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121 lines
2.7 KiB
121 lines
2.7 KiB
//====== Copyright 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef NET_WS_HEADERS_H
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#define NET_WS_HEADERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#ifdef _WIN32
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#if !defined( _X360 )
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#include "winlite.h"
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#endif
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#endif
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#include "vstdlib/random.h"
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#include "convar.h"
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#include "tier0/icommandline.h"
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#include "filesystem_engine.h"
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#include "proto_oob.h"
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#include "net_chan.h"
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#include "inetmsghandler.h"
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#include "protocol.h" // CONNECTIONLESS_HEADER
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#include "sv_filter.h"
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#include "sys.h"
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#include "tier0/tslist.h"
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#include "tier1/mempool.h"
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#include "../utils/bzip2/bzlib.h"
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#if defined(_WIN32)
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#if !defined( _X360 )
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#include <winsock2.h>
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#else
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#include "winsockx.h"
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#endif
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// #include <process.h>
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typedef int socklen_t;
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#elif defined POSIX
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#include <unistd.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <netinet/tcp.h>
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#include <netdb.h>
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#ifdef _PS3
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#include <netex/errno.h>
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#include <netex/net.h>
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#include <netex/libnetctl.h>
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#include <sys/time.h>
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#include <sys/select.h>
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#define PF_INET AF_INET
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#define WSA_SOCKET_ERROR_CODE_FIXUP( ecode ) SYS_NET_##ecode
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#define select socketselect
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#define WSAGetLastError() sys_net_errno
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#else
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#include <sys/param.h>
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#include <sys/ioctl.h>
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#include <sys/uio.h>
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#define WSA_SOCKET_ERROR_CODE_FIXUP( ecode ) ecode
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#define WSAGetLastError() errno
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#endif
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#include <errno.h>
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#include <string.h>
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#include <stdlib.h>
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#ifdef WSA_SOCKET_ERROR_CODE_FIXUP
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#define WSAEWOULDBLOCK WSA_SOCKET_ERROR_CODE_FIXUP( EWOULDBLOCK )
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#define WSAEMSGSIZE WSA_SOCKET_ERROR_CODE_FIXUP( EMSGSIZE )
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#define WSAEADDRNOTAVAIL WSA_SOCKET_ERROR_CODE_FIXUP( EADDRNOTAVAIL )
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#define WSAEAFNOSUPPORT WSA_SOCKET_ERROR_CODE_FIXUP( EAFNOSUPPORT )
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#define WSAECONNRESET WSA_SOCKET_ERROR_CODE_FIXUP( ECONNRESET )
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#define WSAECONNREFUSED WSA_SOCKET_ERROR_CODE_FIXUP( ECONNREFUSED )
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#define WSAEADDRINUSE WSA_SOCKET_ERROR_CODE_FIXUP( EADDRINUSE )
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#define WSAENOTCONN WSA_SOCKET_ERROR_CODE_FIXUP( ENOTCONN )
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#endif
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#define ioctlsocket ioctl
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#define closesocket close
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#undef SOCKET
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typedef int SOCKET;
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#define FAR
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#ifdef _PS3
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#define ioctl( s, cmd, pVal ) setsockopt( s, SOL_SOCKET, cmd, pVal, sizeof( *( pVal ) ) )
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#define FIONBIO SO_NBIO
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#endif
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#endif
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#include "sv_rcon.h"
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#ifndef DEDICATED
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#include "cl_rcon.h"
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#endif
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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void Con_RunFrame( void ); // call to handle socket updates, etc.
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#ifdef _PS3
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//#define ONLY_USE_STEAM_SOCKETS 1
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#endif
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#ifdef ONLY_USE_STEAM_SOCKETS
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#define OnlyUseSteamSockets() true
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#else
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#define OnlyUseSteamSockets() false
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#endif
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#endif // NET_WS_HEADERS_H
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