
/*
==============
CNetChan::Setup
called to open a channel to a remote system
==============
*/
void CNetChan::Setup( int sock, const ns_address &adr, const char * name, INetChannelHandler * handler, const byte *pbEncryptionKey )
{
Assert( name );
Assert ( handler );
m_Socket = sock;
if ( m_StreamSocket )
{
NET_CloseSocket( m_StreamSocket );
m_StreamSocket = 0;
}
remote_address = adr;
V_strcpy_safe( m_szRemoteAddressName, ns_address_render( remote_address ).String() );
last_received = net_time;
connect_time = net_time;
Q_strncpy( m_Name, name, sizeof(m_Name) );
m_MessageHandler = handler;
m_DemoRecorder = NULL;
MEM_ALLOC_CREDIT();
SetMaxBufferSize( false, NET_MAX_DATAGRAM_PAYLOAD );
SetMaxBufferSize( false, NET_MAX_DATAGRAM_PAYLOAD, true ); //Set up voice buffer
SetMaxBufferSize( true, NET_MAX_PAYLOAD );
m_Rate = DEFAULT_RATE;
m_Timeout = SIGNON_TIME_OUT;
// Prevent the first message from getting dropped after connection is set up.
m_nOutSequenceNr = 1; // otherwise it looks like a
m_nInSequenceNr = 0;
m_nOutSequenceNrAck = 0;
m_nOutReliableState = 0; // our current reliable state
m_nInReliableState = 0; // last remote reliable state
m_nChokedPackets = 0;
m_fClearTime = 0.0;
m_ChallengeNr = 0;
m_StreamSocket = 0;
m_StreamActive = false;
m_ReceiveList[FRAG_NORMAL_STREAM].buffer = NULL;
m_ReceiveList[FRAG_FILE_STREAM].buffer = NULL;
// init 8 subchannels
for ( int i=0; i<MAX_SUBCHANNELS; i++ )
{
m_SubChannels[i].index = i; // set index once
m_SubChannels[i].Free();
}
ResetStreaming();
if ( NET_IsMultiplayer() )
{
m_MaxReliablePayloadSize = net_blocksize.GetInt();
}
else
{
m_MaxReliablePayloadSize = NET_MAX_PAYLOAD;
}
FlowReset();
// Set our encryption key
m_EncryptionKey.Purge();
if ( pbEncryptionKey )
{
m_EncryptionKey.EnsureCapacity( NET_CRYPT_KEY_LENGTH );
Q_memcpy( m_EncryptionKey.Base(), pbEncryptionKey, NET_CRYPT_KEY_LENGTH );
}
m_NETMsgNOP.Bind< CNETMsg_NOP_t >( this, UtlMakeDelegate( this, &CNetChan::NETMsg_NOP ) );
m_NETMsgDisconnect.Bind< CNETMsg_Disconnect_t >( this, UtlMakeDelegate( this, &CNetChan::NETMsg_Disconnect ) );
m_NETMsgFile.Bind< CNETMsg_File_t >( this, UtlMakeDelegate( this, &CNetChan::NETMsg_File ) );
m_NETMsgSplitScreenUser.Bind< CNETMsg_SplitScreenUser_t >( this, UtlMakeDelegate( this, &CNetChan::NETMsg_SplitScreenUser ) );
// tell message handler to register known netmessages
m_MessageHandler->ConnectionStart( this );
}
void CNetChan::ResetStreaming( void )
{
m_SteamType = STREAM_CMD_NONE;
m_StreamLength = 0;
m_StreamReceived = 0;
m_StreamSeqNr = 0;
m_SteamFile[0] = 0;
}
bool CNetChan::StartStreaming( unsigned int challengeNr )
{
// reset stream state machine
ResetStreaming();
m_ChallengeNr = challengeNr;
if ( !NET_IsMultiplayer() )
{
m_StreamSocket = 0;
return true; // streaming is done via loopback buffers in SP mode
}
// Stream sockets only supported to ordinary IP address
if ( !remote_address.IsType<netadr_t>() )
{
extern bool net_notcp;
if ( !net_notcp )
Warning( "Attempt to open streaming socket to remote host '%s'. Stream sockets only supported to ordinary IPv4 addresses\n", ns_address_render( remote_address ).String() );
return false;
}
MEM_ALLOC_CREDIT();
m_StreamSocket = NET_ConnectSocket( m_Socket, remote_address.AsType<netadr_t>() );
m_StreamData.EnsureCapacity( NET_MAX_PAYLOAD );
return (m_StreamSocket != 0);
}
void CNetChan::SetChallengeNr(unsigned int chnr)
{
m_ChallengeNr = chnr;
}
unsigned int CNetChan::GetChallengeNr( void ) const
{
return m_ChallengeNr;
}
void CNetChan::GetSequenceData( int &nOutSequenceNr, int &nInSequenceNr, int &nOutSequenceNrAck )
{
nOutSequenceNr = m_nOutSequenceNr;
nInSequenceNr = m_nInSequenceNr;
nOutSequenceNrAck = m_nOutSequenceNrAck;
}
void CNetChan::SetSequenceData( int nOutSequenceNr, int nInSequenceNr, int nOutSequenceNrAck )
{
Assert( IsPlayback() );
m_nOutSequenceNr = nOutSequenceNr;
m_nInSequenceNr = nInSequenceNr;
m_nOutSequenceNrAck = nOutSequenceNrAck;
}
void CNetChan::SetDemoRecorder(IDemoRecorder * recorder)
{
m_DemoRecorder = recorder;
}
void CNetChan::SetTimeout(float seconds, bool bForceExact /*= false*/)
{
m_Timeout = seconds;
// Exact setting doesn't require validation
if ( bForceExact )
return;
if ( m_Timeout > 3600.0f )
{
m_Timeout = 3600.0f; // 1 hour maximum
}
else if ( m_Timeout <= 0.0f )
{
m_Timeout = -1.0f; // never time out (demo files)
}
else if ( m_Timeout < CONNECTION_PROBLEM_TIME )
{
m_Timeout = CONNECTION_PROBLEM_TIME; // allow at least this minimum
}
}
void CNetChan::SetMaxBufferSize(bool bReliable, int nBytes, bool bVoice )
{
// force min/max sizes 4-96kB
nBytes = clamp( nBytes, NET_MAX_DATAGRAM_PAYLOAD, NET_MAX_PAYLOAD );
bf_write *stream;
CUtlMemory<byte> *buffer;
if ( bReliable )
{
stream = &m_StreamReliable;
buffer = &m_ReliableDataBuffer;
}
else if ( bVoice == true )
{
stream = &m_StreamVoice;
buffer = &m_VoiceDataBuffer;
}
else
{
stream = &m_StreamUnreliable;
buffer = &m_UnreliableDataBuffer;
}
if ( buffer->Count() == nBytes )
return;
byte *copybuf = NULL;
int copybits = stream->GetNumBitsWritten();
int copybytes = Bits2Bytes( copybits );
if ( copybytes >= nBytes )
{
ConMsg("CNetChan::SetMaxBufferSize: cant preserve exiting data %i>%i.\n", copybytes, nBytes );
return;
}
if ( copybits > 0 )
{
copybuf = new byte[ copybytes ];
Q_memcpy( copybuf, buffer->Base(), copybytes );
}
buffer->Purge();
MEM_ALLOC_CREDIT();
buffer->EnsureCapacity( nBytes );
if ( copybits > 0 )
{
Q_memcpy( buffer->Base(), copybuf, copybytes );
delete [] copybuf;
copybuf = NULL;
}
stream->StartWriting( buffer->Base(), nBytes, copybits );
}
void CNetChan::SetFileTransmissionMode( bool bBackgroundMode )
{
m_bFileBackgroundTranmission = bBackgroundMode;
}
void CNetChan::SetCompressionMode( bool bUseCompression )
{
m_bUseCompression = bUseCompression;
}
void CNetChan::SetDataRate(float rate)
{
m_Rate = clamp( rate, MIN_RATE, MAX_RATE );
}
const char * CNetChan::GetName() const
{
return m_Name;
}
const char * CNetChan::GetAddress() const
{
return m_szRemoteAddressName;
}
int CNetChan::GetDropNumber() const
{
return m_PacketDrop;
}
/*
===============
CNetChan::CanPacket
Returns true if the bandwidth choke isn't active
================
*/
bool CNetChan::CanPacket () const
{
// Never choke loopback packets.
if ( !net_chokeloopback.GetInt() && remote_address.IsLoopback() )
{
return true;
}
if ( HasQueuedPackets() )
{
return false;
}
return m_fClearTime < net_time;
}
bool CNetChan::IsPlayback( void ) const
{
#if !defined(DEDICATED)
return demoplayer->IsPlayingBack();
#else
return false;
#endif
}
void CNetChan::FlowReset( void )
{
Q_memset( m_DataFlow, 0, sizeof( m_DataFlow ) );
Q_memset( m_MsgStats, 0, sizeof( m_MsgStats ) );
}
void CNetChan::FlowNewPacket(int flow, int seqnr, int acknr, int nChoked, int nDropped, int nSize )
{
netflow_t * pflow = &m_DataFlow[ flow ];
// if frame_number != ( current + 1 ) mark frames between as invalid
netframe_header_t *pframeheader = NULL;
netframe_t *pframe = NULL;
if ( seqnr > pflow->currentindex )
{
//
// The following loop must execute no more than NET_FRAMES_BACKUP times
// since that's the amount of storage in frame_headers & frames arrays,
// a malformed client packet pushing "seqnr" by 1,000,000 can cause this
// loop to watchdog.
//
for ( int i = pflow->currentindex + 1, numPacketFramesOverflow = 0;
( i <= seqnr ) && ( numPacketFramesOverflow < NET_FRAMES_BACKUP );
++ i, ++ numPacketFramesOverflow )
{
int nBackTrack = seqnr - i;
pframeheader = &pflow->frame_headers[ i & NET_FRAMES_MASK ];
pframe = &pflow->frames[ i & NET_FRAMES_MASK ];
pframeheader->time = net_time; // now
pframeheader->valid = false;
pframeheader->size = 0;
pframeheader->latency = -1.0f; // not acknowledged yet
pframe->avg_latency = GetAvgLatency( FLOW_OUTGOING );
pframeheader->choked = 0; // not acknowledged yet
pframe->dropped = 0;
pframe->m_flInterpolationAmount = 0.0f;
Q_memset( &pframe->msggroups, 0, sizeof(pframe->msggroups) );
if ( nBackTrack < ( nChoked + nDropped ) )
{
if ( nBackTrack < nChoked )
{
pframeheader->choked = 1;
}
else
{
pframe->dropped = 1;
}
}
}
pframe->dropped = nDropped;
pframeheader->choked = nChoked;
pframeheader->size = nSize;
pframeheader->valid = true;
pframe->avg_latency = GetAvgLatency( FLOW_OUTGOING );
pframe->m_flInterpolationAmount = m_flInterpolationAmount;
}
else
{
#ifdef DEDICATED
Assert( seqnr > pflow->currentindex );
#else
Assert( demoplayer->IsPlayingBack() || seqnr > pflow->currentindex );
#endif
}
pflow->totalpackets++;
pflow->currentindex = seqnr;
pflow->currentframe = pframe;
// updated ping for acknowledged packet
int aflow = (flow==FLOW_OUTGOING) ? FLOW_INCOMING : FLOW_OUTGOING;
if ( acknr <= (m_DataFlow[aflow].currentindex - NET_FRAMES_BACKUP) )
return; // acknowledged packet isn't in backup buffer anymore
netframe_header_t * aframe = &m_DataFlow[aflow].frame_headers[ acknr & NET_FRAMES_MASK ];
if ( aframe->valid && aframe->latency == -1.0f )
{
// update ping for acknowledged packet, if not already acknowledged before
aframe->latency = net_time - aframe->time;
if ( aframe->latency < 0.0f )
aframe->latency = 0.0f;
}
}
void CNetChan::FlowUpdate(int flow, int addbytes)
{
netflow_t * pflow = &m_DataFlow[ flow ];
pflow->totalbytes += addbytes;
if ( pflow->nextcompute > net_time )
return;
pflow->nextcompute = net_time + FLOW_INTERVAL;
int totalvalid = 0;
int totalinvalid = 0;
int totalbytes = 0;
float totallatency = 0.0f;
int totallatencycount = 0;
int totalchoked = 0;
float starttime = FLT_MAX;
float endtime = 0.0f;
netframe_header_t * pcurr;
for ( int i = 0; i < NET_FRAMES_BACKUP; i++ )
{
// Most recent message then backward from there
pcurr = &pflow->frame_headers[ i ];
if ( pcurr->valid )
{
if ( pcurr->time < starttime )
starttime = pcurr->time;
if ( pcurr->time > endtime )
endtime = pcurr->time;
totalvalid++;
totalchoked += pcurr->choked;
totalbytes += pcurr->size;
if ( pcurr->latency > -1.0f )
{
totallatency += pcurr->latency;
totallatencycount++;
}
}
else
{
totalinvalid++;
}
}
float totaltime = endtime - starttime;
if ( totaltime > 0.0f )
{
pflow->avgbytespersec *= FLOW_AVG;
pflow->avgbytespersec += ( 1.0f - FLOW_AVG ) * ((float)totalbytes / totaltime);
pflow->avgpacketspersec *= FLOW_AVG;
pflow->avgpacketspersec += ( 1.0f - FLOW_AVG ) * ((float)totalvalid / totaltime);
}
int totalPackets = totalvalid + totalinvalid;
if ( totalPackets > 0 )
{
pflow->avgloss *= FLOW_AVG;
pflow->avgloss += ( 1.0f - FLOW_AVG ) * ((float)(totalinvalid-totalchoked)/totalPackets);
if ( totalinvalid-totalchoked <= 0 )
pflow->avgloss = 0; // snap loss to zero if nothing lost over last 128 ticks
pflow->avgchoke *= FLOW_AVG;
pflow->avgchoke += ( 1.0f - FLOW_AVG ) * ((float)totalchoked/totalPackets);
if ( totalchoked <= 0 )
pflow->avgchoke = 0; // snap choke to zero if nothing lost over last 128 ticks
}
else
{
pflow->avgloss = 0;
pflow->avgchoke = 0;
}
if ( totallatencycount>0 )
{
float newping = totallatency / totallatencycount ;
pflow->latency = newping;
pflow->avglatency*= FLOW_AVG;
pflow->avglatency += ( 1.0f - FLOW_AVG ) * newping;
}
}
void CNetChan::SetChoked( void )
{
m_nOutSequenceNr++; // sends to be done since move command use sequence number
m_nChokedPackets++;
}
bool CNetChan::Transmit(bool onlyReliable )
{
if ( onlyReliable )
m_StreamUnreliable.Reset();
return (SendDatagram( NULL ) != 0);
}
bool CNetChan::IsFileInWaitingList( const char *filename )
{
if ( !filename || !filename[0] )
return true;
for ( int stream=0; stream<MAX_STREAMS; stream++)
{
for ( int i = 0; i < m_WaitingList[stream].Count(); i++ )
{
dataFragments_t * data = m_WaitingList[stream][i];
if ( !Q_strcmp( data->filename, filename ) )
return true; // alread in list
}
}
return false; // file not found
}
void CNetChan::RemoveHeadInWaitingList( int nList )
{
Assert( m_WaitingList[nList].Count() );
dataFragments_t * data = m_WaitingList[nList][0]; // get head
if ( data->buffer )
delete [] data->buffer; // free data buffer
if ( data->file != FILESYSTEM_INVALID_HANDLE )
{
g_pFileSystem->Close( data->file );
data->file = FILESYSTEM_INVALID_HANDLE;
}
// data->fragments.Purge();
m_WaitingList[nList].FindAndRemove( data ); // remove from list
delete data; //free structure itself
}
bool CNetChan::CreateFragmentsFromBuffer( bf_write *buffer, int stream )
{
bf_write bfwrite;
dataFragments_t *data = NULL;
// if we have more than one item in the waiting list, try to add the
// reliable data to the last item. that doesn't work with the first item
// since it may have been already send and is waiting for acknowledge
int count = m_WaitingList[stream].Count();
if ( count > 1 )
{
// get last item in waiting list
data = m_WaitingList[stream][count-1];
int totalBytes = Bits2Bytes( data->bits + buffer->GetNumBitsWritten() );
totalBytes = PAD_NUMBER( totalBytes, 4 ); // align to 4 bytes boundary
if ( totalBytes < NET_MAX_PAYLOAD && data->buffer )
{
// we have enough space for it, create new larger mem buffer
char *newBuf = new char[totalBytes];
Q_memcpy( newBuf, data->buffer, data->bytes );
delete [] data->buffer; // free old buffer
data->buffer = newBuf; // set new buffer
bfwrite.StartWriting( newBuf, totalBytes, data->bits );
}
else
{
data = NULL; // reset to NULL
}
}
// if not added to existing item, create a new reliable data waiting buffer
if ( !data )
{
int totalBytes = Bits2Bytes( buffer->GetNumBitsWritten());
totalBytes = PAD_NUMBER( totalBytes, 4 ); // align to 4 bytes boundary
data = new dataFragments_t;
data->bytes = 0; // not filled yet
data->bits = 0;
data->buffer = new char[ totalBytes ];
data->isCompressed = false;
data->isReplayDemo = false;
data->nUncompressedSize = 0;
data->file = FILESYSTEM_INVALID_HANDLE;
data->filename[0] = 0;
bfwrite.StartWriting( data->buffer, totalBytes );
m_WaitingList[stream].AddToTail( data ); // that's it for now
}
// write new reliable data to buffer
bfwrite.WriteBits( buffer->GetData(), buffer->GetNumBitsWritten() );
// fill last bits in last byte with NOP if necessary
int nRemainingBits = bfwrite.GetNumBitsWritten() % 8;
if ( nRemainingBits > 0 && nRemainingBits <= (8-NETMSG_TYPE_BITS) )
{
CNETMsg_NOP_t nop;
nop.WriteToBuffer( bfwrite );
}
// update bit length
data->bits += buffer->GetNumBitsWritten();
data->bytes = Bits2Bytes(data->bits);
// check if send as stream or with snapshot
data->asTCP = m_StreamActive && ( data->bytes > m_MaxReliablePayloadSize );
// calc number of fragments needed
data->numFragments = BYTES2FRAGMENTS(data->bytes);
data->ackedFragments = 0;
data->pendingFragments = 0;
return true;
}
bool CNetChan::CreateFragmentsFromFile( const char *filename, int stream, unsigned int transferID, bool bIsReplayDemoFile )
{
if ( IsFileInWaitingList( filename ) )
return true; // already scheduled for upload
const char *pPathID = "GAME";
if ( !g_pFileSystem->FileExists( filename, pPathID ) )
{
ConMsg( "CreateFragmentsFromFile: '%s' doesn't exist.\n", filename );
return false;
}
int totalBytes = g_pFileSystem->Size( filename, pPathID );
if ( totalBytes >= (net_maxfilesize.GetInt()*1024*1024) )
{
ConMsg( "CreateFragmentsFromFile: '%s' size exceeds net_maxfilesize limit (%i MB).\n", filename, net_maxfilesize.GetInt() );
return false;
}
if ( totalBytes >= MAX_FILE_SIZE )
{
ConMsg( "CreateFragmentsFromFile: '%s' too big (max %i bytes).\n", filename, MAX_FILE_SIZE );
return false;
}
dataFragments_t *data = new dataFragments_t;
data->bytes = totalBytes;
data->bits = data->bytes * 8;
data->buffer = NULL;
data->isCompressed = false;
data->isReplayDemo = bIsReplayDemoFile;
data->nUncompressedSize = 0;
data->file = g_pFileSystem->Open( filename, "rb", pPathID );
if ( data->file == FILESYSTEM_INVALID_HANDLE )
{
ConMsg( "CreateFragmentsFromFile: couldn't open '%s'.\n", filename );
delete data;
return false;
}
data->transferID = transferID;
Q_strncpy( data->filename, filename, sizeof(data->filename) );
m_WaitingList[stream].AddToTail( data ); // that's it for now
// check if send as stream or with snapshot
data->asTCP = false; // m_StreamActive && ( Bits2Bytes(data->length) > m_MaxReliablePayloadSize );
// calc number of fragments needed
data->numFragments = BYTES2FRAGMENTS(data->bytes);
data->ackedFragments = 0;
data->pendingFragments = 0;
return true;
}
void CNetChan::SendTCPData( void )
{
if ( m_WaitingList[FRAG_NORMAL_STREAM].Count() == 0 )
return; // nothing in line
dataFragments_t *data = m_WaitingList[FRAG_NORMAL_STREAM][0];
if ( !data->asTCP )
return; // not as TCP
if ( data->pendingFragments > 0 )
return; // already send, wait for ACK
// OK send it now
SendReliableViaStream( data );
}
bool CNetChan::SendSubChannelData( bf_write &buf )
{
subChannel_s *subChan = NULL;
int i;
CompressFragments();
SendTCPData();
UpdateSubChannels();
// find subchannl with data to send/resend:
for ( i=0; i<MAX_SUBCHANNELS; i++ )
{
subChan = &m_SubChannels[i];
if ( subChan->state == SUBCHANNEL_TOSEND )
break;
}
if ( i == MAX_SUBCHANNELS )
return false; // no data to send in any subchannel
// first write subchannel index
buf.WriteUBitLong( i, 3 );
// write fragemnts for both streams
for ( i=0; i<MAX_STREAMS; i++ )
{
if ( subChan->numFragments[i] == 0 )
{
buf.WriteOneBit( 0 ); // no data for this stream
continue;
}
dataFragments_t *data = m_WaitingList[i][0];
buf.WriteOneBit( 1 ); // data follows:
unsigned int offset = subChan->startFraggment[i]*FRAGMENT_SIZE;
unsigned int length = subChan->numFragments[i]*FRAGMENT_SIZE;
if ( (subChan->startFraggment[i]+subChan->numFragments[i]) == data->numFragments )
{
// we are sending the last fragment, adjust length
int rest = FRAGMENT_SIZE - ( data->bytes % FRAGMENT_SIZE );
if ( rest < FRAGMENT_SIZE )
length -= rest;
}
// if all fragments can be send within a single packet, avoid overhead (if not a file)
bool bSingleBlock = (subChan->numFragments[i] == data->numFragments) &&
( data->file == FILESYSTEM_INVALID_HANDLE );
if ( bSingleBlock )
{
Assert( length == data->bytes );
Assert( length < NET_MAX_PAYLOAD );
Assert( offset == 0 );
buf.WriteOneBit( 0 ); // single block bit
// data compressed ?
if ( data->isCompressed )
{
buf.WriteOneBit( 1 );
buf.WriteUBitLong( data->nUncompressedSize, MAX_FILE_SIZE_BITS );
}
else
{
buf.WriteOneBit( 0 );
}
buf.WriteUBitLong( data->bytes, NET_MAX_PAYLOAD_BITS );
}
else
{
buf.WriteOneBit( 1 ); // uses fragments with start fragment offset byte
buf.WriteUBitLong( subChan->startFraggment[i], (MAX_FILE_SIZE_BITS-FRAGMENT_BITS) );
buf.WriteUBitLong( subChan->numFragments[i], 3 );
if ( offset == 0 )
{
// this is the first fragment, write header info
if ( data->file != FILESYSTEM_INVALID_HANDLE )
{
buf.WriteOneBit( 1 ); // file transmission net message stream
buf.WriteUBitLong( data->transferID, 32 );
buf.WriteString( data->filename );
if ( data->isReplayDemo )
{
buf.WriteOneBit( 1 );
}
else
{
buf.WriteOneBit( 0 );
}
}
else
{
buf.WriteOneBit( 0 ); // normal net message stream
}
// data compressed ?
if ( data->isCompressed )
{
buf.WriteOneBit( 1 );
buf.WriteUBitLong( data->nUncompressedSize, MAX_FILE_SIZE_BITS );
}
else
{
buf.WriteOneBit( 0 );
}
buf.WriteUBitLong( data->bytes, MAX_FILE_SIZE_BITS ); // 4MB max for files
}
}
// write fragments to buffer
if ( data->buffer )
{
Assert( data->file == FILESYSTEM_INVALID_HANDLE );
// send from memory block
buf.WriteBytes( data->buffer+offset, length );
}
else // if ( data->file != FILESYSTEM_INVALID_HANDLE )
{
// send from file
Assert( data->file != FILESYSTEM_INVALID_HANDLE );
char *tmpbuf = new char[ MAX( length, 1 ) ]; // alloc on stack
g_pFileSystem->Seek( data->file, offset, FILESYSTEM_SEEK_HEAD );
g_pFileSystem->Read( tmpbuf, length, data->file );
buf.WriteBytes( tmpbuf, length );
delete[] tmpbuf;
}
if ( net_showfragments.GetBool() )
{
ConMsg("Sending subchan %i: start %i, num %i\n", subChan->index, subChan->startFraggment[i], subChan->numFragments[i] );
}
subChan->sendSeqNr = m_nOutSequenceNr;
subChan->state = SUBCHANNEL_WAITING;
}
return true;
}
bool CNetChan::ReadSubChannelData( bf_read &buf, int stream )
{
dataFragments_t * data = &m_ReceiveList[stream]; // get list
int startFragment = 0;
int numFragments = 0;
unsigned int offset = 0;
unsigned int length = 0;
bool bSingleBlock = buf.ReadOneBit() == 0; // is single block ?
if ( !bSingleBlock )
{
startFragment = buf.ReadUBitLong( MAX_FILE_SIZE_BITS-FRAGMENT_BITS ); // 16 MB max
numFragments = buf.ReadUBitLong( 3 ); // 8 fragments per packet max
offset = startFragment * FRAGMENT_SIZE;
length = numFragments * FRAGMENT_SIZE;
}
if ( offset == 0 ) // first fragment, read header info
{
data->filename[0] = 0;
data->isCompressed = false;
data->isReplayDemo = false;
data->transferID = 0;
if ( bSingleBlock )
{
// data compressed ?
if ( buf.ReadOneBit() )
{
data->isCompressed = true;
data->nUncompressedSize = buf.ReadUBitLong( MAX_FILE_SIZE_BITS );
}
else
{
data->isCompressed = false;
}
data->bytes = buf.ReadUBitLong( NET_MAX_PAYLOAD_BITS );
}
else
{
if ( buf.ReadOneBit() ) // is it a file ?
{
data->transferID = buf.ReadUBitLong( 32 );
buf.ReadString( data->filename, MAX_OSPATH );
// replay demo?
if ( buf.ReadOneBit() )
{
data->isReplayDemo = true;
}
}
// data compressed ?
if ( buf.ReadOneBit() )
{
data->isCompressed = true;
data->nUncompressedSize = buf.ReadUBitLong( MAX_FILE_SIZE_BITS );
}
else
{
data->isCompressed = false;
}
data->bytes = buf.ReadUBitLong( MAX_FILE_SIZE_BITS );
}
if ( data->buffer )
{
// last transmission was aborted, free data
delete [] data->buffer;
data->buffer = NULL;
ConDMsg("Fragment transmission aborted at %i/%i from %s.\n", data->ackedFragments, data->numFragments, GetAddress() );
}
data->bits = data->bytes * 8;
data->asTCP = false;
data->numFragments = BYTES2FRAGMENTS(data->bytes);
data->ackedFragments = 0;
data->file = FILESYSTEM_INVALID_HANDLE;
if ( bSingleBlock )
{
numFragments = data->numFragments;
length = numFragments * FRAGMENT_SIZE;
}
if ( data->bytes > MAX_FILE_SIZE )
{
// This can happen with the compressed path above, which uses VarInt32 rather than MAX_FILE_SIZE_BITS
Warning( "Net message exceeds max size (%u / %u)\n", MAX_FILE_SIZE, data->bytes );
// Subsequent packets for this transfer will treated as invalid since we never setup a buffer.
return false;
}
if ( data->isCompressed && data->nUncompressedSize > MAX_FILE_SIZE )
{
// This can happen with the compressed path above, which uses VarInt32 rather than MAX_FILE_SIZE_BITS
Warning( "Net message uncompressed size exceeds max size (%u / compressed %u / uncompressed %u)\n", MAX_FILE_SIZE, data->bytes, data->nUncompressedSize );
// Subsequent packets for this transfer will treated as invalid since we never setup a buffer.
return false;
}
data->buffer = new char[ PAD_NUMBER( data->bytes, 4 ) ];
}
else
{
if ( data->buffer == NULL )
{
// This can occur if the packet containing the "header" (offset == 0) is dropped. Since we need the header to arrive we'll just wait
// for a retry
// ConDMsg("Received fragment out of order: %i/%i\n", startFragment, numFragments );
return false;
}
}
if ( (startFragment+numFragments) == data->numFragments )
{
// we are receiving the last fragment, adjust length
int rest = FRAGMENT_SIZE - ( data->bytes % FRAGMENT_SIZE );
if ( rest < FRAGMENT_SIZE )
length -= rest;
}
else if ( (startFragment+numFragments) > data->numFragments )
{
// a malicious client can send a fragment beyond what was arranged in fragment#0 header
// old code will overrun the allocated buffer and likely cause a server crash
// it could also cause a client memory overrun because the offset can be anywhere from 0 to 16MB range
// drop the packet and wait for client to retry
ConDMsg("Received fragment chunk out of bounds: %i+%i>%i from %s\n", startFragment, numFragments, data->numFragments, GetAddress() );
return false;
}
Assert ( (offset + length) <= data->bytes );
buf.ReadBytes( data->buffer + offset, length ); // read data
data->ackedFragments+= numFragments;
if ( net_showfragments.GetBool() )
ConMsg("Received fragments: start %i, num %i\n", startFragment, numFragments );
return true;
}
void CNetChan::UpdateSubChannels()
{
// first check if there is a free subchannel
subChannel_s * freeSubChan = GetFreeSubChannel();
if ( freeSubChan == NULL )
return; //all subchannels in use right now
int i, nSendMaxFragments = m_MaxReliablePayloadSize / FRAGMENT_SIZE;
bool bSendData = false;
for ( i = 0; i < MAX_STREAMS; i++ )
{
if ( m_WaitingList[i].Count() <= 0 )
continue;
dataFragments_s *data = m_WaitingList[i][0]; // get head
if ( data->asTCP )
continue;
int nSentFragments = data->ackedFragments + data->pendingFragments;
Assert( nSentFragments <= data->numFragments );
if ( nSentFragments == data->numFragments )
continue; // all fragments already send
// how many fragments can we send ?
int numFragments = MIN( nSendMaxFragments, data->numFragments - nSentFragments );
// if we are in file background transmission mode, just send one fragment per packet
if ( i == FRAG_FILE_STREAM && m_bFileBackgroundTranmission )
numFragments = MIN( 1, numFragments );
// copy fragment data into subchannel
freeSubChan->startFraggment[i] = nSentFragments;
freeSubChan->numFragments[i] = numFragments;
data->pendingFragments += numFragments;
bSendData = true;
nSendMaxFragments -= numFragments;
if ( nSendMaxFragments <= 0 )
break;
}
if ( bSendData )
{
// flip channel bit
int bit = 1<<freeSubChan->index;
FLIPBIT(m_nOutReliableState, bit);
freeSubChan->state = SUBCHANNEL_TOSEND;
freeSubChan->sendSeqNr = 0;
}
}
#if 1
unsigned short BufferToShortChecksum( const void *pvData, size_t nLength )
{
CRC32_t crc = CRC32_ProcessSingleBuffer( pvData, nLength );
unsigned short lowpart = ( crc & 0xffff );
unsigned short highpart = ( ( crc >> 16 ) & 0xffff );
return (unsigned short)( lowpart ^ highpart );
}
#else
// If the CRC version ever is deemed to expensive, here's a quick xor version.
// It's probably not super robust.
inline unsigned short BufferToShortChecksum( const void *pvData, size_t nSize )
{
const uint32 *pData = (const uint32 *)pvData;
unsigned short us = 0;
while ( nSize >= sizeof( uint32 ) )
{
us ^= ( *pData & 0xffff );
us ^= ( ( *pData >> 16 ) & 0xffff );
nSize -= sizeof( uint32 );
pData += sizeof( uint32 );
}
const byte *pbData = (const byte *)pData;
while ( nSize > 0 )
{
us ^= *pbData;
++pbData;
--nSize;
}
return us;
}
#endif
#define MIN_ROUTABLE_TESTING
#if defined( _DEBUG ) || defined( MIN_ROUTABLE_TESTING )
static ConVar net_minroutable( "net_minroutable", "16", FCVAR_DEVELOPMENTONLY, "Forces larger payloads." );
#endif
// XBox live requires appending voice data in the clear after game payload
static bool ShouldSendVoiceInTheClear()
{
if ( IsX360() )
return true;
if ( NET_IsDedicatedForXbox() )
return true;
return false;
}
/*
===============
CNetChan::TransmitBits
tries to send an unreliable message to a connection, and handles the
transmition / retransmition of the reliable messages.
A 0 length will still generate a packet and deal with the reliable messages.
================
*/
int CNetChan::SendDatagram(bf_write *datagram)
{
VPROF( "CNetChan::SendDatagram" );
byte send_buf[ NET_MAX_MESSAGE ];
// Make sure for the client that the max routable payload size is up to date
if ( m_Socket == NS_CLIENT )
{
if ( net_maxroutable.GetInt() != GetMaxRoutablePayloadSize() )
{
SetMaxRoutablePayloadSize( net_maxroutable.GetInt() );
}
}
// first increase out sequence number
// check, if fake client, then fake send also
if ( remote_address.IsNull() )
{
// this is a demo channel, fake sending all data
m_fClearTime = 0.0; // no bandwidth delay
m_nChokedPackets = 0; // Reset choke state
m_StreamReliable.Reset(); // clear current reliable buffer
m_StreamUnreliable.Reset(); // clear current unrelaible buffer
m_nOutSequenceNr++;
return m_nOutSequenceNr-1;
}
// If we have "split" users hanging off of us, we need to merge their data in now
SplitUserCombineForSending();
// process all new and pending reliable data, return true if reliable data should
// been send with this packet
if ( m_StreamReliable.IsOverflowed() )
{
ConMsg ("%s:send reliable stream overflow\n" , GetAddress() );
return 0;
}
else if ( m_StreamReliable.GetNumBitsWritten() > 0 )
{
CreateFragmentsFromBuffer( &m_StreamReliable, FRAG_NORMAL_STREAM );
m_StreamReliable.Reset();
}
bf_write send( "CNetChan_TransmitBits->send", send_buf, sizeof(send_buf) );
// Prepare the packet header
// build packet flags
unsigned char flags = 0;
// start writing packet
send.WriteLong ( m_nOutSequenceNr );
send.WriteLong ( m_nInSequenceNr );
bf_write flagsPos = send; // remember flags byte position
send.WriteByte ( 0 ); // write correct flags value later
if ( ShouldChecksumPackets() )
{
send.WriteShort( 0 ); // write correct checksum later
Assert( !(send.GetNumBitsWritten() % 8 ) );
}
// Note, this only matters on the PC
int nCheckSumStart = send.GetNumBytesWritten();
send.WriteByte ( m_nInReliableState );
if ( m_nChokedPackets > 0 )
{
flags |= PACKET_FLAG_CHOKED;
send.WriteByte ( m_nChokedPackets & 0xFF ); // send number of choked packets
}
if ( SendSubChannelData( send ) )
{
flags |= PACKET_FLAG_RELIABLE;
}
// Is there room for given datagram data. the datagram data
// is somewhat more important than the normal unreliable data
// this is done to allow some kind of snapshot behavior
// weather all data in datagram is transmitted or none.
if ( datagram )
{
if( datagram->GetNumBitsWritten() < send.GetNumBitsLeft() )
{
send.WriteBits( datagram->GetData(), datagram->GetNumBitsWritten() );
}
else
{
ConDMsg("CNetChan::SendDatagram: data would overfow, ignoring\n");
}
}
// Is there room for the unreliable payload?
if ( m_StreamUnreliable.GetNumBitsWritten() < send.GetNumBitsLeft() )
{
send.WriteBits(m_StreamUnreliable.GetData(), m_StreamUnreliable.GetNumBitsWritten() );
}
else
{
ConDMsg("CNetChan::SendDatagram: Unreliable would overfow, ignoring\n");
}
m_StreamUnreliable.Reset(); // clear unreliable data buffer
// On the PC the voice data is in the main packet
if ( !ShouldSendVoiceInTheClear() &&
m_StreamVoice.GetNumBitsWritten() > 0 && m_StreamVoice.GetNumBitsWritten() < send.GetNumBitsLeft() )
{
send.WriteBits(m_StreamVoice.GetData(), m_StreamVoice.GetNumBitsWritten() );
m_StreamVoice.Reset();
}
int nMinRoutablePayload = MIN_ROUTABLE_PAYLOAD;
#if defined( _DEBUG ) || defined( MIN_ROUTABLE_TESTING )
if ( m_Socket == NS_SERVER )
{
nMinRoutablePayload = net_minroutable.GetInt();
}
#endif
// Deal with packets that are too small for some networks
while ( send.GetNumBytesWritten() < nMinRoutablePayload )
{
// Go ahead and pad some bits as long as needed
CNETMsg_NOP_t nop;
nop.WriteToBuffer( send );
}
// Make sure we have enough bits to read a final net_NOP opcode before compressing
int nRemainingBits = send.GetNumBitsWritten() % 8;
if ( nRemainingBits > 0 && nRemainingBits <= (8-NETMSG_TYPE_BITS) )
{
CNETMsg_NOP_t nop;
nop.WriteToBuffer( send );
}
// if ( IsX360() )
{
// Now round up to byte boundary
nRemainingBits = send.GetNumBitsWritten() % 8;
if ( nRemainingBits > 0 )
{
int nPadBits = 8 - nRemainingBits;
flags |= ENCODE_PAD_BITS( nPadBits );
// Pad with ones
if ( nPadBits > 0 )
{
unsigned int unOnes = GetBitForBitnum( nPadBits ) - 1;
send.WriteUBitLong( unOnes, nPadBits );
}
}
}
int nBitsPerPayload = net_blocksize.GetInt() * 8;
// FIXME: This isn't actually correct since compression might make the main payload usage a bit smaller
// On 360, only add voice data if the packet isn't going to be split
bool bSendVoice = ShouldSendVoiceInTheClear() && ( m_StreamVoice.GetNumBitsWritten() > 0 && m_StreamVoice.GetNumBitsWritten() + send.GetNumBitsWritten() < nBitsPerPayload );
bool bClearVoice = ( bSendVoice || m_StreamVoice.GetNumBitsWritten() >= nBitsPerPayload );
bool bCompress = false;
if ( net_compresspackets.GetBool() )
{
if ( send.GetNumBytesWritten() >= net_compresspackets_minsize.GetInt() )
{
bCompress = true;
}
}
// write correct flags value and the checksum
flagsPos.WriteByte( flags );
// Compute checksum (must be aligned to a byte boundary!!)
if ( ShouldChecksumPackets() )
{
const void *pvData = send.GetData() + nCheckSumStart;
Assert( !(send.GetNumBitsWritten() % 8 ) );
int nCheckSumBytes = send.GetNumBytesWritten() - nCheckSumStart;
unsigned short usCheckSum = BufferToShortChecksum( pvData, nCheckSumBytes );
flagsPos.WriteUBitLong( usCheckSum, 16 );
}
// Send the datagram
int bytesSent = NET_SendPacket ( this, m_Socket, remote_address, send.GetData(), send.GetNumBytesWritten(), bSendVoice ? &m_StreamVoice : 0, bCompress );
if ( bClearVoice || !ShouldSendVoiceInTheClear() )
{
m_StreamVoice.Reset();
}
if ( net_showudp.GetInt() && net_showudp.GetInt() != 2 &&
( !net_showudp_remoteonly.GetBool() || !( remote_address.IsLocalhost() || remote_address.IsLoopback() ) ) )
{
int mask = 63;
char comp[ 64 ] = { 0 };
if ( net_compresspackets.GetBool() &&
bytesSent &&
( bytesSent < send.GetNumBytesWritten() ) )
{
Q_snprintf( comp, sizeof( comp ), " compression=%5u [%5.2f %%]", bytesSent, 100.0f * float( bytesSent ) / float( send.GetNumBytesWritten() ) );
}
char desc[ 128 ];
uint64 steamID = g_pSteamSocketMgr->GetSteamIDForRemote( remote_address );
Color clr( 0, 200, 255, 255 );
if ( steamID != 0ull )
{
clr = Color( 255, 255, 100, 255 );
Q_snprintf( desc, sizeof( desc ), "%12.12s %21.21s s(%llx)", GetName(), GetAddress(), steamID );
}
else
{
Q_snprintf( desc, sizeof( desc ), "%12.12s %21.21s", GetName(), GetAddress() );
}
ConColorMsg ( clr, "UDP -> %s: sz=%5i seq=%5i ack=%5i rel=%1i tm=%8.3f%s\n"
, desc
, send.GetNumBytesWritten()
, ( m_nOutSequenceNr ) & mask
, m_nInSequenceNr & mask
, (flags & PACKET_FLAG_RELIABLE) ? 1 : 0
, (float)net_time
, comp );
}
// update stats
int nTotalSize = bytesSent + UDP_HEADER_SIZE;
FlowNewPacket( FLOW_OUTGOING, m_nOutSequenceNr, m_nInSequenceNr, m_nChokedPackets, 0, nTotalSize );
FlowUpdate( FLOW_OUTGOING, nTotalSize );
if ( m_fClearTime < net_time )
{
m_fClearTime = net_time;
}
// calculate net_time when channel will be ready for next packet (throttling)
// TODO: This doesn't exactly match size sent when packet is a "split" packet (actual bytes sent is higher, etc.)
double fAddTime = (float)nTotalSize / (float)m_Rate;
m_fClearTime += fAddTime;
if ( net_maxcleartime.GetFloat() > 0.0f )
{
double m_flLatestClearTime = net_time + net_maxcleartime.GetFloat();
if ( m_fClearTime > m_flLatestClearTime )
{
m_fClearTime = m_flLatestClearTime;
}
}
m_nChokedPackets = 0;
m_nOutSequenceNr++;
return m_nOutSequenceNr-1; // return send seq nr
}
bool CNetChan::NETMsg_NOP( const CNETMsg_NOP& msg )
{
return true;
}
bool CNetChan::NETMsg_Disconnect( const CNETMsg_Disconnect& msg )
{
#ifdef DEDICATED
m_MessageHandler->ConnectionClosing( "Disconnect" );
#else
m_MessageHandler->ConnectionClosing( msg.text().c_str() );
#endif
return false;
}
bool CNetChan::NETMsg_File( const CNETMsg_File& msg )
{
const char *string = msg.file_name().c_str();
if ( !msg.deny() && IsValidFileForTransfer( string ) )
{
m_MessageHandler->FileRequested( string, msg.transfer_id(), msg.is_replay_demo_file() );
}
else
{
m_MessageHandler->FileDenied( string, msg.transfer_id(), msg.is_replay_demo_file() );
}
return true;
}
bool CNetChan::NETMsg_SplitScreenUser( const CNETMsg_SplitScreenUser& msg )
{
return m_MessageHandler->ChangeSplitscreenUser( msg.slot() );
}
bool CNetChan::WasLastMessageReliable() const
{
return m_bWasLastMessageReliable;
}
const unsigned char * CNetChan::GetChannelEncryptionKey() const
{
extern int32 GetHostVersion();
static const uint32 unHostVersion = GetHostVersion();
static const byte ubDefaultEncryptionKey[ NET_CRYPT_KEY_LENGTH ] = {
'C', 'S', 'G', 'O',
byte( ( unHostVersion >> 0 ) & 0xFF ), byte( ( unHostVersion >> 8 ) & 0xFF ), byte( ( unHostVersion >> 16 ) & 0xFF ), byte( ( unHostVersion >> 24 ) & 0xFF ),
byte( ( unHostVersion >> 2 ) & 0xFF ), byte( ( unHostVersion >> 10 ) & 0xFF ), byte( ( unHostVersion >> 18 ) & 0xFF ), byte( ( unHostVersion >> 26 ) & 0xFF ),
byte( ( unHostVersion >> 4 ) & 0xFF ), byte( ( unHostVersion >> 12 ) & 0xFF ), byte( ( unHostVersion >> 20 ) & 0xFF ), byte( ( unHostVersion >> 28 ) & 0xFF ),
};
return m_EncryptionKey.NumAllocated() ? m_EncryptionKey.Base() : ubDefaultEncryptionKey;
}
bool CNetChan::ProcessMessages( bf_read &buf, bool wasReliable )
{
MDLCACHE_CRITICAL_SECTION( );
// For split screen support
m_pActiveChannel = this;
return _ProcessMessages( buf, wasReliable );
// Can't safely put code here because delete this could have occurred!!!
}
bool CNetChan::_ProcessMessages( bf_read &buf, bool wasReliable )
{
VPROF( "CNetChan::ProcessMessages" );
#if defined( NET_PARANOID_DUMPS )
CNetchanParanoidMode *pParanoid = &g_NetParanoid;
#endif
m_bStopProcessing = false;
const char * showmsgname = net_showmsg.GetString();
const char * blockmsgname = net_blockmsg.GetString();
if ( showmsgname[ 0 ] == '0' )
{
showmsgname = NULL; // dont do strcmp all the time
}
if ( blockmsgname[ 0 ] == '0' )
{
blockmsgname = NULL; // dont do strcmp all the time
}
if ( net_showpeaks.GetInt() > 0 && net_showpeaks.GetInt() < buf.GetNumBytesLeft() )
{
showmsgname = "1"; // show messages for this packet only
}
bf_read democopy = buf; // create a copy of reading buffer state for demo recording
m_bWasLastMessageReliable = wasReliable;
int startbit = buf.GetNumBitsRead();
while ( true )
{
if ( buf.IsOverflowed() )
{
Warning( "ProcessMessages %s: incoming buffer overflow!\n", GetAddress() );
m_MessageHandler->ConnectionCrashed( "Buffer overflow in net message" );
return false;
}
// Are we at the end?
if ( buf.GetNumBitsLeft() < 8 ) // Minimum bits for message header encoded using VarInt32
{
break;
}
unsigned char cmd = buf.ReadVarInt32();
// see if we have a registered message object for this type
INetMessageBinder *pMsgBind = ((CNetChan *)m_pActiveChannel)->FindMessageBinder( cmd, 0 );
if ( pMsgBind )
{
int startbit = buf.GetNumBitsRead();
INetMessage * netmsg = pMsgBind->CreateFromBuffer( buf );
if ( !netmsg )
{
Msg( "Netchannel: failed reading message %d from %s.\n", cmd, GetAddress() );
Assert ( 0 );
return false;
}
netmsg->SetReliable( wasReliable );
UpdateMessageStats( netmsg->GetGroup(), buf.GetNumBitsRead() - startbit );
if ( showmsgname )
{
if ( (*showmsgname == '1') || !Q_stricmp(showmsgname, netmsg->GetName() ) )
{
Msg("Msg from %s: %s\n", GetAddress(), netmsg->GetName() );
Msg("%s\n", netmsg->ToString() );
}
}
if ( blockmsgname )
{
if ( (*blockmsgname== '1') || !Q_stricmp(blockmsgname, netmsg->GetName() ) )
{
Msg("Blocking message %s\n", netmsg->ToString() );
continue;
}
}
int iMsgHandler = 1;
do
{
// netmessage calls the Process function that was registered by it's MessageHandler
m_bProcessingMessages = true;
bool bRet = pMsgBind->Process( *netmsg );
m_bProcessingMessages = false;
// This means we were deleted during the processing of that message.
if ( m_bShouldDelete )
{
delete netmsg;
delete this;
return false;
}
// This means our message buffer was freed or invalidated during the processing of that message.
if ( m_bStopProcessing )
{
delete netmsg;
return false;
}
if ( !bRet )
{
ConDMsg( "Netchannel: failed processing message %s.\n", netmsg->GetName() );
Assert ( 0 );
delete netmsg;
return false;
}
if ( IsOverflowed() )
{
delete netmsg;
return false;
}
// Because we are moving to another net message, we have to clone it
pMsgBind = ( ( CNetChan * )m_pActiveChannel )->FindMessageBinder( cmd, iMsgHandler++ );
} while( pMsgBind );
delete netmsg;
}
else
{
ConMsg( "Netchannel: unknown net message (%i) from %s.\n", cmd, GetAddress() );
Assert ( 0 );
#if defined( NET_PARANOID_DUMPS )
pParanoid->Dump( this, "unknown message" );
#endif
return false;
}
}
#if !defined(DEDICATED)
// all messages could be parsed, write packet to demo file
if ( m_DemoRecorder && !demoplayer->IsPlayingBack() )
{
// only record if any message was paresd
m_DemoRecorder->RecordMessages( democopy, buf.GetNumBitsRead() - startbit );
}
#endif
#if defined( NET_PARANOID_DUMPS )
int level = net_dumptest.GetInt();
if ( level > 0 )
{
if (level == 2 )
{
// Crash
#if defined( _X360 )
XBX_CrashDump( false );
#else
byte *p = 0;
*p = 0x1;
#endif
}
else
{
net_dumptest.SetValue( 0 );
pParanoid->Dump( this, "requested from console" );
}
}
#endif
return true; // ok fine
}
bool CNetChan::SetActiveChannel( INetChannel *pNewChannel )
{
m_pActiveChannel = static_cast< CNetChan * >( pNewChannel );
Assert( m_pActiveChannel );
return m_pActiveChannel ? true : false;
}
void CNetChan::ProcessPlayback( void )
{
#if !defined(DEDICATED)
netpacket_t * packet;
while ( ( packet = demoplayer->ReadPacket() ) != NULL )
{
// Update data flow stats
FlowNewPacket( FLOW_INCOMING, m_nInSequenceNr, m_nOutSequenceNrAck, 0, 0, packet->wiresize );
last_received = net_time;
m_MessageHandler->PacketStart( m_nInSequenceNr, m_nOutSequenceNrAck );
if ( ProcessMessages( packet->message, true ) )
{
m_MessageHandler->PacketEnd();
}
else
{
break;
}
}
#endif
}
CNetChan::subChannel_s *CNetChan::GetFreeSubChannel()
{
for ( int i=0; i<MAX_SUBCHANNELS; i++ )
{
if ( m_SubChannels[i].state == SUBCHANNEL_FREE )
return &m_SubChannels[i];
}
return NULL;
}
void CNetChan::CheckWaitingList(int nList)
{
// go thru waiting lists and mark fragments send with this seqnr packet
if ( m_WaitingList[nList].Count() == 0 || m_nOutSequenceNrAck <= 0 )
return; // no data in list
dataFragments_t *data = m_WaitingList[nList][0]; // get head
if ( data->ackedFragments == data->numFragments )
{
// all fragmenst were send successfully
if ( net_showfragments.GetBool() )
ConMsg("Sending complete: %i fragments, %i bytes.\n", data->numFragments, data->bytes );
#if defined( REPLAY_ENABLED )
// if it's a replay demo, notify the replay system
if ( data->isReplayDemo )
{
Replay_OnFileSendComplete( data->filename, data->bytes );
}
#endif
RemoveHeadInWaitingList( nList );
return;
}
else if ( data->ackedFragments > data->numFragments )
{
//ConMsg("CheckWaitingList: invalid acknowledge fragments %i/%i.\n", data->ackedFragments, data->numFragments );
}
// else: still pending fragments
}
bool CNetChan::CheckReceivingList(int nList)
{
dataFragments_t * data = &m_ReceiveList[nList]; // get list
if ( data->buffer == NULL )
return true;
if ( data->ackedFragments < data->numFragments )
return true;
if ( data->ackedFragments > data->numFragments )
{
ConMsg("Receiving failed: too many fragments %i/%i from %s\n", data->ackedFragments, data->numFragments, GetAddress() );
return false;
}
// got all fragments
if ( net_showfragments.GetBool() )
ConMsg("Receiving complete: %i fragments, %i bytes\n", data->numFragments, data->bytes );
if ( data->isCompressed )
{
UncompressFragments( data );
}
if ( !data->filename[0] )
{
bf_read buffer( data->buffer, data->bytes );
if ( !ProcessMessages( buffer, true ) ) // parse net message
{
return false; // stop reading any further
}
}
else
{
static ConVar *s_pAllowUpload = NULL;
if ( !s_pAllowUpload )
{
s_pAllowUpload = g_pCVar->FindVar( "sv_allowupload" );
}
if ( s_pAllowUpload && s_pAllowUpload->GetBool() )
{
// Make sure that this file is not being written to a location above the current directory, isn't in
// writing to any locations we don't want, isn't an unsupported
if ( CNetChan::IsValidFileForTransfer( data->filename ) )
{
// CSGO: FileExists will fail with an invalid write path, but writing files will default to the game dir, which
// lets servers stomp existing files. Use default write path for the below calls (this is the same as the fastdl path done in
// download.h/cpp
const char *pszPathID = NULL;
// we received a file, write it to disk and notify host
if ( !g_pFileSystem->FileExists( data->filename, pszPathID ) )
{
// Make sure path exists
char szParentDir[ MAX_PATH ];
if ( !V_ExtractFilePath( data->filename, szParentDir, sizeof(szParentDir) ) )
{
szParentDir[0] = '\0';
}
g_pFileSystem->CreateDirHierarchy( szParentDir, pszPathID );
// open new file for write binary
data->file = g_pFileSystem->Open( data->filename, "wb", pszPathID );
if ( FILESYSTEM_INVALID_HANDLE != data->file )
{
g_pFileSystem->Write( data->buffer, data->bytes, data->file );
g_pFileSystem->Close( data->file );
if ( net_showfragments.GetInt() == 2 )
{
DevMsg("FileReceived: %s, %i bytes (ID %i)\n", data->filename, data->bytes, data->transferID );
}
m_MessageHandler->FileReceived( data->filename, data->transferID, data->isReplayDemo );
}
else
{
ConMsg("Failed to write received file '%s'!\n", data->filename );
}
}
else
{
// don't overwrite existing files
ConMsg("Download file '%s' already exists!\n", data->filename );
}
}
else
{
// Something about the path or extension was unnaceptable
ConMsg("Download file '%s' has invalid path or extension!\n", data->filename );
}
}
else
{
// We won't create the file if 'sv_allowupload' is not enabled
ConMsg("Download file '%s' ignored. File uploads are disabled!\n", data->filename );
}
}
// clear receiveList
if ( data->buffer )
{
delete [] data->buffer;
data->buffer = NULL;
}
return true;
}
int CNetChan::ProcessPacketHeader( netpacket_t * packet )
{
// get sequence numbers
int sequence = packet->message.ReadLong();
int sequence_ack= packet->message.ReadLong();
int flags = packet->message.ReadByte();
if ( ShouldChecksumPackets() )
{
unsigned short usCheckSum = (unsigned short)packet->message.ReadUBitLong( 16 );
// Checksum applies to rest of packet
Assert( !( packet->message.GetNumBitsRead() % 8 ) );
int nOffset = packet->message.GetNumBitsRead() >> 3;
int nCheckSumBytes = packet->message.TotalBytesAvailable() - nOffset;
const void *pvData = packet->message.GetBasePointer() + nOffset;
unsigned short usDataCheckSum = BufferToShortChecksum( pvData, nCheckSumBytes );
if ( usDataCheckSum != usCheckSum )
{
ConMsg ("%s:corrupted packet %i at %i\n"
, GetAddress()
, sequence
, m_nInSequenceNr);
return -1;
}
}
int relState = packet->message.ReadByte(); // reliable state of 8 subchannels
int nChoked = 0; // read later if choked flag is set
int i,j;
if ( flags & PACKET_FLAG_CHOKED )
nChoked = packet->message.ReadByte();
// discard stale or duplicated packets
if (sequence <= m_nInSequenceNr )
{
if ( net_showdrop.GetInt() )
{
if ( sequence == m_nInSequenceNr )
{
ConMsg ("%s:duplicate packet %i at %i\n"
, GetAddress()
, sequence
, m_nInSequenceNr);
}
else
{
ConMsg ("%s:out of order packet %i at %i\n"
, GetAddress()
, sequence
, m_nInSequenceNr);
}
}
return -1;
}
//
// dropped packets don't keep the message from being used
//
m_PacketDrop = sequence - (m_nInSequenceNr + nChoked + 1);
if ( m_PacketDrop > 0 )
{
if ( net_showdrop.GetInt() )
{
ConMsg ("%s:Dropped %i packets at %i\n"
,GetAddress(), m_PacketDrop, sequence );
}
}
for ( i = 0; i<MAX_SUBCHANNELS; i++ )
{
int bitmask = (1<<i);
// data of channel i has been acknowledged
subChannel_s * subchan = &m_SubChannels[i];
Assert( subchan->index == i);
if ( (m_nOutReliableState & bitmask) == (relState & bitmask) )
{
if ( subchan->state == SUBCHANNEL_DIRTY )
{
// subchannel was marked dirty during changelevel, waiting list is already cleared
subchan->Free();
}
else if ( subchan->sendSeqNr > sequence_ack )
{
ConMsg ("%s:reliable state invalid (%i).\n" ,GetAddress(), i );
Assert( 0 );
return -1;
}
else if ( subchan->state == SUBCHANNEL_WAITING )
{
for ( j=0; j<MAX_STREAMS; j++ )
{
if ( subchan->numFragments[j] == 0 )
continue;
Assert( m_WaitingList[j].Count() > 0 );
dataFragments_t * data = m_WaitingList[j][0];
// tell waiting list, that we received the acknowledge
data->ackedFragments += subchan->numFragments[j];
data->pendingFragments -= subchan->numFragments[j];
}
subchan->Free(); // mark subchannel as free again
}
}
else // subchannel doesn't match
{
if ( subchan->sendSeqNr <= sequence_ack )
{
Assert( subchan->state != SUBCHANNEL_FREE );
if ( subchan->state == SUBCHANNEL_WAITING )
{
if ( net_showfragments.GetBool() )
{
ConMsg("Resending subchan %i: start %i, num %i\n", subchan->index, subchan->startFraggment[0], subchan->numFragments[0] );
}
subchan->state = SUBCHANNEL_TOSEND; // schedule for resend
}
else if ( subchan->state == SUBCHANNEL_DIRTY )
{
// remote host lost dirty channel data, flip bit back
int bit = 1<<subchan->index; // flip bit back since data was send yet
FLIPBIT(m_nOutReliableState, bit);
subchan->Free();
}
}
}
}
m_nInSequenceNr = sequence;
m_nOutSequenceNrAck = sequence_ack;
// Update waiting list status
for( i=0; i<MAX_STREAMS;i++)
CheckWaitingList( i );
// Update data flow stats (use wiresize (compressed))
FlowNewPacket( FLOW_INCOMING, m_nInSequenceNr, m_nOutSequenceNrAck, nChoked, m_PacketDrop, packet->wiresize + UDP_HEADER_SIZE );
return flags;
}
/*
=================
CNetChan::ProcessPacket
called when a new packet has arrived for this netchannel
sequence numbers are extracted, fragments/file streams stripped
and then the netmessages processed
=================
*/
void CNetChan::ProcessPacket( netpacket_t * packet, bool bHasHeader )
{
VPROF( "CNetChan::ProcessPacket" );
Assert( packet );
bf_read &msg = packet->message; // handy shortcut
msg.Seek( 0 );
if ( remote_address.IsValid() && !packet->from.CompareAdr ( remote_address ) )
{
return;
}
#if defined( NET_PARANOID_DUMPS )
g_NetParanoid.StartPacket( msg );
#endif
// Update data flow stats
FlowUpdate( FLOW_INCOMING, packet->wiresize + UDP_HEADER_SIZE );
int flags = 0;
if ( bHasHeader )
{
flags = ProcessPacketHeader( packet );
}
if ( flags == -1 )
return; // invalid header/packet
#if defined( NET_PARANOID_DUMPS )
g_NetParanoid.NoteHeaderSize( msg, flags );
#endif
if ( net_showudp.GetInt() && net_showudp.GetInt() != 3 &&
( !net_showudp_remoteonly.GetBool() || !( remote_address.IsLocalhost() || remote_address.IsLoopback() ) ) )
{
char desc[ 128 ];
uint64 steamID = g_pSteamSocketMgr->GetSteamIDForRemote( remote_address );
Color clr( 0, 200, 255, 255 );
if ( steamID != 0ull )
{
clr = Color( 255, 255, 100, 255 );
Q_snprintf( desc, sizeof( desc ), "%12.12s %21.21s s(%llx)", GetName(), GetAddress(), steamID );
}
else
{
Q_snprintf( desc, sizeof( desc ), "%12.12s %21.21s", GetName(), GetAddress() );
}
ConColorMsg( clr, "UDP <- %s: sz=%5i seq=%5i ack=%5i rel=%1i tm=%8.3f wire=%i\n"
, desc
, packet->size
, m_nInSequenceNr & 63
, m_nOutSequenceNrAck & 63
, flags & PACKET_FLAG_RELIABLE ? 1 : 0
, net_time
, packet->wiresize );
}
last_received = net_time;
// tell message handler that a new packet has arrived
m_MessageHandler->PacketStart( m_nInSequenceNr, m_nOutSequenceNrAck );
if ( flags & PACKET_FLAG_RELIABLE )
{
int i, bit = 1<<msg.ReadUBitLong( 3 );
for ( i=0; i<MAX_STREAMS; i++ )
{
if ( msg.ReadOneBit() != 0 )
{
if ( !ReadSubChannelData( msg, i ) )
return; // error while reading fragments, drop whole packet
}
}
// flip subChannel bit to signal successfull receiving
FLIPBIT(m_nInReliableState, bit);
for ( i=0; i<MAX_STREAMS; i++ )
{
if ( !CheckReceivingList( i ) )
return; // error while processing
}
}
// Is there anything left to process?
if ( msg.GetNumBitsLeft() > 0 )
{
// parse and handle all messeges
if ( !ProcessMessages( msg, false ) )
{
return; // disconnect or error
}
}
// tell message handler that packet is completely parsed
m_MessageHandler->PacketEnd();
#if !defined(DEDICATED)
// tell demo system that packet is completely parsed
if ( m_DemoRecorder && !demoplayer->IsPlayingBack() )
{
m_DemoRecorder->RecordPacket();
}
#endif
}
int CNetChan::GetNumBitsWritten( bool bReliable )
{
bf_write *pStream = &m_StreamUnreliable;
if ( bReliable )
{
pStream = &m_StreamReliable;
}
return pStream->GetNumBitsWritten();
}
bool CNetChan::SendNetMsg( INetMessage &msg, bool bForceReliable, bool bVoice )
{
if ( remote_address.IsNull() )
return true;
bf_write *pStream = &m_StreamUnreliable;
if ( msg.IsReliable() || bForceReliable )
{
pStream = &m_StreamReliable;
}
if ( bVoice )
{
pStream = &m_StreamVoice;
}
bool bResult = msg.WriteToBuffer( *pStream );
if ( !bResult )
{
Warning( "SendNetMsg %s: stream[%s] buffer overflow (maxsize = %d)!\n", GetAddress(), pStream->GetDebugName(), (pStream->GetMaxNumBits()+7)/8 );
Assert( 0 );
if ( net_droponsendoverflow.GetBool() )
{
m_MessageHandler->ConnectionCrashed( "Buffer overflow in send net message" );
return false;
}
}
return bResult;
}
INetMessageBinder *CNetChan::FindMessageBinder( int type, int index )
{
if ( !m_NetMessages.IsValidIndex( type ) )
{
return NULL;
}
if( index < m_NetMessages[ type ].Count() )
{
return m_NetMessages[ type ][ index ];
}
return NULL;
}
bool CNetChan::RegisterMessage(INetMessageBinder *msg)
{
int Type = msg->GetType();
Assert( Type <= SVC_Messages_MAX || Type <= CLC_Messages_MAX || Type <= NET_Messages_MAX );
m_NetMessages.EnsureCount( Type + 1 );
m_NetMessages[ Type ].AddToTail( msg );
msg->SetNetChannel( this );
return true;
}
bool CNetChan::UnregisterMessage(INetMessageBinder *msg)
{
CUtlVector< INetMessageBinder * >& Messages = m_NetMessages[ msg->GetType() ];
int numtypes = Messages.Count();
for( int i = 0; i < numtypes; i++ )
{
if ( Messages[ i ] == msg )
{
Messages.Remove( i );
return true;
}
}
return false;
}
bool CNetChan::SendData( bf_write &msg, bool bReliable )
{
// Always queue any pending reliable data ahead of the fragmentation buffer
if ( remote_address.IsNull() )
return true;
if ( msg.GetNumBitsWritten() <= 0 )
return true;
if ( msg.IsOverflowed() && !bReliable )
return true;
bf_write * buf = bReliable ? &m_StreamReliable : &m_StreamUnreliable;
if ( msg.GetNumBitsWritten() > buf->GetNumBitsLeft() )
{
if ( bReliable )
{
ConMsg( "ERROR! SendData reliabe data too big (%i)", msg.GetNumBytesWritten() );
}
return false;
}
return buf->WriteBits( msg.GetData(), msg.GetNumBitsWritten() );
}
bool CNetChan::SendReliableViaStream( dataFragments_t *data)
{
// Always queue any pending reliable data ahead of the fragmentation buffer
char headerBuf[32];
bf_write header( "outDataHeader", headerBuf, sizeof(headerBuf) );
data->transferID = m_nOutSequenceNr; // used for acknowledging
data->pendingFragments = data->numFragments; // send, but not ACKed yet
header.WriteByte( STREAM_CMD_DATA );
header.WriteWord( data->bytes ); // bytes
header.WriteLong( data->transferID );
if ( net_showtcp.GetInt() )
{
ConMsg ("TCP -> %s: sz=%i seq=%i\n", GetAddress(), data->bytes, m_nOutSequenceNr );
}
NET_SendStream( m_StreamSocket, (char*)header.GetData(), header.GetNumBytesWritten(), 0 );
return NET_SendStream( m_StreamSocket, data->buffer, data->bytes, 0 ) != -1;
}
bool CNetChan::SendReliableAcknowledge(int seqnr)
{
// Always queue any pending reliable data ahead of the fragmentation buffer
char headerBuf[32];
bf_write header( "outAcknHeader", headerBuf, sizeof(headerBuf) );
header.WriteByte( STREAM_CMD_ACKN );
header.WriteLong( seqnr ); // used for acknowledging
if ( net_showtcp.GetInt() )
{
ConMsg ("TCP -> %s: ACKN seq=%i\n", GetAddress(), seqnr );
}
return NET_SendStream( m_StreamSocket, (char*)header.GetData(), header.GetNumBytesWritten(), 0 ) > 0;
}
bool CNetChan::ProcessStream( void )
{
char cmd;
ALIGN4 char headerBuf[512] ALIGN4_POST;
if ( !m_StreamSocket )
return true;
if ( m_SteamType == STREAM_CMD_NONE )
{
// read command byte
int ret = NET_ReceiveStream( m_StreamSocket, &cmd, 1, 0 );
if ( ret == 0)
{
// nothing received, but ok
return true;
}
else if ( ret == -1 )
{
// something failed with the TCP connection
return false;
}
ResetStreaming(); // clear all state values
m_SteamType = cmd;
}
bf_read header( "inDataHeader", headerBuf, sizeof(headerBuf) );
// now check command type
if ( m_SteamType==STREAM_CMD_AUTH )
{
// server accpeted connection, send challenge nr
m_StreamActive = true;
ResetStreaming();
return SendReliableAcknowledge( m_ChallengeNr );
}
if ( (m_SteamType==STREAM_CMD_DATA) && (m_StreamLength==0) )
{
int ret = NET_ReceiveStream( m_StreamSocket, (char*)&headerBuf, 6, 0 ) ;
if ( ret == 0)
{
// nothing received, but ok
return true;
}
else if ( ret == -1 )
{
// something failed with the TCP connection
return false;
}
m_StreamLength = header.ReadWord();
m_StreamSeqNr = header.ReadLong();
if ( m_StreamLength > NET_MAX_PAYLOAD )
{
ConMsg( "ERROR! Stream indata too big (%i)", m_StreamLength );
return false;
}
}
if ( (m_SteamType==STREAM_CMD_FILE) && (m_SteamFile[0]==0) )
{
Assert ( 0 );
return false;
}
if ( (m_SteamType==STREAM_CMD_ACKN) && (m_StreamSeqNr==0) )
{
int ret = NET_ReceiveStream( m_StreamSocket, (char*)&headerBuf, 4, 0 );
if ( ret == 0)
{
// nothing received, but ok
return true;
}
else if ( ret == -1 )
{
// something failed with the TCP connection
return false;
}
m_StreamSeqNr = header.ReadLong();
dataFragments_t * data = m_WaitingList[FRAG_NORMAL_STREAM][0];
if ( data->transferID == (unsigned)m_StreamSeqNr )
{
if ( net_showtcp.GetInt() )
{
ConMsg ("TCP <- %s: ACKN seq=%i\n", GetAddress(), m_StreamSeqNr );
}
Assert( data->pendingFragments == data->numFragments );
RemoveHeadInWaitingList( FRAG_NORMAL_STREAM );
}
else
{
ConMsg ("TCP <- %s: invalid ACKN streamlen %d seqnr %i\n", GetAddress(), m_StreamLength, m_StreamSeqNr );
}
ResetStreaming();
return true;
}
if ( m_StreamReceived < m_StreamLength )
{
// read in 4kB chuncks
int bytesLeft = ( m_StreamLength - m_StreamReceived );
int bytesRecv = NET_ReceiveStream( m_StreamSocket, (char*)m_StreamData.Base() + m_StreamReceived, bytesLeft, 0 );
if ( bytesRecv == 0 )
{
return true;
}
else if ( bytesRecv == -1 )
{
return false;
}
m_StreamReceived+= bytesRecv;
if ( m_StreamReceived > m_StreamLength )
{
ConMsg( "ERROR! Stream indata oversize." );
return false;
}
if ( m_StreamReceived == m_StreamLength )
{
int ackseqnr =m_StreamSeqNr;
bf_read buffer( m_StreamData.Base(), m_StreamLength );
ProcessMessages( buffer, true );
// reset stream state
ResetStreaming();
return SendReliableAcknowledge( ackseqnr ); // tell sender that we have it
}
}
return true;
}
int CNetChan::GetDataRate() const
{
return m_Rate;
}
bool CNetChan::HasPendingReliableData( void )
{
return (m_StreamReliable.GetNumBitsWritten() > 0) ||
(m_WaitingList[FRAG_NORMAL_STREAM].Count() > 0) ||
(m_WaitingList[FRAG_FILE_STREAM].Count() > 0);
}
float CNetChan::GetTimeConnected() const
{
float t = net_time - connect_time;
return (t>0.0f) ? t : 0.0f ;
}
const ns_address &CNetChan::GetRemoteAddress() const
{
return remote_address;
}
INetChannelHandler * CNetChan::GetMsgHandler( void ) const
{
return m_MessageHandler;
}
bool CNetChan::IsTimedOut() const
{
if ( m_Timeout == -1.0f )
return false;
else
return (last_received + m_Timeout) < net_time;
}
bool CNetChan::IsTimingOut() const
{
if ( m_Timeout == -1.0f )
return false;
else
return (last_received + CONNECTION_PROBLEM_TIME) < net_time;
}
float CNetChan::GetTimeoutSeconds() const
{
return m_Timeout;
}
float CNetChan::GetTimeSinceLastReceived() const
{
float t = net_time - last_received;
return (t>0.0f) ? t : 0.0f ;
}
bool CNetChan::IsOverflowed() const
{
return m_StreamReliable.IsOverflowed();
}
void CNetChan::Reset()
{
// FlowReset();
m_StreamUnreliable.Reset(); // clear any pending unreliable data messages
m_StreamReliable.Reset(); // clear any pending reliable data messages
m_fClearTime = 0.0; // ready to send
m_nChokedPackets = 0;
m_nSplitPacketSequence = 1;
}
int CNetChan::GetSocket() const
{
return m_Socket;
}
float CNetChan::GetAvgData( int flow ) const
{
return m_DataFlow[flow].avgbytespersec;
}
float CNetChan::GetAvgPackets( int flow ) const
{
return m_DataFlow[flow].avgpacketspersec;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *chan -
//-----------------------------------------------------------------------------
int CNetChan::GetTotalData(int flow ) const
{
return m_DataFlow[flow].totalbytes;
}
int CNetChan::GetTotalPackets( int flow ) const
{
return m_DataFlow[flow].totalpackets;
}
int CNetChan::GetSequenceNr( int flow ) const
{
if ( flow == FLOW_OUTGOING )
{
return m_nOutSequenceNr;
}
else if ( flow == FLOW_INCOMING )
{
return m_nInSequenceNr;
}
return 0;
}
int CNetChan::GetBufferSize( void ) const
{
return NET_FRAMES_BACKUP;
}
bool CNetChan::IsValidPacket( int flow, int frame_number ) const
{
return m_DataFlow[flow].frame_headers[ frame_number & NET_FRAMES_MASK ].valid;
}
float CNetChan::GetPacketTime( int flow, int frame_number ) const
{
return m_DataFlow[flow].frame_headers[ frame_number & NET_FRAMES_MASK ].time;
}
void CNetChan::GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const
{
const netframe_header_t &nfh = m_DataFlow[flow].frame_headers[ frame_number & NET_FRAMES_MASK ];
const netframe_t &nf = m_DataFlow[flow].frames[ frame_number & NET_FRAMES_MASK ];
if ( pnLatencyMsecs )
{
if ( nf.dropped )
{
*pnLatencyMsecs = 9999;
}
else
{
*pnLatencyMsecs = (int)( 1000.0f * nf.avg_latency );
}
}
if ( pnChoke )
{
*pnChoke = nfh.choked;
}
}
void CNetChan::GetRemoteFramerate( float *pflFrameTime, float *pflRemoteFrameTimeStdDeviation, float *pflFrameStartTimeStdDeviation ) const
{
if ( pflFrameTime )
{
*pflFrameTime = m_flRemoteFrameTime;
}
if ( pflRemoteFrameTimeStdDeviation )
{
*pflRemoteFrameTimeStdDeviation = m_flRemoteFrameTimeStdDeviation;
}
if ( pflFrameStartTimeStdDeviation )
{
*pflFrameStartTimeStdDeviation = m_flRemoteFrameStartTimeStdDeviation;
}
}
float CNetChan::GetLatency( int flow ) const
{
return m_DataFlow[flow].latency;
}
float CNetChan::GetAvgChoke( int flow ) const
{
return m_DataFlow[flow].avgchoke;
}
float CNetChan::GetAvgLatency( int flow ) const
{
return m_DataFlow[flow].avglatency;
}
float CNetChan::GetAvgLoss( int flow ) const
{
return m_DataFlow[flow].avgloss;
}
float CNetChan::GetTime( void ) const
{
return net_time;
}
bool CNetChan::GetStreamProgress( int flow, int *received, int *total ) const
{
(*total) = 0;
(*received) = 0;
if ( flow == FLOW_INCOMING )
{
for ( int i = 0; i<MAX_STREAMS; i++ )
{
if ( m_ReceiveList[i].buffer != NULL )
{
(*total) += m_ReceiveList[i].numFragments * FRAGMENT_SIZE;
(*received) += m_ReceiveList[i].ackedFragments * FRAGMENT_SIZE;
}
}
return ((*total)>0);
}
if ( flow == FLOW_OUTGOING )
{
for ( int i = 0; i<MAX_STREAMS; i++ )
{
if ( m_WaitingList[i].Count() > 0 )
{
(*total) += m_WaitingList[i][0]->numFragments * FRAGMENT_SIZE;
(*received) += m_WaitingList[i][0]->ackedFragments * FRAGMENT_SIZE;
}
}
return ((*total)>0);
}
return false; // TODO TCP progress
}
float CNetChan::GetCommandInterpolationAmount( int flow, int frame_number ) const
{
return m_DataFlow[ flow ].frames[ frame_number & NET_FRAMES_MASK ].m_flInterpolationAmount;
}
int CNetChan::GetPacketBytes( int flow, int frame_number, int group ) const
{
if ( group >= INetChannelInfo::TOTAL )
{
return m_DataFlow[flow].frame_headers[ frame_number & NET_FRAMES_MASK ].size;
}
else
{
return Bits2Bytes( m_DataFlow[flow].frames[ frame_number & NET_FRAMES_MASK ].msggroups[group] );
}
}
void CNetChan::UpdateMessageStats( int msggroup, int bits)
{
netflow_t * pflow = &m_DataFlow[ FLOW_INCOMING ];
netframe_t *pframe = pflow->currentframe;
Assert( (msggroup >= INetChannelInfo::GENERIC) && (msggroup < INetChannelInfo::TOTAL) );
m_MsgStats[msggroup] += bits;
if ( pframe )
pframe->msggroups[msggroup] +=bits;
}
void CNetChan::IncrementQueuedPackets()
{
++m_nQueuedPackets;
}
void CNetChan::DecrementQueuedPackets()
{
--m_nQueuedPackets;
Assert( m_nQueuedPackets >= 0 );
if ( m_nQueuedPackets < 0 )
m_nQueuedPackets = 0;
}
bool CNetChan::HasQueuedPackets() const
{
if ( g_pQueuedPackedSender->HasQueuedPackets( this ) )
{
return true;
}
return m_nQueuedPackets > 0;
}
void CNetChan::SetInterpolationAmount( float flInterpolationAmount )
{
m_flInterpolationAmount = flInterpolationAmount;
}
void CNetChan::SetRemoteFramerate( float flFrameTime, float flFrameTimeStdDeviation, float flFrameStartTimeStdDeviation )
{
m_flRemoteFrameTime = flFrameTime;
m_flRemoteFrameTimeStdDeviation = flFrameTimeStdDeviation;
m_flRemoteFrameStartTimeStdDeviation = flFrameStartTimeStdDeviation;
}
// Max # of payload bytes before we must split/fragment the packet
void CNetChan::SetMaxRoutablePayloadSize( int nSplitSize )
{
if ( m_nMaxRoutablePayloadSize != nSplitSize )
{
DevMsg( "Setting max routable payload size from %d to %d for %s\n",
m_nMaxRoutablePayloadSize, nSplitSize, GetName() );
}
m_nMaxRoutablePayloadSize = nSplitSize;
}
int CNetChan::GetMaxRoutablePayloadSize()
{
return m_nMaxRoutablePayloadSize;
}
int CNetChan::IncrementSplitPacketSequence()
{
return ++m_nSplitPacketSequence;
}
bool CNetChan::IsValidFileForTransfer( const char *pszFilename )
{
if ( !pszFilename || !pszFilename[0] )
return false;
// No absolute paths or weaseling up the tree with ".." allowed.
if ( !COM_IsValidPath( pszFilename ) || V_IsAbsolutePath( pszFilename ) )
return false;
char szTemp[MAX_PATH];
int l = V_strlen( pszFilename );
if ( l >= sizeof(szTemp) )
return false;
V_strcpy_safe( szTemp, pszFilename );
V_FixSlashes( szTemp, '/' );
if ( szTemp[l-1] == '/' )
return false;
if (
V_stristr( pszFilename, "lua/" )
|| V_stristr( pszFilename, "gamemodes/" )
|| V_stristr( pszFilename, "scripts/" )
|| V_stristr( pszFilename, "addons/" )
|| V_stristr( pszFilename, "cfg/" )
|| V_stristr( pszFilename, "~/" )
|| V_stristr( pszFilename, "gamemodes.txt" )
)
return false;
// Allow only bsp and nav file transfers to not overwrite any assets in maps directory
if ( V_stristr( pszFilename, "maps/" ) &&
!V_stristr( pszFilename, ".bsp" ) &&
!V_stristr( pszFilename, ".ain" ) &&
!V_stristr( pszFilename, ".nav" ) )
return false;
const char *extension = V_strrchr( pszFilename, '.' );
if ( !extension )
return false;
int baseLen = V_strlen( extension );
if ( baseLen > 4 || baseLen < 3 )
return false;
// are there any spaces in the extension? (windows exploit)
const char *pChar = extension;
while ( *pChar )
{
if ( V_isspace( *pChar ) )
{
return false;
}
++pChar;
}
if ( !Q_strcasecmp( extension, ".cfg" ) ||
!Q_strcasecmp( extension, ".lst" ) ||
!Q_strcasecmp( extension, ".lmp" ) ||
!Q_strcasecmp( extension, ".exe" ) ||
!Q_strcasecmp( extension, ".vbs" ) ||
!Q_strcasecmp( extension, ".com" ) ||
!Q_strcasecmp( extension, ".bat" ) ||
!Q_strcasecmp( extension, ".dll" ) ||
!Q_strcasecmp( extension, ".ini" ) ||
!Q_strcasecmp( extension, ".log" ) ||
!Q_strcasecmp( extension, ".lua" ) ||
!Q_strcasecmp( extension, ".nut" ) ||
!Q_strcasecmp( extension, ".vdf" ) ||
!Q_strcasecmp( extension, ".smx" ) ||
!Q_strcasecmp( extension, ".gcf" ) ||
!Q_strcasecmp( extension, ".sys" ) )
{
return false;
}
return true;
}
void CNetChan::AttachSplitPlayer( int nSplitPlayerSlot, INetChannel *pChannel )
{
SplitPlayer_t search;
search.m_nSlot = nSplitPlayerSlot;
search.m_pChannel = pChannel;
int idx = m_SplitPlayers.Find( search );
if ( idx == m_SplitPlayers.InvalidIndex() )
{
m_SplitPlayers.Insert( search );
}
}
void CNetChan::DetachSplitPlayer( int nSplitPlayerSlot )
{
SplitPlayer_t search;
search.m_nSlot = nSplitPlayerSlot;
int idx = m_SplitPlayers.Find( search );
if ( idx != m_SplitPlayers.InvalidIndex() )
{
m_SplitPlayers.RemoveAt( idx );
}
}
void CNetChan::ChangeSplitUser( bf_write &out, int slot )
{
// Msg( "Changing to slot %d on %s\n", slot, GetName() );
CNETMsg_SplitScreenUser_t SplitScreenUser;
SplitScreenUser.set_slot( slot );
SplitScreenUser.WriteToBuffer( out );
}
void CNetChan::MaybeAppendBuffer( EBufType eBufType, bf_write &out, SplitPlayer_t &sp, bf_write &src, int *pnCurrentSlot )
{
if ( src.GetNumBitsWritten() <= 0 )
return;
if ( sp.m_nSlot != *pnCurrentSlot )
{
*pnCurrentSlot = sp.m_nSlot;
ChangeSplitUser( out, sp.m_nSlot );
}
out.WriteBits( src.GetData(), src.GetNumBitsWritten() );
//Msg( "Wrote %d [%.3f] bits to buffer %s\n",
// src.GetNumBitsWritten(), (float)src.GetNumBitsWritten() / 8.0f, GetBufferDebugName( eBufType ) );
src.Reset();
}
bf_write &CNetChan::GetBuffer( EBufType eBufType )
{
switch ( eBufType )
{
default:
break;
case BUF_RELIABLE:
return m_StreamReliable;
case BUF_UNRELIABLE:
return m_StreamUnreliable;
case BUF_VOICE:
return m_StreamVoice;
}
Assert( 0 );
return m_StreamReliable;
}
char const *CNetChan::GetBufferDebugName( EBufType eBufType )
{
switch ( eBufType )
{
default:
break;
case BUF_RELIABLE:
return "m_StreamReliable";
case BUF_UNRELIABLE:
return "m_StreamUnreliable";
case BUF_VOICE:
return "m_StreamVoice";
}
Assert( 0 );
return "???";
}
void CNetChan::MergeSplitUserBuffers( EBufType eBufType, bf_write &outbuf )
{
int nCurrentSlot = 0;
for ( int user = m_SplitPlayers.FirstInorder(); user != m_SplitPlayers.InvalidIndex(); user = m_SplitPlayers.NextInorder( user ) )
{
SplitPlayer_t &sp = m_SplitPlayers[ user ];
CNetChan *chan = static_cast< CNetChan * >( sp.m_pChannel );
if ( !chan )
continue;
bf_write &src = chan->GetBuffer( eBufType );
// This might change the user
MaybeAppendBuffer( eBufType, outbuf, sp, src, &nCurrentSlot );
}
if ( nCurrentSlot != 0 )
{
ChangeSplitUser( outbuf, 0 );
}
}
void CNetChan::SplitUserCombineForSending()
{
// Nothing to do?
if ( m_SplitPlayers.Count() == 0 )
return;
MergeSplitUserBuffers( BUF_RELIABLE, m_StreamReliable );
// FIXME: datagram payload?
MergeSplitUserBuffers( BUF_UNRELIABLE, m_StreamUnreliable );
MergeSplitUserBuffers( BUF_VOICE, m_StreamVoice );
}
bool CNetChan::IsRemoteDisconnected() const
{
// See if we think remote side is using Steam sockets
if ( remote_address.IsValid() && // was connected
remote_address.GetPort() == (unsigned short)ISteamSocketMgr::STEAM_CNX_PORT && // was using the "steam" pseudo port #
g_pSteamSocketMgr->GetSteamIDForRemote( remote_address ) == 0ull ) // no longer have an association for the remote side by steamid (socket died)
{
return true;
}
// Regular case never signals this way.
return false;
}