Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#include "net_support.h"
#ifndef DEDICATED
#include "client.h"
#endif
#include "server.h"
#include "host_cmd.h"
#include "net.h"
#include "proto_oob.h"
#include "steamdatagram/isteamdatagramclient.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CNetSupportImpl::CNetSupportImpl()
{
;
}
CNetSupportImpl::~CNetSupportImpl()
{
;
}
static CNetSupportImpl g_NetSupport;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CNetSupportImpl, INetSupport,
INETSUPPORT_VERSION_STRING, g_NetSupport );
//
// IAppSystem implementation
//
static CreateInterfaceFn s_pfnDelegateFactory;
static void * InternalFactory( const char *pName, int *pReturnCode )
{
if ( pReturnCode )
{
*pReturnCode = IFACE_OK;
}
// Try to get interface via delegate
if ( void *pInterface = s_pfnDelegateFactory ? s_pfnDelegateFactory( pName, pReturnCode ) : NULL )
{
return pInterface;
}
// Try to get internal interface
if ( void *pInterface = Sys_GetFactoryThis()( pName, pReturnCode ) )
{
return pInterface;
}
// Failed
if ( pReturnCode )
{
*pReturnCode = IFACE_FAILED;
}
return NULL;
}
bool CNetSupportImpl::Connect( CreateInterfaceFn factory )
{
Assert( !s_pfnDelegateFactory );
s_pfnDelegateFactory = factory;
CreateInterfaceFn ourFactory = InternalFactory;
ConnectTier1Libraries( &ourFactory, 1 );
ConnectTier2Libraries( &ourFactory, 1 );
s_pfnDelegateFactory = NULL;
return true;
}
void CNetSupportImpl::Disconnect()
{
DisconnectTier2Libraries();
DisconnectTier1Libraries();
}
void * CNetSupportImpl::QueryInterface( const char *pInterfaceName )
{
if ( !Q_stricmp( pInterfaceName, INETSUPPORT_VERSION_STRING ) )
return static_cast< INetSupport * >( this );
return NULL;
}
InitReturnVal_t CNetSupportImpl::Init()
{
return INIT_OK;
}
void CNetSupportImpl::Shutdown()
{
return;
}
//
// Net support implementation
//
int CNetSupportImpl::GetEngineBuildNumber()
{
return GetHostVersion();
}
void CNetSupportImpl::GetServerInfo( ServerInfo_t *pServerInfo )
{
if ( !pServerInfo )
return;
memset( pServerInfo, 0, sizeof( *pServerInfo ) );
extern netadr_t net_local_adr;
extern ConVar sv_steamgroup_exclusive;
pServerInfo->m_netAdr = net_local_adr;
static bool s_bHideHostIP = !!CommandLine()->FindParm( "-hidehostip" );
if ( !NET_GetPublicAdr( pServerInfo->m_netAdrOnline ) )
{
if ( s_bHideHostIP )
{
static netadr_t s_netAdrLocalhost( "127.0.0.1" );
pServerInfo->m_netAdr.SetIP( s_netAdrLocalhost.GetIPHostByteOrder() );
}
pServerInfo->m_netAdrOnline = pServerInfo->m_netAdr;
}
else if ( s_bHideHostIP )
{
pServerInfo->m_netAdr = pServerInfo->m_netAdrOnline;
}
pServerInfo->m_nPort = sv.GetUDPPort();
pServerInfo->m_netAdr.SetPort( pServerInfo->m_nPort );
pServerInfo->m_netAdrOnline.SetPort( pServerInfo->m_nPort );
pServerInfo->m_bActive = sv.IsActive() || sv.IsLoading();
pServerInfo->m_bDedicated = sv.IsDedicated();
pServerInfo->m_bLobbyExclusive = sv.IsExclusiveToLobbyConnections();
pServerInfo->m_bGroupExclusive = sv_steamgroup_exclusive.GetBool() || sv.GetPassword();
pServerInfo->m_bInMainMenuBkgnd = sv.IsLevelMainMenuBackground();
pServerInfo->m_szServerName = sv.GetName();
pServerInfo->m_szMapName = sv.GetMapName();
pServerInfo->m_szMapGroupName = sv.GetMapGroupName();
pServerInfo->m_numMaxHumanPlayers = sv.GetMaxHumanPlayers();
pServerInfo->m_numHumanPlayers = sv.GetNumHumanPlayers();
}
void CNetSupportImpl::GetClientInfo( ClientInfo_t *pClientInfo )
{
#ifndef DEDICATED
if ( !pClientInfo )
return;
memset( pClientInfo, 0, sizeof( *pClientInfo ) );
#ifndef DEDICATED
CClientState &rcs = GetBaseLocalClient();
pClientInfo->m_nSignonState = rcs.m_nSignonState;
pClientInfo->m_nSocket = rcs.m_Socket;
pClientInfo->m_pNetChannel = rcs.m_NetChannel;
#endif
// Compute number of human players on the server
pClientInfo->m_numHumanPlayers = 0;
if ( rcs.IsConnected() && rcs.m_pUserInfoTable )
{
for ( int i = 0; i < rcs.m_nMaxClients; i++ )
{
extern IVEngineClient *engineClient;
player_info_t pi;
if ( engineClient->GetPlayerInfo( i + 1, &pi ) &&
!pi.fakeplayer &&
!pi.ishltv )
{
++ pClientInfo->m_numHumanPlayers; // This is an actual human player
}
}
}
#endif
}
void CNetSupportImpl::UpdateClientReservation( uint64 uiReservation, uint64 uiMachineIdHost )
{
#ifndef DEDICATED
GetBaseLocalClient().SetServerReservationCookie( uiReservation );
GetBaseLocalClient().m_ListenServerSteamID = uiMachineIdHost;
#endif
}
void CNetSupportImpl::UpdateServerReservation( uint64 uiReservation )
{
sv.SetReservationCookie( uiReservation, "netsupport" );
}
void CNetSupportImpl::ReserveServer(
const ns_address &netAdrPublic, const ns_address &netAdrPrivate, uint64 nServerReservationCookie,
KeyValues *pKVGameSettings,
IMatchAsyncOperationCallback *pCallback, IMatchAsyncOperation **ppAsyncOperation )
{
#ifndef DEDICATED
GetBaseLocalClient().ReserveServer( netAdrPublic, netAdrPrivate,
nServerReservationCookie, pKVGameSettings,
pCallback, ppAsyncOperation );
#else
Assert( 0 );
#endif
}
bool CNetSupportImpl::CheckServerReservation(
const ns_address &netAdrPublic, uint64 nServerReservationCookie, uint32 uiReservationStage,
IMatchAsyncOperationCallback *pCallback, IMatchAsyncOperation **ppAsyncOperation )
{
#ifndef DEDICATED
return GetBaseLocalClient().CheckServerReservation( netAdrPublic,
nServerReservationCookie, uiReservationStage, pCallback, ppAsyncOperation );
#else
Assert( 0 );
return false;
#endif
}
bool CNetSupportImpl::ServerPing( const ns_address &netAdrPublic,
IMatchAsyncOperationCallback *pCallback, IMatchAsyncOperation **ppAsyncOperation )
{
#ifndef DEDICATED
return GetBaseLocalClient().ServerPing( netAdrPublic, pCallback, ppAsyncOperation );
#else
Assert( 0 );
return false;
#endif
}
// When client event is fired
void CNetSupportImpl::OnMatchEvent( KeyValues *pEvent )
{
#ifndef DEDICATED
GetBaseLocalClient().OnEvent( pEvent );
#endif
}
void CNetSupportImpl::ProcessSocket( int sock, IConnectionlessPacketHandler * pHandler )
{
NET_ProcessSocket( sock, pHandler );
}
// Send a network packet
int CNetSupportImpl::SendPacket (
INetChannel *chan, int sock, const netadr_t &to,
const void *data, int length,
bf_write *pVoicePayload /*= NULL*/,
bool bUseCompression /*= false*/ )
{
netadr_t inetAddr( to );
if ( !inetAddr.GetPort() && inetAddr.GetType() == NA_BROADCAST )
{
inetAddr.SetPort(
#ifdef _X360
NET_GetUDPPort( NS_X360_SYSTEMLINK )
#else
PORT_SERVER
#endif
);
}
return NET_SendPacket( chan, sock, inetAddr, ( const unsigned char * ) data, length, pVoicePayload, bUseCompression );
}
ISteamNetworkingUtils *CNetSupportImpl::GetSteamNetworkingUtils()
{
#ifdef DEDICATED
Assert( false ); // why are we asking?
return nullptr;
#else
return ::SteamNetworkingUtils();
#endif
}