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91 lines
3.5 KiB
91 lines
3.5 KiB
//===== Copyright Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Implementation to execute traditional save to disk behavior
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//
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//===========================================================================//
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#ifndef SAVERESTORE_FILESYSTEM_PASSTHROUGH_H
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#define SAVERESTORE_FILESYSTEM_PASSTHROUGH_H
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//-----------------------------------------------------------------------------
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// Purpose: Implementation to execute traditional save to disk behavior
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//-----------------------------------------------------------------------------
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class CSaveRestoreFileSystemPassthrough : public ISaveRestoreFileSystem
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{
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public:
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CSaveRestoreFileSystemPassthrough();
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bool FileExists( const char *pFileName, const char *pPathID );
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void RemoveFile( char const* pRelativePath, const char *pathID );
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void RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID );
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void AsyncFinishAllWrites( void );
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FileHandle_t Open( const char *pFullName, const char *pOptions, const char *pathID );
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void Close( FileHandle_t hSaveFile );
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int Read( void *pOutput, int size, FileHandle_t hFile );
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int Write( void const* pInput, int size, FileHandle_t hFile );
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FSAsyncStatus_t AsyncWrite( const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl );
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void Seek( FileHandle_t hFile, int pos, FileSystemSeek_t method );
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unsigned int Tell( FileHandle_t hFile );
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unsigned int Size( FileHandle_t hFile );
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unsigned int Size( const char *pFileName, const char *pPathID );
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FSAsyncStatus_t AsyncFinish( FSAsyncControl_t hControl, bool wait );
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void AsyncRelease( FSAsyncControl_t hControl );
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FSAsyncStatus_t AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl );
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FSAsyncStatus_t AsyncAppendFile(const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl );
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//-----------------------------------------------------------------------------
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// Purpose: Copies the contents of the save directory into a single file
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//-----------------------------------------------------------------------------
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void DirectoryCopy( const char *pPath, const char *pDestFileName, bool bIsXSave );
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//-----------------------------------------------------------------------------
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// Purpose: Extracts all the files contained within pFile
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//-----------------------------------------------------------------------------
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bool DirectoryExtract( FileHandle_t pFile, int fileCount, bool bIsXSave );
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//-----------------------------------------------------------------------------
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// Purpose: returns the number of files in the specified filter
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//-----------------------------------------------------------------------------
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int DirectoryCount( const char *pPath );
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//-----------------------------------------------------------------------------
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// Purpose: Clears the save directory of all temporary files (*.hl)
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//-----------------------------------------------------------------------------
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void DirectoryClear( const char *pPath, bool bIsXSave );
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void AuditFiles( void );
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bool LoadFileFromDisk( const char *pFilename );
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struct filelistelem_t
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{
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char szFileName[MAX_PATH];
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};
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private:
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int m_iContainerOpens;
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enum { FILECOPYBUFSIZE = (1024 * 1024) };
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//-----------------------------------------------------------------------------
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// Purpose: Copy one file to another file
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//-----------------------------------------------------------------------------
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static bool FileCopy( FileHandle_t pOutput, FileHandle_t pInput, int fileSize );
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};
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#endif
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