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2107 lines
50 KiB
2107 lines
50 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "GlobalFunctions.h"
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#include "History.h"
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#include "materialsystem/IMaterialSystem.h"
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#include "materialsystem/IMesh.h"
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#include "MainFrm.h"
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#include "MapDefs.h"
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#include "MapDoc.h"
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#include "MapSolid.h"
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#include "MapView2D.h"
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#include "MapView3D.h"
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#include "Material.h"
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#include "ObjectProperties.h"
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#include "ToolManager.h"
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#include "ToolMorph.h"
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#include "Options.h"
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#include "Render2D.h"
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#include "StatusBarIDs.h"
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#include "hammer.h"
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#include "mathlib/vmatrix.h"
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#include "vgui/Cursor.h"
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#include "Selection.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose: Callback function to add objects to the morph selection.
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// Input : pSolid - Solid to add.
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// pMorph - Morph tool.
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// Output : Returns TRUE to continue enumerating.
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//-----------------------------------------------------------------------------
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static BOOL AddToMorph(CMapSolid *pSolid, Morph3D *pMorph)
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{
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pMorph->SelectObject(pSolid, scSelect);
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Morph3D::Morph3D(void)
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{
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m_SelectedType = shtNothing;
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m_HandleMode = hmBoth;
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m_bBoxSelecting = false;
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m_bScaling = false;
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m_pOrigPosList = NULL;
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m_vLastMouseMovement.Init();
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m_bHit = false;
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m_bUpdateOrg = false;
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m_bLButtonDownControlState = false;
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SetDrawColors(Options.colors.clrToolHandle, Options.colors.clrToolMorph);
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memset(&m_DragHandle, 0, sizeof(m_DragHandle));
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m_bMorphing = false;
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m_bMovingSelected = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Morph3D::~Morph3D(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void Morph3D::OnActivate()
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{
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if (IsActiveTool())
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{
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//
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// Already active - change modes and redraw views.
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//
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ToggleMode();
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}
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else
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{
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//
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// Put all selected objects into morph
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//
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const CMapObjectList *pSelection = m_pDocument->GetSelection()->GetList();
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for (int i = 0; i < pSelection->Count(); i++)
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{
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CMapClass *pobj = (CUtlReference< CMapClass >)pSelection->Element(i);
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if (pobj->IsMapClass(MAPCLASS_TYPE(CMapSolid)))
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{
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SelectObject((CMapSolid *)pobj, scSelect);
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}
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pobj->EnumChildren((ENUMMAPCHILDRENPROC)AddToMorph, (DWORD)this, MAPCLASS_TYPE(CMapSolid));
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}
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m_pDocument->SelectObject(NULL, scClear|scSaveChanges );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Can we deactivate this tool.
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//-----------------------------------------------------------------------------
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bool Morph3D::CanDeactivate( void )
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{
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return CanDeselectList();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the tool is deactivated.
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// Input : eNewTool - The ID of the tool that is being activated.
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//-----------------------------------------------------------------------------
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void Morph3D::OnDeactivate()
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{
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if (IsScaling())
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{
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OnScaleCmd();
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}
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if ( !IsEmpty() )
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{
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CUtlVector <CMapClass *>List;
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GetMorphingObjects(List);
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// Empty morph tool (Save contents).
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SetEmpty();
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//
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// Select the solids that we were morphing.
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//
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int nObjectCount = List.Count();
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for (int i = 0; i < nObjectCount; i++)
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{
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CMapClass *pSolid = List.Element(i);
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CMapClass *pSelect = pSolid->PrepareSelection(m_pDocument->GetSelection()->GetMode());
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if (pSelect)
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{
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m_pDocument->SelectObject(pSelect, scSelect);
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}
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}
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m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if the given solid is being morphed, false if not.
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// Input : pSolid - The solid.
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// pStrucSolidRvl - The corresponding structured solid.
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//-----------------------------------------------------------------------------
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BOOL Morph3D::IsMorphing(CMapSolid *pSolid, CSSolid **pStrucSolidRvl)
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{
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FOR_EACH_OBJ( m_StrucSolids, pos )
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{
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CSSolid *pSSolid = m_StrucSolids.Element(pos);
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if(pSSolid->m_pMapSolid == pSolid)
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{
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if(pStrucSolidRvl)
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pStrucSolidRvl[0] = pSSolid;
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return TRUE;
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}
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}
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return FALSE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the bounding box of the objects being morphed.
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// Input : bReset -
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//-----------------------------------------------------------------------------
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void Morph3D::GetMorphBounds(Vector &mins, Vector &maxs, bool bReset)
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{
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mins = m_MorphBounds.bmins;
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maxs = m_MorphBounds.bmaxs;
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if (bReset)
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{
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m_MorphBounds.ResetBounds();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Can we deslect the list? All current SSolid with displacements
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// are valid.
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//-----------------------------------------------------------------------------
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bool Morph3D::CanDeselectList( void )
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{
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FOR_EACH_OBJ( m_StrucSolids, pos )
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{
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CSSolid *pSSolid = m_StrucSolids.Element( pos );
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if ( pSSolid )
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{
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if ( !pSSolid->IsValidWithDisps() )
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{
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// Ask
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if( AfxMessageBox( "Invalid solid, destroy displacement(s)?", MB_YESNO ) == IDYES )
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{
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// Destroy the displacement data.
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pSSolid->DestroyDisps();
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}
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else
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Selects a solid for vertex manipulation. An SSolid class is created
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// and the CMapSolid is attached to it. The map solid is removed from
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// the views, since it will be represented by the structured solid
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// until vertex manipulation is finished.
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// Input : pSolid - Map solid to select.
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// cmd - scClear, scToggle, scUnselect
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//-----------------------------------------------------------------------------
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void Morph3D::SelectObject(CMapSolid *pSolid, UINT cmd)
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{
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// construct temporary list to pass to document functions:
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CMapObjectList List;
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List.AddToTail( pSolid );
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if( cmd & scClear )
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SetEmpty();
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CSSolid *pStrucSolid;
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if ( IsMorphing( pSolid, &pStrucSolid ) )
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{
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if ( cmd & scToggle || cmd & scUnselect )
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{
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// stop morphing solid
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Vector mins,maxs;
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pSolid->GetRender2DBox(mins, maxs);
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m_MorphBounds.UpdateBounds(mins, maxs);
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pStrucSolid->Convert(FALSE);
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pSolid->GetRender2DBox(mins, maxs);
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m_MorphBounds.UpdateBounds(mins, maxs);
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pStrucSolid->Detach();
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m_pDocument->SetModifiedFlag();
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// want to draw in 2d views again
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pSolid->SetVisible2D(true);
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// remove from linked list
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m_StrucSolids.FindAndRemove(pStrucSolid);
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// make sure none of its handles are selected
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for(int i = m_SelectedHandles.Count()-1; i >=0; i--)
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{
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if(m_SelectedHandles[i].pStrucSolid == pStrucSolid)
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{
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m_SelectedHandles.Remove(i);
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}
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}
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delete pStrucSolid;
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pSolid->SetSelectionState(SELECT_NONE);
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}
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return;
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}
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pStrucSolid = new CSSolid;
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// convert to structured solid
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pStrucSolid->Attach(pSolid);
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pStrucSolid->Convert();
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pStrucSolid->ShowHandles(m_HandleMode & hmVertex, m_HandleMode & hmEdge);
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// don't draw this solid in the 2D views anymore
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pSolid->SetVisible2D(false);
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pSolid->SetSelectionState(SELECT_MORPH);
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// add to list of structured solids
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m_StrucSolids.AddToTail(pStrucSolid);
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}
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int Morph3D::HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles )
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{
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if (m_bBoxSelecting)
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{
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return Box3D::HitTest( pView, ptClient, bTestHandles);
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}
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return FALSE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CompareMorphHandles(const MORPHHANDLE &mh1, const MORPHHANDLE &mh2)
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{
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return ((mh1.pMapSolid == mh2.pMapSolid) &&
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(mh1.pStrucSolid == mh2.pStrucSolid) &&
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(mh1.ssh == mh2.ssh));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns whether or not the given morph handle is selected.
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//-----------------------------------------------------------------------------
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bool Morph3D::IsSelected(MORPHHANDLE &mh)
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{
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for (int i = 0; i < m_SelectedHandles.Count(); i++)
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{
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if (CompareMorphHandles(m_SelectedHandles[i], mh))
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{
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Hit tests against all the handles. Sets the mouse cursor if we are
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// over a handle.
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// Input : pt -
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// pInfo -
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// Output : Returns TRUE if the mouse cursor is over a handle, FALSE if not.
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//-----------------------------------------------------------------------------
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bool Morph3D::MorphHitTest(CMapView *pView, const Vector2D &vPoint, MORPHHANDLE *pInfo)
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{
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SSHANDLE hnd = 0;
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bool bIs2D = pView->IsOrthographic();
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if ( pInfo )
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{
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memset(pInfo, 0, sizeof(MORPHHANDLE));
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}
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// check scaling position first
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if ( bIs2D && m_bScaling && pInfo)
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{
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if ( HitRect( pView, vPoint, m_ScaleOrg, 8 ) )
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{
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pInfo->ssh = SSH_SCALEORIGIN;
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return true;
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}
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}
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FOR_EACH_OBJ( m_StrucSolids, pos )
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{
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CSSolid *pStrucSolid = m_StrucSolids.Element(pos);
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// do a hit test on all handles:
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if (m_HandleMode & hmVertex)
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{
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for(int i = 0; i < pStrucSolid->m_nVertices; i++)
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{
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CSSVertex &v = pStrucSolid->m_Vertices[i];
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if( HitRect( pView, vPoint, v.pos, HANDLE_RADIUS ) )
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{
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hnd = v.id;
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break;
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}
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}
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}
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if (!hnd && (m_HandleMode & hmEdge))
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{
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for (int i = 0; i < pStrucSolid->m_nEdges; i++)
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{
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CSSEdge &e = pStrucSolid->m_Edges[i];
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if( HitRect( pView, vPoint, e.ptCenter, HANDLE_RADIUS ) )
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{
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hnd = e.id;
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break;
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}
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}
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}
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if (hnd)
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{
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if ( bIs2D )
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{
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SSHANDLEINFO hi;
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pStrucSolid->GetHandleInfo(&hi, hnd);
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// see if there is a 2d match that is already selected - if
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// there is, select that instead
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SSHANDLE hMatch = Get2DMatches( dynamic_cast<CMapView2D*>(pView), pStrucSolid, hi);
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if(hMatch)
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hnd = hMatch;
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}
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if(pInfo)
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{
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pInfo->pMapSolid = pStrucSolid->m_pMapSolid;
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pInfo->pStrucSolid = pStrucSolid;
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pInfo->ssh = hnd;
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}
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break;
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}
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}
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return hnd != 0;
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}
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void Morph3D::GetHandlePos(MORPHHANDLE *pInfo, Vector& pt)
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{
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SSHANDLEINFO hi;
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pInfo->pStrucSolid->GetHandleInfo(&hi, pInfo->ssh);
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pt = hi.pos;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Fills out a list of handles in the given solid that are at the same
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// position as the given handle in the current 2D view.
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// Input : pStrucSolid -
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// hi -
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// hAddSimilarList -
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// pnAddSimilar -
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// Output : Returns a selected handle at the same position as the given handle,
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// if one exists, otherwise returns 0.
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//-----------------------------------------------------------------------------
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SSHANDLE Morph3D::Get2DMatches( CMapView2D *pView, CSSolid *pStrucSolid, SSHANDLEINFO &hi, CUtlVector<SSHANDLE>*pSimilarList)
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{
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SSHANDLE hNewMoveHandle = 0;
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int axHorz = pView->axHorz;
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int axVert = pView->axVert;
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if(hi.Type == shtVertex)
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{
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for(int i = 0; i < pStrucSolid->m_nVertices; i++)
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{
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CSSVertex & v = pStrucSolid->m_Vertices[i];
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// YWB Fixme, scale olerance to zoom amount?
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if( (fabs(hi.pos[axHorz] - v.pos[axHorz]) < 0.5) &&
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(fabs(hi.pos[axVert] - v.pos[axVert]) < 0.5) )
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{
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if(v.m_bSelected)
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{
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hNewMoveHandle = v.id;
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}
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// add it to the array to select
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if( pSimilarList )
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pSimilarList->AddToTail(v.id);
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}
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}
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}
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else if(hi.Type == shtEdge)
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{
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for(int i = 0; i < pStrucSolid->m_nEdges; i++)
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{
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CSSEdge& e = pStrucSolid->m_Edges[i];
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if( (fabs(hi.pos[axHorz] - e.ptCenter[axHorz]) < 0.5) &&
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(fabs(hi.pos[axVert] - e.ptCenter[axVert]) < 0.5) )
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{
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if(e.m_bSelected)
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{
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hNewMoveHandle = e.id;
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}
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// add it to the array to select
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if( pSimilarList )
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pSimilarList->AddToTail(e.id);
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}
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}
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}
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return hNewMoveHandle;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Selects all the handles that are of the same type and at the same
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// position in the current 2D projection as the given handle.
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// Input : pInfo -
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// cmd -
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// Output : Returns the number of handles that were selected by this call.
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//-----------------------------------------------------------------------------
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void Morph3D::SelectHandle2D( CMapView2D *pView, MORPHHANDLE *pInfo, UINT cmd)
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{
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SSHANDLEINFO hi;
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if ( !pInfo )
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return;
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if( pInfo->ssh == SSH_SCALEORIGIN )
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return;
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if (!pInfo->pStrucSolid->GetHandleInfo(&hi, pInfo->ssh))
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{
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// Can't find the handle info, bail.
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DeselectHandle(pInfo);
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return;
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}
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//
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// Check to see if there is a same type handle at the same
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// 2d coordinates.
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//
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CUtlVector<SSHANDLE> addSimilarList;
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Get2DMatches( pView, pInfo->pStrucSolid, hi, &addSimilarList );
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for (int i = 0; i < addSimilarList.Count(); i++)
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{
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MORPHHANDLE mh;
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mh.ssh = addSimilarList[i];
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mh.pStrucSolid = pInfo->pStrucSolid;
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mh.pMapSolid = pInfo->pStrucSolid->m_pMapSolid;
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SelectHandle(&mh, cmd);
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if (i == 0)
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{
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cmd &= ~scClear;
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}
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}
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m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
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return;
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}
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|
|
|
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//-----------------------------------------------------------------------------
|
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// Purpose:
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// Input : pInfo -
|
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//-----------------------------------------------------------------------------
|
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void Morph3D::DeselectHandle(MORPHHANDLE *pInfo)
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{
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for (int i = 0; i <m_SelectedHandles.Count(); i++)
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{
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if (!memcmp(&m_SelectedHandles[i], pInfo, sizeof(*pInfo)))
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{
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m_SelectedHandles.Remove(i);
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break;
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}
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}
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}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
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// Purpose:
|
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// Input : pInfo -
|
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// cmd -
|
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//-----------------------------------------------------------------------------
|
|
void Morph3D::SelectHandle(MORPHHANDLE *pInfo, UINT cmd)
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|
{
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
|
|
|
if( pInfo && pInfo->ssh == SSH_SCALEORIGIN )
|
|
return;
|
|
|
|
if(cmd & scSelectAll)
|
|
{
|
|
MORPHHANDLE mh;
|
|
|
|
FOR_EACH_OBJ( m_StrucSolids, pos )
|
|
{
|
|
CSSolid *pStrucSolid = m_StrucSolids.Element(pos);
|
|
|
|
for(int i = 0; i < pStrucSolid->m_nVertices; i++)
|
|
{
|
|
CSSVertex& v = pStrucSolid->m_Vertices[i];
|
|
mh.ssh = v.id;
|
|
mh.pStrucSolid = pStrucSolid;
|
|
mh.pMapSolid = pStrucSolid->m_pMapSolid;
|
|
SelectHandle(&mh, scSelect);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if(cmd & scClear)
|
|
{
|
|
// clear handles first
|
|
while( m_SelectedHandles.Count()>0)
|
|
{
|
|
SelectHandle(&m_SelectedHandles[0], scUnselect);
|
|
}
|
|
}
|
|
|
|
if(cmd == scClear)
|
|
{
|
|
if(m_bScaling)
|
|
OnScaleCmd(TRUE); // update scaling
|
|
|
|
return; // nothing else to do here
|
|
}
|
|
|
|
SSHANDLEINFO hi;
|
|
if (!pInfo->pStrucSolid->GetHandleInfo(&hi, pInfo->ssh))
|
|
{
|
|
// Can't find the handle info, bail.
|
|
DeselectHandle(pInfo);
|
|
return;
|
|
}
|
|
|
|
if(hi.Type != m_SelectedType)
|
|
SelectHandle(NULL, scClear); // clear selection first
|
|
|
|
m_SelectedType = hi.Type;
|
|
|
|
bool bAlreadySelected = (hi.p2DHandle->m_bSelected == TRUE);
|
|
bool bChanged = false;
|
|
|
|
// toggle selection:
|
|
if(cmd & scToggle)
|
|
{
|
|
cmd &= ~scToggle;
|
|
cmd |= bAlreadySelected ? scUnselect : scSelect;
|
|
}
|
|
|
|
if(cmd & scSelect && !(hi.p2DHandle->m_bSelected))
|
|
{
|
|
hi.p2DHandle->m_bSelected = TRUE;
|
|
bChanged = true;
|
|
}
|
|
else if(cmd & scUnselect && hi.p2DHandle->m_bSelected)
|
|
{
|
|
hi.p2DHandle->m_bSelected = FALSE;
|
|
bChanged = true;
|
|
}
|
|
|
|
if(!bChanged)
|
|
return;
|
|
|
|
if(hi.p2DHandle->m_bSelected)
|
|
{
|
|
m_SelectedHandles.AddToTail(*pInfo);
|
|
}
|
|
else
|
|
{
|
|
DeselectHandle(pInfo);
|
|
}
|
|
|
|
if(m_bScaling)
|
|
OnScaleCmd(TRUE);
|
|
}
|
|
|
|
|
|
void Morph3D::MoveSelectedHandles(const Vector &Delta)
|
|
{
|
|
|
|
FOR_EACH_OBJ( m_StrucSolids, pos )
|
|
{
|
|
CSSolid *pStrucSolid = m_StrucSolids.Element(pos);
|
|
pStrucSolid->MoveSelectedHandles(Delta);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pRender -
|
|
//-----------------------------------------------------------------------------
|
|
void Morph3D::RenderTool2D(CRender2D *pRender)
|
|
{
|
|
pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_SQUARE );
|
|
|
|
for (int nPass = 0; nPass < 2; nPass++)
|
|
{
|
|
|
|
FOR_EACH_OBJ( m_StrucSolids, pos )
|
|
{
|
|
CSSolid *pStrucSolid = m_StrucSolids.Element(pos);
|
|
|
|
//
|
|
// Draw the edges.
|
|
//
|
|
for (int i = 0; i < pStrucSolid->m_nEdges; i++)
|
|
{
|
|
CSSEdge *pEdge = & pStrucSolid->m_Edges[i];
|
|
|
|
if (((pEdge->m_bSelected) && (nPass == 0)) ||
|
|
((!pEdge->m_bSelected) && (nPass == 1)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
pRender->SetDrawColor( 255, 0, 0 );
|
|
|
|
SSHANDLEINFO hi1;
|
|
SSHANDLEINFO hi2;
|
|
pStrucSolid->GetHandleInfo(&hi1, pEdge->hvStart);
|
|
pStrucSolid->GetHandleInfo(&hi2, pEdge->hvEnd);
|
|
|
|
pRender->DrawLine(hi1.pos, hi2.pos);
|
|
|
|
if (!(m_HandleMode & hmEdge))
|
|
{
|
|
// Don't draw edge handles.
|
|
continue;
|
|
}
|
|
|
|
// Draw the edge center handle.
|
|
|
|
if (pEdge->m_bSelected)
|
|
{
|
|
pRender->SetHandleColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
|
|
}
|
|
else
|
|
{
|
|
pRender->SetHandleColor( 255,255,0 ) ;
|
|
}
|
|
|
|
pRender->DrawHandle( pEdge->ptCenter );
|
|
}
|
|
|
|
if (!(m_HandleMode & hmVertex))
|
|
{
|
|
// Don't draw vertex handles.
|
|
continue;
|
|
}
|
|
|
|
//
|
|
// Draw vertex handles.
|
|
bool bClientSpace = pRender->BeginClientSpace();
|
|
|
|
for (int i = 0; i < pStrucSolid->m_nVertices; i++)
|
|
{
|
|
CSSVertex &v = pStrucSolid->m_Vertices[i];
|
|
|
|
if (((v.m_bSelected) && (nPass == 0)) ||
|
|
((!v.m_bSelected) && (nPass == 1)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (v.m_bSelected)
|
|
{
|
|
pRender->SetHandleColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
|
|
}
|
|
else
|
|
{
|
|
pRender->SetHandleColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle));
|
|
}
|
|
|
|
pRender->DrawHandle( v.pos );
|
|
}
|
|
|
|
if ( bClientSpace )
|
|
pRender->EndClientSpace();
|
|
|
|
}
|
|
}
|
|
|
|
//
|
|
// Draw scaling point.
|
|
//
|
|
if (m_bScaling && m_SelectedHandles.Count() )
|
|
{
|
|
pRender->SetHandleStyle( 8, CRender::HANDLE_CIRCLE );
|
|
pRender->SetHandleColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) );
|
|
pRender->DrawHandle( m_ScaleOrg );
|
|
}
|
|
|
|
if ( m_bBoxSelecting )
|
|
{
|
|
Box3D::RenderTool2D(pRender);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Finishes the morph, committing changes made to the selected objects.
|
|
//-----------------------------------------------------------------------------
|
|
void Morph3D::SetEmpty()
|
|
{
|
|
GetHistory()->MarkUndoPosition(NULL, "Morphing");
|
|
|
|
while(m_StrucSolids.Count()>0)
|
|
{
|
|
// keep getting the head position because SelectObject (below)
|
|
// removes the object from the list.
|
|
|
|
CSSolid *pStrucSolid = m_StrucSolids[0];
|
|
|
|
//
|
|
// Save this solid. BUT, before doing so, set it as visible in the 2D views.
|
|
// Otherwise, it will vanish if the user does an "Undo Morphing".
|
|
//
|
|
pStrucSolid->m_pMapSolid->SetVisible2D(true);
|
|
GetHistory()->Keep(pStrucSolid->m_pMapSolid);
|
|
pStrucSolid->m_pMapSolid->SetVisible2D(false);
|
|
|
|
// calling SelectObject with scUnselect SAVES the contents
|
|
// of the morph.
|
|
SelectObject(pStrucSolid->m_pMapSolid, scUnselect);
|
|
}
|
|
}
|
|
|
|
|
|
// 3d translation --
|
|
void Morph3D::StartTranslation( CMapView *pView, const Vector2D &vPoint, MORPHHANDLE *pInfo )
|
|
{
|
|
if(m_bScaling)
|
|
{
|
|
// back to 1
|
|
m_bScaling = false; // don't want it to update here
|
|
m_ScaleDlg.m_cScale.SetWindowText("1.0");
|
|
m_bScaling = true;
|
|
}
|
|
|
|
if(pInfo->ssh == SSH_SCALEORIGIN)
|
|
m_OrigHandlePos = m_ScaleOrg;
|
|
else
|
|
|
|
GetHandlePos(pInfo, m_OrigHandlePos);
|
|
|
|
Vector vOrigin, vecHorz, vecVert, vecThird;
|
|
pView->GetBestTransformPlane( vecHorz, vecVert, vecThird );
|
|
SetTransformationPlane( m_OrigHandlePos, vecHorz, vecVert, vecThird );
|
|
|
|
// align translation plane to world origin
|
|
ProjectOnTranslationPlane( vec3_origin, vOrigin, 0 );
|
|
|
|
// set transformation plane
|
|
SetTransformationPlane(vOrigin, vecHorz, vecVert, vecThird );
|
|
|
|
Tool3D::StartTranslation( pView, vPoint, false );
|
|
|
|
m_DragHandle = *pInfo;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pt -
|
|
// uFlags -
|
|
// & -
|
|
// Output : Returns TRUE on success, FALSE on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::UpdateTranslation(const Vector &vUpdate, UINT uFlags)
|
|
{
|
|
if (m_bBoxSelecting)
|
|
{
|
|
return Box3D::UpdateTranslation(vUpdate, uFlags);
|
|
}
|
|
|
|
if ( !Tool3D::UpdateTranslation( vUpdate, uFlags) )
|
|
return false;
|
|
|
|
bool bSnap = ( uFlags & constrainSnap ) ? true : false;
|
|
|
|
if (m_DragHandle.ssh == SSH_SCALEORIGIN)
|
|
{
|
|
m_ScaleOrg = m_OrigHandlePos + vUpdate;
|
|
|
|
if (bSnap)
|
|
{
|
|
m_pDocument->Snap( m_ScaleOrg, uFlags );
|
|
}
|
|
|
|
m_bUpdateOrg = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// Get the current handle position.
|
|
//
|
|
|
|
Vector vCurPos;
|
|
GetHandlePos(&m_DragHandle, vCurPos);
|
|
|
|
// We don't want to snap edge handles to the grid, because they don't
|
|
// necessarily belong on the grid in the first place.
|
|
if ( uFlags!=0 )
|
|
{
|
|
ProjectOnTranslationPlane( m_OrigHandlePos+m_vTranslation, m_vTranslation, uFlags );
|
|
m_vTranslation -= m_OrigHandlePos;
|
|
}
|
|
|
|
Vector vDelta = (m_OrigHandlePos+m_vTranslation)-vCurPos;
|
|
|
|
//
|
|
// Create delta and determine if it is large enough to warrant an update.
|
|
//
|
|
|
|
if ( vDelta.Length() < 0.5 )
|
|
{
|
|
return false; // no need to update.
|
|
}
|
|
|
|
MoveSelectedHandles( vDelta );
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Morph3D::StartBoxSelection(CMapView *pView, const Vector2D &vPoint, const Vector& vStart)
|
|
{
|
|
m_bBoxSelecting = true;
|
|
|
|
SetDrawColors(RGB(255, 255, 255), RGB(50, 255, 255));
|
|
|
|
Box3D::StartNew( pView, vPoint, vStart, Vector(0,0,0) );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Morph3D::SelectInBox()
|
|
{
|
|
if(!m_bBoxSelecting)
|
|
return;
|
|
|
|
// select all vertices within the box, and finish box
|
|
// selection.
|
|
|
|
EndBoxSelection(); // may as well do it here
|
|
|
|
// expand box along 0-depth axes
|
|
int countzero = 0;
|
|
for(int i = 0; i < 3; i++)
|
|
{
|
|
if(bmaxs[i] - bmins[i] == 0)
|
|
{
|
|
bmaxs[i] = COORD_NOTINIT;
|
|
bmins[i] = -COORD_NOTINIT;
|
|
countzero++;
|
|
}
|
|
}
|
|
if(countzero > 1)
|
|
return;
|
|
|
|
FOR_EACH_OBJ( m_StrucSolids, pos )
|
|
{
|
|
CSSolid *pStrucSolid = m_StrucSolids.Element(pos);
|
|
|
|
for(int i = 0; i < pStrucSolid->m_nVertices; i++)
|
|
{
|
|
CSSVertex& v = pStrucSolid->m_Vertices[i];
|
|
int i2;
|
|
for(i2 = 0; i2 < 3; i2++)
|
|
{
|
|
if(v.pos[i2] < bmins[i2] || v.pos[i2] > bmaxs[i2])
|
|
break;
|
|
}
|
|
|
|
if(i2 == 3)
|
|
{
|
|
// completed loop - intersects - select handle
|
|
MORPHHANDLE mh;
|
|
mh.ssh = v.id;
|
|
mh.pStrucSolid = pStrucSolid;
|
|
mh.pMapSolid = pStrucSolid->m_pMapSolid;
|
|
SelectHandle(&mh, scSelect);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Morph3D::EndBoxSelection()
|
|
{
|
|
m_bBoxSelecting = false;
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : bSave -
|
|
//-----------------------------------------------------------------------------
|
|
void Morph3D::FinishTranslation(bool bSave)
|
|
{
|
|
if (m_bBoxSelecting)
|
|
{
|
|
Box3D::FinishTranslation(bSave);
|
|
return;
|
|
}
|
|
else if (bSave && m_DragHandle.ssh != SSH_SCALEORIGIN)
|
|
{
|
|
// figure out all the affected solids
|
|
CUtlVector<CSSolid*> Affected;
|
|
|
|
FOR_EACH_OBJ( m_StrucSolids, pos )
|
|
{
|
|
CSSolid *pStrucSolid = m_StrucSolids.Element(pos);
|
|
if(Affected.Find(pStrucSolid) == -1)
|
|
Affected.AddToTail(pStrucSolid);
|
|
}
|
|
|
|
int iConfirm = -1;
|
|
FOR_EACH_OBJ( Affected, pos )
|
|
{
|
|
CSSolid *pStrucSolid = Affected.Element(pos);
|
|
if(pStrucSolid->CanMergeVertices() && iConfirm != 0)
|
|
{
|
|
if(iConfirm == -1)
|
|
{
|
|
// ask
|
|
if(AfxMessageBox("Merge vertices?", MB_YESNO) == IDYES)
|
|
iConfirm = 1;
|
|
else
|
|
iConfirm = 0;
|
|
}
|
|
if(iConfirm == 1)
|
|
{
|
|
int nDeleted;
|
|
SSHANDLE *pDeleted = pStrucSolid->MergeSameVertices(nDeleted);
|
|
// ensure deleted handles are not marked
|
|
for(int i = 0; i < nDeleted; i++)
|
|
{
|
|
MORPHHANDLE mh;
|
|
mh.ssh = pDeleted[i];
|
|
mh.pStrucSolid = pStrucSolid;
|
|
mh.pMapSolid = pStrucSolid->m_pMapSolid;
|
|
SelectHandle(&mh, scUnselect);
|
|
}
|
|
}
|
|
}
|
|
// pStrucSolid->CheckFaces();
|
|
}
|
|
}
|
|
|
|
Tool3D::FinishTranslation(bSave);
|
|
|
|
if(!bSave)
|
|
{
|
|
// move back to original positions
|
|
Vector curpos;
|
|
GetHandlePos(&m_DragHandle, curpos);
|
|
MoveSelectedHandles(m_OrigHandlePos - curpos);
|
|
}
|
|
else if(m_bScaling)
|
|
{
|
|
OnScaleCmd(TRUE);
|
|
}
|
|
}
|
|
|
|
|
|
bool Morph3D::SplitFace()
|
|
{
|
|
if(!CanSplitFace())
|
|
return false;
|
|
|
|
if(m_SelectedHandles[0].pStrucSolid->SplitFace(m_SelectedHandles[0].ssh,
|
|
m_SelectedHandles[1].ssh))
|
|
{
|
|
// unselect those invalid edges
|
|
if(m_SelectedType == shtVertex)
|
|
{
|
|
// proper deselection
|
|
SelectHandle(NULL, scClear);
|
|
}
|
|
else // selection is invalid; set count to 0
|
|
m_SelectedHandles.RemoveAll();
|
|
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_OBJECTS );
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Morph3D::CanSplitFace()
|
|
{
|
|
// along two edges.
|
|
if(m_SelectedHandles.Count() != 2 || (m_SelectedType != shtEdge &&
|
|
m_SelectedType != shtVertex))
|
|
return false;
|
|
|
|
// make sure same solid.
|
|
if(m_SelectedHandles[0].pStrucSolid != m_SelectedHandles[1].pStrucSolid)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Morph3D::ToggleMode()
|
|
{
|
|
if(m_HandleMode == hmBoth)
|
|
m_HandleMode = hmVertex;
|
|
else if(m_HandleMode == hmVertex)
|
|
m_HandleMode = hmEdge;
|
|
else
|
|
m_HandleMode = hmBoth;
|
|
|
|
// run through selected solids and tell them the new mode
|
|
FOR_EACH_OBJ( m_StrucSolids, pos )
|
|
{
|
|
CSSolid *pStrucSolid = m_StrucSolids.Element(pos);
|
|
pStrucSolid->ShowHandles(m_HandleMode & hmVertex, m_HandleMode & hmEdge);
|
|
}
|
|
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the center of the morph selection.
|
|
// Input : pt - Point at the center of the selection or selected handles.
|
|
//-----------------------------------------------------------------------------
|
|
void Morph3D::GetSelectedCenter(Vector& pt)
|
|
{
|
|
BoundBox box;
|
|
|
|
//
|
|
// If we have selected handles, our bounds center is the center of those handles.
|
|
//
|
|
if (m_SelectedHandles.Count() > 0)
|
|
{
|
|
SSHANDLEINFO hi;
|
|
|
|
for (int i = 0; i < m_SelectedHandles.Count(); i++)
|
|
{
|
|
MORPHHANDLE *mh = &m_SelectedHandles[i];
|
|
mh->pStrucSolid->GetHandleInfo(&hi, mh->ssh);
|
|
box.UpdateBounds(hi.pos);
|
|
}
|
|
}
|
|
//
|
|
// If no handles are selected, our bounds center is the center of all selected solids.
|
|
//
|
|
else
|
|
{
|
|
FOR_EACH_OBJ( m_StrucSolids, pos )
|
|
{
|
|
CSSolid *pStrucSolid = m_StrucSolids.Element(pos);
|
|
for (int nVertex = 0; nVertex < pStrucSolid->m_nVertices; nVertex++)
|
|
{
|
|
CSSVertex &v = pStrucSolid->m_Vertices[nVertex];
|
|
box.UpdateBounds(v.pos);
|
|
}
|
|
}
|
|
}
|
|
|
|
box.GetBoundsCenter(pt);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Fills out a list of the objects selected for morphing.
|
|
//-----------------------------------------------------------------------------
|
|
void Morph3D::GetMorphingObjects(CUtlVector<CMapClass *> &List)
|
|
{
|
|
FOR_EACH_OBJ( m_StrucSolids, pos )
|
|
{
|
|
CSSolid *pStrucSolid = m_StrucSolids.Element(pos);
|
|
List.AddToTail(pStrucSolid->m_pMapSolid);
|
|
}
|
|
}
|
|
|
|
|
|
void Morph3D::OnScaleCmd(BOOL bReInit)
|
|
{
|
|
if(m_pOrigPosList)
|
|
{
|
|
delete[] m_pOrigPosList;
|
|
m_pOrigPosList = NULL;
|
|
}
|
|
|
|
if(m_bScaling && !bReInit)
|
|
{
|
|
m_ScaleDlg.ShowWindow(SW_HIDE);
|
|
m_ScaleDlg.DestroyWindow();
|
|
m_bScaling = false;
|
|
return;
|
|
}
|
|
|
|
// start scaling
|
|
if(!bReInit)
|
|
{
|
|
m_ScaleDlg.Create(IDD_SCALEVERTICES);
|
|
CPoint pt;
|
|
GetCursorPos(&pt);
|
|
m_bUpdateOrg = true;
|
|
|
|
m_ScaleDlg.SetWindowPos(NULL, pt.x, pt.y, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_SHOWWINDOW);
|
|
}
|
|
else
|
|
{
|
|
m_bScaling = false; // don't want an update
|
|
m_ScaleDlg.m_cScale.SetWindowText("1.0");
|
|
m_bScaling = true;
|
|
}
|
|
|
|
if(m_SelectedHandles.Count()==0)
|
|
{
|
|
m_bScaling = true;
|
|
return;
|
|
}
|
|
|
|
m_pOrigPosList = new Vector[m_SelectedHandles.Count()];
|
|
|
|
BoundBox box;
|
|
|
|
// save original positions of vertices
|
|
for(int i = 0; i < m_SelectedHandles.Count(); i++)
|
|
{
|
|
MORPHHANDLE &hnd = m_SelectedHandles[i];
|
|
SSHANDLEINFO hi;
|
|
hnd.pStrucSolid->GetHandleInfo(&hi, hnd.ssh);
|
|
|
|
if(hi.Type != shtVertex)
|
|
continue;
|
|
|
|
m_pOrigPosList[i] = hi.pos;
|
|
box.UpdateBounds(hi.pos);
|
|
}
|
|
|
|
// center is default origin
|
|
if(m_bUpdateOrg)
|
|
box.GetBoundsCenter(m_ScaleOrg);
|
|
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
|
|
|
m_bScaling = true;
|
|
}
|
|
|
|
|
|
void Morph3D::UpdateScale()
|
|
{
|
|
// update scale with data in dialog box
|
|
if(!m_bScaling)
|
|
return;
|
|
|
|
float fScale = m_ScaleDlg.m_fScale;
|
|
|
|
// match up selected vertices to original position in m_pOrigPosList.
|
|
int iMoved = 0;
|
|
for(int i = 0; i < m_SelectedHandles.Count(); i++)
|
|
{
|
|
MORPHHANDLE &hnd = m_SelectedHandles[i];
|
|
SSHANDLEINFO hi;
|
|
hnd.pStrucSolid->GetHandleInfo(&hi, hnd.ssh);
|
|
|
|
if(hi.Type != shtVertex)
|
|
continue;
|
|
|
|
// ** scale **
|
|
Vector& pOrigPos = m_pOrigPosList[iMoved++];
|
|
Vector newpos;
|
|
for(int d = 0; d < 3; d++)
|
|
{
|
|
float delta = pOrigPos[d] - m_ScaleOrg[d];
|
|
// YWB rounding
|
|
newpos[d] = /*rint*/(m_ScaleOrg[d] + (delta * fScale));
|
|
}
|
|
|
|
hnd.pStrucSolid->SetVertexPosition(hi.iIndex, newpos[0],
|
|
newpos[1], newpos[2]);
|
|
|
|
// find edge that references this vertex
|
|
int nEdges;
|
|
CSSEdge **pEdges = hnd.pStrucSolid->FindAffectedEdges(&hnd.ssh, 1,
|
|
nEdges);
|
|
for(int e = 0; e < nEdges; e++)
|
|
{
|
|
hnd.pStrucSolid->CalcEdgeCenter(pEdges[e]);
|
|
}
|
|
}
|
|
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Renders an object that is currently selected for morphing. The
|
|
// object is rendered in three passes:
|
|
//
|
|
// 1. Flat shaded grey with transparency.
|
|
// 2. Wireframe in white.
|
|
// 3. Edges and/or vertices are rendered as boxes.
|
|
//
|
|
// Input : pSolid - The structured solid to render.
|
|
//-----------------------------------------------------------------------------
|
|
void Morph3D::RenderSolid3D(CRender3D *pRender, CSSolid *pSolid)
|
|
{
|
|
VMatrix ViewMatrix;
|
|
Vector ViewPos;
|
|
bool bClientSpace = false;
|
|
|
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
|
for (int nPass = 1; nPass <= 3; nPass++)
|
|
{
|
|
if (nPass == 1)
|
|
{
|
|
pRender->PushRenderMode( RENDER_MODE_SELECTION_OVERLAY );
|
|
}
|
|
else if (nPass == 2)
|
|
{
|
|
pRender->PushRenderMode( RENDER_MODE_WIREFRAME );
|
|
}
|
|
else
|
|
{
|
|
pRender->PushRenderMode( RENDER_MODE_FLAT_NOZ );
|
|
pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_SQUARE );
|
|
bClientSpace = pRender->BeginClientSpace();
|
|
pRender->GetCamera()->GetViewMatrix( ViewMatrix );
|
|
}
|
|
|
|
IMesh* pMesh = pRenderContext->GetDynamicMesh();
|
|
CMeshBuilder meshBuilder;
|
|
|
|
int nFaceCount = pSolid->GetFaceCount();
|
|
for (int nFace = 0; nFace < nFaceCount; nFace++)
|
|
{
|
|
CSSFace *pFace = pSolid->GetFace(nFace);
|
|
|
|
int nEdgeCount = pFace->GetEdgeCount();
|
|
|
|
unsigned char color[4];
|
|
if (nPass == 1)
|
|
{
|
|
meshBuilder.Begin( pMesh, MATERIAL_POLYGON, nEdgeCount );
|
|
color[0] = color[1] = color[2] = color[3] = 128;
|
|
}
|
|
else if (nPass == 2)
|
|
{
|
|
meshBuilder.Begin( pMesh, MATERIAL_LINE_LOOP, nEdgeCount );
|
|
color[0] = color[1] = color[2] = color[3] = 255;
|
|
}
|
|
|
|
for (int nEdge = 0; nEdge < nEdgeCount; nEdge++)
|
|
{
|
|
//
|
|
// Calc next edge so we can see which is the next clockwise point.
|
|
//
|
|
int nEdgeNext = nEdge + 1;
|
|
if (nEdgeNext == nEdgeCount)
|
|
{
|
|
nEdgeNext = 0;
|
|
}
|
|
|
|
SSHANDLE hEdge = pFace->GetEdgeHandle(nEdge);
|
|
CSSEdge *pEdgeCur = (CSSEdge *)pSolid->GetHandleData(hEdge);
|
|
|
|
SSHANDLE hEdgeNext = pFace->GetEdgeHandle(nEdgeNext);
|
|
CSSEdge *pEdgeNext = (CSSEdge *)pSolid->GetHandleData(hEdgeNext);
|
|
|
|
if (!pEdgeCur || !pEdgeNext)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ((nPass == 1) || (nPass == 2))
|
|
{
|
|
SSHANDLE hVertex = pSolid->GetConnectionVertex(pEdgeCur, pEdgeNext);
|
|
|
|
if (!hVertex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
CSSVertex *pVertex = (CSSVertex *)pSolid->GetHandleData(hVertex);
|
|
|
|
if (!pVertex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Vector Vertex;
|
|
pVertex->GetPosition(Vertex);
|
|
meshBuilder.Position3f(Vertex[0], Vertex[1], Vertex[2]);
|
|
meshBuilder.Color4ubv( color );
|
|
meshBuilder.AdvanceVertex();
|
|
}
|
|
else
|
|
{
|
|
if (pSolid->ShowEdges())
|
|
{
|
|
//
|
|
// Project the edge midpoint into screen space.
|
|
//
|
|
Vector CenterPoint;
|
|
pEdgeCur->GetCenterPoint(CenterPoint);
|
|
|
|
ViewMatrix.V3Mul( CenterPoint, ViewPos );
|
|
|
|
if (ViewPos[2] < 0)
|
|
{
|
|
Vector2D ClientPos;
|
|
pRender->TransformPoint(ClientPos, CenterPoint);
|
|
|
|
pEdgeCur->m_bVisible = TRUE;
|
|
pEdgeCur->m_r.left = ClientPos.x - HANDLE_RADIUS;
|
|
pEdgeCur->m_r.top = ClientPos.y - HANDLE_RADIUS;
|
|
pEdgeCur->m_r.right = ClientPos.x + HANDLE_RADIUS + 1;
|
|
pEdgeCur->m_r.bottom = ClientPos.y + HANDLE_RADIUS + 1;
|
|
|
|
if (pEdgeCur->m_bSelected)
|
|
{
|
|
color[0] = 220; color[1] = color[2] = 0; color[3] = 255;
|
|
}
|
|
else
|
|
{
|
|
color[0] = color[1] = 255; color[2] = 0; color[3] = 255;
|
|
|
|
}
|
|
|
|
//
|
|
// Render the edge handle as a box.
|
|
//
|
|
pRender->SetHandleColor( color[0], color[1], color[2] );
|
|
pRender->DrawHandle( CenterPoint );
|
|
}
|
|
else
|
|
{
|
|
pEdgeCur->m_bVisible = FALSE;
|
|
}
|
|
}
|
|
|
|
if (pSolid->ShowVertices())
|
|
{
|
|
SSHANDLE hVertex = pSolid->GetConnectionVertex(pEdgeCur, pEdgeNext);
|
|
CSSVertex *pVertex = (CSSVertex *)pSolid->GetHandleData(hVertex);
|
|
|
|
//
|
|
// Project the vertex into screen space.
|
|
//
|
|
Vector vPoint;
|
|
|
|
pVertex->GetPosition(vPoint);
|
|
|
|
ViewMatrix.V3Mul( vPoint, ViewPos );
|
|
|
|
if (ViewPos[2] < 0)
|
|
{
|
|
Vector2D ClientPos;
|
|
pRender->TransformPoint(ClientPos, vPoint);
|
|
|
|
pVertex->m_bVisible = TRUE;
|
|
pVertex->m_r.left = ClientPos.x - HANDLE_RADIUS;
|
|
pVertex->m_r.top = ClientPos.y - HANDLE_RADIUS;
|
|
pVertex->m_r.right = ClientPos.x + HANDLE_RADIUS + 1;
|
|
pVertex->m_r.bottom = ClientPos.y + HANDLE_RADIUS + 1;
|
|
|
|
if (pVertex->m_bSelected)
|
|
{
|
|
color[0] = 220; color[1] = color[2] = 0; color[3] = 255;
|
|
}
|
|
else
|
|
{
|
|
color[0] = color[1] = color[2] = 255; color[3] = 255;
|
|
}
|
|
|
|
//
|
|
// Render the vertex as a box.
|
|
//
|
|
pRender->SetHandleColor( color[0], color[1], color[2] );
|
|
pRender->DrawHandle( vPoint );
|
|
}
|
|
else
|
|
{
|
|
pVertex->m_bVisible = FALSE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((nPass == 1) || (nPass == 2))
|
|
{
|
|
meshBuilder.End();
|
|
pMesh->Draw();
|
|
}
|
|
}
|
|
|
|
if ( bClientSpace )
|
|
{
|
|
pRender->EndClientSpace();
|
|
bClientSpace = false;
|
|
}
|
|
|
|
pRender->PopRenderMode();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Renders a our selection bounds while we are drag-selecting.
|
|
// Input : pRender - Rendering interface.
|
|
//-----------------------------------------------------------------------------
|
|
void Morph3D::RenderTool3D(CRender3D *pRender)
|
|
{
|
|
if (m_bBoxSelecting)
|
|
{
|
|
Box3D::RenderTool3D(pRender);
|
|
}
|
|
|
|
for( int pos=0; pos < m_StrucSolids.Count(); pos++ )
|
|
{
|
|
RenderSolid3D(pRender, m_StrucSolids[pos] );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles key down events in the 2D view.
|
|
// Input : Per CWnd::OnKeyDown.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
bool bSnap = m_pDocument->IsSnapEnabled() && !(GetKeyState(VK_CONTROL) & 0x8000);
|
|
if (nChar == VK_UP || nChar == VK_DOWN || nChar == VK_LEFT || nChar == VK_RIGHT)
|
|
{
|
|
if ( NudgeHandles( pView, nChar, bSnap ) )
|
|
return true;
|
|
}
|
|
|
|
switch (nChar)
|
|
{
|
|
case VK_RETURN:
|
|
{
|
|
if ( IsBoxSelecting() )
|
|
{
|
|
SelectInBox();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VK_ESCAPE:
|
|
{
|
|
OnEscape();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles character events in the 2D view.
|
|
// Input : Per CWnd::OnChar.
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::OnChar2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles left mouse button down events in the 2D view.
|
|
// Input : Per CWnd::OnLButtonDown.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
Tool3D::OnLMouseDown2D(pView, nFlags, vPoint);
|
|
|
|
m_bLButtonDownControlState = (nFlags & MK_CONTROL) != 0;
|
|
|
|
m_vLastMouseMovement = vPoint;
|
|
|
|
m_DragHandle.ssh = 0;
|
|
|
|
MORPHHANDLE mh;
|
|
if ( IsBoxSelecting() )
|
|
{
|
|
if ( HitTest( pView, vPoint, true ) )
|
|
{
|
|
Box3D::StartTranslation( pView, vPoint, m_LastHitTestHandle );
|
|
}
|
|
}
|
|
else if (MorphHitTest( pView, vPoint, &mh))
|
|
{
|
|
//
|
|
// If they clicked on a valid handle, remember which one. We may need it in
|
|
// left button up or mouse move messages.
|
|
//
|
|
m_DragHandle = mh;
|
|
|
|
if (!m_bLButtonDownControlState)
|
|
{
|
|
//
|
|
// If they are not holding down control and they clicked on an unselected
|
|
// handle, select the handle they clicked on straightaway.
|
|
//
|
|
if (!IsSelected(m_DragHandle))
|
|
{
|
|
// Clear the selected handles and select this handle.
|
|
UINT cmd = scClear | scSelect;
|
|
SelectHandle2D( pView, &m_DragHandle, cmd);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Try to put another solid into morph mode.
|
|
SelectAt(pView, nFlags, vPoint);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles left mouse button up events in the 2D view.
|
|
// Input : Per CWnd::OnLButtonUp.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
Tool3D::OnLMouseUp2D(pView, nFlags, vPoint);
|
|
|
|
if (!IsTranslating())
|
|
{
|
|
if (m_DragHandle.ssh != 0)
|
|
{
|
|
//
|
|
// They clicked on a handle and released the left button without moving the mouse.
|
|
// Change the selection state of the handle that was clicked on.
|
|
//
|
|
UINT cmd = scClear | scSelect;
|
|
if (m_bLButtonDownControlState)
|
|
{
|
|
// Control-click: toggle.
|
|
cmd = scToggle;
|
|
}
|
|
SelectHandle2D( pView, &m_DragHandle, cmd);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Dragging out a selection box or dragging the selected vertices.
|
|
//
|
|
FinishTranslation(true);
|
|
|
|
if (IsBoxSelecting() && Options.view2d.bAutoSelect)
|
|
{
|
|
SelectInBox();
|
|
}
|
|
}
|
|
|
|
m_pDocument->UpdateStatusbar();
|
|
|
|
return true;
|
|
}
|
|
|
|
unsigned int Morph3D::GetConstraints(unsigned int nFlags)
|
|
{
|
|
unsigned int uConstraints = Tool3D::GetConstraints(nFlags);
|
|
|
|
if ( !IsBoxSelecting() )
|
|
{
|
|
if ( nFlags & MK_CONTROL )
|
|
uConstraints |= constrainOnlyVert;
|
|
|
|
if ( nFlags & MK_SHIFT )
|
|
uConstraints |= constrainOnlyHorz;
|
|
}
|
|
|
|
return uConstraints;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles mouse move events in the 2D view.
|
|
// Input : Per CWnd::OnMouseMove.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
vgui::HCursor hCursor = vgui::dc_none;
|
|
|
|
unsigned int uConstraints = GetConstraints( nFlags );
|
|
|
|
Tool3D::OnMouseMove2D(pView, nFlags, vPoint);
|
|
|
|
// Convert to world coords.
|
|
|
|
Vector vecWorld;
|
|
pView->ClientToWorld(vecWorld, vPoint);
|
|
|
|
//
|
|
// Update status bar position display.
|
|
//
|
|
char szBuf[128];
|
|
m_pDocument->Snap(vecWorld,uConstraints);
|
|
sprintf(szBuf, " @%.0f, %.0f ", vecWorld[pView->axHorz], vecWorld[pView->axVert] );
|
|
SetStatusText(SBI_COORDS, szBuf);
|
|
|
|
if ( m_bMouseDown[MOUSE_LEFT] )
|
|
{
|
|
if ( IsTranslating() )
|
|
{
|
|
// If they are dragging a selection box or one or more handles, update
|
|
// the drag based on the cursor position.
|
|
|
|
Tool3D::UpdateTranslation( pView, vPoint, uConstraints );
|
|
}
|
|
else if ( m_bMouseDragged[MOUSE_LEFT] && m_DragHandle.ssh != 0 )
|
|
{
|
|
//
|
|
// If they are not already dragging a handle and they clicked on a valid handle,
|
|
// see if they have moved the mouse far enough to begin dragging the handle.
|
|
//
|
|
|
|
if (m_bLButtonDownControlState && !IsSelected(m_DragHandle))
|
|
{
|
|
//
|
|
// If they control-clicked on an unselected handle and then dragged the mouse,
|
|
// select the handle that they clicked on now.
|
|
//
|
|
SelectHandle2D( pView, &m_DragHandle, scSelect);
|
|
}
|
|
|
|
StartTranslation( pView, m_vMouseStart[MOUSE_LEFT], &m_DragHandle );
|
|
}
|
|
else if ( m_bMouseDragged[MOUSE_LEFT] && !IsBoxSelecting() )
|
|
{
|
|
//
|
|
// Left dragging, didn't click on a handle, and we aren't yet dragging a
|
|
// selection box. Start dragging the selection box.
|
|
//
|
|
if (!(nFlags & MK_CONTROL))
|
|
{
|
|
SelectHandle(NULL, scClear);
|
|
}
|
|
|
|
Vector ptOrg;
|
|
pView->ClientToWorld(ptOrg, m_vMouseStart[MOUSE_LEFT] );
|
|
|
|
// set best third axis value
|
|
ptOrg[pView->axThird] = COORD_NOTINIT;
|
|
m_pDocument->GetBestVisiblePoint(ptOrg);
|
|
StartBoxSelection( pView, m_vMouseStart[MOUSE_LEFT], ptOrg);
|
|
}
|
|
}
|
|
else if (!IsEmpty())
|
|
{
|
|
//
|
|
// Left button is not down, just see what's under the cursor
|
|
// position to update the cursor.
|
|
//
|
|
|
|
hCursor = vgui::dc_arrow;
|
|
|
|
//
|
|
// Check to see if the mouse is over a vertex handle.
|
|
//
|
|
|
|
if (!IsBoxSelecting() && MorphHitTest( pView, vPoint, NULL))
|
|
{
|
|
hCursor = vgui::dc_crosshair;
|
|
}
|
|
//
|
|
// Check to see if the mouse is over a box handle.
|
|
//
|
|
else if ( HitTest(pView, vPoint, true) )
|
|
{
|
|
hCursor = UpdateCursor( pView, m_LastHitTestHandle, m_TranslateMode );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
hCursor = vgui::dc_arrow;
|
|
}
|
|
|
|
if ( hCursor != vgui::dc_none )
|
|
pView->SetCursor( hCursor );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles left mouse button down events in the 3D view.
|
|
// Input : Per CWnd::OnLButtonDown.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
m_bHit = false;
|
|
|
|
Tool3D::OnLMouseDown3D(pView, nFlags, vPoint);
|
|
|
|
//
|
|
// Select morph handles?
|
|
//
|
|
MORPHHANDLE mh;
|
|
if ( MorphHitTest(pView, vPoint, &mh) )
|
|
{
|
|
m_bHit = true;
|
|
m_DragHandle = mh;
|
|
m_bMorphing = true;
|
|
m_vLastMouseMovement = vPoint;
|
|
m_bMovingSelected = false; // not moving them yet - might just select this
|
|
StartTranslation( pView, vPoint, &m_DragHandle );
|
|
SetCursor(AfxGetApp()->LoadStandardCursor(IDC_CROSS));
|
|
}
|
|
else
|
|
{
|
|
SelectAt( pView, nFlags, vPoint );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Morph3D::SelectAt( CMapView *pView, UINT nFlags, const Vector2D &vPoint )
|
|
{
|
|
CMapClass *pMorphObject = NULL;
|
|
bool bUpdateView = false;
|
|
m_pDocument->GetSelection()->ClearHitList();
|
|
CMapObjectList SelectList;
|
|
|
|
// Find out how many (and what) map objects are under the point clicked on.
|
|
|
|
HitInfo_t Objects[MAX_PICK_HITS];
|
|
int nHits = pView->ObjectsAt( vPoint, Objects, sizeof(Objects) / sizeof(Objects[0]));
|
|
|
|
// We now have an array of pointers to CMapAtoms. Any that can be upcast to CMapClass
|
|
// we add to a list of hits.
|
|
|
|
for (int i = 0; i < nHits; i++)
|
|
{
|
|
CMapClass *pMapClass = dynamic_cast <CMapClass *>(Objects[i].pObject);
|
|
if (pMapClass != NULL)
|
|
{
|
|
SelectList.AddToTail(pMapClass);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Actual selection occurs here.
|
|
//
|
|
if (!SelectList.Count())
|
|
{
|
|
//
|
|
// Clicked on nothing - clear selection.
|
|
//
|
|
pView->GetMapDoc()->SelectFace(NULL, 0, scClear);
|
|
pView->GetMapDoc()->SelectObject(NULL, scClear );
|
|
return false;
|
|
}
|
|
|
|
bool bFirst = true;
|
|
SelectMode_t eSelectMode = m_pDocument->GetSelection()->GetMode();
|
|
|
|
// Can we de-select objects?
|
|
if ( !CanDeselectList() )
|
|
return true;
|
|
|
|
FOR_EACH_OBJ( SelectList, pos )
|
|
{
|
|
CMapClass *pObject = SelectList.Element(pos);
|
|
|
|
// get hit object type and add it to the hit list
|
|
CMapClass *pHitObject = pObject->PrepareSelection( eSelectMode );
|
|
if (pHitObject)
|
|
{
|
|
m_pDocument->GetSelection()->AddHit( pHitObject );
|
|
|
|
if (bFirst)
|
|
{
|
|
if (pObject->IsMapClass(MAPCLASS_TYPE(CMapSolid)))
|
|
{
|
|
CMapSolid *pSolid = (CMapSolid *)pObject;
|
|
|
|
UINT cmd = scClear | scSelect;
|
|
if (nFlags & MK_CONTROL)
|
|
{
|
|
cmd = scToggle;
|
|
}
|
|
SelectObject(pSolid, cmd);
|
|
pMorphObject = pSolid;
|
|
bUpdateView = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bFirst = false;
|
|
}
|
|
}
|
|
|
|
// do we want to deselect all morphs?
|
|
if (!pMorphObject && !IsEmpty())
|
|
{
|
|
SetEmpty();
|
|
bUpdateView = true;
|
|
}
|
|
|
|
if (bUpdateView)
|
|
{
|
|
GetMainWnd()->pObjectProperties->MarkDataDirty();
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_SELECTION );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles left mouse button up events in the 3D view.
|
|
// Input : Per CWnd::OnLButtonUp.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
Tool3D::OnLMouseUp3D(pView, nFlags, vPoint);
|
|
|
|
if (m_bHit)
|
|
{
|
|
m_bHit = false;
|
|
UINT cmd = scClear | scSelect;
|
|
if (nFlags & MK_CONTROL)
|
|
{
|
|
cmd = scToggle;
|
|
}
|
|
|
|
SelectHandle(&m_DragHandle, cmd);
|
|
}
|
|
|
|
if (m_bMorphing)
|
|
{
|
|
FinishTranslation( true );
|
|
m_bMorphing = false;
|
|
}
|
|
|
|
ReleaseCapture();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : axes -
|
|
// nChar -
|
|
// bSnap -
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::NudgeHandles(CMapView *pView, UINT nChar, bool bSnap)
|
|
{
|
|
if ( GetSelectedHandleCount() < 1 || !Options.view2d.bNudge )
|
|
return false;
|
|
|
|
Vector vecDelta, vHorz, vVert, vThrd;
|
|
pView->GetBestTransformPlane( vHorz, vVert, vThrd );
|
|
m_pDocument->GetNudgeVector( vHorz, vVert, nChar, bSnap, vecDelta);
|
|
|
|
if ( bSnap && (GetSelectedHandleCount() == 1) && (GetSelectedType() == shtVertex))
|
|
{
|
|
// we have one vertex selected, so make sure
|
|
// it's going to snap to grid.
|
|
Vector pos; GetSelectedCenter(pos);
|
|
|
|
SetTransformationPlane( pos, vHorz, vVert, vThrd );
|
|
|
|
// calculate new delta
|
|
ProjectOnTranslationPlane( pos + vecDelta, vecDelta, constrainSnap );
|
|
vecDelta -= pos;
|
|
}
|
|
|
|
MoveSelectedHandles(vecDelta);
|
|
FinishTranslation( true ); // force checking for merges
|
|
|
|
m_pDocument->SetModifiedFlag();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the key down event in the 3D view.
|
|
// Input : Per CWnd::OnKeyDown.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
bool bSnap = m_pDocument->IsSnapEnabled() && !(GetAsyncKeyState(VK_CONTROL) & 0x8000);
|
|
|
|
switch (nChar)
|
|
{
|
|
case VK_ESCAPE:
|
|
{
|
|
OnEscape();
|
|
return true;
|
|
}
|
|
|
|
case VK_UP :
|
|
case VK_DOWN :
|
|
case VK_LEFT :
|
|
case VK_RIGHT :
|
|
{
|
|
if ( NudgeHandles( pView, nChar, bSnap ) )
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the escape key in the 2D or 3D views.
|
|
//-----------------------------------------------------------------------------
|
|
void Morph3D::OnEscape(void)
|
|
{
|
|
//
|
|
// If we're box selecting with the morph tool, stop.
|
|
//
|
|
if ( IsBoxSelecting() )
|
|
{
|
|
EndBoxSelection();
|
|
}
|
|
//
|
|
// If we have handle(s) selected, deselect them.
|
|
//
|
|
else if (!IsEmpty() && (GetSelectedHandleCount() != 0))
|
|
{
|
|
SelectHandle(NULL, scClear);
|
|
}
|
|
//
|
|
// Stop using the morph tool.
|
|
//
|
|
else
|
|
{
|
|
ToolManager()->SetTool(TOOL_POINTER);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the move move event in the 3D view.
|
|
// Input : Per CWnd::OnMouseMove.
|
|
// Output : Returns true if the message was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool Morph3D::OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
|
{
|
|
Tool3D::OnMouseMove3D(pView, nFlags, vPoint);
|
|
|
|
if (m_bMorphing)
|
|
{
|
|
//
|
|
// Check distance moved since left button down and don't start
|
|
// moving unless it's greater than the threshold.
|
|
//
|
|
if (!m_bMovingSelected)
|
|
{
|
|
Vector2D sizeMoved = vPoint - m_vLastMouseMovement;
|
|
if ((abs(sizeMoved.x) > 3) || (abs(sizeMoved.y) > 3))
|
|
{
|
|
m_bMovingSelected = true;
|
|
|
|
if (m_bHit)
|
|
{
|
|
m_bHit = false;
|
|
SSHANDLEINFO hi;
|
|
m_DragHandle.pStrucSolid->GetHandleInfo(&hi, m_DragHandle.ssh);
|
|
unsigned uSelFlags = scSelect;
|
|
|
|
if (!(nFlags & MK_CONTROL) && !hi.p2DHandle->m_bSelected)
|
|
{
|
|
uSelFlags |= scClear;
|
|
}
|
|
|
|
SelectHandle(&m_DragHandle, uSelFlags);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
unsigned int uConstraints = GetConstraints( nFlags );
|
|
|
|
Tool3D::UpdateTranslation( pView, vPoint, uConstraints );
|
|
|
|
m_vLastMouseMovement = vPoint;
|
|
}
|
|
else if ( MorphHitTest(pView, vPoint, NULL ))
|
|
{
|
|
SetCursor(AfxGetApp()->LoadStandardCursor(IDC_CROSS));
|
|
}
|
|
else
|
|
{
|
|
SetCursor(AfxGetApp()->LoadStandardCursor(IDC_ARROW));
|
|
}
|
|
|
|
return true;
|
|
}
|