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592 lines
17 KiB
592 lines
17 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdafx.h>
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#include "MapWorld.h"
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#include "GlobalFunctions.h"
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#include "MainFrm.h"
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#include "ToolOverlay.h"
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#include "MapDoc.h"
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#include "History.h"
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#include "CollisionUtils.h"
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#include "cmodel.h"
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#include "MapView3D.h"
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#include "MapView2D.h"
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#include "MapSolid.h"
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#include "Camera.h"
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#include "ObjectProperties.h" // FIXME: For ObjectProperties::RefreshData
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#include "Selection.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#define OVERLAY_TOOL_SNAP_DISTANCE 35.0f
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CToolOverlay::CToolOverlay()
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{
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m_bDragging = false;
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m_pActiveOverlay = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CToolOverlay::~CToolOverlay()
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{
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolOverlay::OnActivate()
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{
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m_bDragging = false;
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m_pActiveOverlay = NULL;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolOverlay::OnDeactivate()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles key down events in the 2D view.
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// Input : Per CWnd::OnKeyDown.
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// Output : Returns true if the message was handled, false if not.
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//-----------------------------------------------------------------------------
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bool CToolOverlay::OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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switch (nChar)
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{
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case VK_ESCAPE:
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{
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ToolManager()->SetTool(TOOL_POINTER);
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles key down events in the 3D view.
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// Input : Per CWnd::OnKeyDown.
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// Output : Returns true if the message was handled, false if not.
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//-----------------------------------------------------------------------------
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bool CToolOverlay::OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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switch (nChar)
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{
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case VK_ESCAPE:
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{
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ToolManager()->SetTool(TOOL_POINTER);
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolOverlay::OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint )
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{
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// Post drag events.
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PostDrag();
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// Update the entity properties dialog.
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GetMainWnd()->pObjectProperties->MarkDataDirty();
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolOverlay::OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint )
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{
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// Handle the overlay "handle" selection.
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if ( HandleSelection( pView, vPoint ) )
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{
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PreDrag();
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return true;
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}
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// Handle adding and removing overlay entities from the selection list.
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OverlaySelection( pView, nFlags, vPoint );
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// Handle the overlay creation and placement (if we hit a solid).
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ULONG ulFace;
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CMapClass *pObject = NULL;
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if ( ( pObject = pView->NearestObjectAt( vPoint, ulFace ) ) != NULL )
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{
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CMapSolid *pSolid = dynamic_cast<CMapSolid*>( pObject );
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if ( pSolid )
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{
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return CreateOverlay( pSolid, ulFace, pView, vPoint );
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolOverlay::OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint )
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{
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if ( m_bDragging )
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{
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bool bShift = ( ( GetKeyState( VK_SHIFT ) & 0x8000 ) != 0 );
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// Build the ray and drag the overlay handle to the impact point.
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const CCamera *pCamera = pView->GetCamera();
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if ( pCamera )
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{
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Vector vecStart, vecEnd;
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pView->BuildRay( vPoint, vecStart, vecEnd );
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OnDrag( vecStart, vecEnd, bShift );
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolOverlay::CreateOverlay( CMapSolid *pSolid, ULONG iFace, CMapView3D *pView, Vector2D point )
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{
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// Build a ray to trace against the face that they clicked on to
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// find the point of intersection.
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Vector vecStart, vecEnd;
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pView->BuildRay( point, vecStart, vecEnd );
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Vector vecHitPos, vecHitNormal;
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CMapFace *pFace = pSolid->GetFace( iFace );
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if( pFace->TraceLine( vecHitPos, vecHitNormal, vecStart, vecEnd ) )
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{
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// Create and initialize the "entity" --> "overlay."
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CMapEntity *pEntity = new CMapEntity;
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pEntity->SetKeyValue( "material", GetDefaultTextureName() );
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pEntity->SetPlaceholder( TRUE );
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pEntity->SetOrigin( vecHitPos );
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pEntity->SetClass( "info_overlay" );
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// Add the entity to the world.
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m_pDocument->AddObjectToWorld( pEntity );
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// Setup "history."
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GetHistory()->MarkUndoPosition( NULL, "Create Overlay" );
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GetHistory()->KeepNew( pEntity );
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// Initialize the overlay.
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InitOverlay( pEntity, pFace );
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pEntity->CalcBounds( TRUE );
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// Add to selection list.
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m_pDocument->SelectObject( pEntity, scSelect );
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m_bEmpty = false;
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// Set modified and update views.
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m_pDocument->SetModifiedFlag();
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m_pShoreline = NULL;
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CToolOverlay::InitOverlay( CMapEntity *pEntity, CMapFace *pFace )
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{
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// Valid face?
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if ( !pFace )
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return;
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const CMapObjectList *pChildren = pEntity->GetChildren();
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FOR_EACH_OBJ( *pChildren, pos )
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{
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CMapClass *pMapClassObj = (CUtlReference< CMapClass >)pChildren->Element(pos);
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CMapOverlay *pOverlay = dynamic_cast<CMapOverlay*>( pMapClassObj );
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if ( pOverlay )
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{
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pOverlay->Basis_Init( pFace );
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pOverlay->Handles_Init( pFace );
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pOverlay->SideList_Init( pFace );
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pOverlay->SetOverlayType( OVERLAY_TYPE_GENERIC );
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pOverlay->SetLoaded( true );
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pOverlay->CalcBounds( true );
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolOverlay::OverlaySelection( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint )
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{
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CMapObjectList aSelectionList;
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m_pDocument->GetSelection()->ClearHitList();
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// Find out how many (and what) map objects are under the point clicked on.
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HitInfo_t Objects[MAX_PICK_HITS];
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int nHits = pView->ObjectsAt( vPoint, Objects, sizeof( Objects ) / sizeof( Objects[0] ) );
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if ( nHits != 0 )
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{
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// We now have an array of pointers to CMapAtoms. Any that can be upcast to CMapClass objects?
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for ( int iHit = 0; iHit < nHits; ++iHit )
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{
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CMapClass *pMapClass = dynamic_cast<CMapClass*>( Objects[iHit].pObject );
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if ( pMapClass )
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{
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aSelectionList.AddToTail( pMapClass );
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}
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}
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}
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// Did we hit anything?
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if ( !aSelectionList.Count() )
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{
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m_pDocument->SelectFace( NULL, 0, scClear );
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m_pDocument->SelectObject( NULL, scClear|scSaveChanges );
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SetEmpty();
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return;
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}
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// Find overlays.
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bool bUpdateViews = false;
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SelectMode_t eSelectMode = m_pDocument->GetSelection()->GetMode();
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FOR_EACH_OBJ( aSelectionList, pos )
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{
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CMapClass *pObject = aSelectionList.Element( pos );
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CMapClass *pHitObject = pObject->PrepareSelection( eSelectMode );
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if ( pHitObject )
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{
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if ( pHitObject->IsMapClass( MAPCLASS_TYPE( CMapEntity ) ) )
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{
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const CMapObjectList *pChildren = pHitObject->GetChildren();
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FOR_EACH_OBJ( *pChildren, pos2 )
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{
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CMapClass *pMapClassObj = (CUtlReference< CMapClass >)pChildren->Element(pos2);
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CMapOverlay *pOverlay = dynamic_cast<CMapOverlay*>( pMapClassObj );
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if ( pOverlay )
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{
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m_pDocument->GetSelection()->AddHit( pHitObject );
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m_bEmpty = false;
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UINT cmd = scClear | scSelect | scSaveChanges;
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if (nFlags & MK_CONTROL)
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{
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cmd = scToggle;
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}
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m_pDocument->SelectObject( pHitObject, cmd );
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bUpdateViews = true;
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}
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}
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}
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}
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}
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// Update the views.
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if ( bUpdateViews )
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{
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m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_OBJECTS );
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolOverlay::OnContextMenu2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint )
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{
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static CMenu menu, menuOverlay;
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static bool bInit = false;
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if ( !bInit )
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{
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// Create the menu.
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menu.LoadMenu( IDR_POPUPS );
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menuOverlay.Attach( ::GetSubMenu( menu.m_hMenu, 6 ) );
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bInit = true;
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}
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if ( !pView->PointInClientRect(vPoint) )
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return false;
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if (!IsEmpty())
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{
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if ( HitTest( pView, vPoint, false ) )
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{
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CPoint ptScreen( vPoint.x,vPoint.y);
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pView->ClientToScreen(&ptScreen);
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menuOverlay.TrackPopupMenu( TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN, ptScreen.x, ptScreen.y, pView );
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolOverlay::UpdateTranslation( const Vector &vUpdate, UINT nFlags)
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{
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// if( m_bBoxSelecting )
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// return Box3D::UpdateTranslation( pt, nFlags );
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolOverlay::HandlesReset( void )
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{
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// Go through selection list and reset overlay handles.
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const CMapObjectList *pSelection = m_pDocument->GetSelection()->GetList();
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for( int iSelection = 0; iSelection < pSelection->Count(); ++iSelection )
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{
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CMapClass *pMapClass = (CUtlReference< CMapClass >)pSelection->Element( iSelection );
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if ( pMapClass && pMapClass->IsMapClass( MAPCLASS_TYPE( CMapEntity ) ) )
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{
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const CMapObjectList *pChildren = pMapClass->GetChildren();
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FOR_EACH_OBJ( *pChildren, pos )
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{
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CMapClass *pMapClassCast = (CUtlReference< CMapClass >)pChildren->Element( pos );
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CMapOverlay *pOverlay = dynamic_cast<CMapOverlay*>( pMapClassCast );
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if ( pOverlay )
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{
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pOverlay->HandlesReset();
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break;
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolOverlay::HandleSelection( CMapView *pView, const Vector2D &vPoint )
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{
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// Reset the hit overlay.
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m_pActiveOverlay = NULL;
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// Go through selection list and test all overlay's handles and set the
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// "hit" overlay current.
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const CMapObjectList *pSelection = m_pDocument->GetSelection()->GetList();
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for ( int iSelection = 0; iSelection < pSelection->Count(); ++iSelection )
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{
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CMapClass *pMapClass = (CUtlReference< CMapClass >)pSelection->Element( iSelection );
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if ( pMapClass && pMapClass->IsMapClass( MAPCLASS_TYPE( CMapEntity ) ) )
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{
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const CMapObjectList *pChildren = pMapClass->GetChildren();
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FOR_EACH_OBJ( *pChildren, pos )
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{
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CMapClass *pMapClassCast = (CUtlReference< CMapClass >)pChildren->Element(pos);
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CMapOverlay *pOverlay = dynamic_cast<CMapOverlay*>( pMapClassCast );
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if ( pOverlay && pOverlay->IsSelected() )
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{
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if ( pOverlay->HandlesHitTest( pView, vPoint ) )
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{
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m_pActiveOverlay = pOverlay;
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break;
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}
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}
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}
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}
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}
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if ( !m_pActiveOverlay )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolOverlay::HandleSnap( CMapOverlay *pOverlay, Vector &vecHandlePt )
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{
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Vector vecTmp;
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for ( int i = 0; i < OVERLAY_HANDLES_COUNT; i++ )
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{
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pOverlay->GetHandlePos( i, vecTmp );
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vecTmp -= vecHandlePt;
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float flDist = vecTmp.Length();
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if ( flDist < OVERLAY_TOOL_SNAP_DISTANCE )
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{
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// Snap!
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pOverlay->GetHandlePos( i, vecHandlePt );
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolOverlay::HandleInBBox( CMapOverlay *pOverlay, Vector const &vecHandlePt )
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{
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Vector vecMin, vecMax;
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pOverlay->GetCullBox( vecMin, vecMax );
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for ( int iAxis = 0; iAxis < 3; iAxis++ )
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{
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vecMin[iAxis] -= OVERLAY_TOOL_SNAP_DISTANCE;
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vecMax[iAxis] += OVERLAY_TOOL_SNAP_DISTANCE;
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if( ( vecHandlePt[iAxis] < vecMin[iAxis] ) || ( vecHandlePt[iAxis] > vecMax[iAxis] ) )
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolOverlay::SnapHandle( Vector &vecHandlePt )
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{
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CMapWorld *pWorld = GetActiveWorld();
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if ( !pWorld )
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return;
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EnumChildrenPos_t pos;
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CMapClass *pChild = pWorld->GetFirstDescendent( pos );
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while ( pChild )
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{
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CMapEntity *pEntity = dynamic_cast<CMapEntity*>( pChild );
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if ( pEntity )
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{
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const CMapObjectList *pChildren = pEntity->GetChildren();
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FOR_EACH_OBJ( *pChildren, pos )
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{
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CMapClass *pMapClassCast = (CUtlReference< CMapClass >)pChildren->Element(pos);
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CMapOverlay *pOverlay = dynamic_cast<CMapOverlay*>( pMapClassCast );
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if ( pOverlay && pOverlay != m_pActiveOverlay && pOverlay->IsSelected() )
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{
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// Intersection test and attempt to snap
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if ( HandleInBBox( pOverlay, vecHandlePt ) )
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{
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if ( HandleSnap( pOverlay, vecHandlePt ) )
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return;
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}
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}
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}
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}
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pChild = pWorld->GetNextDescendent( pos );
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolOverlay::OnDrag( Vector const &vecRayStart, Vector const &vecRayEnd, bool bShift )
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{
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// Get the current overlay.
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CMapOverlay *pOverlay = m_pActiveOverlay;
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if ( !pOverlay )
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return;
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// Get a list of faces and test for "impact."
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Vector vecImpact( 0.0f, 0.0f, 0.0f );
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Vector vecImpactNormal( 0.0f, 0.0f, 0.0f );
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CMapFace *pFace = NULL;
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int nFaceCount = pOverlay->GetFaceCount();
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int iFace;
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for ( iFace = 0; iFace < nFaceCount; iFace++ )
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{
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pFace = pOverlay->GetFace( iFace );
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if ( pFace )
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{
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if ( pFace->TraceLineInside( vecImpact, vecImpactNormal, vecRayStart, vecRayEnd ) )
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break;
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}
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}
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// Test for impact (face index = count mean no impact).
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if ( iFace == nFaceCount )
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return;
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if ( bShift )
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{
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SnapHandle( vecImpact );
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}
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// Pass the new handle position to the overlay.
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pOverlay->HandlesDragTo( vecImpact, pFace );
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m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_ONLY_3D );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolOverlay::PreDrag( void )
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{
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m_bDragging = true;
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SetupHandleDragUndo();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Renders the cordon tool in the 3D view.
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//-----------------------------------------------------------------------------
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void CToolOverlay::RenderTool3D(CRender3D *pRender)
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{
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// TODO render tool handles here and not in overlay rendering code
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolOverlay::PostDrag( void )
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{
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if ( !m_bDragging )
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return;
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|
|
m_bDragging = false;
|
|
|
|
// Get the current overlay.
|
|
CMapOverlay *pOverlay = m_pActiveOverlay;
|
|
if ( pOverlay )
|
|
{
|
|
pOverlay->DoClip();
|
|
pOverlay->CenterEntity();
|
|
pOverlay->PostUpdate( Notify_Changed );
|
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_OBJECTS );
|
|
}
|
|
|
|
// Reset the overlay handles.
|
|
HandlesReset();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolOverlay::SetupHandleDragUndo( void )
|
|
{
|
|
// Get the current overlay.
|
|
CMapOverlay *pOverlay = m_pActiveOverlay;
|
|
if ( pOverlay )
|
|
{
|
|
CMapEntity *pEntity = ( CMapEntity* )pOverlay->GetParent();
|
|
if ( pEntity )
|
|
{
|
|
// Setup for drag undo.
|
|
GetHistory()->MarkUndoPosition( m_pDocument->GetSelection()->GetList(), "Drag Overlay Handle" );
|
|
GetHistory()->Keep( ( CMapClass* )pEntity );
|
|
}
|
|
}
|
|
}
|