Counter Strike : Global Offensive Source Code
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//===== Copyright Valve Corporation, All rights reserved. ======//
//
// Purpose: Implementation to execute traditional save to disk behavior
//
//===========================================================================//
#ifndef SAVERESTORE_FILESYSTEM_PASSTHROUGH_H
#define SAVERESTORE_FILESYSTEM_PASSTHROUGH_H
//-----------------------------------------------------------------------------
// Purpose: Implementation to execute traditional save to disk behavior
//-----------------------------------------------------------------------------
class CSaveRestoreFileSystemPassthrough : public ISaveRestoreFileSystem
{
public:
CSaveRestoreFileSystemPassthrough();
bool FileExists( const char *pFileName, const char *pPathID );
void RemoveFile( char const* pRelativePath, const char *pathID );
void RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID );
void AsyncFinishAllWrites( void );
FileHandle_t Open( const char *pFullName, const char *pOptions, const char *pathID );
void Close( FileHandle_t hSaveFile );
int Read( void *pOutput, int size, FileHandle_t hFile );
int Write( void const* pInput, int size, FileHandle_t hFile );
FSAsyncStatus_t AsyncWrite( const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl );
void Seek( FileHandle_t hFile, int pos, FileSystemSeek_t method );
unsigned int Tell( FileHandle_t hFile );
unsigned int Size( FileHandle_t hFile );
unsigned int Size( const char *pFileName, const char *pPathID );
FSAsyncStatus_t AsyncFinish( FSAsyncControl_t hControl, bool wait );
void AsyncRelease( FSAsyncControl_t hControl );
FSAsyncStatus_t AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl );
FSAsyncStatus_t AsyncAppendFile(const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl );
//-----------------------------------------------------------------------------
// Purpose: Copies the contents of the save directory into a single file
//-----------------------------------------------------------------------------
void DirectoryCopy( const char *pPath, const char *pDestFileName, bool bIsXSave );
//-----------------------------------------------------------------------------
// Purpose: Extracts all the files contained within pFile
//-----------------------------------------------------------------------------
bool DirectoryExtract( FileHandle_t pFile, int fileCount, bool bIsXSave );
//-----------------------------------------------------------------------------
// Purpose: returns the number of files in the specified filter
//-----------------------------------------------------------------------------
int DirectoryCount( const char *pPath );
//-----------------------------------------------------------------------------
// Purpose: Clears the save directory of all temporary files (*.hl)
//-----------------------------------------------------------------------------
void DirectoryClear( const char *pPath, bool bIsXSave );
void AuditFiles( void );
bool LoadFileFromDisk( const char *pFilename );
struct filelistelem_t
{
char szFileName[MAX_PATH];
};
private:
int m_iContainerOpens;
enum { FILECOPYBUFSIZE = (1024 * 1024) };
//-----------------------------------------------------------------------------
// Purpose: Copy one file to another file
//-----------------------------------------------------------------------------
static bool FileCopy( FileHandle_t pOutput, FileHandle_t pInput, int fileSize );
};
#endif