Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

509 lines
13 KiB

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// replayclient.cpp: implementation of the CReplayClient class.
//
// $NoKeywords: $
//
//===========================================================================//
#if defined( REPLAY_ENABLED )
#include <tier0/vprof.h>
#include "replayclient.h"
#include "netmessages.h"
#include "replayserver.h"
#include "framesnapshot.h"
#include "networkstringtable.h"
#include "dt_send_eng.h"
#include "GameEventManager.h"
#include "cmd.h"
#include "ireplaydirector.h"
#include "host.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static ConVar replay_maxrate( "replay_maxrate", "8000", 0, "Max SourceTV spectator bandwidth rate allowed, 0 == unlimited" );
static ConVar replay_relaypassword( "replay_relaypassword", "", FCVAR_NOTIFY | FCVAR_PROTECTED | FCVAR_DONTRECORD, "SourceTV password for relay proxies" );
static ConVar replay_chattimelimit( "replay_chattimelimit", "8", 0, "Limits spectators to chat only every n seconds" );
static ConVar replay_chatgroupsize( "replay_chatgroupsize", "0", 0, "Set the default chat group size" );
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CReplayClient::CReplayClient(int slot, CBaseServer *pServer)
{
Clear();
Assert( replay == pServer );
m_nClientSlot = slot;
m_Server = pServer;
m_pReplay = dynamic_cast<CReplayServer*>(pServer);
m_nEntityIndex = m_pReplay->GetReplaySlot() + 1;
m_nLastSendTick = 0;
m_fLastSendTime = 0.0f;
m_flLastChatTime = 0.0f;
m_bNoChat = false;
if ( replay_chatgroupsize.GetInt() > 0 )
{
Q_snprintf( m_szChatGroup, sizeof(m_szChatGroup), "group%d", slot%replay_chatgroupsize.GetInt() );
}
else
{
Q_strncpy( m_szChatGroup, "all", sizeof(m_szChatGroup) );
}
}
CReplayClient::~CReplayClient()
{
}
bool CReplayClient::SendSignonData( void )
{
// check class table CRCs
if ( m_nSendtableCRC != SendTable_GetCRC() )
{
Disconnect( "Server uses different class tables" );
return false;
}
else
{
// use your class infos, CRC is correct
CSVCMsg_ClassInfo_t classmsg;
classmsg.set_create_on_client( true );
m_NetChannel->SendNetMsg( classmsg );;
}
return CBaseClient::SendSignonData();
}
bool CHLTVClient::CLCMsg_ClientInfo( const CCLCMsg_ClientInfo& msg )
{
if ( !CBaseClient::CLCMsg_ClientInfo( msg ) )
return false;
return true;
}
bool CReplayClient::CLCMsg_Move( const CCLCMsg_Move& msg )
{
// Replay clients can't move
return true;
}
bool CReplayClient::CLCMsg_ListenEvents( const CCLCMsg_ListenEvents& msg )
{
// Replay clients can't subscribe to events, we just send them
return true;
}
bool CReplayClient::CLCMsg_RespondCvarValue( const CCLCMsg_RespondCvarValue& msg );
{
return true;
}
bool CReplayClient::CLCMsg_FileCRCCheck( const CCLCMsg_FileCRCCheck& msg )
{
return true;
}
bool CReplayClient::CLCMsg_VoiceData(const CCLCMsg_VoiceData& msg)
{
// Replay clients can't speak
return true;
}
void CReplayClient::ConnectionClosing(const char *reason)
{
Disconnect ( (reason!=NULL)?reason:"Connection closing" );
}
void CReplayClient::ConnectionCrashed(const char *reason)
{
Disconnect ( (reason!=NULL)?reason:"Connection lost" );
}
void CReplayClient::PacketStart(int incoming_sequence, int outgoing_acknowledged)
{
// During connection, only respond if client sends a packet
m_bReceivedPacket = true;
}
void CReplayClient::PacketEnd()
{
}
void CReplayClient::FileRequested(const char *fileName, unsigned int transferID, bool isReplayDemoFile)
{
DevMsg( "CReplayClient::FileRequested: %s.\n", fileName );
m_NetChannel->DenyFile( fileName, transferID, isReplayDemoFile );
}
void CReplayClient::FileDenied(const char *fileName, unsigned int transferID, bool isReplayDemoFile)
{
DevMsg( "CReplayClient::FileDenied: %s.\n", fileName );
}
void CReplayClient::FileReceived( const char *fileName, unsigned int transferID, bool isReplayDemoFile )
{
DevMsg( "CReplayClient::FileReceived: %s.\n", fileName );
}
void CReplayClient::FileSent(const char *fileName, unsigned int transferID, bool isReplayDemoFile )
{
DevMsg( "CReplayClient::FileSent: %s.\n", fileName );
}
CClientFrame *CReplayClient::GetDeltaFrame( int nTick )
{
return m_pReplay->GetDeltaFrame( nTick );
}
bool CReplayClient::ExecuteStringCommand( const char *pCommandString )
{
// first let the baseclass handle it
if ( CBaseClient::ExecuteStringCommand( pCommandString ) )
return true;
if ( !pCommandString || !pCommandString[0] )
return true;
CCommand args;
if ( !args.Tokenize( pCommandString ) )
return true;
const char *cmd = args[ 0 ];
if ( !Q_stricmp( cmd, "spec_next" ) ||
!Q_stricmp( cmd, "spec_prev" ) ||
!Q_stricmp( cmd, "spec_mode" ) )
{
ClientPrintf("Camera settings can't be changed during a live broadcast.\n");
return true;
}
if ( !Q_stricmp( cmd, "say" ) && args.ArgC() > 1 )
{
// if replay_chattimelimit = 0, chat is turned off
if ( replay_chattimelimit.GetFloat() <= 0 )
return true;
if ( (m_flLastChatTime + replay_chattimelimit.GetFloat()) > net_time )
return true;
m_flLastChatTime = net_time;
char chattext[128];
Q_snprintf( chattext, sizeof(chattext), "%s : %s", GetClientName(), args[1] );
m_pReplay->BroadcastLocalChat( chattext, m_szChatGroup );
return true;
}
else if ( !Q_strcmp( cmd, "replay_chatgroup" ) )
{
if ( args.ArgC() > 1 )
{
Q_strncpy( m_szChatGroup, args[1], sizeof(m_szChatGroup) );
}
else
{
ClientPrintf("Your current chat group is \"%s\"\n", m_szChatGroup );
}
return true;
}
else if ( !Q_strcmp( cmd, "status" ) )
{
char gd[MAX_OSPATH];
Q_FileBase( com_gamedir, gd, sizeof( gd ) );
ClientPrintf("SourceTV Master \"%s\", delay %.0f\n",
m_pReplay->GetName(), m_pReplay->GetDirector()->GetDelay() );
ClientPrintf("IP %s:%i, Online %s, Version %i (%s)\n",
net_local_adr.ToString( true ), m_pReplay->GetUDPPort(),
COM_FormatSeconds( m_pReplay->GetOnlineTime() ), build_number(),
#ifdef _WIN32
"Win32" );
#else
"Linux" );
#endif
ClientPrintf("Game Time %s, Mod \"%s\", Map \"%s\", Players %i\n", COM_FormatSeconds( m_pReplay->GetTime() ),
gd, m_pReplay->GetMapName(), m_pReplay->GetNumPlayers() );
}
else
{
DevMsg( "CReplayClient::ExecuteStringCommand: Unknown command %s.\n", pCommandString );
}
return true;
}
bool CReplayClient::ShouldSendMessages( void )
{
if ( !IsActive() )
{
// during signon behave like normal client
return CBaseClient::ShouldSendMessages();
}
// Replay clients use snapshot rate used by Replay server, not given by Replay client
// if the reliable message overflowed, drop the client
if ( m_NetChannel->IsOverflowed() )
{
m_NetChannel->Reset();
Disconnect ("%s overflowed reliable buffer\n", m_Name );
return false;
}
// send a packet if server has a new tick we didn't already send
bool bSendMessage = ( m_nLastSendTick != m_Server->m_nTickCount );
// send a packet at least every 2 seconds
if ( !bSendMessage && (m_fLastSendTime + 2.0f) < net_time )
{
bSendMessage = true; // force sending a message even if server didn't update
}
if ( bSendMessage && !m_NetChannel->CanPacket() )
{
// we would like to send a message, but bandwidth isn't available yet
// in Replay we don't send choke information, doesn't matter
bSendMessage = false;
}
return bSendMessage;
}
void CReplayClient::SpawnPlayer( void )
{
// set view entity
CSVCMsg_SetView_t setView;
setView.set_entity_index( m_pReplay->m_nViewEntity );
SendNetMsg( setView );
m_pReplay->BroadcastLocalTitle( this );
m_flLastChatTime = net_time;
CBaseClient::SpawnPlayer();
}
void CReplayClient::SetRate(int nRate, bool bForce )
{
if ( !bForce )
{
if ( m_bIsReplay )
{
// allow higher bandwidth rates for Replay proxies
nRate = clamp( nRate, MIN_RATE, MAX_RATE );
}
else if ( replay_maxrate.GetInt() > 0 )
{
// restrict rate for normal clients to replay_maxrate
nRate = clamp( nRate, MIN_RATE, replay_maxrate.GetInt() );
}
}
CBaseClient::SetRate( nRate, bForce );
}
void CReplayClient::SetUpdateRate( float fUpdateRate, bool bForce)
{
// for Replay clients ignore update rate settings, speed is replay_snapshotrate
m_fSnapshotInterval = 1.0f / 100.0f;
}
bool CReplayClient::NETMsg_SetConVar(const CNETMsg_SetConVar& msg)
{
if ( !CBaseClient::ProcessSetConVar( msg ) )
return false;
// if this is the first time we get user settings, check password etc
if ( GetSignonState() == SIGNONSTATE_CONNECTED )
{
const char *checkpwd = NULL;
m_bIsReplay = m_ConVars->GetInt( "replay_relay", 0 ) != 0;
if ( m_bIsReplay )
{
// if the connecting client is a TV relay, check the password
checkpwd = replay_relaypassword.GetString();
if ( checkpwd && checkpwd[0] && Q_stricmp( checkpwd, "none") )
{
if ( Q_stricmp( m_szPassword, checkpwd ) )
{
Disconnect("Bad relay password");
return false;
}
}
}
else
{
// if client is a normal spectator, check if we can to forward him to other relays
if ( m_pReplay->DispatchToRelay( this ) )
{
return false;
}
// if client stays here, check the normal password
checkpwd = m_pReplay->GetPassword();
if ( checkpwd )
{
if ( Q_stricmp( m_szPassword, checkpwd ) )
{
Disconnect("Bad spectator password");
return false;
}
}
// check if server is LAN only
if ( !m_pReplay->CheckIPRestrictions( m_NetChannel->GetRemoteAddress(), PROTOCOL_HASHEDCDKEY ) )
{
Disconnect( "SourceTV server is restricted to local spectators (class C).\n" );
return false;
}
}
}
return true;
}
void CReplayClient::UpdateUserSettings()
{
// set voice loopback
m_bNoChat = m_ConVars->GetInt( "replay_nochat", 0 ) != 0;
CBaseClient::UpdateUserSettings();
}
void CReplayClient::SendSnapshot( CClientFrame * pFrame )
{
VPROF_BUDGET( "CReplayClient::SendSnapshot", "Replay" );
byte buf[NET_MAX_PAYLOAD];
bf_write msg( "CReplayClient::SendSnapshot", buf, sizeof(buf) );
// if we send a full snapshot (no delta-compression) before, wait until client
// received and acknowledge that update. don't spam client with full updates
if ( m_pLastSnapshot == pFrame->GetSnapshot() )
{
// never send the same snapshot twice
m_NetChannel->Transmit();
return;
}
if ( m_nForceWaitForTick > 0 )
{
// just continue transmitting reliable data
Assert( !m_bFakePlayer ); // Should never happen
m_NetChannel->Transmit();
return;
}
CClientFrame *pDeltaFrame = GetDeltaFrame( m_nDeltaTick ); // NULL if delta_tick is not found
CReplayFrame *pLastFrame = (CReplayFrame*) GetDeltaFrame( m_nLastSendTick );
if ( pLastFrame )
{
// start first frame after last send
pLastFrame = (CReplayFrame*) pLastFrame->m_pNext;
}
// add all reliable messages between ]lastframe,currentframe]
// add all tempent & sound messages between ]lastframe,currentframe]
while ( pLastFrame && pLastFrame->tick_count <= pFrame->tick_count )
{
m_NetChannel->SendData( pLastFrame->m_Messages[REPLAY_BUFFER_RELIABLE], true );
if ( pDeltaFrame )
{
// if we send entities delta compressed, also send unreliable data
m_NetChannel->SendData( pLastFrame->m_Messages[REPLAY_BUFFER_UNRELIABLE], false );
}
pLastFrame = (CReplayFrame*) pLastFrame->m_pNext;
}
// now create client snapshot packet
// send tick time
CNETMsg_Tick_t tickmsg( pFrame->tick_count, host_frametime_unbounded, host_frametime_stddeviation );
tickmsg.WriteToBuffer( msg );
// Update shared client/server string tables. Must be done before sending entities
m_Server->m_StringTables->WriteUpdateMessage( NULL, GetMaxAckTickCount(), msg );
// TODO delta cache whole snapshots, not just packet entities. then use net_Align
// send entity update, delta compressed if deltaFrame != NULL
m_Server->WriteDeltaEntities( this, pFrame, pDeltaFrame, msg );
// write message to packet and check for overflow
if ( msg.IsOverflowed() )
{
if ( !pDeltaFrame )
{
// if this is a reliable snapshot, drop the client
Disconnect( "ERROR! Reliable snapshot overflow." );
return;
}
else
{
// unreliable snapshots may be dropped
ConMsg ("WARNING: msg overflowed for %s\n", m_Name);
msg.Reset();
}
}
// remember this snapshot
m_pLastSnapshot = pFrame->GetSnapshot();
m_nLastSendTick = pFrame->tick_count;
// Don't send the datagram to fakeplayers
if ( m_bFakePlayer )
{
m_nDeltaTick = pFrame->tick_count;
return;
}
bool bSendOK;
// is this is a full entity update (no delta) ?
if ( !pDeltaFrame )
{
// transmit snapshot as reliable data chunk
bSendOK = m_NetChannel->SendData( msg );
bSendOK = bSendOK && m_NetChannel->Transmit();
// remember this tickcount we send the reliable snapshot
// so we can continue sending other updates if this has been acknowledged
m_nForceWaitForTick = pFrame->tick_count;
}
else
{
// just send it as unreliable snapshot
bSendOK = m_NetChannel->SendDatagram( &msg ) > 0;
}
if ( !bSendOK )
{
Disconnect( "ERROR! Couldn't send snapshot." );
}
}
#endif