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420 lines
15 KiB
420 lines
15 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: net_chan.h
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//
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//=============================================================================//
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#ifndef NET_CHAN_H
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#define NET_CHAN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "net.h"
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#include "netadr.h"
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#include "qlimits.h"
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#include "bitbuf.h"
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#include <inetmessage.h>
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#include <filesystem.h>
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#include "utlvector.h"
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#include "utlbuffer.h"
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#include "const.h"
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#include "inetchannel.h"
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#include "netmessages.h"
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// How fast to converge flow estimates
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#define FLOW_AVG ( 3.0 / 4.0 )
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// Don't compute more often than this
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#define FLOW_INTERVAL 0.25
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#define NET_FRAMES_BACKUP 128 // must be power of 2
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#define NET_FRAMES_MASK (NET_FRAMES_BACKUP-1)
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#define MAX_SUBCHANNELS 8 // we have 8 alternative send&wait bits
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#define SUBCHANNEL_FREE 0 // subchannel is free to use
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#define SUBCHANNEL_TOSEND 1 // subchannel has data, but not send yet
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#define SUBCHANNEL_WAITING 2 // sbuchannel sent data, waiting for ACK
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#define SUBCHANNEL_DIRTY 3 // subchannel is marked as dirty during changelevel
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class CNETMsg_SplitScreenUser;
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class CNetChan : public INetChannel
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{
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private: // netchan structurs
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typedef struct dataFragments_s
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{
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FileHandle_t file; // open file handle
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char filename[MAX_OSPATH]; // filename
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char* buffer; // if NULL it's a file
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unsigned int bytes; // size in bytes
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unsigned int bits; // size in bits
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unsigned int transferID; // only for files
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bool isCompressed; // true if data is bzip compressed
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unsigned int nUncompressedSize; // full size in bytes
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bool asTCP; // send as TCP stream
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bool isReplayDemo; // if it's a file, is it a replay .dem file?
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int numFragments; // number of total fragments
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int ackedFragments; // number of fragments send & acknowledged
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int pendingFragments; // number of fragments send, but not acknowledged yet
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} dataFragments_t;
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struct subChannel_s
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{
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int startFraggment[MAX_STREAMS];
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int numFragments[MAX_STREAMS];
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int sendSeqNr;
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int state; // 0 = free, 1 = scheduled to send, 2 = send & waiting, 3 = dirty
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int index; // index in m_SubChannels[]
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void Free()
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{
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state = SUBCHANNEL_FREE;
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sendSeqNr = -1;
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for ( int i = 0; i < MAX_STREAMS; i++ )
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{
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numFragments[i] = 0;
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startFraggment[i] = -1;
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}
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}
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};
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// Client's now store the command they sent to the server and the entire results set of
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// that command.
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typedef struct netframe_header_s
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{
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// Data received from server
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float time; // net_time received/send
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int size; // total size in bytes
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short choked; // number of previously chocked packets
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bool valid; // false if dropped, lost, flushed
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float latency; // raw ping for this packet, not cleaned. set when acknowledged otherwise -1.
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} netframe_header_t;
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typedef struct netframe_s
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{
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// Data received from server
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int dropped;
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float avg_latency; // averaged ping for this packet
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float m_flInterpolationAmount;
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unsigned short msggroups[INetChannelInfo::TOTAL]; // received bytes for each message group
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} netframe_t;
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typedef struct
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{
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float nextcompute; // Time when we should recompute k/sec data
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float avgbytespersec; // average bytes/sec
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float avgpacketspersec;// average packets/sec
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float avgloss; // average packet loss [0..1]
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float avgchoke; // average packet choke [0..1]
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float avglatency; // average ping, not cleaned
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float latency; // current ping, more accurate also more jittering
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int totalpackets; // total processed packets
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int totalbytes; // total processed bytes
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int currentindex; // current frame index
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netframe_header_t frame_headers[ NET_FRAMES_BACKUP ]; // frame history
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netframe_t frames[ NET_FRAMES_BACKUP ]; // frame history
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netframe_t *currentframe; // current frame
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} netflow_t;
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public:
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CNetChan();
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~CNetChan();
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public: // INetChannelInfo interface
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const char *GetName( void ) const;
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const char *GetAddress( void ) const;
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float GetTime( void ) const;
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float GetTimeConnected( void ) const;
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float GetTimeSinceLastReceived( void ) const;
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int GetDataRate( void ) const;
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int GetBufferSize( void ) const;
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bool IsLoopback( void ) const;
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bool IsNull() const; // .dem file playback channel is of type NA_NULL!!!
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bool IsTimingOut( void ) const;
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bool IsPlayback( void ) const;
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float GetLatency( int flow ) const;
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float GetAvgLatency( int flow ) const;
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float GetAvgLoss( int flow ) const;
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float GetAvgData( int flow ) const;
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float GetAvgChoke( int flow ) const;
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float GetAvgPackets( int flow ) const;
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int GetTotalData( int flow ) const;
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int GetTotalPackets( int flow ) const;
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int GetSequenceNr( int flow ) const;
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bool IsValidPacket( int flow, int frame_number ) const ;
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float GetPacketTime( int flow, int frame_number ) const ;
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int GetPacketBytes( int flow, int frame_number, int group ) const ;
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bool GetStreamProgress( int flow, int *received, int *total ) const;
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float GetCommandInterpolationAmount( int flow, int frame_number ) const;
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void GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const;
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void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation, float *pflFrameStartTimeStdDeviation ) const;
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float GetTimeoutSeconds() const;
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public: // INetChannel interface
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void SetDataRate(float rate);
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INetMessageBinder* FindMessageBinder( int type, int index );
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bool RegisterMessage(INetMessageBinder *msg);
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bool UnregisterMessage(INetMessageBinder *msg);
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bool StartStreaming( unsigned int challengeNr );
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void ResetStreaming( void );
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void SetTimeout(float seconds, bool bForceExact = false);
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void SetDemoRecorder(IDemoRecorder *recorder);
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void SetChallengeNr(unsigned int chnr);
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void Reset( void );
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void Clear( void );
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void Shutdown(const char * reason);
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void ProcessPlayback( void );
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bool ProcessStream( void );
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void ProcessPacket( netpacket_t * packet, bool bHasHeader );
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void SetCompressionMode( bool bUseCompression );
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void SetFileTransmissionMode(bool bBackgroundMode);
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bool SendNetMsg( INetMessage &msg, bool bForceReliable = false, bool bVoice = false ); // send a net message
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bool SendData(bf_write &msg, bool bReliable = true); // send a chunk of data
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bool SendFile(const char *filename, unsigned int transferID, bool isReplayDemo); // transmit a local file
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void SetChoked( void ); // choke a packet
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int SendDatagram(bf_write *data); // build and send datagram packet
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unsigned int RequestFile(const char *filename, bool isReplayDemoFile); // request remote file to upload, returns request ID
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void RequestFile_OLD(const char *filename, unsigned int transferID); // request remote file to upload, returns request ID
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void DenyFile(const char *filename, unsigned int transferID, bool isReplayDemoFile); // deny a file request
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bool Transmit(bool onlyReliable = false); // send data from buffers
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const ns_address &GetRemoteAddress( void ) const;
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INetChannelHandler *GetMsgHandler( void ) const;
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int GetDropNumber( void ) const;
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int GetSocket( void ) const;
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unsigned int GetChallengeNr( void ) const;
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void GetSequenceData( int &nOutSequenceNr, int &nInSequenceNr, int &nOutSequenceNrAck );
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void SetSequenceData( int nOutSequenceNr, int nInSequenceNr, int nOutSequenceNrAck );
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void UpdateMessageStats( int msggroup, int bits);
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bool CanPacket( void ) const;
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bool IsOverflowed( void ) const;
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bool IsTimedOut( void ) const;
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bool HasPendingReliableData( void );
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void SetMaxBufferSize(bool bReliable, int nBytes, bool bVoice = false );
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virtual int GetNumBitsWritten( bool bReliable );
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virtual void SetInterpolationAmount( float flInterpolationAmount );
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virtual void SetRemoteFramerate( float flFrameTime, float flFrameTimeStdDeviation, float flFrameStartTimeStdDeviation );
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// Max # of payload bytes before we must split/fragment the packet
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virtual void SetMaxRoutablePayloadSize( int nSplitSize );
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virtual int GetMaxRoutablePayloadSize();
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virtual bool SetActiveChannel( INetChannel *pNewChannel );
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virtual void AttachSplitPlayer( int nSplitPlayerSlot, INetChannel *pChannel );
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virtual void DetachSplitPlayer( int nSplitPlayerSlot );
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int IncrementSplitPacketSequence();
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virtual bool WasLastMessageReliable() const OVERRIDE; // True if the last (or currently processing) message was sent via the reliable channel
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virtual const unsigned char * GetChannelEncryptionKey() const OVERRIDE;
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virtual bool EnqueueVeryLargeAsyncTransfer( INetMessage &msg ) OVERRIDE; // Enqueues a message for a large async transfer
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// For Steam sockets, returns true if the low level socket is gone (remote disconnected, etc.)
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bool IsRemoteDisconnected() const;
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public:
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static bool IsValidFileForTransfer( const char *pFilename );
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void Setup( int sock, const ns_address &adr, const char * name, INetChannelHandler * handler, const byte *pbEncryptionKey );
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// Send queue management
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void IncrementQueuedPackets();
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void DecrementQueuedPackets();
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bool HasQueuedPackets() const;
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enum EBufType
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{
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BUF_RELIABLE = 0,
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BUF_UNRELIABLE,
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BUF_VOICE
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};
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bf_write &GetBuffer( EBufType eBufType );
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private:
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struct SplitPlayer_t
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{
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SplitPlayer_t() : m_nSlot( -1 ), m_pChannel( NULL ) {}
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int m_nSlot;
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INetChannel *m_pChannel;
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static bool Less( const SplitPlayer_t &lhs, const SplitPlayer_t &rhs )
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{
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return lhs.m_nSlot < rhs.m_nSlot;
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}
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};
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void FlowReset( void );
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void FlowUpdate( int flow, int addbytes );
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void FlowNewPacket(int flow, int seqnr, int acknr, int nChoked, int nDropped, int nSize );
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bool ProcessMessages( bf_read &buf, bool wasReliable );
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bool _ProcessMessages( bf_read &buf, bool wasReliable );
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bool SendReliableViaStream( dataFragments_t *data);
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bool SendReliableAcknowledge( int seqnr );
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int ProcessPacketHeader( netpacket_t *packet );
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void AcknowledgeSubChannel(int seqnr, int list );
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bool CreateFragmentsFromBuffer( bf_write *buffer, int stream );
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bool CreateFragmentsFromFile( const char *filename, int stream, unsigned int transferID, bool isReplayDemoFile );
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void CompressFragments();
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void UncompressFragments( dataFragments_t *data );
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bool SendSubChannelData( bf_write &buf );
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bool ReadSubChannelData( bf_read &buf, int stream );
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void AcknowledgeSeqNr( int seqnr );
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void CheckWaitingList(int nList);
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bool CheckReceivingList(int nList);
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void RemoveHeadInWaitingList( int nList );
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bool IsFileInWaitingList( const char *filename );
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subChannel_s *GetFreeSubChannel(); // NULL == all subchannels in use
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void UpdateSubChannels( void );
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void SendTCPData( void );
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char const *GetBufferDebugName( EBufType eBufType );
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// If we have "slave" channels with data, this adds the appropriate NET_SplitScreenUser guards and combines the payloads
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void SplitUserCombineForSending();
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void MergeSplitUserBuffers( EBufType eBufType, bf_write &outbuf );
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void MaybeAppendBuffer( EBufType eBufType, bf_write &out, SplitPlayer_t &sp, bf_write &src, int *pnCurrentSlot );
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void ChangeSplitUser( bf_write &out, int slot );
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private:
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bool NETMsg_NOP( const CNETMsg_NOP& msg );
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bool NETMsg_Disconnect( const CNETMsg_Disconnect& msg );
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bool NETMsg_File( const CNETMsg_File& msg );
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bool NETMsg_SplitScreenUser( const CNETMsg_SplitScreenUser& msg );
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CNetMessageBinder m_NETMsgNOP;
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CNetMessageBinder m_NETMsgDisconnect;
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CNetMessageBinder m_NETMsgFile;
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CNetMessageBinder m_NETMsgSplitScreenUser;
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public:
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bool m_bProcessingMessages;
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bool m_bShouldDelete;
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bool m_bStopProcessing;
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// last send outgoing sequence number
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int m_nOutSequenceNr;
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// last received incoming sequnec number
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int m_nInSequenceNr;
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// last received acknowledge outgoing sequnce number
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int m_nOutSequenceNrAck;
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// state of outgoing reliable data (0/1) flip flop used for loss detection
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int m_nOutReliableState;
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// state of incoming reliable data
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int m_nInReliableState;
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int m_nChokedPackets; //number of choked packets
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// Reliable data buffer, send which each packet (or put in waiting list)
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bf_write m_StreamReliable;
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CUtlMemory<byte> m_ReliableDataBuffer;
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// unreliable message buffer, cleared which each packet
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bf_write m_StreamUnreliable;
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CUtlMemory<byte> m_UnreliableDataBuffer;
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bf_write m_StreamVoice;
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CUtlMemory<byte> m_VoiceDataBuffer;
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// don't use any vars below this (only in net_ws.cpp)
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int m_Socket; // NS_SERVER or NS_CLIENT index, depending on channel.
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int m_StreamSocket; // TCP socket handle
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unsigned int m_MaxReliablePayloadSize; // max size of reliable payload in a single packet
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bool m_bWasLastMessageReliable;
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// Address this channel is talking to.
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ns_address remote_address;
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char m_szRemoteAddressName[64];
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// For timeouts. Time last message was received.
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float last_received;
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// Time when channel was connected.
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double connect_time;
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// Bandwidth choke
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// Bytes per second
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int m_Rate;
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// If realtime > cleartime, free to send next packet
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double m_fClearTime;
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CUtlVector<dataFragments_t*> m_WaitingList[MAX_STREAMS]; // waiting list for reliable data and file transfer
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dataFragments_t m_ReceiveList[MAX_STREAMS]; // receive buffers for streams
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subChannel_s m_SubChannels[MAX_SUBCHANNELS];
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unsigned int m_FileRequestCounter; // increasing counter with each file request
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bool m_bFileBackgroundTranmission; // if true, only send 1 fragment per packet
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bool m_bUseCompression; // if true, larger reliable data will be bzip compressed
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// TCP stream state maschine:
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bool m_StreamActive; // true if TCP is active
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int m_SteamType; // STREAM_CMD_*
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int m_StreamSeqNr; // each blob send of TCP as an increasing ID
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int m_StreamLength; // total length of current stream blob
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int m_StreamReceived; // length of already received bytes
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char m_SteamFile[MAX_OSPATH]; // if receiving file, this is it's name
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CUtlMemory<byte> m_StreamData; // Here goes the stream data (if not file). Only allocated if we're going to use it.
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// packet history
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netflow_t m_DataFlow[ MAX_FLOWS ];
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int m_MsgStats[INetChannelInfo::TOTAL]; // total bytes for each message group
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int m_PacketDrop; // packets lost before getting last update (was global net_drop)
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char m_Name[32]; // channel name
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unsigned int m_ChallengeNr; // unique, random challenge number
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float m_Timeout; // in seconds
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INetChannelHandler *m_MessageHandler; // who registers and processes messages
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CUtlVector< CUtlVector< INetMessageBinder * > > m_NetMessages; // list of registered message
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IDemoRecorder *m_DemoRecorder; // if != NULL points to a recording/playback demo object
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int m_nQueuedPackets;
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float m_flInterpolationAmount;
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float m_flRemoteFrameTime;
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float m_flRemoteFrameTimeStdDeviation;
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float m_flRemoteFrameStartTimeStdDeviation;
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int m_nMaxRoutablePayloadSize;
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int m_nSplitPacketSequence;
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// For split screen support, if we get a message saying we're focusing on another client, then we need to switch to the appropriate handler objects
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INetChannel *m_pActiveChannel;
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CUtlRBTree< SplitPlayer_t > m_SplitPlayers;
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CUtlMemory< byte > m_EncryptionKey;
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};
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#endif // NET_CHAN_H
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